old zgl_gl_const_all.pas 207 KB

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  1. unit zgl_gl_const_all;
  2. interface
  3. {$IfDef LINUX}
  4. uses
  5. xlib;
  6. {$EndIf}
  7. type
  8. P_cl_context = ^_cl_context;
  9. _cl_context = record end;
  10. P_cl_event = ^_cl_event;
  11. _cl_event = record end;
  12. PPGLchar = ^PGLChar;
  13. PPGLcharARB = ^PGLcharARB;
  14. PGLboolean = ^GLboolean;
  15. PGLbyte = ^GLbyte;
  16. PGLchar = ^GLchar;
  17. PGLdouble = ^GLdouble;
  18. PGLenum = ^GLenum;
  19. PGLfloat = ^GLfloat;
  20. PGLint = ^GLint;
  21. PGLint64 = ^GLint64;
  22. PGLint64EXT = ^GLint64EXT;
  23. PGLintptr = ^GLintptr;
  24. PGLshort = ^GLshort;
  25. PGLsizei = ^GLsizei;
  26. PGLsizeiptr = ^GLsizeiptr;
  27. PGLubyte = ^GLubyte;
  28. PGLuint = ^GLuint;
  29. PGLuint64 = ^GLuint64;
  30. PGLuint64EXT = ^GLuint64EXT;
  31. PGLushort = ^GLushort;
  32. PGLcharARB = ^GLcharARB;
  33. PGLclampf = ^GLclampf;
  34. PGLfixed = ^GLfixed;
  35. PGLhalfNV = ^GLhalfNV;
  36. PGLhandleARB = ^GLhandleARB;
  37. PGLvdpauSurfaceNV = ^GLvdpauSurfaceNV;
  38. GLvoid = pointer;
  39. GLenum = dword;
  40. GLfloat = Single; // khronos_float_t;
  41. GLint = longint;
  42. GLsizei = longint;
  43. GLbitfield = dword;
  44. GLdouble = double;
  45. GLuint = dword;
  46. GLboolean = byte;
  47. GLubyte = Byte; // khronos_uint8_t;
  48. GLclampf = Single; // khronos_float_t;
  49. GLclampd = double;
  50. {$IfDef CPU64}
  51. GLsizeiptr = Int64; // khronos_ssize_t;
  52. GLintptr = Int64; // khronos_intptr_t;
  53. GLuint64 = QWord; // khronos_uint64_t;
  54. GLint64 = Int64; // khronos_int64_t;
  55. GLuint64EXT = QWord; // khronos_uint64_t;
  56. GLint64EXT = Int64; // khronos_int64_t;
  57. GLsizeiptrARB = Int64; // khronos_ssize_t;
  58. GLintptrARB = Int64; // khronos_intptr_t;
  59. {$Else}
  60. GLsizeiptr = LongInt; // khronos_ssize_t;
  61. GLintptr = LongInt; // khronos_intptr_t;
  62. GLuint64 = DWord; // khronos_uint64_t;
  63. GLint64 = LongInt; // khronos_int64_t;
  64. GLuint64EXT = DWord; // khronos_uint64_t;
  65. GLsizeiptrARB = LongInt; // khronos_ssize_t;
  66. GLintptrARB = LongInt; // khronos_intptr_t;
  67. {$EndIf}
  68. GLchar = char;
  69. GLshort = SmallInt; // khronos_int16_t;
  70. GLbyte = Byte; // khronos_int8_t;
  71. GLushort = Word; // khronos_uint16_t;
  72. GLhalf = Word; // khronos_uint16_t;
  73. GLsync = Pointer; // ^__GLsync;
  74. GLeglImageOES = pointer;
  75. GLhalfARB = Word; // khronos_uint16_t;
  76. GLfixed = LongInt; // khronos_int32_t;
  77. GLeglClientBufferEXT = pointer;
  78. PPGLvoid = ^PGLvoid;
  79. PGLvoid = Pointer;
  80. {$ifdef __APPLE__}
  81. GLhandleARB = pointer;
  82. {$else}
  83. GLhandleARB = dword;
  84. {$EndIf}
  85. GLcharARB = char;
  86. GLhalfNV = word;
  87. GLvdpauSurfaceNV = GLintptr;
  88. {$IfDef LINUX}
  89. {???} PDMparams = ^DMparams; // ???
  90. PGLXFBConfigSGIX = ^GLXFBConfigSGIX;
  91. GLXFBConfigSGIX = ^GLXFBConfigRec;
  92. PGLXHyperpipeConfigSGIX = ^GLXHyperpipeConfigSGIX;
  93. GLXHyperpipeConfigSGIX = record
  94. pipeName : array[0..79] of char;
  95. channel : longint;
  96. participationType : dword;
  97. timeSlice : longint;
  98. end;
  99. PGLXHyperpipeNetworkSGIX = ^GLXHyperpipeNetworkSGIX;
  100. GLXHyperpipeNetworkSGIX = record
  101. pipeName : array[0..79] of char;
  102. networkId : longint;
  103. end;
  104. PGLXVideoCaptureDeviceNV = ^GLXVideoCaptureDeviceNV;
  105. GLXVideoCaptureDeviceNV = XID;
  106. PGLXVideoDeviceNV = ^GLXVideoDeviceNV;
  107. GLXVideoDeviceNV = DWord;
  108. Pint32_t = ^int32_t;
  109. int32_t = LongInt;
  110. Pint64_t = ^int64_t;
  111. int64_t = Int64;
  112. Plongint = ^longint;
  113. PXVisualInfo = ^XVisualInfo;
  114. cuint = LongWord;
  115. cint = LongInt;
  116. XPixmap = TXID;
  117. XFont = TXID;
  118. XColormap = TXID;
  119. XWindow = TXID;
  120. GLXContext = Pointer;
  121. GLXPixmap = TXID;
  122. GLXDrawable = TXID;
  123. GLXContextID = TXID;
  124. (* GLX 1.3 and later *)
  125. GLXFBConfigRec = record end;
  126. GLXFBConfig = ^GLXFBConfigRec;
  127. PGLXFBConfig = ^GLXFBConfig; // ссылка на ссылку...
  128. GLXFBConfigID = TXID;
  129. GLXWindow = TXID;
  130. GLXPbuffer = TXID;
  131. { GLXFBConfig = ^__GLXFBConfigRec;
  132. GLXFBConfigSGIX = ^__GLXFBConfigRec;}
  133. {$EndIf}
  134. const
  135. // GL_VERSION_1_1
  136. { AttribMask }
  137. GL_DEPTH_BUFFER_BIT = $00000100;
  138. GL_STENCIL_BUFFER_BIT = $00000400;
  139. GL_COLOR_BUFFER_BIT = $00004000;
  140. { Boolean }
  141. GL_TRUE = 1;
  142. GL_FALSE = 0;
  143. { BeginMode }
  144. GL_POINTS = $0000;
  145. GL_LINES = $0001;
  146. GL_LINE_LOOP = $0002;
  147. GL_LINE_STRIP = $0003;
  148. GL_TRIANGLES = $0004;
  149. GL_TRIANGLE_STRIP = $0005;
  150. GL_TRIANGLE_FAN = $0006;
  151. { AlphaFunction }
  152. GL_NEVER = $0200;
  153. GL_LESS = $0201;
  154. GL_EQUAL = $0202;
  155. GL_LEQUAL = $0203;
  156. GL_GREATER = $0204;
  157. GL_NOTEQUAL = $0205;
  158. GL_GEQUAL = $0206;
  159. GL_ALWAYS = $0207;
  160. { BlendingFactorDest }
  161. GL_ZERO = 0;
  162. GL_ONE = 1;
  163. GL_SRC_COLOR = $0300;
  164. GL_ONE_MINUS_SRC_COLOR = $0301;
  165. GL_SRC_ALPHA = $0302;
  166. GL_ONE_MINUS_SRC_ALPHA = $0303;
  167. GL_DST_ALPHA = $0304;
  168. GL_ONE_MINUS_DST_ALPHA = $0305;
  169. { BlendingFactorSrc }
  170. GL_DST_COLOR = $0306;
  171. GL_ONE_MINUS_DST_COLOR = $0307;
  172. GL_SRC_ALPHA_SATURATE = $0308;
  173. { DrawBufferMode }
  174. GL_NONE = 0;
  175. GL_FRONT_LEFT = $0400;
  176. GL_FRONT_RIGHT = $0401;
  177. GL_BACK_LEFT = $0402;
  178. GL_BACK_RIGHT = $0403;
  179. GL_FRONT = $0404;
  180. GL_BACK = $0405;
  181. GL_LEFT = $0406;
  182. GL_RIGHT = $0407;
  183. GL_FRONT_AND_BACK = $0408;
  184. { ErrorCode }
  185. GL_NO_ERROR = 0;
  186. GL_INVALID_ENUM = $0500;
  187. GL_INVALID_VALUE = $0501;
  188. GL_INVALID_OPERATION = $0502;
  189. GL_OUT_OF_MEMORY = $0505;
  190. { FrontFaceDirection }
  191. GL_CW = $0900;
  192. GL_CCW = $0901;
  193. { GetPName }
  194. GL_POINT_SIZE = $0B11;
  195. GL_POINT_SIZE_RANGE = $0B12;
  196. GL_POINT_SIZE_GRANULARITY = $0B13;
  197. GL_LINE_SMOOTH = $0B20;
  198. GL_LINE_WIDTH = $0B21;
  199. GL_LINE_WIDTH_RANGE = $0B22;
  200. GL_LINE_WIDTH_GRANULARITY = $0B23;
  201. GL_POLYGON_SMOOTH = $0B41;
  202. GL_CULL_FACE = $0B44;
  203. GL_CULL_FACE_MODE = $0B45;
  204. GL_FRONT_FACE = $0B46;
  205. GL_DEPTH_RANGE = $0B70;
  206. GL_DEPTH_TEST = $0B71;
  207. GL_DEPTH_WRITEMASK = $0B72;
  208. GL_DEPTH_CLEAR_VALUE = $0B73;
  209. GL_DEPTH_FUNC = $0B74;
  210. GL_STENCIL_TEST = $0B90;
  211. GL_STENCIL_CLEAR_VALUE = $0B91;
  212. GL_STENCIL_FUNC = $0B92;
  213. GL_STENCIL_VALUE_MASK = $0B93;
  214. GL_STENCIL_FAIL = $0B94;
  215. GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
  216. GL_STENCIL_PASS_DEPTH_PASS = $0B96;
  217. GL_STENCIL_REF = $0B97;
  218. GL_STENCIL_WRITEMASK = $0B98;
  219. GL_VIEWPORT = $0BA2;
  220. GL_DITHER = $0BD0;
  221. GL_BLEND_DST = $0BE0;
  222. GL_BLEND_SRC = $0BE1;
  223. GL_BLEND = $0BE2;
  224. GL_LOGIC_OP_MODE = $0BF0;
  225. GL_COLOR_LOGIC_OP = $0BF2;
  226. GL_DRAW_BUFFER = $0C01;
  227. GL_READ_BUFFER = $0C02;
  228. GL_SCISSOR_BOX = $0C10;
  229. GL_SCISSOR_TEST = $0C11;
  230. GL_COLOR_CLEAR_VALUE = $0C22;
  231. GL_COLOR_WRITEMASK = $0C23;
  232. GL_DOUBLEBUFFER = $0C32;
  233. GL_STEREO = $0C33;
  234. GL_LINE_SMOOTH_HINT = $0C52;
  235. GL_POLYGON_SMOOTH_HINT = $0C53;
  236. GL_UNPACK_SWAP_BYTES = $0CF0;
  237. GL_UNPACK_LSB_FIRST = $0CF1;
  238. GL_UNPACK_ROW_LENGTH = $0CF2;
  239. GL_UNPACK_SKIP_ROWS = $0CF3;
  240. GL_UNPACK_SKIP_PIXELS = $0CF4;
  241. GL_UNPACK_ALIGNMENT = $0CF5;
  242. GL_PACK_SWAP_BYTES = $0D00;
  243. GL_PACK_LSB_FIRST = $0D01;
  244. GL_PACK_ROW_LENGTH = $0D02;
  245. GL_PACK_SKIP_ROWS = $0D03;
  246. GL_PACK_SKIP_PIXELS = $0D04;
  247. GL_PACK_ALIGNMENT = $0D05;
  248. GL_MAX_TEXTURE_SIZE = $0D33;
  249. GL_MAX_VIEWPORT_DIMS = $0D3A;
  250. GL_SUBPIXEL_BITS = $0D50;
  251. GL_TEXTURE_1D = $0DE0;
  252. GL_TEXTURE_2D = $0DE1;
  253. GL_POLYGON_OFFSET_UNITS = $2A00;
  254. GL_POLYGON_OFFSET_POINT = $2A01;
  255. GL_POLYGON_OFFSET_LINE = $2A02;
  256. GL_POLYGON_OFFSET_FILL = $8037;
  257. GL_POLYGON_OFFSET_FACTOR = $8038;
  258. GL_TEXTURE_BINDING_1D = $8068;
  259. GL_TEXTURE_BINDING_2D = $8069;
  260. { GetTextureParameter }
  261. GL_TEXTURE_WIDTH = $1000;
  262. GL_TEXTURE_HEIGHT = $1001;
  263. GL_TEXTURE_INTERNAL_FORMAT = $1003;
  264. GL_TEXTURE_BORDER_COLOR = $1004;
  265. GL_TEXTURE_BORDER = $1005;
  266. GL_TEXTURE_RED_SIZE = $805C;
  267. GL_TEXTURE_GREEN_SIZE = $805D;
  268. GL_TEXTURE_BLUE_SIZE = $805E;
  269. GL_TEXTURE_ALPHA_SIZE = $805F;
  270. { HintMode }
  271. GL_DONT_CARE = $1100;
  272. GL_FASTEST = $1101;
  273. GL_NICEST = $1102;
  274. { DataType }
  275. GL_BYTE = $1400;
  276. GL_UNSIGNED_BYTE = $1401;
  277. GL_SHORT = $1402;
  278. GL_UNSIGNED_SHORT = $1403;
  279. GL_INT = $1404;
  280. GL_UNSIGNED_INT = $1405;
  281. GL_FLOAT = $1406;
  282. GL_DOUBLE = $140A;
  283. { LogicOp }
  284. GL_CLEAR = $1500;
  285. GL_AND = $1501;
  286. GL_AND_REVERSE = $1502;
  287. GL_COPY = $1503;
  288. GL_AND_INVERTED = $1504;
  289. GL_NOOP = $1505;
  290. GL_XOR = $1506;
  291. GL_OR = $1507;
  292. GL_NOR = $1508;
  293. GL_EQUIV = $1509;
  294. GL_INVERT = $150A;
  295. GL_OR_REVERSE = $150B;
  296. GL_COPY_INVERTED = $150C;
  297. GL_OR_INVERTED = $150D;
  298. GL_NAND = $150E;
  299. GL_SET = $150F;
  300. { MatrixMode (for gl3.h, FBO attachment type) }
  301. GL_TEXTURE = $1702;
  302. { PixelCopyType }
  303. GL_COLOR = $1800;
  304. GL_DEPTH = $1801;
  305. GL_STENCIL = $1802;
  306. { PixelFormat }
  307. GL_STENCIL_INDEX = $1901;
  308. GL_DEPTH_COMPONENT = $1902;
  309. GL_RED = $1903;
  310. GL_GREEN = $1904;
  311. GL_BLUE = $1905;
  312. GL_ALPHA = $1906;
  313. GL_RGB = $1907;
  314. GL_RGBA = $1908;
  315. { PolygonMode }
  316. GL_POINT = $1B00;
  317. GL_LINE = $1B01;
  318. GL_FILL = $1B02;
  319. { StencilOp }
  320. GL_KEEP = $1E00;
  321. GL_REPLACE = $1E01;
  322. GL_INCR = $1E02;
  323. GL_DECR = $1E03;
  324. { StringName }
  325. GL_VENDOR = $1F00;
  326. GL_RENDERER = $1F01;
  327. GL_VERSION = $1F02;
  328. GL_EXTENSIONS = $1F03;
  329. { TextureMagFilter }
  330. GL_NEAREST = $2600;
  331. GL_LINEAR = $2601;
  332. { TextureMinFilter }
  333. GL_NEAREST_MIPMAP_NEAREST = $2700;
  334. GL_LINEAR_MIPMAP_NEAREST = $2701;
  335. GL_NEAREST_MIPMAP_LINEAR = $2702;
  336. GL_LINEAR_MIPMAP_LINEAR = $2703;
  337. { TextureParameterName }
  338. GL_TEXTURE_MAG_FILTER = $2800;
  339. GL_TEXTURE_MIN_FILTER = $2801;
  340. GL_TEXTURE_WRAP_S = $2802;
  341. GL_TEXTURE_WRAP_T = $2803;
  342. { TextureTarget }
  343. GL_PROXY_TEXTURE_1D = $8063;
  344. GL_PROXY_TEXTURE_2D = $8064;
  345. { TextureWrapMode }
  346. GL_REPEAT = $2901;
  347. { PixelInternalFormat }
  348. GL_R3_G3_B2 = $2A10;
  349. GL_RGB4 = $804F;
  350. GL_RGB5 = $8050;
  351. GL_RGB8 = $8051;
  352. GL_RGB10 = $8052;
  353. GL_RGB12 = $8053;
  354. GL_RGB16 = $8054;
  355. GL_RGBA2 = $8055;
  356. GL_RGBA4 = $8056;
  357. GL_RGB5_A1 = $8057;
  358. GL_RGBA8 = $8058;
  359. GL_RGB10_A2 = $8059;
  360. GL_RGBA12 = $805A;
  361. GL_RGBA16 = $805B;
  362. // deprecated
  363. GL_ACCUM = $0100;
  364. GL_LOAD = $0101;
  365. GL_RETURN = $0102;
  366. GL_MULT = $0103;
  367. GL_ADD = $0104;
  368. GL_CURRENT_BIT = $00000001;
  369. GL_POINT_BIT = $00000002;
  370. GL_LINE_BIT = $00000004;
  371. GL_POLYGON_BIT = $00000008;
  372. GL_POLYGON_STIPPLE_BIT = $00000010;
  373. GL_PIXEL_MODE_BIT = $00000020;
  374. GL_LIGHTING_BIT = $00000040;
  375. GL_FOG_BIT = $00000080;
  376. GL_ACCUM_BUFFER_BIT = $00000200;
  377. GL_VIEWPORT_BIT = $00000800;
  378. GL_TRANSFORM_BIT = $00001000;
  379. GL_ENABLE_BIT = $00002000;
  380. GL_HINT_BIT = $00008000;
  381. GL_EVAL_BIT = $00010000;
  382. GL_LIST_BIT = $00020000;
  383. GL_TEXTURE_BIT = $00040000;
  384. GL_SCISSOR_BIT = $00080000;
  385. GL_ALL_ATTRIB_BITS = $000FFFFF;
  386. GL_QUADS = $0007;
  387. GL_QUAD_STRIP = $0008;
  388. GL_POLYGON = $0009;
  389. GL_CLIP_PLANE0 = $3000;
  390. GL_CLIP_PLANE1 = $3001;
  391. GL_CLIP_PLANE2 = $3002;
  392. GL_CLIP_PLANE3 = $3003;
  393. GL_CLIP_PLANE4 = $3004;
  394. GL_CLIP_PLANE5 = $3005;
  395. GL_2_BYTES = $1407;
  396. GL_3_BYTES = $1408;
  397. GL_4_BYTES = $1409;
  398. GL_AUX0 = $0409;
  399. GL_AUX1 = $040A;
  400. GL_AUX2 = $040B;
  401. GL_AUX3 = $040C;
  402. GL_STACK_OVERFLOW = $0503;
  403. GL_STACK_UNDERFLOW = $0504;
  404. GL_2D = $0600;
  405. GL_3D = $0601;
  406. GL_3D_COLOR = $0602;
  407. GL_3D_COLOR_TEXTURE = $0603;
  408. GL_4D_COLOR_TEXTURE = $0604;
  409. GL_PASS_THROUGH_TOKEN = $0700;
  410. GL_POINT_TOKEN = $0701;
  411. GL_LINE_TOKEN = $0702;
  412. GL_POLYGON_TOKEN = $0703;
  413. GL_BITMAP_TOKEN = $0704;
  414. GL_DRAW_PIXEL_TOKEN = $0705;
  415. GL_COPY_PIXEL_TOKEN = $0706;
  416. GL_LINE_RESET_TOKEN = $0707;
  417. GL_EXP = $0800;
  418. GL_EXP2 = $0801;
  419. GL_COEFF = $0A00;
  420. GL_ORDER = $0A01;
  421. GL_DOMAIN = $0A02;
  422. GL_CURRENT_COLOR = $0B00;
  423. GL_CURRENT_INDEX = $0B01;
  424. GL_CURRENT_NORMAL = $0B02;
  425. GL_CURRENT_TEXTURE_COORDS = $0B03;
  426. GL_CURRENT_RASTER_COLOR = $0B04;
  427. GL_CURRENT_RASTER_INDEX = $0B05;
  428. GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06;
  429. GL_CURRENT_RASTER_POSITION = $0B07;
  430. GL_CURRENT_RASTER_POSITION_VALID = $0B08;
  431. GL_CURRENT_RASTER_DISTANCE = $0B09;
  432. GL_POINT_SMOOTH = $0B10;
  433. GL_LINE_STIPPLE = $0B24;
  434. GL_LINE_STIPPLE_PATTERN = $0B25;
  435. GL_LINE_STIPPLE_REPEAT = $0B26;
  436. GL_LIST_MODE = $0B30;
  437. GL_MAX_LIST_NESTING = $0B31;
  438. GL_LIST_BASE = $0B32;
  439. GL_LIST_INDEX = $0B33;
  440. GL_POLYGON_MODE = $0B40;
  441. GL_POLYGON_STIPPLE = $0B42;
  442. GL_EDGE_FLAG = $0B43;
  443. GL_LIGHTING = $0B50;
  444. GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51;
  445. GL_LIGHT_MODEL_TWO_SIDE = $0B52;
  446. GL_LIGHT_MODEL_AMBIENT = $0B53;
  447. GL_SHADE_MODEL = $0B54;
  448. GL_COLOR_MATERIAL_FACE = $0B55;
  449. GL_COLOR_MATERIAL_PARAMETER = $0B56;
  450. GL_COLOR_MATERIAL = $0B57;
  451. GL_FOG = $0B60;
  452. GL_FOG_INDEX = $0B61;
  453. GL_FOG_DENSITY = $0B62;
  454. GL_FOG_START = $0B63;
  455. GL_FOG_END = $0B64;
  456. GL_FOG_MODE = $0B65;
  457. GL_FOG_COLOR = $0B66;
  458. GL_ACCUM_CLEAR_VALUE = $0B80;
  459. GL_MATRIX_MODE = $0BA0;
  460. GL_NORMALIZE = $0BA1;
  461. GL_MODELVIEW_STACK_DEPTH = $0BA3;
  462. GL_PROJECTION_STACK_DEPTH = $0BA4;
  463. GL_TEXTURE_STACK_DEPTH = $0BA5;
  464. GL_MODELVIEW_MATRIX = $0BA6;
  465. GL_PROJECTION_MATRIX = $0BA7;
  466. GL_TEXTURE_MATRIX = $0BA8;
  467. GL_ATTRIB_STACK_DEPTH = $0BB0;
  468. GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1;
  469. GL_ALPHA_TEST = $0BC0;
  470. GL_ALPHA_TEST_FUNC = $0BC1;
  471. GL_ALPHA_TEST_REF = $0BC2;
  472. GL_INDEX_LOGIC_OP = $0BF1;
  473. GL_AUX_BUFFERS = $0C00;
  474. GL_INDEX_CLEAR_VALUE = $0C20;
  475. GL_INDEX_WRITEMASK = $0C21;
  476. GL_INDEX_MODE = $0C30;
  477. GL_RGBA_MODE = $0C31;
  478. GL_RENDER_MODE = $0C40;
  479. GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
  480. GL_POINT_SMOOTH_HINT = $0C51;
  481. GL_FOG_HINT = $0C54;
  482. GL_TEXTURE_GEN_S = $0C60;
  483. GL_TEXTURE_GEN_T = $0C61;
  484. GL_TEXTURE_GEN_R = $0C62;
  485. GL_TEXTURE_GEN_Q = $0C63;
  486. GL_PIXEL_MAP_I_TO_I = $0C70;
  487. GL_PIXEL_MAP_S_TO_S = $0C71;
  488. GL_PIXEL_MAP_I_TO_R = $0C72;
  489. GL_PIXEL_MAP_I_TO_G = $0C73;
  490. GL_PIXEL_MAP_I_TO_B = $0C74;
  491. GL_PIXEL_MAP_I_TO_A = $0C75;
  492. GL_PIXEL_MAP_R_TO_R = $0C76;
  493. GL_PIXEL_MAP_G_TO_G = $0C77;
  494. GL_PIXEL_MAP_B_TO_B = $0C78;
  495. GL_PIXEL_MAP_A_TO_A = $0C79;
  496. GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0;
  497. GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1;
  498. GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2;
  499. GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3;
  500. GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4;
  501. GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5;
  502. GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6;
  503. GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7;
  504. GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8;
  505. GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9;
  506. GL_MAP_COLOR = $0D10;
  507. GL_MAP_STENCIL = $0D11;
  508. GL_INDEX_SHIFT = $0D12;
  509. GL_INDEX_OFFSET = $0D13;
  510. GL_RED_SCALE = $0D14;
  511. GL_RED_BIAS = $0D15;
  512. GL_ZOOM_X = $0D16;
  513. GL_ZOOM_Y = $0D17;
  514. GL_GREEN_SCALE = $0D18;
  515. GL_GREEN_BIAS = $0D19;
  516. GL_BLUE_SCALE = $0D1A;
  517. GL_BLUE_BIAS = $0D1B;
  518. GL_ALPHA_SCALE = $0D1C;
  519. GL_ALPHA_BIAS = $0D1D;
  520. GL_DEPTH_SCALE = $0D1E;
  521. GL_DEPTH_BIAS = $0D1F;
  522. GL_MAX_EVAL_ORDER = $0D30;
  523. GL_MAX_LIGHTS = $0D31;
  524. GL_MAX_CLIP_PLANES = $0D32;
  525. GL_MAX_PIXEL_MAP_TABLE = $0D34;
  526. GL_MAX_ATTRIB_STACK_DEPTH = $0D35;
  527. GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
  528. GL_MAX_NAME_STACK_DEPTH = $0D37;
  529. GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
  530. GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
  531. GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B;
  532. GL_INDEX_BITS = $0D51;
  533. GL_RED_BITS = $0D52;
  534. GL_GREEN_BITS = $0D53;
  535. GL_BLUE_BITS = $0D54;
  536. GL_ALPHA_BITS = $0D55;
  537. GL_DEPTH_BITS = $0D56;
  538. GL_STENCIL_BITS = $0D57;
  539. GL_ACCUM_RED_BITS = $0D58;
  540. GL_ACCUM_GREEN_BITS = $0D59;
  541. GL_ACCUM_BLUE_BITS = $0D5A;
  542. GL_ACCUM_ALPHA_BITS = $0D5B;
  543. GL_NAME_STACK_DEPTH = $0D70;
  544. GL_AUTO_NORMAL = $0D80;
  545. GL_MAP1_COLOR_4 = $0D90;
  546. GL_MAP1_INDEX = $0D91;
  547. GL_MAP1_NORMAL = $0D92;
  548. GL_MAP1_TEXTURE_COORD_1 = $0D93;
  549. GL_MAP1_TEXTURE_COORD_2 = $0D94;
  550. GL_MAP1_TEXTURE_COORD_3 = $0D95;
  551. GL_MAP1_TEXTURE_COORD_4 = $0D96;
  552. GL_MAP1_VERTEX_3 = $0D97;
  553. GL_MAP1_VERTEX_4 = $0D98;
  554. GL_MAP2_COLOR_4 = $0DB0;
  555. GL_MAP2_INDEX = $0DB1;
  556. GL_MAP2_NORMAL = $0DB2;
  557. GL_MAP2_TEXTURE_COORD_1 = $0DB3;
  558. GL_MAP2_TEXTURE_COORD_2 = $0DB4;
  559. GL_MAP2_TEXTURE_COORD_3 = $0DB5;
  560. GL_MAP2_TEXTURE_COORD_4 = $0DB6;
  561. GL_MAP2_VERTEX_3 = $0DB7;
  562. GL_MAP2_VERTEX_4 = $0DB8;
  563. GL_MAP1_GRID_DOMAIN = $0DD0;
  564. GL_MAP1_GRID_SEGMENTS = $0DD1;
  565. GL_MAP2_GRID_DOMAIN = $0DD2;
  566. GL_MAP2_GRID_SEGMENTS = $0DD3;
  567. GL_FEEDBACK_BUFFER_POINTER = $0DF0;
  568. GL_FEEDBACK_BUFFER_SIZE = $0DF1;
  569. GL_FEEDBACK_BUFFER_TYPE = $0DF2;
  570. GL_SELECTION_BUFFER_POINTER = $0DF3;
  571. GL_SELECTION_BUFFER_SIZE = $0DF4;
  572. GL_LIGHT0 = $4000;
  573. GL_LIGHT1 = $4001;
  574. GL_LIGHT2 = $4002;
  575. GL_LIGHT3 = $4003;
  576. GL_LIGHT4 = $4004;
  577. GL_LIGHT5 = $4005;
  578. GL_LIGHT6 = $4006;
  579. GL_LIGHT7 = $4007;
  580. GL_AMBIENT = $1200;
  581. GL_DIFFUSE = $1201;
  582. GL_SPECULAR = $1202;
  583. GL_POSITION = $1203;
  584. GL_SPOT_DIRECTION = $1204;
  585. GL_SPOT_EXPONENT = $1205;
  586. GL_SPOT_CUTOFF = $1206;
  587. GL_CONSTANT_ATTENUATION = $1207;
  588. GL_LINEAR_ATTENUATION = $1208;
  589. GL_QUADRATIC_ATTENUATION = $1209;
  590. GL_COMPILE = $1300;
  591. GL_COMPILE_AND_EXECUTE = $1301;
  592. GL_EMISSION = $1600;
  593. GL_SHININESS = $1601;
  594. GL_AMBIENT_AND_DIFFUSE = $1602;
  595. GL_COLOR_INDEXES = $1603;
  596. GL_MODELVIEW = $1700;
  597. GL_PROJECTION = $1701;
  598. GL_COLOR_INDEX = $1900;
  599. GL_LUMINANCE = $1909;
  600. GL_LUMINANCE_ALPHA = $190A;
  601. GL_BITMAP = $1A00;
  602. GL_RENDER = $1C00;
  603. GL_FEEDBACK = $1C01;
  604. GL_SELECT = $1C02;
  605. GL_FLAT = $1D00;
  606. GL_SMOOTH = $1D01;
  607. GL_S = $2000;
  608. GL_T = $2001;
  609. GL_R = $2002;
  610. GL_Q = $2003;
  611. GL_MODULATE = $2100;
  612. GL_DECAL = $2101;
  613. GL_TEXTURE_ENV_MODE = $2200;
  614. GL_TEXTURE_ENV_COLOR = $2201;
  615. GL_TEXTURE_ENV = $2300;
  616. GL_EYE_LINEAR = $2400;
  617. GL_OBJECT_LINEAR = $2401;
  618. GL_SPHERE_MAP = $2402;
  619. GL_TEXTURE_GEN_MODE = $2500;
  620. GL_OBJECT_PLANE = $2501;
  621. GL_EYE_PLANE = $2502;
  622. GL_CLAMP = $2900;
  623. GL_CLIENT_PIXEL_STORE_BIT = $00000001;
  624. GL_CLIENT_VERTEX_ARRAY_BIT = $00000002;
  625. GL_CLIENT_ALL_ATTRIB_BITS = $FFFFFFFF;
  626. GL_ALPHA4 = $803B;
  627. GL_ALPHA8 = $803C;
  628. GL_ALPHA12 = $803D;
  629. GL_ALPHA16 = $803E;
  630. GL_LUMINANCE4 = $803F;
  631. GL_LUMINANCE8 = $8040;
  632. GL_LUMINANCE12 = $8041;
  633. GL_LUMINANCE16 = $8042;
  634. GL_LUMINANCE4_ALPHA4 = $8043;
  635. GL_LUMINANCE6_ALPHA2 = $8044;
  636. GL_LUMINANCE8_ALPHA8 = $8045;
  637. GL_LUMINANCE12_ALPHA4 = $8046;
  638. GL_LUMINANCE12_ALPHA12 = $8047;
  639. GL_LUMINANCE16_ALPHA16 = $8048;
  640. GL_INTENSITY = $8049;
  641. GL_INTENSITY4 = $804A;
  642. GL_INTENSITY8 = $804B;
  643. GL_INTENSITY12 = $804C;
  644. GL_INTENSITY16 = $804D;
  645. GL_TEXTURE_LUMINANCE_SIZE = $8060;
  646. GL_TEXTURE_INTENSITY_SIZE = $8061;
  647. GL_TEXTURE_PRIORITY = $8066;
  648. GL_TEXTURE_RESIDENT = $8067;
  649. GL_VERTEX_ARRAY = $8074;
  650. GL_NORMAL_ARRAY = $8075;
  651. GL_COLOR_ARRAY = $8076;
  652. GL_INDEX_ARRAY = $8077;
  653. GL_TEXTURE_COORD_ARRAY = $8078;
  654. GL_EDGE_FLAG_ARRAY = $8079;
  655. GL_VERTEX_ARRAY_SIZE = $807A;
  656. GL_VERTEX_ARRAY_TYPE = $807B;
  657. GL_VERTEX_ARRAY_STRIDE = $807C;
  658. GL_NORMAL_ARRAY_TYPE = $807E;
  659. GL_NORMAL_ARRAY_STRIDE = $807F;
  660. GL_COLOR_ARRAY_SIZE = $8081;
  661. GL_COLOR_ARRAY_TYPE = $8082;
  662. GL_COLOR_ARRAY_STRIDE = $8083;
  663. GL_INDEX_ARRAY_TYPE = $8085;
  664. GL_INDEX_ARRAY_STRIDE = $8086;
  665. GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
  666. GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
  667. GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
  668. GL_EDGE_FLAG_ARRAY_STRIDE = $808C;
  669. GL_VERTEX_ARRAY_POINTER = $808E;
  670. GL_NORMAL_ARRAY_POINTER = $808F;
  671. GL_COLOR_ARRAY_POINTER = $8090;
  672. GL_INDEX_ARRAY_POINTER = $8091;
  673. GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
  674. GL_EDGE_FLAG_ARRAY_POINTER = $8093;
  675. GL_V2F = $2A20;
  676. GL_V3F = $2A21;
  677. GL_C4UB_V2F = $2A22;
  678. GL_C4UB_V3F = $2A23;
  679. GL_C3F_V3F = $2A24;
  680. GL_N3F_V3F = $2A25;
  681. GL_C4F_N3F_V3F = $2A26;
  682. GL_T2F_V3F = $2A27;
  683. GL_T4F_V4F = $2A28;
  684. GL_T2F_C4UB_V3F = $2A29;
  685. GL_T2F_C3F_V3F = $2A2A;
  686. GL_T2F_N3F_V3F = $2A2B;
  687. GL_T2F_C4F_N3F_V3F = $2A2C;
  688. GL_T4F_C4F_N3F_V4F = $2A2D;
  689. GL_COLOR_TABLE_FORMAT_EXT = $80D8;
  690. GL_COLOR_TABLE_WIDTH_EXT = $80D9;
  691. GL_COLOR_TABLE_RED_SIZE_EXT = $80DA;
  692. GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB;
  693. GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC;
  694. GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD;
  695. GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE;
  696. GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF;
  697. GL_LOGIC_OP = GL_INDEX_LOGIC_OP;
  698. GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT;
  699. // end deprecated
  700. // GL_VERSION_1_2
  701. GL_UNSIGNED_BYTE_3_3_2 = $8032;
  702. GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
  703. GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
  704. GL_UNSIGNED_INT_8_8_8_8 = $8035;
  705. GL_UNSIGNED_INT_10_10_10_2 = $8036;
  706. GL_TEXTURE_BINDING_3D = $806A;
  707. GL_PACK_SKIP_IMAGES = $806B;
  708. GL_PACK_IMAGE_HEIGHT = $806C;
  709. GL_UNPACK_SKIP_IMAGES = $806D;
  710. GL_UNPACK_IMAGE_HEIGHT = $806E;
  711. GL_TEXTURE_3D = $806F;
  712. GL_PROXY_TEXTURE_3D = $8070;
  713. GL_TEXTURE_DEPTH = $8071;
  714. GL_TEXTURE_WRAP_R = $8072;
  715. GL_MAX_3D_TEXTURE_SIZE = $8073;
  716. GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
  717. GL_UNSIGNED_SHORT_5_6_5 = $8363;
  718. GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
  719. GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
  720. GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
  721. GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
  722. GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
  723. GL_BGR = $80E0;
  724. GL_BGRA = $80E1;
  725. GL_MAX_ELEMENTS_VERTICES = $80E8;
  726. GL_MAX_ELEMENTS_INDICES = $80E9;
  727. GL_CLAMP_TO_EDGE = $812F;
  728. GL_TEXTURE_MIN_LOD = $813A;
  729. GL_TEXTURE_MAX_LOD = $813B;
  730. GL_TEXTURE_BASE_LEVEL = $813C;
  731. GL_TEXTURE_MAX_LEVEL = $813D;
  732. GL_SMOOTH_POINT_SIZE_RANGE = $0B12;
  733. GL_SMOOTH_POINT_SIZE_GRANULARITY = $0B13;
  734. GL_SMOOTH_LINE_WIDTH_RANGE = $0B22;
  735. GL_SMOOTH_LINE_WIDTH_GRANULARITY = $0B23;
  736. GL_ALIASED_LINE_WIDTH_RANGE = $846E;
  737. // deprecated
  738. GL_RESCALE_NORMAL = $803A;
  739. GL_LIGHT_MODEL_COLOR_CONTROL = $81F8;
  740. GL_SINGLE_COLOR = $81F9;
  741. GL_SEPARATE_SPECULAR_COLOR = $81FA;
  742. GL_ALIASED_POINT_SIZE_RANGE = $846D;
  743. // end deprecated
  744. // GL_VERSION_1_3
  745. GL_TEXTURE0 = $84C0;
  746. GL_TEXTURE1 = $84C1;
  747. GL_TEXTURE2 = $84C2;
  748. GL_TEXTURE3 = $84C3;
  749. GL_TEXTURE4 = $84C4;
  750. GL_TEXTURE5 = $84C5;
  751. GL_TEXTURE6 = $84C6;
  752. GL_TEXTURE7 = $84C7;
  753. GL_TEXTURE8 = $84C8;
  754. GL_TEXTURE9 = $84C9;
  755. GL_TEXTURE10 = $84CA;
  756. GL_TEXTURE11 = $84CB;
  757. GL_TEXTURE12 = $84CC;
  758. GL_TEXTURE13 = $84CD;
  759. GL_TEXTURE14 = $84CE;
  760. GL_TEXTURE15 = $84CF;
  761. GL_TEXTURE16 = $84D0;
  762. GL_TEXTURE17 = $84D1;
  763. GL_TEXTURE18 = $84D2;
  764. GL_TEXTURE19 = $84D3;
  765. GL_TEXTURE20 = $84D4;
  766. GL_TEXTURE21 = $84D5;
  767. GL_TEXTURE22 = $84D6;
  768. GL_TEXTURE23 = $84D7;
  769. GL_TEXTURE24 = $84D8;
  770. GL_TEXTURE25 = $84D9;
  771. GL_TEXTURE26 = $84DA;
  772. GL_TEXTURE27 = $84DB;
  773. GL_TEXTURE28 = $84DC;
  774. GL_TEXTURE29 = $84DD;
  775. GL_TEXTURE30 = $84DE;
  776. GL_TEXTURE31 = $84DF;
  777. GL_ACTIVE_TEXTURE = $84E0;
  778. GL_MULTISAMPLE = $809D;
  779. GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
  780. GL_SAMPLE_ALPHA_TO_ONE = $809F;
  781. GL_SAMPLE_COVERAGE = $80A0;
  782. GL_SAMPLE_BUFFERS = $80A8;
  783. GL_SAMPLES = $80A9;
  784. GL_SAMPLE_COVERAGE_VALUE = $80AA;
  785. GL_SAMPLE_COVERAGE_INVERT = $80AB;
  786. GL_TEXTURE_CUBE_MAP = $8513;
  787. GL_TEXTURE_BINDING_CUBE_MAP = $8514;
  788. GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515;
  789. GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516;
  790. GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517;
  791. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518;
  792. GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519;
  793. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A;
  794. GL_PROXY_TEXTURE_CUBE_MAP = $851B;
  795. GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C;
  796. GL_COMPRESSED_RGB = $84ED;
  797. GL_COMPRESSED_RGBA = $84EE;
  798. GL_TEXTURE_COMPRESSION_HINT = $84EF;
  799. GL_TEXTURE_COMPRESSED_IMAGE_SIZE = $86A0;
  800. GL_TEXTURE_COMPRESSED = $86A1;
  801. GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
  802. GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
  803. GL_CLAMP_TO_BORDER = $812D;
  804. // deprecated
  805. GL_CLIENT_ACTIVE_TEXTURE = $84E1;
  806. GL_MAX_TEXTURE_UNITS = $84E2;
  807. GL_TRANSPOSE_MODELVIEW_MATRIX = $84E3;
  808. GL_TRANSPOSE_PROJECTION_MATRIX = $84E4;
  809. GL_TRANSPOSE_TEXTURE_MATRIX = $84E5;
  810. GL_TRANSPOSE_COLOR_MATRIX = $84E6;
  811. GL_MULTISAMPLE_BIT = $20000000;
  812. GL_NORMAL_MAP = $8511;
  813. GL_REFLECTION_MAP = $8512;
  814. GL_COMPRESSED_ALPHA = $84E9;
  815. GL_COMPRESSED_LUMINANCE = $84EA;
  816. GL_COMPRESSED_LUMINANCE_ALPHA = $84EB;
  817. GL_COMPRESSED_INTENSITY = $84EC;
  818. GL_COMBINE = $8570;
  819. GL_COMBINE_RGB = $8571;
  820. GL_COMBINE_ALPHA = $8572;
  821. GL_SOURCE0_RGB = $8580;
  822. GL_SOURCE1_RGB = $8581;
  823. GL_SOURCE2_RGB = $8582;
  824. GL_SOURCE0_ALPHA = $8588;
  825. GL_SOURCE1_ALPHA = $8589;
  826. GL_SOURCE2_ALPHA = $858A;
  827. GL_OPERAND0_RGB = $8590;
  828. GL_OPERAND1_RGB = $8591;
  829. GL_OPERAND2_RGB = $8592;
  830. GL_OPERAND0_ALPHA = $8598;
  831. GL_OPERAND1_ALPHA = $8599;
  832. GL_OPERAND2_ALPHA = $859A;
  833. GL_RGB_SCALE = $8573;
  834. GL_ADD_SIGNED = $8574;
  835. GL_INTERPOLATE = $8575;
  836. GL_SUBTRACT = $84E7;
  837. GL_CONSTANT = $8576;
  838. GL_PRIMARY_COLOR = $8577;
  839. GL_PREVIOUS = $8578;
  840. GL_DOT3_RGB = $86AE;
  841. GL_DOT3_RGBA = $86AF;
  842. // end deprecated
  843. // GL_VERSION_1_4
  844. GL_BLEND_DST_RGB = $80C8;
  845. GL_BLEND_SRC_RGB = $80C9;
  846. GL_BLEND_DST_ALPHA = $80CA;
  847. GL_BLEND_SRC_ALPHA = $80CB;
  848. GL_POINT_FADE_THRESHOLD_SIZE = $8128;
  849. GL_DEPTH_COMPONENT16 = $81A5;
  850. GL_DEPTH_COMPONENT24 = $81A6;
  851. GL_DEPTH_COMPONENT32 = $81A7;
  852. GL_MIRRORED_REPEAT = $8370;
  853. GL_MAX_TEXTURE_LOD_BIAS = $84FD;
  854. GL_TEXTURE_LOD_BIAS = $8501;
  855. GL_INCR_WRAP = $8507;
  856. GL_DECR_WRAP = $8508;
  857. GL_TEXTURE_DEPTH_SIZE = $884A;
  858. GL_TEXTURE_COMPARE_MODE = $884C;
  859. GL_TEXTURE_COMPARE_FUNC = $884D;
  860. // deprecated
  861. GL_POINT_SIZE_MIN = $8126;
  862. GL_POINT_SIZE_MAX = $8127;
  863. GL_POINT_DISTANCE_ATTENUATION = $8129;
  864. GL_GENERATE_MIPMAP = $8191;
  865. GL_GENERATE_MIPMAP_HINT = $8192;
  866. GL_FOG_COORDINATE_SOURCE = $8450;
  867. GL_FOG_COORDINATE = $8451;
  868. GL_FRAGMENT_DEPTH = $8452;
  869. GL_CURRENT_FOG_COORDINATE = $8453;
  870. GL_FOG_COORDINATE_ARRAY_TYPE = $8454;
  871. GL_FOG_COORDINATE_ARRAY_STRIDE = $8455;
  872. GL_FOG_COORDINATE_ARRAY_POINTER = $8456;
  873. GL_FOG_COORDINATE_ARRAY = $8457;
  874. GL_COLOR_SUM = $8458;
  875. GL_CURRENT_SECONDARY_COLOR = $8459;
  876. GL_SECONDARY_COLOR_ARRAY_SIZE = $845A;
  877. GL_SECONDARY_COLOR_ARRAY_TYPE = $845B;
  878. GL_SECONDARY_COLOR_ARRAY_STRIDE = $845C;
  879. GL_SECONDARY_COLOR_ARRAY_POINTER = $845D;
  880. GL_SECONDARY_COLOR_ARRAY = $845E;
  881. GL_TEXTURE_FILTER_CONTROL = $8500;
  882. GL_DEPTH_TEXTURE_MODE = $884B;
  883. GL_COMPARE_R_TO_TEXTURE = $884E;
  884. // end deprecated
  885. // GL_VERSION_1_5
  886. GL_BUFFER_SIZE = $8764;
  887. GL_BUFFER_USAGE = $8765;
  888. GL_QUERY_COUNTER_BITS = $8864;
  889. GL_CURRENT_QUERY = $8865;
  890. GL_QUERY_RESULT = $8866;
  891. GL_QUERY_RESULT_AVAILABLE = $8867;
  892. GL_ARRAY_BUFFER = $8892;
  893. GL_ELEMENT_ARRAY_BUFFER = $8893;
  894. GL_ARRAY_BUFFER_BINDING = $8894;
  895. GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;
  896. GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F;
  897. GL_READ_ONLY = $88B8;
  898. GL_WRITE_ONLY = $88B9;
  899. GL_READ_WRITE = $88BA;
  900. GL_BUFFER_ACCESS = $88BB;
  901. GL_BUFFER_MAPPED = $88BC;
  902. GL_BUFFER_MAP_POINTER = $88BD;
  903. GL_STREAM_DRAW = $88E0;
  904. GL_STREAM_READ = $88E1;
  905. GL_STREAM_COPY = $88E2;
  906. GL_STATIC_DRAW = $88E4;
  907. GL_STATIC_READ = $88E5;
  908. GL_STATIC_COPY = $88E6;
  909. GL_DYNAMIC_DRAW = $88E8;
  910. GL_DYNAMIC_READ = $88E9;
  911. GL_DYNAMIC_COPY = $88EA;
  912. GL_SAMPLES_PASSED = $8914;
  913. // deprecated
  914. GL_VERTEX_ARRAY_BUFFER_BINDING = $8896;
  915. GL_NORMAL_ARRAY_BUFFER_BINDING = $8897;
  916. GL_COLOR_ARRAY_BUFFER_BINDING = $8898;
  917. GL_INDEX_ARRAY_BUFFER_BINDING = $8899;
  918. GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A;
  919. GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = $889B;
  920. GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = $889C;
  921. GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = $889D;
  922. GL_WEIGHT_ARRAY_BUFFER_BINDING = $889E;
  923. GL_FOG_COORD_SRC = $8450;
  924. GL_FOG_COORD = $8451;
  925. GL_CURRENT_FOG_COORD = $8453;
  926. GL_FOG_COORD_ARRAY_TYPE = $8454;
  927. GL_FOG_COORD_ARRAY_STRIDE = $8455;
  928. GL_FOG_COORD_ARRAY_POINTER = $8456;
  929. GL_FOG_COORD_ARRAY = $8457;
  930. GL_FOG_COORD_ARRAY_BUFFER_BINDING = $889D;
  931. GL_SRC0_RGB = $8580;
  932. GL_SRC1_RGB = $8581;
  933. GL_SRC2_RGB = $8582;
  934. GL_SRC0_ALPHA = $8588;
  935. GL_SRC1_ALPHA = $8589;
  936. GL_SRC2_ALPHA = $858A;
  937. // end deprecated
  938. // GL_VERSION_2_0
  939. GL_BLEND_EQUATION_RGB = $8009;
  940. GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622;
  941. GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623;
  942. GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624;
  943. GL_VERTEX_ATTRIB_ARRAY_TYPE = $8625;
  944. GL_CURRENT_VERTEX_ATTRIB = $8626;
  945. GL_VERTEX_PROGRAM_POINT_SIZE = $8642;
  946. GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645;
  947. GL_STENCIL_BACK_FUNC = $8800;
  948. GL_STENCIL_BACK_FAIL = $8801;
  949. GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802;
  950. GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803;
  951. GL_MAX_DRAW_BUFFERS = $8824;
  952. GL_DRAW_BUFFER0 = $8825;
  953. GL_DRAW_BUFFER1 = $8826;
  954. GL_DRAW_BUFFER2 = $8827;
  955. GL_DRAW_BUFFER3 = $8828;
  956. GL_DRAW_BUFFER4 = $8829;
  957. GL_DRAW_BUFFER5 = $882A;
  958. GL_DRAW_BUFFER6 = $882B;
  959. GL_DRAW_BUFFER7 = $882C;
  960. GL_DRAW_BUFFER8 = $882D;
  961. GL_DRAW_BUFFER9 = $882E;
  962. GL_DRAW_BUFFER10 = $882F;
  963. GL_DRAW_BUFFER11 = $8830;
  964. GL_DRAW_BUFFER12 = $8831;
  965. GL_DRAW_BUFFER13 = $8832;
  966. GL_DRAW_BUFFER14 = $8833;
  967. GL_DRAW_BUFFER15 = $8834;
  968. GL_BLEND_EQUATION_ALPHA = $883D;
  969. GL_MAX_VERTEX_ATTRIBS = $8869;
  970. GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A;
  971. GL_MAX_TEXTURE_IMAGE_UNITS = $8872;
  972. GL_FRAGMENT_SHADER = $8B30;
  973. GL_VERTEX_SHADER = $8B31;
  974. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = $8B49;
  975. GL_MAX_VERTEX_UNIFORM_COMPONENTS = $8B4A;
  976. GL_MAX_VARYING_FLOATS = $8B4B;
  977. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C;
  978. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D;
  979. GL_SHADER_TYPE = $8B4F;
  980. GL_FLOAT_VEC2 = $8B50;
  981. GL_FLOAT_VEC3 = $8B51;
  982. GL_FLOAT_VEC4 = $8B52;
  983. GL_INT_VEC2 = $8B53;
  984. GL_INT_VEC3 = $8B54;
  985. GL_INT_VEC4 = $8B55;
  986. GL_BOOL = $8B56;
  987. GL_BOOL_VEC2 = $8B57;
  988. GL_BOOL_VEC3 = $8B58;
  989. GL_BOOL_VEC4 = $8B59;
  990. GL_FLOAT_MAT2 = $8B5A;
  991. GL_FLOAT_MAT3 = $8B5B;
  992. GL_FLOAT_MAT4 = $8B5C;
  993. GL_SAMPLER_1D = $8B5D;
  994. GL_SAMPLER_2D = $8B5E;
  995. GL_SAMPLER_3D = $8B5F;
  996. GL_SAMPLER_CUBE = $8B60;
  997. GL_SAMPLER_1D_SHADOW = $8B61;
  998. GL_SAMPLER_2D_SHADOW = $8B62;
  999. GL_DELETE_STATUS = $8B80;
  1000. GL_COMPILE_STATUS = $8B81;
  1001. GL_LINK_STATUS = $8B82;
  1002. GL_VALIDATE_STATUS = $8B83;
  1003. GL_INFO_LOG_LENGTH = $8B84;
  1004. GL_ATTACHED_SHADERS = $8B85;
  1005. GL_ACTIVE_UNIFORMS = $8B86;
  1006. GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87;
  1007. GL_SHADER_SOURCE_LENGTH = $8B88;
  1008. GL_ACTIVE_ATTRIBUTES = $8B89;
  1009. GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A;
  1010. GL_FRAGMENT_SHADER_DERIVATIVE_HINT = $8B8B;
  1011. GL_SHADING_LANGUAGE_VERSION = $8B8C;
  1012. GL_CURRENT_PROGRAM = $8B8D;
  1013. GL_POINT_SPRITE_COORD_ORIGIN = $8CA0;
  1014. GL_LOWER_LEFT = $8CA1;
  1015. GL_UPPER_LEFT = $8CA2;
  1016. GL_STENCIL_BACK_REF = $8CA3;
  1017. GL_STENCIL_BACK_VALUE_MASK = $8CA4;
  1018. GL_STENCIL_BACK_WRITEMASK = $8CA5;
  1019. // deprecated
  1020. GL_VERTEX_PROGRAM_TWO_SIDE = $8643;
  1021. GL_POINT_SPRITE = $8861;
  1022. GL_COORD_REPLACE = $8862;
  1023. GL_MAX_TEXTURE_COORDS = $8871;
  1024. // end deprecated
  1025. // GL_VERSION_2_1
  1026. GL_PIXEL_PACK_BUFFER = $88EB;
  1027. GL_PIXEL_UNPACK_BUFFER = $88EC;
  1028. GL_PIXEL_PACK_BUFFER_BINDING = $88ED;
  1029. GL_PIXEL_UNPACK_BUFFER_BINDING = $88EF;
  1030. GL_FLOAT_MAT2x3 = $8B65;
  1031. GL_FLOAT_MAT2x4 = $8B66;
  1032. GL_FLOAT_MAT3x2 = $8B67;
  1033. GL_FLOAT_MAT3x4 = $8B68;
  1034. GL_FLOAT_MAT4x2 = $8B69;
  1035. GL_FLOAT_MAT4x3 = $8B6A;
  1036. GL_SRGB = $8C40;
  1037. GL_SRGB8 = $8C41;
  1038. GL_SRGB_ALPHA = $8C42;
  1039. GL_SRGB8_ALPHA8 = $8C43;
  1040. GL_COMPRESSED_SRGB = $8C48;
  1041. GL_COMPRESSED_SRGB_ALPHA = $8C49;
  1042. // deprecated
  1043. GL_CURRENT_RASTER_SECONDARY_COLOR = $845F;
  1044. GL_SLUMINANCE_ALPHA = $8C44;
  1045. GL_SLUMINANCE8_ALPHA8 = $8C45;
  1046. GL_SLUMINANCE = $8C46;
  1047. GL_SLUMINANCE8 = $8C47;
  1048. GL_COMPRESSED_SLUMINANCE = $8C4A;
  1049. GL_COMPRESSED_SLUMINANCE_ALPHA = $8C4B;
  1050. // end deprecated
  1051. // GL_VERSION_3_0
  1052. GL_COMPARE_REF_TO_TEXTURE = $884E;
  1053. GL_CLIP_DISTANCE0 = $3000;
  1054. GL_CLIP_DISTANCE1 = $3001;
  1055. GL_CLIP_DISTANCE2 = $3002;
  1056. GL_CLIP_DISTANCE3 = $3003;
  1057. GL_CLIP_DISTANCE4 = $3004;
  1058. GL_CLIP_DISTANCE5 = $3005;
  1059. GL_CLIP_DISTANCE6 = $3006;
  1060. GL_CLIP_DISTANCE7 = $3007;
  1061. GL_MAX_CLIP_DISTANCES = $0D32;
  1062. GL_MAJOR_VERSION = $821B;
  1063. GL_MINOR_VERSION = $821C;
  1064. GL_NUM_EXTENSIONS = $821D;
  1065. GL_CONTEXT_FLAGS = $821E;
  1066. GL_DEPTH_BUFFER = $8223;
  1067. GL_STENCIL_BUFFER = $8224;
  1068. GL_COMPRESSED_RED = $8225;
  1069. GL_COMPRESSED_RG = $8226;
  1070. GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = $0001;
  1071. GL_RGBA32F = $8814;
  1072. GL_RGB32F = $8815;
  1073. GL_RGBA16F = $881A;
  1074. GL_RGB16F = $881B;
  1075. GL_VERTEX_ATTRIB_ARRAY_INTEGER = $88FD;
  1076. GL_MAX_ARRAY_TEXTURE_LAYERS = $88FF;
  1077. GL_MIN_PROGRAM_TEXEL_OFFSET = $8904;
  1078. GL_MAX_PROGRAM_TEXEL_OFFSET = $8905;
  1079. GL_CLAMP_READ_COLOR = $891C;
  1080. GL_FIXED_ONLY = $891D;
  1081. GL_MAX_VARYING_COMPONENTS = $8B4B;
  1082. GL_TEXTURE_1D_ARRAY = $8C18;
  1083. GL_PROXY_TEXTURE_1D_ARRAY = $8C19;
  1084. GL_TEXTURE_2D_ARRAY = $8C1A;
  1085. GL_PROXY_TEXTURE_2D_ARRAY = $8C1B;
  1086. GL_TEXTURE_BINDING_1D_ARRAY = $8C1C;
  1087. GL_TEXTURE_BINDING_2D_ARRAY = $8C1D;
  1088. GL_R11F_G11F_B10F = $8C3A;
  1089. GL_UNSIGNED_INT_10F_11F_11F_REV = $8C3B;
  1090. GL_RGB9_E5 = $8C3D;
  1091. GL_UNSIGNED_INT_5_9_9_9_REV = $8C3E;
  1092. GL_TEXTURE_SHARED_SIZE = $8C3F;
  1093. GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = $8C76;
  1094. GL_TRANSFORM_FEEDBACK_BUFFER_MODE = $8C7F;
  1095. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = $8C80;
  1096. GL_TRANSFORM_FEEDBACK_VARYINGS = $8C83;
  1097. GL_TRANSFORM_FEEDBACK_BUFFER_START = $8C84;
  1098. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = $8C85;
  1099. GL_PRIMITIVES_GENERATED = $8C87;
  1100. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = $8C88;
  1101. GL_RASTERIZER_DISCARD = $8C89;
  1102. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = $8C8A;
  1103. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = $8C8B;
  1104. GL_INTERLEAVED_ATTRIBS = $8C8C;
  1105. GL_SEPARATE_ATTRIBS = $8C8D;
  1106. GL_TRANSFORM_FEEDBACK_BUFFER = $8C8E;
  1107. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = $8C8F;
  1108. GL_RGBA32UI = $8D70;
  1109. GL_RGB32UI = $8D71;
  1110. GL_RGBA16UI = $8D76;
  1111. GL_RGB16UI = $8D77;
  1112. GL_RGBA8UI = $8D7C;
  1113. GL_RGB8UI = $8D7D;
  1114. GL_RGBA32I = $8D82;
  1115. GL_RGB32I = $8D83;
  1116. GL_RGBA16I = $8D88;
  1117. GL_RGB16I = $8D89;
  1118. GL_RGBA8I = $8D8E;
  1119. GL_RGB8I = $8D8F;
  1120. GL_RED_INTEGER = $8D94;
  1121. GL_GREEN_INTEGER = $8D95;
  1122. GL_BLUE_INTEGER = $8D96;
  1123. GL_RGB_INTEGER = $8D98;
  1124. GL_RGBA_INTEGER = $8D99;
  1125. GL_BGR_INTEGER = $8D9A;
  1126. GL_BGRA_INTEGER = $8D9B;
  1127. GL_SAMPLER_1D_ARRAY = $8DC0;
  1128. GL_SAMPLER_2D_ARRAY = $8DC1;
  1129. GL_SAMPLER_1D_ARRAY_SHADOW = $8DC3;
  1130. GL_SAMPLER_2D_ARRAY_SHADOW = $8DC4;
  1131. GL_SAMPLER_CUBE_SHADOW = $8DC5;
  1132. GL_UNSIGNED_INT_VEC2 = $8DC6;
  1133. GL_UNSIGNED_INT_VEC3 = $8DC7;
  1134. GL_UNSIGNED_INT_VEC4 = $8DC8;
  1135. GL_INT_SAMPLER_1D = $8DC9;
  1136. GL_INT_SAMPLER_2D = $8DCA;
  1137. GL_INT_SAMPLER_3D = $8DCB;
  1138. GL_INT_SAMPLER_CUBE = $8DCC;
  1139. GL_INT_SAMPLER_1D_ARRAY = $8DCE;
  1140. GL_INT_SAMPLER_2D_ARRAY = $8DCF;
  1141. GL_UNSIGNED_INT_SAMPLER_1D = $8DD1;
  1142. GL_UNSIGNED_INT_SAMPLER_2D = $8DD2;
  1143. GL_UNSIGNED_INT_SAMPLER_3D = $8DD3;
  1144. GL_UNSIGNED_INT_SAMPLER_CUBE = $8DD4;
  1145. GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = $8DD6;
  1146. GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = $8DD7;
  1147. GL_QUERY_WAIT = $8E13;
  1148. GL_QUERY_NO_WAIT = $8E14;
  1149. GL_QUERY_BY_REGION_WAIT = $8E15;
  1150. GL_QUERY_BY_REGION_NO_WAIT = $8E16;
  1151. GL_BUFFER_ACCESS_FLAGS = $911F;
  1152. GL_BUFFER_MAP_LENGTH = $9120;
  1153. GL_BUFFER_MAP_OFFSET = $9121;
  1154. { Reuse tokens from ARB_depth_buffer_float }
  1155. { reuse GL_DEPTH_COMPONENT32F }
  1156. { reuse GL_DEPTH32F_STENCIL8 }
  1157. { reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV }
  1158. { Reuse tokens from ARB_framebuffer_object }
  1159. { reuse GL_INVALID_FRAMEBUFFER_OPERATION }
  1160. { reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING }
  1161. { reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE }
  1162. { reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE }
  1163. { reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE }
  1164. { reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE }
  1165. { reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE }
  1166. { reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE }
  1167. { reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE }
  1168. { reuse GL_FRAMEBUFFER_DEFAULT }
  1169. { reuse GL_FRAMEBUFFER_UNDEFINED }
  1170. { reuse GL_DEPTH_STENCIL_ATTACHMENT }
  1171. { reuse GL_INDEX }
  1172. { reuse GL_MAX_RENDERBUFFER_SIZE }
  1173. { reuse GL_DEPTH_STENCIL }
  1174. { reuse GL_UNSIGNED_INT_24_8 }
  1175. { reuse GL_DEPTH24_STENCIL8 }
  1176. { reuse GL_TEXTURE_STENCIL_SIZE }
  1177. { reuse GL_TEXTURE_RED_TYPE }
  1178. { reuse GL_TEXTURE_GREEN_TYPE }
  1179. { reuse GL_TEXTURE_BLUE_TYPE }
  1180. { reuse GL_TEXTURE_ALPHA_TYPE }
  1181. { reuse GL_TEXTURE_DEPTH_TYPE }
  1182. { reuse GL_UNSIGNED_NORMALIZED }
  1183. { reuse GL_FRAMEBUFFER_BINDING }
  1184. { reuse GL_DRAW_FRAMEBUFFER_BINDING }
  1185. { reuse GL_RENDERBUFFER_BINDING }
  1186. { reuse GL_READ_FRAMEBUFFER }
  1187. { reuse GL_DRAW_FRAMEBUFFER }
  1188. { reuse GL_READ_FRAMEBUFFER_BINDING }
  1189. { reuse GL_RENDERBUFFER_SAMPLES }
  1190. { reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE }
  1191. { reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME }
  1192. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL }
  1193. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE }
  1194. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  1195. { reuse GL_FRAMEBUFFER_COMPLETE }
  1196. { reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT }
  1197. { reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT }
  1198. { reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER }
  1199. { reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER }
  1200. { reuse GL_FRAMEBUFFER_UNSUPPORTED }
  1201. { reuse GL_MAX_COLOR_ATTACHMENTS }
  1202. { reuse GL_COLOR_ATTACHMENT0 }
  1203. { reuse GL_COLOR_ATTACHMENT1 }
  1204. { reuse GL_COLOR_ATTACHMENT2 }
  1205. { reuse GL_COLOR_ATTACHMENT3 }
  1206. { reuse GL_COLOR_ATTACHMENT4 }
  1207. { reuse GL_COLOR_ATTACHMENT5 }
  1208. { reuse GL_COLOR_ATTACHMENT6 }
  1209. { reuse GL_COLOR_ATTACHMENT7 }
  1210. { reuse GL_COLOR_ATTACHMENT8 }
  1211. { reuse GL_COLOR_ATTACHMENT9 }
  1212. { reuse GL_COLOR_ATTACHMENT10 }
  1213. { reuse GL_COLOR_ATTACHMENT11 }
  1214. { reuse GL_COLOR_ATTACHMENT12 }
  1215. { reuse GL_COLOR_ATTACHMENT13 }
  1216. { reuse GL_COLOR_ATTACHMENT14 }
  1217. { reuse GL_COLOR_ATTACHMENT15 }
  1218. { reuse GL_DEPTH_ATTACHMENT }
  1219. { reuse GL_STENCIL_ATTACHMENT }
  1220. { reuse GL_FRAMEBUFFER }
  1221. { reuse GL_RENDERBUFFER }
  1222. { reuse GL_RENDERBUFFER_WIDTH }
  1223. { reuse GL_RENDERBUFFER_HEIGHT }
  1224. { reuse GL_RENDERBUFFER_INTERNAL_FORMAT }
  1225. { reuse GL_STENCIL_INDEX1 }
  1226. { reuse GL_STENCIL_INDEX4 }
  1227. { reuse GL_STENCIL_INDEX8 }
  1228. { reuse GL_STENCIL_INDEX16 }
  1229. { reuse GL_RENDERBUFFER_RED_SIZE }
  1230. { reuse GL_RENDERBUFFER_GREEN_SIZE }
  1231. { reuse GL_RENDERBUFFER_BLUE_SIZE }
  1232. { reuse GL_RENDERBUFFER_ALPHA_SIZE }
  1233. { reuse GL_RENDERBUFFER_DEPTH_SIZE }
  1234. { reuse GL_RENDERBUFFER_STENCIL_SIZE }
  1235. { reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE }
  1236. { reuse GL_MAX_SAMPLES }
  1237. { Reuse tokens from ARB_framebuffer_sRGB }
  1238. { reuse GL_FRAMEBUFFER_SRGB }
  1239. { Reuse tokens from ARB_half_float_vertex }
  1240. { reuse GL_HALF_FLOAT }
  1241. { Reuse tokens from ARB_map_buffer_range }
  1242. { reuse GL_MAP_READ_BIT }
  1243. { reuse GL_MAP_WRITE_BIT }
  1244. { reuse GL_MAP_INVALIDATE_RANGE_BIT }
  1245. { reuse GL_MAP_INVALIDATE_BUFFER_BIT }
  1246. { reuse GL_MAP_FLUSH_EXPLICIT_BIT }
  1247. { reuse GL_MAP_UNSYNCHRONIZED_BIT }
  1248. { Reuse tokens from ARB_texture_compression_rgtc }
  1249. { reuse GL_COMPRESSED_RED_RGTC1 }
  1250. { reuse GL_COMPRESSED_SIGNED_RED_RGTC1 }
  1251. { reuse GL_COMPRESSED_RG_RGTC2 }
  1252. { reuse GL_COMPRESSED_SIGNED_RG_RGTC2 }
  1253. { Reuse tokens from ARB_texture_rg }
  1254. { reuse GL_RG }
  1255. { reuse GL_RG_INTEGER }
  1256. { reuse GL_R8 }
  1257. { reuse GL_R16 }
  1258. { reuse GL_RG8 }
  1259. { reuse GL_RG16 }
  1260. { reuse GL_R16F }
  1261. { reuse GL_R32F }
  1262. { reuse GL_RG16F }
  1263. { reuse GL_RG32F }
  1264. { reuse GL_R8I }
  1265. { reuse GL_R8UI }
  1266. { reuse GL_R16I }
  1267. { reuse GL_R16UI }
  1268. { reuse GL_R32I }
  1269. { reuse GL_R32UI }
  1270. { reuse GL_RG8I }
  1271. { reuse GL_RG8UI }
  1272. { reuse GL_RG16I }
  1273. { reuse GL_RG16UI }
  1274. { reuse GL_RG32I }
  1275. { reuse GL_RG32UI }
  1276. { Reuse tokens from ARB_vertex_array_object }
  1277. { reuse GL_VERTEX_ARRAY_BINDING }
  1278. // deprecated
  1279. GL_CLAMP_VERTEX_COLOR = $891A;
  1280. GL_CLAMP_FRAGMENT_COLOR = $891B;
  1281. GL_ALPHA_INTEGER = $8D97;
  1282. { Reuse tokens from ARB_framebuffer_object }
  1283. { reuse GL_TEXTURE_LUMINANCE_TYPE }
  1284. { reuse GL_TEXTURE_INTENSITY_TYPE }
  1285. // end deprecated
  1286. // GL_VERSION_3_1
  1287. GL_SAMPLER_2D_RECT = $8B63;
  1288. GL_SAMPLER_2D_RECT_SHADOW = $8B64;
  1289. GL_SAMPLER_BUFFER = $8DC2;
  1290. GL_INT_SAMPLER_2D_RECT = $8DCD;
  1291. GL_INT_SAMPLER_BUFFER = $8DD0;
  1292. GL_UNSIGNED_INT_SAMPLER_2D_RECT = $8DD5;
  1293. GL_UNSIGNED_INT_SAMPLER_BUFFER = $8DD8;
  1294. GL_TEXTURE_BUFFER = $8C2A;
  1295. GL_MAX_TEXTURE_BUFFER_SIZE = $8C2B;
  1296. GL_TEXTURE_BINDING_BUFFER = $8C2C;
  1297. GL_TEXTURE_BUFFER_DATA_STORE_BINDING = $8C2D;
  1298. GL_TEXTURE_BUFFER_FORMAT = $8C2E;
  1299. GL_TEXTURE_RECTANGLE = $84F5;
  1300. GL_TEXTURE_BINDING_RECTANGLE = $84F6;
  1301. GL_PROXY_TEXTURE_RECTANGLE = $84F7;
  1302. GL_MAX_RECTANGLE_TEXTURE_SIZE = $84F8;
  1303. GL_RED_SNORM = $8F90;
  1304. GL_RG_SNORM = $8F91;
  1305. GL_RGB_SNORM = $8F92;
  1306. GL_RGBA_SNORM = $8F93;
  1307. GL_R8_SNORM = $8F94;
  1308. GL_RG8_SNORM = $8F95;
  1309. GL_RGB8_SNORM = $8F96;
  1310. GL_RGBA8_SNORM = $8F97;
  1311. GL_R16_SNORM = $8F98;
  1312. GL_RG16_SNORM = $8F99;
  1313. GL_RGB16_SNORM = $8F9A;
  1314. GL_RGBA16_SNORM = $8F9B;
  1315. GL_SIGNED_NORMALIZED = $8F9C;
  1316. GL_PRIMITIVE_RESTART = $8F9D;
  1317. GL_PRIMITIVE_RESTART_INDEX = $8F9E;
  1318. { Reuse tokens from ARB_copy_buffer }
  1319. { reuse GL_COPY_READ_BUFFER }
  1320. { reuse GL_COPY_WRITE_BUFFER }
  1321. { Reuse tokens from ARB_draw_instanced (none) }
  1322. { Reuse tokens from ARB_uniform_buffer_object }
  1323. { reuse GL_UNIFORM_BUFFER }
  1324. { reuse GL_UNIFORM_BUFFER_BINDING }
  1325. { reuse GL_UNIFORM_BUFFER_START }
  1326. { reuse GL_UNIFORM_BUFFER_SIZE }
  1327. { reuse GL_MAX_VERTEX_UNIFORM_BLOCKS }
  1328. { reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS }
  1329. { reuse GL_MAX_COMBINED_UNIFORM_BLOCKS }
  1330. { reuse GL_MAX_UNIFORM_BUFFER_BINDINGS }
  1331. { reuse GL_MAX_UNIFORM_BLOCK_SIZE }
  1332. { reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS }
  1333. { reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS }
  1334. { reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT }
  1335. { reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH }
  1336. { reuse GL_ACTIVE_UNIFORM_BLOCKS }
  1337. { reuse GL_UNIFORM_TYPE }
  1338. { reuse GL_UNIFORM_SIZE }
  1339. { reuse GL_UNIFORM_NAME_LENGTH }
  1340. { reuse GL_UNIFORM_BLOCK_INDEX }
  1341. { reuse GL_UNIFORM_OFFSET }
  1342. { reuse GL_UNIFORM_ARRAY_STRIDE }
  1343. { reuse GL_UNIFORM_MATRIX_STRIDE }
  1344. { reuse GL_UNIFORM_IS_ROW_MAJOR }
  1345. { reuse GL_UNIFORM_BLOCK_BINDING }
  1346. { reuse GL_UNIFORM_BLOCK_DATA_SIZE }
  1347. { reuse GL_UNIFORM_BLOCK_NAME_LENGTH }
  1348. { reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS }
  1349. { reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES }
  1350. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER }
  1351. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER }
  1352. { reuse GL_INVALID_INDEX }
  1353. // GL_VERSION_3_2
  1354. GL_CONTEXT_CORE_PROFILE_BIT = $00000001;
  1355. GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = $00000002;
  1356. GL_LINES_ADJACENCY = $000A;
  1357. GL_LINE_STRIP_ADJACENCY = $000B;
  1358. GL_TRIANGLES_ADJACENCY = $000C;
  1359. GL_TRIANGLE_STRIP_ADJACENCY = $000D;
  1360. GL_PROGRAM_POINT_SIZE = $8642;
  1361. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = $8C29;
  1362. GL_FRAMEBUFFER_ATTACHMENT_LAYERED = $8DA7;
  1363. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = $8DA8;
  1364. GL_GEOMETRY_SHADER = $8DD9;
  1365. GL_GEOMETRY_VERTICES_OUT = $8916;
  1366. GL_GEOMETRY_INPUT_TYPE = $8917;
  1367. GL_GEOMETRY_OUTPUT_TYPE = $8918;
  1368. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = $8DDF;
  1369. GL_MAX_GEOMETRY_OUTPUT_VERTICES = $8DE0;
  1370. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = $8DE1;
  1371. GL_MAX_VERTEX_OUTPUT_COMPONENTS = $9122;
  1372. GL_MAX_GEOMETRY_INPUT_COMPONENTS = $9123;
  1373. GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = $9124;
  1374. GL_MAX_FRAGMENT_INPUT_COMPONENTS = $9125;
  1375. GL_CONTEXT_PROFILE_MASK = $9126;
  1376. { reuse GL_MAX_VARYING_COMPONENTS }
  1377. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  1378. { Reuse tokens from ARB_depth_clamp }
  1379. { reuse GL_DEPTH_CLAMP }
  1380. { Reuse tokens from ARB_draw_elements_base_vertex (none) }
  1381. { Reuse tokens from ARB_fragment_coord_conventions (none) }
  1382. { Reuse tokens from ARB_provoking_vertex }
  1383. { reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION }
  1384. { reuse GL_FIRST_VERTEX_CONVENTION }
  1385. { reuse GL_LAST_VERTEX_CONVENTION }
  1386. { reuse GL_PROVOKING_VERTEX }
  1387. { Reuse tokens from ARB_seamless_cube_map }
  1388. { reuse GL_TEXTURE_CUBE_MAP_SEAMLESS }
  1389. { Reuse tokens from ARB_sync }
  1390. { reuse GL_MAX_SERVER_WAIT_TIMEOUT }
  1391. { reuse GL_OBJECT_TYPE }
  1392. { reuse GL_SYNC_CONDITION }
  1393. { reuse GL_SYNC_STATUS }
  1394. { reuse GL_SYNC_FLAGS }
  1395. { reuse GL_SYNC_FENCE }
  1396. { reuse GL_SYNC_GPU_COMMANDS_COMPLETE }
  1397. { reuse GL_UNSIGNALED }
  1398. { reuse GL_SIGNALED }
  1399. { reuse GL_ALREADY_SIGNALED }
  1400. { reuse GL_TIMEOUT_EXPIRED }
  1401. { reuse GL_CONDITION_SATISFIED }
  1402. { reuse GL_WAIT_FAILED }
  1403. { reuse GL_TIMEOUT_IGNORED }
  1404. { reuse GL_SYNC_FLUSH_COMMANDS_BIT }
  1405. { reuse GL_TIMEOUT_IGNORED }
  1406. { Reuse tokens from ARB_texture_multisample }
  1407. { reuse GL_SAMPLE_POSITION }
  1408. { reuse GL_SAMPLE_MASK }
  1409. { reuse GL_SAMPLE_MASK_VALUE }
  1410. { reuse GL_MAX_SAMPLE_MASK_WORDS }
  1411. { reuse GL_TEXTURE_2D_MULTISAMPLE }
  1412. { reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE }
  1413. { reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY }
  1414. { reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY }
  1415. { reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE }
  1416. { reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY }
  1417. { reuse GL_TEXTURE_SAMPLES }
  1418. { reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS }
  1419. { reuse GL_SAMPLER_2D_MULTISAMPLE }
  1420. { reuse GL_INT_SAMPLER_2D_MULTISAMPLE }
  1421. { reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE }
  1422. { reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY }
  1423. { reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY }
  1424. { reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY }
  1425. { reuse GL_MAX_COLOR_TEXTURE_SAMPLES }
  1426. { reuse GL_MAX_DEPTH_TEXTURE_SAMPLES }
  1427. { reuse GL_MAX_INTEGER_SAMPLES }
  1428. { Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core }
  1429. // GL_VERSION_3_3
  1430. GL_VERTEX_ATTRIB_ARRAY_DIVISOR = $88FE;
  1431. { Reuse tokens from ARB_blend_func_extended }
  1432. { reuse GL_SRC1_COLOR }
  1433. { reuse GL_ONE_MINUS_SRC1_COLOR }
  1434. { reuse GL_ONE_MINUS_SRC1_ALPHA }
  1435. { reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS }
  1436. { Reuse tokens from ARB_explicit_attrib_location (none) }
  1437. { Reuse tokens from ARB_occlusion_query2 }
  1438. { reuse GL_ANY_SAMPLES_PASSED }
  1439. { Reuse tokens from ARB_sampler_objects }
  1440. { reuse GL_SAMPLER_BINDING }
  1441. { Reuse tokens from ARB_shader_bit_encoding (none) }
  1442. { Reuse tokens from ARB_texture_rgb10_a2ui }
  1443. { reuse GL_RGB10_A2UI }
  1444. { Reuse tokens from ARB_texture_swizzle }
  1445. { reuse GL_TEXTURE_SWIZZLE_R }
  1446. { reuse GL_TEXTURE_SWIZZLE_G }
  1447. { reuse GL_TEXTURE_SWIZZLE_B }
  1448. { reuse GL_TEXTURE_SWIZZLE_A }
  1449. { reuse GL_TEXTURE_SWIZZLE_RGBA }
  1450. { Reuse tokens from ARB_timer_query }
  1451. { reuse GL_TIME_ELAPSED }
  1452. { reuse GL_TIMESTAMP }
  1453. { Reuse tokens from ARB_vertex_type_2_10_10_10_rev }
  1454. { reuse GL_INT_2_10_10_10_REV }
  1455. // GL_VERSION_4_0
  1456. GL_SAMPLE_SHADING = $8C36;
  1457. GL_MIN_SAMPLE_SHADING_VALUE = $8C37;
  1458. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5E;
  1459. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5F;
  1460. GL_TEXTURE_CUBE_MAP_ARRAY = $9009;
  1461. GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = $900A;
  1462. GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = $900B;
  1463. GL_SAMPLER_CUBE_MAP_ARRAY = $900C;
  1464. GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = $900D;
  1465. GL_INT_SAMPLER_CUBE_MAP_ARRAY = $900E;
  1466. GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = $900F;
  1467. { Reuse tokens from ARB_texture_query_lod (none) }
  1468. { Reuse tokens from ARB_draw_buffers_blend (none) }
  1469. { Reuse tokens from ARB_draw_indirect }
  1470. { reuse GL_DRAW_INDIRECT_BUFFER }
  1471. { reuse GL_DRAW_INDIRECT_BUFFER_BINDING }
  1472. { Reuse tokens from ARB_gpu_shader5 }
  1473. { reuse GL_GEOMETRY_SHADER_INVOCATIONS }
  1474. { reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS }
  1475. { reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET }
  1476. { reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET }
  1477. { reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS }
  1478. { reuse GL_MAX_VERTEX_STREAMS }
  1479. { Reuse tokens from ARB_gpu_shader_fp64 }
  1480. { reuse GL_DOUBLE_VEC2 }
  1481. { reuse GL_DOUBLE_VEC3 }
  1482. { reuse GL_DOUBLE_VEC4 }
  1483. { reuse GL_DOUBLE_MAT2 }
  1484. { reuse GL_DOUBLE_MAT3 }
  1485. { reuse GL_DOUBLE_MAT4 }
  1486. { reuse GL_DOUBLE_MAT2x3 }
  1487. { reuse GL_DOUBLE_MAT2x4 }
  1488. { reuse GL_DOUBLE_MAT3x2 }
  1489. { reuse GL_DOUBLE_MAT3x4 }
  1490. { reuse GL_DOUBLE_MAT4x2 }
  1491. { reuse GL_DOUBLE_MAT4x3 }
  1492. { Reuse tokens from ARB_shader_subroutine }
  1493. { reuse GL_ACTIVE_SUBROUTINES }
  1494. { reuse GL_ACTIVE_SUBROUTINE_UNIFORMS }
  1495. { reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS }
  1496. { reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH }
  1497. { reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH }
  1498. { reuse GL_MAX_SUBROUTINES }
  1499. { reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS }
  1500. { reuse GL_NUM_COMPATIBLE_SUBROUTINES }
  1501. { reuse GL_COMPATIBLE_SUBROUTINES }
  1502. { Reuse tokens from ARB_tessellation_shader }
  1503. { reuse GL_PATCHES }
  1504. { reuse GL_PATCH_VERTICES }
  1505. { reuse GL_PATCH_DEFAULT_INNER_LEVEL }
  1506. { reuse GL_PATCH_DEFAULT_OUTER_LEVEL }
  1507. { reuse GL_TESS_CONTROL_OUTPUT_VERTICES }
  1508. { reuse GL_TESS_GEN_MODE }
  1509. { reuse GL_TESS_GEN_SPACING }
  1510. { reuse GL_TESS_GEN_VERTEX_ORDER }
  1511. { reuse GL_TESS_GEN_POINT_MODE }
  1512. { reuse GL_ISOLINES }
  1513. { reuse GL_FRACTIONAL_ODD }
  1514. { reuse GL_FRACTIONAL_EVEN }
  1515. { reuse GL_MAX_PATCH_VERTICES }
  1516. { reuse GL_MAX_TESS_GEN_LEVEL }
  1517. { reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS }
  1518. { reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS }
  1519. { reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS }
  1520. { reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS }
  1521. { reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS }
  1522. { reuse GL_MAX_TESS_PATCH_COMPONENTS }
  1523. { reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS }
  1524. { reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS }
  1525. { reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS }
  1526. { reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS }
  1527. { reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS }
  1528. { reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS }
  1529. { reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS }
  1530. { reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS }
  1531. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER }
  1532. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER }
  1533. { reuse GL_TESS_EVALUATION_SHADER }
  1534. { reuse GL_TESS_CONTROL_SHADER }
  1535. { Reuse tokens from ARB_texture_buffer_object_rgb32 (none) }
  1536. { Reuse tokens from ARB_transform_feedback2 }
  1537. { reuse GL_TRANSFORM_FEEDBACK }
  1538. { reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED }
  1539. { reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE }
  1540. { reuse GL_TRANSFORM_FEEDBACK_BINDING }
  1541. { Reuse tokens from ARB_transform_feedback3 }
  1542. { reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS }
  1543. { reuse GL_MAX_VERTEX_STREAMS }
  1544. // GL_VERSION_4_1
  1545. { Reuse tokens from ARB_ES2_compatibility }
  1546. { reuse GL_FIXED }
  1547. { reuse GL_IMPLEMENTATION_COLOR_READ_TYPE }
  1548. { reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT }
  1549. { reuse GL_LOW_FLOAT }
  1550. { reuse GL_MEDIUM_FLOAT }
  1551. { reuse GL_HIGH_FLOAT }
  1552. { reuse GL_LOW_INT }
  1553. { reuse GL_MEDIUM_INT }
  1554. { reuse GL_HIGH_INT }
  1555. { reuse GL_SHADER_COMPILER }
  1556. { reuse GL_NUM_SHADER_BINARY_FORMATS }
  1557. { reuse GL_MAX_VERTEX_UNIFORM_VECTORS }
  1558. { reuse GL_MAX_VARYING_VECTORS }
  1559. { reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS }
  1560. { reuse GL_RGB565 }
  1561. { Reuse tokens from ARB_get_program_binary }
  1562. { reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT }
  1563. { reuse GL_PROGRAM_BINARY_LENGTH }
  1564. { reuse GL_NUM_PROGRAM_BINARY_FORMATS }
  1565. { reuse GL_PROGRAM_BINARY_FORMATS }
  1566. { Reuse tokens from ARB_separate_shader_objects }
  1567. { reuse GL_VERTEX_SHADER_BIT }
  1568. { reuse GL_FRAGMENT_SHADER_BIT }
  1569. { reuse GL_GEOMETRY_SHADER_BIT }
  1570. { reuse GL_TESS_CONTROL_SHADER_BIT }
  1571. { reuse GL_TESS_EVALUATION_SHADER_BIT }
  1572. { reuse GL_ALL_SHADER_BITS }
  1573. { reuse GL_PROGRAM_SEPARABLE }
  1574. { reuse GL_ACTIVE_PROGRAM }
  1575. { reuse GL_PROGRAM_PIPELINE_BINDING }
  1576. { Reuse tokens from ARB_shader_precision (none) }
  1577. { Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already }
  1578. { Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already }
  1579. { reuse GL_MAX_VIEWPORTS }
  1580. { reuse GL_VIEWPORT_SUBPIXEL_BITS }
  1581. { reuse GL_VIEWPORT_BOUNDS_RANGE }
  1582. { reuse GL_LAYER_PROVOKING_VERTEX }
  1583. { reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX }
  1584. { reuse GL_UNDEFINED_VERTEX }
  1585. // GL_VERSION_4_2
  1586. { Reuse tokens from ARB_base_instance (none) }
  1587. { Reuse tokens from ARB_shading_language_420pack (none) }
  1588. { Reuse tokens from ARB_transform_feedback_instanced (none) }
  1589. { Reuse tokens from ARB_compressed_texture_pixel_storage }
  1590. { reuse GL_UNPACK_COMPRESSED_BLOCK_WIDTH }
  1591. { reuse GL_UNPACK_COMPRESSED_BLOCK_HEIGHT }
  1592. { reuse GL_UNPACK_COMPRESSED_BLOCK_DEPTH }
  1593. { reuse GL_UNPACK_COMPRESSED_BLOCK_SIZE }
  1594. { reuse GL_PACK_COMPRESSED_BLOCK_WIDTH }
  1595. { reuse GL_PACK_COMPRESSED_BLOCK_HEIGHT }
  1596. { reuse GL_PACK_COMPRESSED_BLOCK_DEPTH }
  1597. { reuse GL_PACK_COMPRESSED_BLOCK_SIZE }
  1598. { Reuse tokens from ARB_conservative_depth (none) }
  1599. { Reuse tokens from ARB_internalformat_query }
  1600. { reuse GL_NUM_SAMPLE_COUNTS }
  1601. { Reuse tokens from ARB_map_buffer_alignment }
  1602. { reuse GL_MIN_MAP_BUFFER_ALIGNMENT }
  1603. { Reuse tokens from ARB_shader_atomic_counters }
  1604. { reuse GL_ATOMIC_COUNTER_BUFFER }
  1605. { reuse GL_ATOMIC_COUNTER_BUFFER_BINDING }
  1606. { reuse GL_ATOMIC_COUNTER_BUFFER_START }
  1607. { reuse GL_ATOMIC_COUNTER_BUFFER_SIZE }
  1608. { reuse GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE }
  1609. { reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS }
  1610. { reuse GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES }
  1611. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER }
  1612. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER }
  1613. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER }
  1614. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER }
  1615. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER }
  1616. { reuse GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS }
  1617. { reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS }
  1618. { reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS }
  1619. { reuse GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS }
  1620. { reuse GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS }
  1621. { reuse GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS }
  1622. { reuse GL_MAX_VERTEX_ATOMIC_COUNTERS }
  1623. { reuse GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS }
  1624. { reuse GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS }
  1625. { reuse GL_MAX_GEOMETRY_ATOMIC_COUNTERS }
  1626. { reuse GL_MAX_FRAGMENT_ATOMIC_COUNTERS }
  1627. { reuse GL_MAX_COMBINED_ATOMIC_COUNTERS }
  1628. { reuse GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE }
  1629. { reuse GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS }
  1630. { reuse GL_ACTIVE_ATOMIC_COUNTER_BUFFERS }
  1631. { reuse GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX }
  1632. { reuse GL_UNSIGNED_INT_ATOMIC_COUNTER }
  1633. { Reuse tokens from ARB_shader_image_load_store }
  1634. { reuse GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT }
  1635. { reuse GL_ELEMENT_ARRAY_BARRIER_BIT }
  1636. { reuse GL_UNIFORM_BARRIER_BIT }
  1637. { reuse GL_TEXTURE_FETCH_BARRIER_BIT }
  1638. { reuse GL_SHADER_IMAGE_ACCESS_BARRIER_BIT }
  1639. { reuse GL_COMMAND_BARRIER_BIT }
  1640. { reuse GL_PIXEL_BUFFER_BARRIER_BIT }
  1641. { reuse GL_TEXTURE_UPDATE_BARRIER_BIT }
  1642. { reuse GL_BUFFER_UPDATE_BARRIER_BIT }
  1643. { reuse GL_FRAMEBUFFER_BARRIER_BIT }
  1644. { reuse GL_TRANSFORM_FEEDBACK_BARRIER_BIT }
  1645. { reuse GL_ATOMIC_COUNTER_BARRIER_BIT }
  1646. { reuse GL_ALL_BARRIER_BITS }
  1647. { reuse GL_MAX_IMAGE_UNITS }
  1648. { reuse GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS }
  1649. { reuse GL_IMAGE_BINDING_NAME }
  1650. { reuse GL_IMAGE_BINDING_LEVEL }
  1651. { reuse GL_IMAGE_BINDING_LAYERED }
  1652. { reuse GL_IMAGE_BINDING_LAYER }
  1653. { reuse GL_IMAGE_BINDING_ACCESS }
  1654. { reuse GL_IMAGE_1D }
  1655. { reuse GL_IMAGE_2D }
  1656. { reuse GL_IMAGE_3D }
  1657. { reuse GL_IMAGE_2D_RECT }
  1658. { reuse GL_IMAGE_CUBE }
  1659. { reuse GL_IMAGE_BUFFER }
  1660. { reuse GL_IMAGE_1D_ARRAY }
  1661. { reuse GL_IMAGE_2D_ARRAY }
  1662. { reuse GL_IMAGE_CUBE_MAP_ARRAY }
  1663. { reuse GL_IMAGE_2D_MULTISAMPLE }
  1664. { reuse GL_IMAGE_2D_MULTISAMPLE_ARRAY }
  1665. { reuse GL_INT_IMAGE_1D }
  1666. { reuse GL_INT_IMAGE_2D }
  1667. { reuse GL_INT_IMAGE_3D }
  1668. { reuse GL_INT_IMAGE_2D_RECT }
  1669. { reuse GL_INT_IMAGE_CUBE }
  1670. { reuse GL_INT_IMAGE_BUFFER }
  1671. { reuse GL_INT_IMAGE_1D_ARRAY }
  1672. { reuse GL_INT_IMAGE_2D_ARRAY }
  1673. { reuse GL_INT_IMAGE_CUBE_MAP_ARRAY }
  1674. { reuse GL_INT_IMAGE_2D_MULTISAMPLE }
  1675. { reuse GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY }
  1676. { reuse GL_UNSIGNED_INT_IMAGE_1D }
  1677. { reuse GL_UNSIGNED_INT_IMAGE_2D }
  1678. { reuse GL_UNSIGNED_INT_IMAGE_3D }
  1679. { reuse GL_UNSIGNED_INT_IMAGE_2D_RECT }
  1680. { reuse GL_UNSIGNED_INT_IMAGE_CUBE }
  1681. { reuse GL_UNSIGNED_INT_IMAGE_BUFFER }
  1682. { reuse GL_UNSIGNED_INT_IMAGE_1D_ARRAY }
  1683. { reuse GL_UNSIGNED_INT_IMAGE_2D_ARRAY }
  1684. { reuse GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY }
  1685. { reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE }
  1686. { reuse GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY }
  1687. { reuse GL_MAX_IMAGE_SAMPLES }
  1688. { reuse GL_IMAGE_BINDING_FORMAT }
  1689. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_TYPE }
  1690. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE }
  1691. { reuse GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS }
  1692. { reuse GL_MAX_VERTEX_IMAGE_UNIFORMS }
  1693. { reuse GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS }
  1694. { reuse GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS }
  1695. { reuse GL_MAX_GEOMETRY_IMAGE_UNIFORMS }
  1696. { reuse GL_MAX_FRAGMENT_IMAGE_UNIFORMS }
  1697. { reuse GL_MAX_COMBINED_IMAGE_UNIFORMS }
  1698. { Reuse tokens from ARB_shading_language_packing (none) }
  1699. { Reuse tokens from ARB_texture_storage }
  1700. { reuse GL_TEXTURE_IMMUTABLE_FORMAT }
  1701. // GL_VERSION_4_3
  1702. GL_NUM_SHADING_LANGUAGE_VERSIONS = $82E9;
  1703. GL_VERTEX_ATTRIB_ARRAY_LONG = $874E;
  1704. { Reuse tokens from ARB_arrays_of_arrays (none, GLSL only) }
  1705. { Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only) }
  1706. { Reuse tokens from ARB_shader_image_size (none, GLSL only) }
  1707. { Reuse tokens from ARB_ES3_compatibility }
  1708. { reuse GL_COMPRESSED_RGB8_ETC2 }
  1709. { reuse GL_COMPRESSED_SRGB8_ETC2 }
  1710. { reuse GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 }
  1711. { reuse GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 }
  1712. { reuse GL_COMPRESSED_RGBA8_ETC2_EAC }
  1713. { reuse GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC }
  1714. { reuse GL_COMPRESSED_R11_EAC }
  1715. { reuse GL_COMPRESSED_SIGNED_R11_EAC }
  1716. { reuse GL_COMPRESSED_RG11_EAC }
  1717. { reuse GL_COMPRESSED_SIGNED_RG11_EAC }
  1718. { reuse GL_PRIMITIVE_RESTART_FIXED_INDEX }
  1719. { reuse GL_ANY_SAMPLES_PASSED_CONSERVATIVE }
  1720. { reuse GL_MAX_ELEMENT_INDEX }
  1721. { Reuse tokens from ARB_clear_buffer_object (none) }
  1722. { Reuse tokens from ARB_compute_shader }
  1723. { reuse GL_COMPUTE_SHADER }
  1724. { reuse GL_MAX_COMPUTE_UNIFORM_BLOCKS }
  1725. { reuse GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS }
  1726. { reuse GL_MAX_COMPUTE_IMAGE_UNIFORMS }
  1727. { reuse GL_MAX_COMPUTE_SHARED_MEMORY_SIZE }
  1728. { reuse GL_MAX_COMPUTE_UNIFORM_COMPONENTS }
  1729. { reuse GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS }
  1730. { reuse GL_MAX_COMPUTE_ATOMIC_COUNTERS }
  1731. { reuse GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS }
  1732. { reuse GL_MAX_COMPUTE_LOCAL_INVOCATIONS }
  1733. { reuse GL_MAX_COMPUTE_WORK_GROUP_COUNT }
  1734. { reuse GL_MAX_COMPUTE_WORK_GROUP_SIZE }
  1735. { reuse GL_COMPUTE_LOCAL_WORK_SIZE }
  1736. { reuse GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER }
  1737. { reuse GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER }
  1738. { reuse GL_DISPATCH_INDIRECT_BUFFER }
  1739. { reuse GL_DISPATCH_INDIRECT_BUFFER_BINDING }
  1740. { Reuse tokens from ARB_copy_image (none) }
  1741. { Reuse tokens from KHR_debug }
  1742. { reuse GL_DEBUG_OUTPUT_SYNCHRONOUS }
  1743. { reuse GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH }
  1744. { reuse GL_DEBUG_CALLBACK_FUNCTION }
  1745. { reuse GL_DEBUG_CALLBACK_USER_PARAM }
  1746. { reuse GL_DEBUG_SOURCE_API }
  1747. { reuse GL_DEBUG_SOURCE_WINDOW_SYSTEM }
  1748. { reuse GL_DEBUG_SOURCE_SHADER_COMPILER }
  1749. { reuse GL_DEBUG_SOURCE_THIRD_PARTY }
  1750. { reuse GL_DEBUG_SOURCE_APPLICATION }
  1751. { reuse GL_DEBUG_SOURCE_OTHER }
  1752. { reuse GL_DEBUG_TYPE_ERROR }
  1753. { reuse GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR }
  1754. { reuse GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR }
  1755. { reuse GL_DEBUG_TYPE_PORTABILITY }
  1756. { reuse GL_DEBUG_TYPE_PERFORMANCE }
  1757. { reuse GL_DEBUG_TYPE_OTHER }
  1758. { reuse GL_MAX_DEBUG_MESSAGE_LENGTH }
  1759. { reuse GL_MAX_DEBUG_LOGGED_MESSAGES }
  1760. { reuse GL_DEBUG_LOGGED_MESSAGES }
  1761. { reuse GL_DEBUG_SEVERITY_HIGH }
  1762. { reuse GL_DEBUG_SEVERITY_MEDIUM }
  1763. { reuse GL_DEBUG_SEVERITY_LOW }
  1764. { reuse GL_DEBUG_TYPE_MARKER }
  1765. { reuse GL_DEBUG_TYPE_PUSH_GROUP }
  1766. { reuse GL_DEBUG_TYPE_POP_GROUP }
  1767. { reuse GL_DEBUG_SEVERITY_NOTIFICATION }
  1768. { reuse GL_MAX_DEBUG_GROUP_STACK_DEPTH }
  1769. { reuse GL_DEBUG_GROUP_STACK_DEPTH }
  1770. { reuse GL_BUFFER }
  1771. { reuse GL_SHADER }
  1772. { reuse GL_PROGRAM }
  1773. { reuse GL_QUERY }
  1774. { reuse GL_PROGRAM_PIPELINE }
  1775. { reuse GL_SAMPLER }
  1776. { reuse GL_DISPLAY_LIST }
  1777. { reuse GL_MAX_LABEL_LENGTH }
  1778. { reuse GL_DEBUG_OUTPUT }
  1779. { reuse GL_CONTEXT_FLAG_DEBUG_BIT }
  1780. { reuse GL_STACK_UNDERFLOW }
  1781. { reuse GL_STACK_OVERFLOW }
  1782. { Reuse tokens from ARB_explicit_uniform_location }
  1783. { reuse GL_MAX_UNIFORM_LOCATIONS }
  1784. { Reuse tokens from ARB_framebuffer_no_attachments }
  1785. { reuse GL_FRAMEBUFFER_DEFAULT_WIDTH }
  1786. { reuse GL_FRAMEBUFFER_DEFAULT_HEIGHT }
  1787. { reuse GL_FRAMEBUFFER_DEFAULT_LAYERS }
  1788. { reuse GL_FRAMEBUFFER_DEFAULT_SAMPLES }
  1789. { reuse GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS }
  1790. { reuse GL_MAX_FRAMEBUFFER_WIDTH }
  1791. { reuse GL_MAX_FRAMEBUFFER_HEIGHT }
  1792. { reuse GL_MAX_FRAMEBUFFER_LAYERS }
  1793. { reuse GL_MAX_FRAMEBUFFER_SAMPLES }
  1794. { Reuse tokens from ARB_internalformat_query2 }
  1795. { reuse GL_INTERNALFORMAT_SUPPORTED }
  1796. { reuse GL_INTERNALFORMAT_PREFERRED }
  1797. { reuse GL_INTERNALFORMAT_RED_SIZE }
  1798. { reuse GL_INTERNALFORMAT_GREEN_SIZE }
  1799. { reuse GL_INTERNALFORMAT_BLUE_SIZE }
  1800. { reuse GL_INTERNALFORMAT_ALPHA_SIZE }
  1801. { reuse GL_INTERNALFORMAT_DEPTH_SIZE }
  1802. { reuse GL_INTERNALFORMAT_STENCIL_SIZE }
  1803. { reuse GL_INTERNALFORMAT_SHARED_SIZE }
  1804. { reuse GL_INTERNALFORMAT_RED_TYPE }
  1805. { reuse GL_INTERNALFORMAT_GREEN_TYPE }
  1806. { reuse GL_INTERNALFORMAT_BLUE_TYPE }
  1807. { reuse GL_INTERNALFORMAT_ALPHA_TYPE }
  1808. { reuse GL_INTERNALFORMAT_DEPTH_TYPE }
  1809. { reuse GL_INTERNALFORMAT_STENCIL_TYPE }
  1810. { reuse GL_MAX_WIDTH }
  1811. { reuse GL_MAX_HEIGHT }
  1812. { reuse GL_MAX_DEPTH }
  1813. { reuse GL_MAX_LAYERS }
  1814. { reuse GL_MAX_COMBINED_DIMENSIONS }
  1815. { reuse GL_COLOR_COMPONENTS }
  1816. { reuse GL_DEPTH_COMPONENTS }
  1817. { reuse GL_STENCIL_COMPONENTS }
  1818. { reuse GL_COLOR_RENDERABLE }
  1819. { reuse GL_DEPTH_RENDERABLE }
  1820. { reuse GL_STENCIL_RENDERABLE }
  1821. { reuse GL_FRAMEBUFFER_RENDERABLE }
  1822. { reuse GL_FRAMEBUFFER_RENDERABLE_LAYERED }
  1823. { reuse GL_FRAMEBUFFER_BLEND }
  1824. { reuse GL_READ_PIXELS }
  1825. { reuse GL_READ_PIXELS_FORMAT }
  1826. { reuse GL_READ_PIXELS_TYPE }
  1827. { reuse GL_TEXTURE_IMAGE_FORMAT }
  1828. { reuse GL_TEXTURE_IMAGE_TYPE }
  1829. { reuse GL_GET_TEXTURE_IMAGE_FORMAT }
  1830. { reuse GL_GET_TEXTURE_IMAGE_TYPE }
  1831. { reuse GL_MIPMAP }
  1832. { reuse GL_MANUAL_GENERATE_MIPMAP }
  1833. { reuse GL_AUTO_GENERATE_MIPMAP }
  1834. { reuse GL_COLOR_ENCODING }
  1835. { reuse GL_SRGB_READ }
  1836. { reuse GL_SRGB_WRITE }
  1837. { reuse GL_FILTER }
  1838. { reuse GL_VERTEX_TEXTURE }
  1839. { reuse GL_TESS_CONTROL_TEXTURE }
  1840. { reuse GL_TESS_EVALUATION_TEXTURE }
  1841. { reuse GL_GEOMETRY_TEXTURE }
  1842. { reuse GL_FRAGMENT_TEXTURE }
  1843. { reuse GL_COMPUTE_TEXTURE }
  1844. { reuse GL_TEXTURE_SHADOW }
  1845. { reuse GL_TEXTURE_GATHER }
  1846. { reuse GL_TEXTURE_GATHER_SHADOW }
  1847. { reuse GL_SHADER_IMAGE_LOAD }
  1848. { reuse GL_SHADER_IMAGE_STORE }
  1849. { reuse GL_SHADER_IMAGE_ATOMIC }
  1850. { reuse GL_IMAGE_TEXEL_SIZE }
  1851. { reuse GL_IMAGE_COMPATIBILITY_CLASS }
  1852. { reuse GL_IMAGE_PIXEL_FORMAT }
  1853. { reuse GL_IMAGE_PIXEL_TYPE }
  1854. { reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST }
  1855. { reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST }
  1856. { reuse GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE }
  1857. { reuse GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE }
  1858. { reuse GL_TEXTURE_COMPRESSED_BLOCK_WIDTH }
  1859. { reuse GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT }
  1860. { reuse GL_TEXTURE_COMPRESSED_BLOCK_SIZE }
  1861. { reuse GL_CLEAR_BUFFER }
  1862. { reuse GL_TEXTURE_VIEW }
  1863. { reuse GL_VIEW_COMPATIBILITY_CLASS }
  1864. { reuse GL_FULL_SUPPORT }
  1865. { reuse GL_CAVEAT_SUPPORT }
  1866. { reuse GL_IMAGE_CLASS_4_X_32 }
  1867. { reuse GL_IMAGE_CLASS_2_X_32 }
  1868. { reuse GL_IMAGE_CLASS_1_X_32 }
  1869. { reuse GL_IMAGE_CLASS_4_X_16 }
  1870. { reuse GL_IMAGE_CLASS_2_X_16 }
  1871. { reuse GL_IMAGE_CLASS_1_X_16 }
  1872. { reuse GL_IMAGE_CLASS_4_X_8 }
  1873. { reuse GL_IMAGE_CLASS_2_X_8 }
  1874. { reuse GL_IMAGE_CLASS_1_X_8 }
  1875. { reuse GL_IMAGE_CLASS_11_11_10 }
  1876. { reuse GL_IMAGE_CLASS_10_10_10_2 }
  1877. { reuse GL_VIEW_CLASS_128_BITS }
  1878. { reuse GL_VIEW_CLASS_96_BITS }
  1879. { reuse GL_VIEW_CLASS_64_BITS }
  1880. { reuse GL_VIEW_CLASS_48_BITS }
  1881. { reuse GL_VIEW_CLASS_32_BITS }
  1882. { reuse GL_VIEW_CLASS_24_BITS }
  1883. { reuse GL_VIEW_CLASS_16_BITS }
  1884. { reuse GL_VIEW_CLASS_8_BITS }
  1885. { reuse GL_VIEW_CLASS_S3TC_DXT1_RGB }
  1886. { reuse GL_VIEW_CLASS_S3TC_DXT1_RGBA }
  1887. { reuse GL_VIEW_CLASS_S3TC_DXT3_RGBA }
  1888. { reuse GL_VIEW_CLASS_S3TC_DXT5_RGBA }
  1889. { reuse GL_VIEW_CLASS_RGTC1_RED }
  1890. { reuse GL_VIEW_CLASS_RGTC2_RG }
  1891. { reuse GL_VIEW_CLASS_BPTC_UNORM }
  1892. { reuse GL_VIEW_CLASS_BPTC_FLOAT }
  1893. { Reuse tokens from ARB_invalidate_subdata (none) }
  1894. { Reuse tokens from ARB_multi_draw_indirect (none) }
  1895. { Reuse tokens from ARB_program_interface_query }
  1896. { reuse GL_UNIFORM }
  1897. { reuse GL_UNIFORM_BLOCK }
  1898. { reuse GL_PROGRAM_INPUT }
  1899. { reuse GL_PROGRAM_OUTPUT }
  1900. { reuse GL_BUFFER_VARIABLE }
  1901. { reuse GL_SHADER_STORAGE_BLOCK }
  1902. { reuse GL_VERTEX_SUBROUTINE }
  1903. { reuse GL_TESS_CONTROL_SUBROUTINE }
  1904. { reuse GL_TESS_EVALUATION_SUBROUTINE }
  1905. { reuse GL_GEOMETRY_SUBROUTINE }
  1906. { reuse GL_FRAGMENT_SUBROUTINE }
  1907. { reuse GL_COMPUTE_SUBROUTINE }
  1908. { reuse GL_VERTEX_SUBROUTINE_UNIFORM }
  1909. { reuse GL_TESS_CONTROL_SUBROUTINE_UNIFORM }
  1910. { reuse GL_TESS_EVALUATION_SUBROUTINE_UNIFORM }
  1911. { reuse GL_GEOMETRY_SUBROUTINE_UNIFORM }
  1912. { reuse GL_FRAGMENT_SUBROUTINE_UNIFORM }
  1913. { reuse GL_COMPUTE_SUBROUTINE_UNIFORM }
  1914. { reuse GL_TRANSFORM_FEEDBACK_VARYING }
  1915. { reuse GL_ACTIVE_RESOURCES }
  1916. { reuse GL_MAX_NAME_LENGTH }
  1917. { reuse GL_MAX_NUM_ACTIVE_VARIABLES }
  1918. { reuse GL_MAX_NUM_COMPATIBLE_SUBROUTINES }
  1919. { reuse GL_NAME_LENGTH }
  1920. { reuse GL_TYPE }
  1921. { reuse GL_ARRAY_SIZE }
  1922. { reuse GL_OFFSET }
  1923. { reuse GL_BLOCK_INDEX }
  1924. { reuse GL_ARRAY_STRIDE }
  1925. { reuse GL_MATRIX_STRIDE }
  1926. { reuse GL_IS_ROW_MAJOR }
  1927. { reuse GL_ATOMIC_COUNTER_BUFFER_INDEX }
  1928. { reuse GL_BUFFER_BINDING }
  1929. { reuse GL_BUFFER_DATA_SIZE }
  1930. { reuse GL_NUM_ACTIVE_VARIABLES }
  1931. { reuse GL_ACTIVE_VARIABLES }
  1932. { reuse GL_REFERENCED_BY_VERTEX_SHADER }
  1933. { reuse GL_REFERENCED_BY_TESS_CONTROL_SHADER }
  1934. { reuse GL_REFERENCED_BY_TESS_EVALUATION_SHADER }
  1935. { reuse GL_REFERENCED_BY_GEOMETRY_SHADER }
  1936. { reuse GL_REFERENCED_BY_FRAGMENT_SHADER }
  1937. { reuse GL_REFERENCED_BY_COMPUTE_SHADER }
  1938. { reuse GL_TOP_LEVEL_ARRAY_SIZE }
  1939. { reuse GL_TOP_LEVEL_ARRAY_STRIDE }
  1940. { reuse GL_LOCATION }
  1941. { reuse GL_LOCATION_INDEX }
  1942. { reuse GL_IS_PER_PATCH }
  1943. { Reuse tokens from ARB_robust_buffer_access_behavior (none) }
  1944. { Reuse tokens from ARB_shader_storage_buffer_object }
  1945. { reuse GL_SHADER_STORAGE_BUFFER }
  1946. { reuse GL_SHADER_STORAGE_BUFFER_BINDING }
  1947. { reuse GL_SHADER_STORAGE_BUFFER_START }
  1948. { reuse GL_SHADER_STORAGE_BUFFER_SIZE }
  1949. { reuse GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS }
  1950. { reuse GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS }
  1951. { reuse GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS }
  1952. { reuse GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS }
  1953. { reuse GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS }
  1954. { reuse GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS }
  1955. { reuse GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS }
  1956. { reuse GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS }
  1957. { reuse GL_MAX_SHADER_STORAGE_BLOCK_SIZE }
  1958. { reuse GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT }
  1959. { reuse GL_SHADER_STORAGE_BARRIER_BIT }
  1960. { reuse GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES }
  1961. { Reuse tokens from ARB_stencil_texturing }
  1962. { reuse GL_DEPTH_STENCIL_TEXTURE_MODE }
  1963. { Reuse tokens from ARB_texture_buffer_range }
  1964. { reuse GL_TEXTURE_BUFFER_OFFSET }
  1965. { reuse GL_TEXTURE_BUFFER_SIZE }
  1966. { reuse GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT }
  1967. { Reuse tokens from ARB_texture_query_levels (none) }
  1968. { Reuse tokens from ARB_texture_storage_multisample (none) }
  1969. { Reuse tokens from ARB_texture_view }
  1970. { reuse GL_TEXTURE_VIEW_MIN_LEVEL }
  1971. { reuse GL_TEXTURE_VIEW_NUM_LEVELS }
  1972. { reuse GL_TEXTURE_VIEW_MIN_LAYER }
  1973. { reuse GL_TEXTURE_VIEW_NUM_LAYERS }
  1974. { reuse GL_TEXTURE_IMMUTABLE_LEVELS }
  1975. { Reuse tokens from ARB_vertex_attrib_binding }
  1976. { reuse GL_VERTEX_ATTRIB_BINDING }
  1977. { reuse GL_VERTEX_ATTRIB_RELATIVE_OFFSET }
  1978. { reuse GL_VERTEX_BINDING_DIVISOR }
  1979. { reuse GL_VERTEX_BINDING_OFFSET }
  1980. { reuse GL_VERTEX_BINDING_STRIDE }
  1981. { reuse GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET }
  1982. { reuse GL_MAX_VERTEX_ATTRIB_BINDINGS }
  1983. // GL_3DFX_multisample
  1984. GL_MULTISAMPLE_3DFX = $86B2;
  1985. GL_SAMPLE_BUFFERS_3DFX = $86B3;
  1986. GL_SAMPLES_3DFX = $86B4;
  1987. GL_MULTISAMPLE_BIT_3DFX = $20000000;
  1988. // GL_3DFX_texture_compression_FXT1
  1989. GL_COMPRESSED_RGB_FXT1_3DFX = $86B0;
  1990. GL_COMPRESSED_RGBA_FXT1_3DFX = $86B1;
  1991. // GL_APPLE_client_storage
  1992. GL_UNPACK_CLIENT_STORAGE_APPLE = $85B2;
  1993. // GL_APPLE_element_array
  1994. GL_ELEMENT_ARRAY_APPLE = $8A0C;
  1995. GL_ELEMENT_ARRAY_TYPE_APPLE = $8A0D;
  1996. GL_ELEMENT_ARRAY_POINTER_APPLE = $8A0E;
  1997. // GL_APPLE_fence
  1998. GL_DRAW_PIXELS_APPLE = $8A0A;
  1999. GL_FENCE_APPLE = $8A0B;
  2000. // GL_APPLE_specular_vector
  2001. GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE = $85B0;
  2002. // GL_APPLE_transform_hint
  2003. GL_TRANSFORM_HINT_APPLE = $85B1;
  2004. // GL_APPLE_vertex_array_object
  2005. GL_VERTEX_ARRAY_BINDING_APPLE = $85B5;
  2006. // GL_APPLE_vertex_array_range
  2007. GL_VERTEX_ARRAY_RANGE_APPLE = $851D;
  2008. GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE = $851E;
  2009. GL_VERTEX_ARRAY_STORAGE_HINT_APPLE = $851F;
  2010. GL_VERTEX_ARRAY_RANGE_POINTER_APPLE = $8521;
  2011. GL_STORAGE_CLIENT_APPLE = $85B4;
  2012. GL_STORAGE_CACHED_APPLE = $85BE;
  2013. GL_STORAGE_SHARED_APPLE = $85BF;
  2014. // GL_APPLE_ycbcr_422
  2015. GL_YCBCR_422_APPLE = $85B9;
  2016. GL_UNSIGNED_SHORT_8_8_APPLE = $85BA;
  2017. GL_UNSIGNED_SHORT_8_8_REV_APPLE = $85BB;
  2018. GL_RGB_RAW_422_APPLE = $8A51;
  2019. // GL_APPLE_texture_range
  2020. GL_TEXTURE_RANGE_LENGTH_APPLE = $85B7;
  2021. GL_TEXTURE_RANGE_POINTER_APPLE = $85B8;
  2022. GL_TEXTURE_STORAGE_HINT_APPLE = $85BC;
  2023. GL_STORAGE_PRIVATE_APPLE = $85BD;
  2024. { reuse GL_STORAGE_CACHED_APPLE }
  2025. { reuse GL_STORAGE_SHARED_APPLE }
  2026. // GL_APPLE_float_pixels
  2027. GL_HALF_APPLE = $140B;
  2028. GL_RGBA_FLOAT32_APPLE = $8814;
  2029. GL_RGB_FLOAT32_APPLE = $8815;
  2030. GL_ALPHA_FLOAT32_APPLE = $8816;
  2031. GL_INTENSITY_FLOAT32_APPLE = $8817;
  2032. GL_LUMINANCE_FLOAT32_APPLE = $8818;
  2033. GL_LUMINANCE_ALPHA_FLOAT32_APPLE = $8819;
  2034. GL_RGBA_FLOAT16_APPLE = $881A;
  2035. GL_RGB_FLOAT16_APPLE = $881B;
  2036. GL_ALPHA_FLOAT16_APPLE = $881C;
  2037. GL_INTENSITY_FLOAT16_APPLE = $881D;
  2038. GL_LUMINANCE_FLOAT16_APPLE = $881E;
  2039. GL_LUMINANCE_ALPHA_FLOAT16_APPLE = $881F;
  2040. GL_COLOR_FLOAT_APPLE = $8A0F;
  2041. // GL_APPLE_vertex_program_evaluators
  2042. GL_VERTEX_ATTRIB_MAP1_APPLE = $8A00;
  2043. GL_VERTEX_ATTRIB_MAP2_APPLE = $8A01;
  2044. GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE = $8A02;
  2045. GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE = $8A03;
  2046. GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE = $8A04;
  2047. GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE = $8A05;
  2048. GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE = $8A06;
  2049. GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE = $8A07;
  2050. GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE = $8A08;
  2051. GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE = $8A09;
  2052. // GL_APPLE_aux_depth_stencil
  2053. GL_AUX_DEPTH_STENCIL_APPLE = $8A14;
  2054. // GL_APPLE_object_purgeable
  2055. GL_BUFFER_OBJECT_APPLE = $85B3;
  2056. GL_RELEASED_APPLE = $8A19;
  2057. GL_VOLATILE_APPLE = $8A1A;
  2058. GL_RETAINED_APPLE = $8A1B;
  2059. GL_UNDEFINED_APPLE = $8A1C;
  2060. GL_PURGEABLE_APPLE = $8A1D;
  2061. // GL_APPLE_row_bytes
  2062. GL_PACK_ROW_BYTES_APPLE = $8A15;
  2063. GL_UNPACK_ROW_BYTES_APPLE = $8A16;
  2064. // GL_APPLE_rgb_422
  2065. { reuse GL_UNSIGNED_SHORT_8_8_APPLE }
  2066. { reuse GL_UNSIGNED_SHORT_8_8_REV_APPLE }
  2067. // GL_ARB_depth_texture
  2068. GL_DEPTH_COMPONENT16_ARB = $81A5;
  2069. GL_DEPTH_COMPONENT24_ARB = $81A6;
  2070. GL_DEPTH_COMPONENT32_ARB = $81A7;
  2071. GL_TEXTURE_DEPTH_SIZE_ARB = $884A;
  2072. GL_DEPTH_TEXTURE_MODE_ARB = $884B;
  2073. // GL_ARB_fragment_program
  2074. GL_FRAGMENT_PROGRAM_ARB = $8804;
  2075. GL_PROGRAM_ALU_INSTRUCTIONS_ARB = $8805;
  2076. GL_PROGRAM_TEX_INSTRUCTIONS_ARB = $8806;
  2077. GL_PROGRAM_TEX_INDIRECTIONS_ARB = $8807;
  2078. GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $8808;
  2079. GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $8809;
  2080. GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $880A;
  2081. GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB = $880B;
  2082. GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB = $880C;
  2083. GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB = $880D;
  2084. GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB = $880E;
  2085. GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB = $880F;
  2086. GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB = $8810;
  2087. GL_MAX_TEXTURE_COORDS_ARB = $8871;
  2088. GL_MAX_TEXTURE_IMAGE_UNITS_ARB = $8872;
  2089. // GL_ARB_imaging
  2090. GL_CONSTANT_COLOR_ARB = $8001;
  2091. GL_ONE_MINUS_CONSTANT_COLOR = $8002;
  2092. GL_CONSTANT_ALPHA = $8003;
  2093. GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
  2094. GL_BLEND_COLOR = $8005;
  2095. GL_FUNC_ADD = $8006;
  2096. GL_MIN = $8007;
  2097. GL_MAX = $8008;
  2098. GL_BLEND_EQUATION = $8009;
  2099. GL_FUNC_SUBTRACT = $800A;
  2100. GL_FUNC_REVERSE_SUBTRACT = $800B;
  2101. // deprecated
  2102. GL_CONVOLUTION_1D = $8010;
  2103. GL_CONVOLUTION_2D = $8011;
  2104. GL_SEPARABLE_2D = $8012;
  2105. GL_CONVOLUTION_BORDER_MODE = $8013;
  2106. GL_CONVOLUTION_FILTER_SCALE = $8014;
  2107. GL_CONVOLUTION_FILTER_BIAS = $8015;
  2108. GL_REDUCE = $8016;
  2109. GL_CONVOLUTION_FORMAT = $8017;
  2110. GL_CONVOLUTION_WIDTH = $8018;
  2111. GL_CONVOLUTION_HEIGHT = $8019;
  2112. GL_MAX_CONVOLUTION_WIDTH = $801A;
  2113. GL_MAX_CONVOLUTION_HEIGHT = $801B;
  2114. GL_POST_CONVOLUTION_RED_SCALE = $801C;
  2115. GL_POST_CONVOLUTION_GREEN_SCALE = $801D;
  2116. GL_POST_CONVOLUTION_BLUE_SCALE = $801E;
  2117. GL_POST_CONVOLUTION_ALPHA_SCALE = $801F;
  2118. GL_POST_CONVOLUTION_RED_BIAS = $8020;
  2119. GL_POST_CONVOLUTION_GREEN_BIAS = $8021;
  2120. GL_POST_CONVOLUTION_BLUE_BIAS = $8022;
  2121. GL_POST_CONVOLUTION_ALPHA_BIAS = $8023;
  2122. GL_HISTOGRAM = $8024;
  2123. GL_PROXY_HISTOGRAM = $8025;
  2124. GL_HISTOGRAM_WIDTH = $8026;
  2125. GL_HISTOGRAM_FORMAT = $8027;
  2126. GL_HISTOGRAM_RED_SIZE = $8028;
  2127. GL_HISTOGRAM_GREEN_SIZE = $8029;
  2128. GL_HISTOGRAM_BLUE_SIZE = $802A;
  2129. GL_HISTOGRAM_ALPHA_SIZE = $802B;
  2130. GL_HISTOGRAM_LUMINANCE_SIZE = $802C;
  2131. GL_HISTOGRAM_SINK = $802D;
  2132. GL_MINMAX = $802E;
  2133. GL_MINMAX_FORMAT = $802F;
  2134. GL_MINMAX_SINK = $8030;
  2135. GL_TABLE_TOO_LARGE = $8031;
  2136. GL_COLOR_MATRIX = $80B1;
  2137. GL_COLOR_MATRIX_STACK_DEPTH = $80B2;
  2138. GL_MAX_COLOR_MATRIX_STACK_DEPTH = $80B3;
  2139. GL_POST_COLOR_MATRIX_RED_SCALE = $80B4;
  2140. GL_POST_COLOR_MATRIX_GREEN_SCALE = $80B5;
  2141. GL_POST_COLOR_MATRIX_BLUE_SCALE = $80B6;
  2142. GL_POST_COLOR_MATRIX_ALPHA_SCALE = $80B7;
  2143. GL_POST_COLOR_MATRIX_RED_BIAS = $80B8;
  2144. GL_POST_COLOR_MATRIX_GREEN_BIAS = $80B9;
  2145. GL_POST_COLOR_MATRIX_BLUE_BIAS = $80BA;
  2146. GL_POST_COLOR_MATRIX_ALPHA_BIAS = $80BB;
  2147. GL_COLOR_TABLE = $80D0;
  2148. GL_POST_CONVOLUTION_COLOR_TABLE = $80D1;
  2149. GL_POST_COLOR_MATRIX_COLOR_TABLE = $80D2;
  2150. GL_PROXY_COLOR_TABLE = $80D3;
  2151. GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = $80D4;
  2152. GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = $80D5;
  2153. GL_COLOR_TABLE_SCALE = $80D6;
  2154. GL_COLOR_TABLE_BIAS = $80D7;
  2155. GL_COLOR_TABLE_FORMAT = $80D8;
  2156. GL_COLOR_TABLE_WIDTH = $80D9;
  2157. GL_COLOR_TABLE_RED_SIZE = $80DA;
  2158. GL_COLOR_TABLE_GREEN_SIZE = $80DB;
  2159. GL_COLOR_TABLE_BLUE_SIZE = $80DC;
  2160. GL_COLOR_TABLE_ALPHA_SIZE = $80DD;
  2161. GL_COLOR_TABLE_LUMINANCE_SIZE = $80DE;
  2162. GL_COLOR_TABLE_INTENSITY_SIZE = $80DF;
  2163. GL_CONSTANT_BORDER = $8151;
  2164. GL_REPLICATE_BORDER = $8153;
  2165. GL_CONVOLUTION_BORDER_COLOR = $8154;
  2166. // end deprecated
  2167. // GL_ARB_matrix_palette
  2168. GL_MATRIX_PALETTE_ARB = $8840;
  2169. GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB = $8841;
  2170. GL_MAX_PALETTE_MATRICES_ARB = $8842;
  2171. GL_CURRENT_PALETTE_MATRIX_ARB = $8843;
  2172. GL_MATRIX_INDEX_ARRAY_ARB = $8844;
  2173. GL_CURRENT_MATRIX_INDEX_ARB = $8845;
  2174. GL_MATRIX_INDEX_ARRAY_SIZE_ARB = $8846;
  2175. GL_MATRIX_INDEX_ARRAY_TYPE_ARB = $8847;
  2176. GL_MATRIX_INDEX_ARRAY_STRIDE_ARB = $8848;
  2177. GL_MATRIX_INDEX_ARRAY_POINTER_ARB = $8849;
  2178. // GL_ARB_multisample
  2179. GL_MULTISAMPLE_ARB = $809D;
  2180. GL_SAMPLE_ALPHA_TO_COVERAGE_ARB = $809E;
  2181. GL_SAMPLE_ALPHA_TO_ONE_ARB = $809F;
  2182. GL_SAMPLE_COVERAGE_ARB = $80A0;
  2183. GL_SAMPLE_BUFFERS_ARB = $80A8;
  2184. GL_SAMPLES_ARB = $80A9;
  2185. GL_SAMPLE_COVERAGE_VALUE_ARB = $80AA;
  2186. GL_SAMPLE_COVERAGE_INVERT_ARB = $80AB;
  2187. GL_MULTISAMPLE_BIT_ARB = $20000000;
  2188. // GL_ARB_multitexture
  2189. GL_TEXTURE0_ARB = $84C0;
  2190. GL_TEXTURE1_ARB = $84C1;
  2191. GL_TEXTURE2_ARB = $84C2;
  2192. GL_TEXTURE3_ARB = $84C3;
  2193. GL_TEXTURE4_ARB = $84C4;
  2194. GL_TEXTURE5_ARB = $84C5;
  2195. GL_TEXTURE6_ARB = $84C6;
  2196. GL_TEXTURE7_ARB = $84C7;
  2197. GL_TEXTURE8_ARB = $84C8;
  2198. GL_TEXTURE9_ARB = $84C9;
  2199. GL_TEXTURE10_ARB = $84CA;
  2200. GL_TEXTURE11_ARB = $84CB;
  2201. GL_TEXTURE12_ARB = $84CC;
  2202. GL_TEXTURE13_ARB = $84CD;
  2203. GL_TEXTURE14_ARB = $84CE;
  2204. GL_TEXTURE15_ARB = $84CF;
  2205. GL_TEXTURE16_ARB = $84D0;
  2206. GL_TEXTURE17_ARB = $84D1;
  2207. GL_TEXTURE18_ARB = $84D2;
  2208. GL_TEXTURE19_ARB = $84D3;
  2209. GL_TEXTURE20_ARB = $84D4;
  2210. GL_TEXTURE21_ARB = $84D5;
  2211. GL_TEXTURE22_ARB = $84D6;
  2212. GL_TEXTURE23_ARB = $84D7;
  2213. GL_TEXTURE24_ARB = $84D8;
  2214. GL_TEXTURE25_ARB = $84D9;
  2215. GL_TEXTURE26_ARB = $84DA;
  2216. GL_TEXTURE27_ARB = $84DB;
  2217. GL_TEXTURE28_ARB = $84DC;
  2218. GL_TEXTURE29_ARB = $84DD;
  2219. GL_TEXTURE30_ARB = $84DE;
  2220. GL_TEXTURE31_ARB = $84DF;
  2221. GL_ACTIVE_TEXTURE_ARB = $84E0;
  2222. GL_CLIENT_ACTIVE_TEXTURE_ARB = $84E1;
  2223. GL_MAX_TEXTURE_UNITS_ARB = $84E2;
  2224. // GL_ARB_point_parameters
  2225. GL_POINT_SIZE_MIN_ARB = $8126;
  2226. GL_POINT_SIZE_MAX_ARB = $8127;
  2227. GL_POINT_FADE_THRESHOLD_SIZE_ARB = $8128;
  2228. GL_POINT_DISTANCE_ATTENUATION_ARB = $8129;
  2229. // GL_ARB_shadow
  2230. GL_TEXTURE_COMPARE_MODE_ARB = $884C;
  2231. GL_TEXTURE_COMPARE_FUNC_ARB = $884D;
  2232. GL_COMPARE_R_TO_TEXTURE_ARB = $884E;
  2233. // GL_ARB_shadow_ambient
  2234. GL_TEXTURE_COMPARE_FAIL_VALUE_ARB = $80BF;
  2235. // GL_ARB_sparse_buffer
  2236. GL_SPARSE_STORAGE_BIT_ARB = $0400;
  2237. GL_SPARSE_BUFFER_PAGE_SIZE_ARB = $82F8;
  2238. // GL_ARB_texture_border_clamp
  2239. GL_CLAMP_TO_BORDER_ARB = $812D;
  2240. // GL_ARB_texture_compression
  2241. GL_COMPRESSED_ALPHA_ARB = $84E9;
  2242. GL_COMPRESSED_LUMINANCE_ARB = $84EA;
  2243. GL_COMPRESSED_LUMINANCE_ALPHA_ARB = $84EB;
  2244. GL_COMPRESSED_INTENSITY_ARB = $84EC;
  2245. GL_COMPRESSED_RGB_ARB = $84ED;
  2246. GL_COMPRESSED_RGBA_ARB = $84EE;
  2247. GL_TEXTURE_COMPRESSION_HINT_ARB = $84EF;
  2248. GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = $86A0;
  2249. GL_TEXTURE_COMPRESSED_ARB = $86A1;
  2250. GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = $86A2;
  2251. GL_COMPRESSED_TEXTURE_FORMATS_ARB = $86A3;
  2252. // GL_ARB_texture_cube_map
  2253. GL_NORMAL_MAP_ARB = $8511;
  2254. GL_REFLECTION_MAP_ARB = $8512;
  2255. GL_TEXTURE_CUBE_MAP_ARB = $8513;
  2256. GL_TEXTURE_BINDING_CUBE_MAP_ARB = $8514;
  2257. GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB = $8515;
  2258. GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB = $8516;
  2259. GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB = $8517;
  2260. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB = $8518;
  2261. GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB = $8519;
  2262. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB = $851A;
  2263. GL_PROXY_TEXTURE_CUBE_MAP_ARB = $851B;
  2264. GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB = $851C;
  2265. // GL_ARB_texture_env_combine
  2266. GL_COMBINE_ARB = $8570;
  2267. GL_COMBINE_RGB_ARB = $8571;
  2268. GL_COMBINE_ALPHA_ARB = $8572;
  2269. GL_SOURCE0_RGB_ARB = $8580;
  2270. GL_SOURCE1_RGB_ARB = $8581;
  2271. GL_SOURCE2_RGB_ARB = $8582;
  2272. GL_SOURCE0_ALPHA_ARB = $8588;
  2273. GL_SOURCE1_ALPHA_ARB = $8589;
  2274. GL_SOURCE2_ALPHA_ARB = $858A;
  2275. GL_OPERAND0_RGB_ARB = $8590;
  2276. GL_OPERAND1_RGB_ARB = $8591;
  2277. GL_OPERAND2_RGB_ARB = $8592;
  2278. GL_OPERAND0_ALPHA_ARB = $8598;
  2279. GL_OPERAND1_ALPHA_ARB = $8599;
  2280. GL_OPERAND2_ALPHA_ARB = $859A;
  2281. GL_RGB_SCALE_ARB = $8573;
  2282. GL_ADD_SIGNED_ARB = $8574;
  2283. GL_INTERPOLATE_ARB = $8575;
  2284. GL_SUBTRACT_ARB = $84E7;
  2285. GL_CONSTANT_ARB = $8576;
  2286. GL_PRIMARY_COLOR_ARB = $8577;
  2287. GL_PREVIOUS_ARB = $8578;
  2288. // GL_ARB_texture_env_dot3
  2289. GL_DOT3_RGB_ARB = $86AE;
  2290. GL_DOT3_RGBA_ARB = $86AF;
  2291. // GL_ARB_texture_filter_minmax
  2292. GL_TEXTURE_REDUCTION_MODE_ARB = $9366;
  2293. GL_WEIGHTED_AVERAGE_ARB = $9367;
  2294. // GL_ARB_texture_mirrored_repeat
  2295. GL_MIRRORED_REPEAT_ARB = $8370;
  2296. // GL_ARB_transpose_matrix
  2297. GL_TRANSPOSE_MODELVIEW_MATRIX_ARB = $84E3;
  2298. GL_TRANSPOSE_PROJECTION_MATRIX_ARB = $84E4;
  2299. GL_TRANSPOSE_TEXTURE_MATRIX_ARB = $84E5;
  2300. GL_TRANSPOSE_COLOR_MATRIX_ARB = $84E6;
  2301. // GL_ARB_vertex_blend
  2302. GL_MAX_VERTEX_UNITS_ARB = $86A4;
  2303. GL_ACTIVE_VERTEX_UNITS_ARB = $86A5;
  2304. GL_WEIGHT_SUM_UNITY_ARB = $86A6;
  2305. GL_VERTEX_BLEND_ARB = $86A7;
  2306. GL_CURRENT_WEIGHT_ARB = $86A8;
  2307. GL_WEIGHT_ARRAY_TYPE_ARB = $86A9;
  2308. GL_WEIGHT_ARRAY_STRIDE_ARB = $86AA;
  2309. GL_WEIGHT_ARRAY_SIZE_ARB = $86AB;
  2310. GL_WEIGHT_ARRAY_POINTER_ARB = $86AC;
  2311. GL_WEIGHT_ARRAY_ARB = $86AD;
  2312. GL_MODELVIEW0_ARB = $1700;
  2313. GL_MODELVIEW1_ARB = $850A;
  2314. GL_MODELVIEW2_ARB = $8722;
  2315. GL_MODELVIEW3_ARB = $8723;
  2316. GL_MODELVIEW4_ARB = $8724;
  2317. GL_MODELVIEW5_ARB = $8725;
  2318. GL_MODELVIEW6_ARB = $8726;
  2319. GL_MODELVIEW7_ARB = $8727;
  2320. GL_MODELVIEW8_ARB = $8728;
  2321. GL_MODELVIEW9_ARB = $8729;
  2322. GL_MODELVIEW10_ARB = $872A;
  2323. GL_MODELVIEW11_ARB = $872B;
  2324. GL_MODELVIEW12_ARB = $872C;
  2325. GL_MODELVIEW13_ARB = $872D;
  2326. GL_MODELVIEW14_ARB = $872E;
  2327. GL_MODELVIEW15_ARB = $872F;
  2328. GL_MODELVIEW16_ARB = $8730;
  2329. GL_MODELVIEW17_ARB = $8731;
  2330. GL_MODELVIEW18_ARB = $8732;
  2331. GL_MODELVIEW19_ARB = $8733;
  2332. GL_MODELVIEW20_ARB = $8734;
  2333. GL_MODELVIEW21_ARB = $8735;
  2334. GL_MODELVIEW22_ARB = $8736;
  2335. GL_MODELVIEW23_ARB = $8737;
  2336. GL_MODELVIEW24_ARB = $8738;
  2337. GL_MODELVIEW25_ARB = $8739;
  2338. GL_MODELVIEW26_ARB = $873A;
  2339. GL_MODELVIEW27_ARB = $873B;
  2340. GL_MODELVIEW28_ARB = $873C;
  2341. GL_MODELVIEW29_ARB = $873D;
  2342. GL_MODELVIEW30_ARB = $873E;
  2343. GL_MODELVIEW31_ARB = $873F;
  2344. // GL_ARB_vertex_buffer_object
  2345. GL_BUFFER_SIZE_ARB = $8764;
  2346. GL_BUFFER_USAGE_ARB = $8765;
  2347. GL_ARRAY_BUFFER_ARB = $8892;
  2348. GL_ELEMENT_ARRAY_BUFFER_ARB = $8893;
  2349. GL_ARRAY_BUFFER_BINDING_ARB = $8894;
  2350. GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB = $8895;
  2351. GL_VERTEX_ARRAY_BUFFER_BINDING_ARB = $8896;
  2352. GL_NORMAL_ARRAY_BUFFER_BINDING_ARB = $8897;
  2353. GL_COLOR_ARRAY_BUFFER_BINDING_ARB = $8898;
  2354. GL_INDEX_ARRAY_BUFFER_BINDING_ARB = $8899;
  2355. GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB = $889A;
  2356. GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB = $889B;
  2357. GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB = $889C;
  2358. GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB = $889D;
  2359. GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB = $889E;
  2360. GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB = $889F;
  2361. GL_READ_ONLY_ARB = $88B8;
  2362. GL_WRITE_ONLY_ARB = $88B9;
  2363. GL_READ_WRITE_ARB = $88BA;
  2364. GL_BUFFER_ACCESS_ARB = $88BB;
  2365. GL_BUFFER_MAPPED_ARB = $88BC;
  2366. GL_BUFFER_MAP_POINTER_ARB = $88BD;
  2367. GL_STREAM_DRAW_ARB = $88E0;
  2368. GL_STREAM_READ_ARB = $88E1;
  2369. GL_STREAM_COPY_ARB = $88E2;
  2370. GL_STATIC_DRAW_ARB = $88E4;
  2371. GL_STATIC_READ_ARB = $88E5;
  2372. GL_STATIC_COPY_ARB = $88E6;
  2373. GL_DYNAMIC_DRAW_ARB = $88E8;
  2374. GL_DYNAMIC_READ_ARB = $88E9;
  2375. GL_DYNAMIC_COPY_ARB = $88EA;
  2376. // GL_ARB_vertex_program
  2377. GL_COLOR_SUM_ARB = $8458;
  2378. GL_VERTEX_PROGRAM_ARB = $8620;
  2379. GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = $8622;
  2380. GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = $8623;
  2381. GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = $8624;
  2382. GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = $8625;
  2383. GL_CURRENT_VERTEX_ATTRIB_ARB = $8626;
  2384. GL_PROGRAM_LENGTH_ARB = $8627;
  2385. GL_PROGRAM_STRING_ARB = $8628;
  2386. GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB = $862E;
  2387. GL_MAX_PROGRAM_MATRICES_ARB = $862F;
  2388. GL_CURRENT_MATRIX_STACK_DEPTH_ARB = $8640;
  2389. GL_CURRENT_MATRIX_ARB = $8641;
  2390. GL_VERTEX_PROGRAM_POINT_SIZE_ARB = $8642;
  2391. GL_VERTEX_PROGRAM_TWO_SIDE_ARB = $8643;
  2392. GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = $8645;
  2393. GL_PROGRAM_ERROR_POSITION_ARB = $864B;
  2394. GL_PROGRAM_BINDING_ARB = $8677;
  2395. GL_MAX_VERTEX_ATTRIBS_ARB = $8869;
  2396. GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = $886A;
  2397. GL_PROGRAM_ERROR_STRING_ARB = $8874;
  2398. GL_PROGRAM_FORMAT_ASCII_ARB = $8875;
  2399. GL_PROGRAM_FORMAT_ARB = $8876;
  2400. GL_PROGRAM_INSTRUCTIONS_ARB = $88A0;
  2401. GL_MAX_PROGRAM_INSTRUCTIONS_ARB = $88A1;
  2402. GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A2;
  2403. GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB = $88A3;
  2404. GL_PROGRAM_TEMPORARIES_ARB = $88A4;
  2405. GL_MAX_PROGRAM_TEMPORARIES_ARB = $88A5;
  2406. GL_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A6;
  2407. GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB = $88A7;
  2408. GL_PROGRAM_PARAMETERS_ARB = $88A8;
  2409. GL_MAX_PROGRAM_PARAMETERS_ARB = $88A9;
  2410. GL_PROGRAM_NATIVE_PARAMETERS_ARB = $88AA;
  2411. GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB = $88AB;
  2412. GL_PROGRAM_ATTRIBS_ARB = $88AC;
  2413. GL_MAX_PROGRAM_ATTRIBS_ARB = $88AD;
  2414. GL_PROGRAM_NATIVE_ATTRIBS_ARB = $88AE;
  2415. GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB = $88AF;
  2416. GL_PROGRAM_ADDRESS_REGISTERS_ARB = $88B0;
  2417. GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = $88B1;
  2418. GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B2;
  2419. GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = $88B3;
  2420. GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB = $88B4;
  2421. GL_MAX_PROGRAM_ENV_PARAMETERS_ARB = $88B5;
  2422. GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB = $88B6;
  2423. GL_TRANSPOSE_CURRENT_MATRIX_ARB = $88B7;
  2424. GL_MATRIX0_ARB = $88C0;
  2425. GL_MATRIX1_ARB = $88C1;
  2426. GL_MATRIX2_ARB = $88C2;
  2427. GL_MATRIX3_ARB = $88C3;
  2428. GL_MATRIX4_ARB = $88C4;
  2429. GL_MATRIX5_ARB = $88C5;
  2430. GL_MATRIX6_ARB = $88C6;
  2431. GL_MATRIX7_ARB = $88C7;
  2432. GL_MATRIX8_ARB = $88C8;
  2433. GL_MATRIX9_ARB = $88C9;
  2434. GL_MATRIX10_ARB = $88CA;
  2435. GL_MATRIX11_ARB = $88CB;
  2436. GL_MATRIX12_ARB = $88CC;
  2437. GL_MATRIX13_ARB = $88CD;
  2438. GL_MATRIX14_ARB = $88CE;
  2439. GL_MATRIX15_ARB = $88CF;
  2440. GL_MATRIX16_ARB = $88D0;
  2441. GL_MATRIX17_ARB = $88D1;
  2442. GL_MATRIX18_ARB = $88D2;
  2443. GL_MATRIX19_ARB = $88D3;
  2444. GL_MATRIX20_ARB = $88D4;
  2445. GL_MATRIX21_ARB = $88D5;
  2446. GL_MATRIX22_ARB = $88D6;
  2447. GL_MATRIX23_ARB = $88D7;
  2448. GL_MATRIX24_ARB = $88D8;
  2449. GL_MATRIX25_ARB = $88D9;
  2450. GL_MATRIX26_ARB = $88DA;
  2451. GL_MATRIX27_ARB = $88DB;
  2452. GL_MATRIX28_ARB = $88DC;
  2453. GL_MATRIX29_ARB = $88DD;
  2454. GL_MATRIX30_ARB = $88DE;
  2455. GL_MATRIX31_ARB = $88DF;
  2456. // GL_ARB_draw_buffers
  2457. GL_MAX_DRAW_BUFFERS_ARB = $8824;
  2458. GL_DRAW_BUFFER0_ARB = $8825;
  2459. GL_DRAW_BUFFER1_ARB = $8826;
  2460. GL_DRAW_BUFFER2_ARB = $8827;
  2461. GL_DRAW_BUFFER3_ARB = $8828;
  2462. GL_DRAW_BUFFER4_ARB = $8829;
  2463. GL_DRAW_BUFFER5_ARB = $882A;
  2464. GL_DRAW_BUFFER6_ARB = $882B;
  2465. GL_DRAW_BUFFER7_ARB = $882C;
  2466. GL_DRAW_BUFFER8_ARB = $882D;
  2467. GL_DRAW_BUFFER9_ARB = $882E;
  2468. GL_DRAW_BUFFER10_ARB = $882F;
  2469. GL_DRAW_BUFFER11_ARB = $8830;
  2470. GL_DRAW_BUFFER12_ARB = $8831;
  2471. GL_DRAW_BUFFER13_ARB = $8832;
  2472. GL_DRAW_BUFFER14_ARB = $8833;
  2473. GL_DRAW_BUFFER15_ARB = $8834;
  2474. // GL_ARB_texture_rectangle
  2475. GL_TEXTURE_RECTANGLE_ARB = $84F5;
  2476. GL_TEXTURE_BINDING_RECTANGLE_ARB = $84F6;
  2477. GL_PROXY_TEXTURE_RECTANGLE_ARB = $84F7;
  2478. GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = $84F8;
  2479. // GL_ARB_color_buffer_float
  2480. GL_RGBA_FLOAT_MODE_ARB = $8820;
  2481. GL_CLAMP_VERTEX_COLOR_ARB = $891A;
  2482. GL_CLAMP_FRAGMENT_COLOR_ARB = $891B;
  2483. GL_CLAMP_READ_COLOR_ARB = $891C;
  2484. GL_FIXED_ONLY_ARB = $891D;
  2485. WGL_TYPE_RGBA_FLOAT_ARB = $21A0;
  2486. GLX_RGBA_FLOAT_TYPE = $20B9;
  2487. GLX_RGBA_FLOAT_BIT = $00000004;
  2488. // GL_ARB_compute_variable_group_size
  2489. GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB = $9344;
  2490. GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB = $90EB;
  2491. GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB = $9345;
  2492. GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB = $91BF;
  2493. // GL_ARB_half_float_pixel
  2494. GL_HALF_FLOAT_ARB = $140B;
  2495. // GL_ARB_texture_float
  2496. GL_TEXTURE_RED_TYPE_ARB = $8C10;
  2497. GL_TEXTURE_GREEN_TYPE_ARB = $8C11;
  2498. GL_TEXTURE_BLUE_TYPE_ARB = $8C12;
  2499. GL_TEXTURE_ALPHA_TYPE_ARB = $8C13;
  2500. GL_TEXTURE_LUMINANCE_TYPE_ARB = $8C14;
  2501. GL_TEXTURE_INTENSITY_TYPE_ARB = $8C15;
  2502. GL_TEXTURE_DEPTH_TYPE_ARB = $8C16;
  2503. GL_UNSIGNED_NORMALIZED_ARB = $8C17;
  2504. GL_RGBA32F_ARB = $8814;
  2505. GL_RGB32F_ARB = $8815;
  2506. GL_ALPHA32F_ARB = $8816;
  2507. GL_INTENSITY32F_ARB = $8817;
  2508. GL_LUMINANCE32F_ARB = $8818;
  2509. GL_LUMINANCE_ALPHA32F_ARB = $8819;
  2510. GL_RGBA16F_ARB = $881A;
  2511. GL_RGB16F_ARB = $881B;
  2512. GL_ALPHA16F_ARB = $881C;
  2513. GL_INTENSITY16F_ARB = $881D;
  2514. GL_LUMINANCE16F_ARB = $881E;
  2515. GL_LUMINANCE_ALPHA16F_ARB = $881F;
  2516. // GL_ARB_pixel_buffer_object
  2517. GL_PIXEL_PACK_BUFFER_ARB = $88EB;
  2518. GL_PIXEL_UNPACK_BUFFER_ARB = $88EC;
  2519. GL_PIXEL_PACK_BUFFER_BINDING_ARB = $88ED;
  2520. GL_PIXEL_UNPACK_BUFFER_BINDING_ARB = $88EF;
  2521. // GL_ARB_depth_buffer_float
  2522. GL_DEPTH_COMPONENT32F = $8CAC;
  2523. GL_DEPTH32F_STENCIL8 = $8CAD;
  2524. GL_FLOAT_32_UNSIGNED_INT_24_8_REV = $8DAD;
  2525. // GL_ARB_framebuffer_object
  2526. GL_INVALID_FRAMEBUFFER_OPERATION = $0506;
  2527. GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = $8210;
  2528. GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = $8211;
  2529. GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = $8212;
  2530. GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = $8213;
  2531. GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = $8214;
  2532. GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = $8215;
  2533. GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = $8216;
  2534. GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = $8217;
  2535. GL_FRAMEBUFFER_DEFAULT = $8218;
  2536. GL_FRAMEBUFFER_UNDEFINED = $8219;
  2537. GL_DEPTH_STENCIL_ATTACHMENT = $821A;
  2538. GL_MAX_RENDERBUFFER_SIZE = $84E8;
  2539. GL_DEPTH_STENCIL = $84F9;
  2540. GL_UNSIGNED_INT_24_8 = $84FA;
  2541. GL_DEPTH24_STENCIL8 = $88F0;
  2542. GL_TEXTURE_STENCIL_SIZE = $88F1;
  2543. GL_TEXTURE_RED_TYPE = $8C10;
  2544. GL_TEXTURE_GREEN_TYPE = $8C11;
  2545. GL_TEXTURE_BLUE_TYPE = $8C12;
  2546. GL_TEXTURE_ALPHA_TYPE = $8C13;
  2547. GL_TEXTURE_DEPTH_TYPE = $8C16;
  2548. GL_UNSIGNED_NORMALIZED = $8C17;
  2549. GL_FRAMEBUFFER_BINDING = $8CA6;
  2550. GL_DRAW_FRAMEBUFFER_BINDING = GL_FRAMEBUFFER_BINDING;
  2551. GL_RENDERBUFFER_BINDING = $8CA7;
  2552. GL_READ_FRAMEBUFFER = $8CA8;
  2553. GL_DRAW_FRAMEBUFFER = $8CA9;
  2554. GL_READ_FRAMEBUFFER_BINDING = $8CAA;
  2555. GL_RENDERBUFFER_SAMPLES = $8CAB;
  2556. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = $8CD0;
  2557. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = $8CD1;
  2558. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = $8CD2;
  2559. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = $8CD3;
  2560. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = $8CD4;
  2561. GL_FRAMEBUFFER_COMPLETE = $8CD5;
  2562. GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = $8CD6;
  2563. GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = $8CD7;
  2564. GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = $8CDB;
  2565. GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = $8CDC;
  2566. GL_FRAMEBUFFER_UNSUPPORTED = $8CDD;
  2567. GL_MAX_COLOR_ATTACHMENTS = $8CDF;
  2568. GL_COLOR_ATTACHMENT0 = $8CE0;
  2569. GL_COLOR_ATTACHMENT1 = $8CE1;
  2570. GL_COLOR_ATTACHMENT2 = $8CE2;
  2571. GL_COLOR_ATTACHMENT3 = $8CE3;
  2572. GL_COLOR_ATTACHMENT4 = $8CE4;
  2573. GL_COLOR_ATTACHMENT5 = $8CE5;
  2574. GL_COLOR_ATTACHMENT6 = $8CE6;
  2575. GL_COLOR_ATTACHMENT7 = $8CE7;
  2576. GL_COLOR_ATTACHMENT8 = $8CE8;
  2577. GL_COLOR_ATTACHMENT9 = $8CE9;
  2578. GL_COLOR_ATTACHMENT10 = $8CEA;
  2579. GL_COLOR_ATTACHMENT11 = $8CEB;
  2580. GL_COLOR_ATTACHMENT12 = $8CEC;
  2581. GL_COLOR_ATTACHMENT13 = $8CED;
  2582. GL_COLOR_ATTACHMENT14 = $8CEE;
  2583. GL_COLOR_ATTACHMENT15 = $8CEF;
  2584. GL_DEPTH_ATTACHMENT = $8D00;
  2585. GL_STENCIL_ATTACHMENT = $8D20;
  2586. GL_FRAMEBUFFER = $8D40;
  2587. GL_RENDERBUFFER = $8D41;
  2588. GL_RENDERBUFFER_WIDTH = $8D42;
  2589. GL_RENDERBUFFER_HEIGHT = $8D43;
  2590. GL_RENDERBUFFER_INTERNAL_FORMAT = $8D44;
  2591. GL_STENCIL_INDEX1 = $8D46;
  2592. GL_STENCIL_INDEX4 = $8D47;
  2593. GL_STENCIL_INDEX8 = $8D48;
  2594. GL_STENCIL_INDEX16 = $8D49;
  2595. GL_RENDERBUFFER_RED_SIZE = $8D50;
  2596. GL_RENDERBUFFER_GREEN_SIZE = $8D51;
  2597. GL_RENDERBUFFER_BLUE_SIZE = $8D52;
  2598. GL_RENDERBUFFER_ALPHA_SIZE = $8D53;
  2599. GL_RENDERBUFFER_DEPTH_SIZE = $8D54;
  2600. GL_RENDERBUFFER_STENCIL_SIZE = $8D55;
  2601. GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = $8D56;
  2602. GL_MAX_SAMPLES = $8D57;
  2603. // deprecated
  2604. GL_INDEX = $8222;
  2605. GL_TEXTURE_LUMINANCE_TYPE = $8C14;
  2606. GL_TEXTURE_INTENSITY_TYPE = $8C15;
  2607. // end deprecated
  2608. // GL_ARB_framebuffer_sRGB
  2609. GL_FRAMEBUFFER_SRGB = $8DB9;
  2610. // GL_ARB_geometry_shader4
  2611. GL_LINES_ADJACENCY_ARB = $000A;
  2612. GL_LINE_STRIP_ADJACENCY_ARB = $000B;
  2613. GL_TRIANGLES_ADJACENCY_ARB = $000C;
  2614. GL_TRIANGLE_STRIP_ADJACENCY_ARB = $000D;
  2615. GL_PROGRAM_POINT_SIZE_ARB = $8642;
  2616. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = $8C29;
  2617. GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = $8DA7;
  2618. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = $8DA8;
  2619. GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = $8DA9;
  2620. GL_GEOMETRY_SHADER_ARB = $8DD9;
  2621. GL_GEOMETRY_VERTICES_OUT_ARB = $8DDA;
  2622. GL_GEOMETRY_INPUT_TYPE_ARB = $8DDB;
  2623. GL_GEOMETRY_OUTPUT_TYPE_ARB = $8DDC;
  2624. GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = $8DDD;
  2625. GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = $8DDE;
  2626. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = $8DDF;
  2627. GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = $8DE0;
  2628. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = $8DE1;
  2629. { reuse GL_MAX_VARYING_COMPONENTS }
  2630. { reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER }
  2631. // GL_ARB_gl_spirv
  2632. GL_SHADER_BINARY_FORMAT_SPIR_V_ARB = $9551;
  2633. GL_SPIR_V_BINARY_ARB = $9552;
  2634. // GL_ARB_half_float_vertex
  2635. GL_HALF_FLOAT = $140B;
  2636. // GL_ARB_instanced_arrays
  2637. GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB = $88FE;
  2638. // GL_ARB_map_buffer_range
  2639. GL_MAP_READ_BIT = $0001;
  2640. GL_MAP_WRITE_BIT = $0002;
  2641. GL_MAP_INVALIDATE_RANGE_BIT = $0004;
  2642. GL_MAP_INVALIDATE_BUFFER_BIT = $0008;
  2643. GL_MAP_FLUSH_EXPLICIT_BIT = $0010;
  2644. GL_MAP_UNSYNCHRONIZED_BIT = $0020;
  2645. // GL_ARB_texture_buffer_object
  2646. GL_TEXTURE_BUFFER_ARB = $8C2A;
  2647. GL_MAX_TEXTURE_BUFFER_SIZE_ARB = $8C2B;
  2648. GL_TEXTURE_BINDING_BUFFER_ARB = $8C2C;
  2649. GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB = $8C2D;
  2650. GL_TEXTURE_BUFFER_FORMAT_ARB = $8C2E;
  2651. // GL_ARB_texture_compression_rgtc
  2652. GL_COMPRESSED_RED_RGTC1 = $8DBB;
  2653. GL_COMPRESSED_SIGNED_RED_RGTC1 = $8DBC;
  2654. GL_COMPRESSED_RG_RGTC2 = $8DBD;
  2655. GL_COMPRESSED_SIGNED_RG_RGTC2 = $8DBE;
  2656. // GL_ARB_texture_rg
  2657. GL_RG = $8227;
  2658. GL_RG_INTEGER = $8228;
  2659. GL_R8 = $8229;
  2660. GL_R16 = $822A;
  2661. GL_RG8 = $822B;
  2662. GL_RG16 = $822C;
  2663. GL_R16F = $822D;
  2664. GL_R32F = $822E;
  2665. GL_RG16F = $822F;
  2666. GL_RG32F = $8230;
  2667. GL_R8I = $8231;
  2668. GL_R8UI = $8232;
  2669. GL_R16I = $8233;
  2670. GL_R16UI = $8234;
  2671. GL_R32I = $8235;
  2672. GL_R32UI = $8236;
  2673. GL_RG8I = $8237;
  2674. GL_RG8UI = $8238;
  2675. GL_RG16I = $8239;
  2676. GL_RG16UI = $823A;
  2677. GL_RG32I = $823B;
  2678. GL_RG32UI = $823C;
  2679. // GL_ARB_vertex_array_object
  2680. GL_VERTEX_ARRAY_BINDING = $85B5;
  2681. // GL_ARB_uniform_buffer_object
  2682. GL_UNIFORM_BUFFER = $8A11;
  2683. GL_UNIFORM_BUFFER_BINDING = $8A28;
  2684. GL_UNIFORM_BUFFER_START = $8A29;
  2685. GL_UNIFORM_BUFFER_SIZE = $8A2A;
  2686. GL_MAX_VERTEX_UNIFORM_BLOCKS = $8A2B;
  2687. GL_MAX_GEOMETRY_UNIFORM_BLOCKS = $8A2C;
  2688. GL_MAX_FRAGMENT_UNIFORM_BLOCKS = $8A2D;
  2689. GL_MAX_COMBINED_UNIFORM_BLOCKS = $8A2E;
  2690. GL_MAX_UNIFORM_BUFFER_BINDINGS = $8A2F;
  2691. GL_MAX_UNIFORM_BLOCK_SIZE = $8A30;
  2692. GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = $8A31;
  2693. GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = $8A32;
  2694. GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = $8A33;
  2695. GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = $8A34;
  2696. GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = $8A35;
  2697. GL_ACTIVE_UNIFORM_BLOCKS = $8A36;
  2698. GL_UNIFORM_TYPE = $8A37;
  2699. GL_UNIFORM_SIZE = $8A38;
  2700. GL_UNIFORM_NAME_LENGTH = $8A39;
  2701. GL_UNIFORM_BLOCK_INDEX = $8A3A;
  2702. GL_UNIFORM_OFFSET = $8A3B;
  2703. GL_UNIFORM_ARRAY_STRIDE = $8A3C;
  2704. GL_UNIFORM_MATRIX_STRIDE = $8A3D;
  2705. GL_UNIFORM_IS_ROW_MAJOR = $8A3E;
  2706. GL_UNIFORM_BLOCK_BINDING = $8A3F;
  2707. GL_UNIFORM_BLOCK_DATA_SIZE = $8A40;
  2708. GL_UNIFORM_BLOCK_NAME_LENGTH = $8A41;
  2709. GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = $8A42;
  2710. GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = $8A43;
  2711. GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = $8A44;
  2712. GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = $8A45;
  2713. GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = $8A46;
  2714. GL_INVALID_INDEX = $FFFFFFFF;
  2715. // GL_ARB_compatibility
  2716. { ARB_compatibility just defines tokens from core 3.0 }
  2717. // GL_ARB_copy_buffer
  2718. GL_COPY_READ_BUFFER_BINDING = $8F36;
  2719. GL_COPY_READ_BUFFER = GL_COPY_READ_BUFFER_BINDING;
  2720. GL_COPY_WRITE_BUFFER_BINDING = $8F37;
  2721. GL_COPY_WRITE_BUFFER = GL_COPY_WRITE_BUFFER_BINDING;
  2722. // GL_ARB_depth_clamp
  2723. GL_DEPTH_CLAMP = $864F;
  2724. // GL_ARB_provoking_vertex
  2725. GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = $8E4C;
  2726. GL_FIRST_VERTEX_CONVENTION = $8E4D;
  2727. GL_LAST_VERTEX_CONVENTION = $8E4E;
  2728. GL_PROVOKING_VERTEX = $8E4F;
  2729. // GL_ARB_seamless_cube_map
  2730. GL_TEXTURE_CUBE_MAP_SEAMLESS = $884F;
  2731. // GL_ARB_sync
  2732. GL_MAX_SERVER_WAIT_TIMEOUT = $9111;
  2733. GL_OBJECT_TYPE = $9112;
  2734. GL_SYNC_CONDITION = $9113;
  2735. GL_SYNC_STATUS = $9114;
  2736. GL_SYNC_FLAGS = $9115;
  2737. GL_SYNC_FENCE = $9116;
  2738. GL_SYNC_GPU_COMMANDS_COMPLETE = $9117;
  2739. GL_UNSIGNALED = $9118;
  2740. GL_SIGNALED = $9119;
  2741. GL_ALREADY_SIGNALED = $911A;
  2742. GL_TIMEOUT_EXPIRED = $911B;
  2743. GL_CONDITION_SATISFIED = $911C;
  2744. GL_WAIT_FAILED = $911D;
  2745. GL_SYNC_FLUSH_COMMANDS_BIT = $00000001;
  2746. GL_TIMEOUT_IGNORED = $FFFFFFFFFFFFFFFF;
  2747. // GL_ARB_texture_multisample
  2748. GL_SAMPLE_POSITION = $8E50;
  2749. GL_SAMPLE_MASK = $8E51;
  2750. GL_SAMPLE_MASK_VALUE = $8E52;
  2751. GL_MAX_SAMPLE_MASK_WORDS = $8E59;
  2752. GL_TEXTURE_2D_MULTISAMPLE = $9100;
  2753. GL_PROXY_TEXTURE_2D_MULTISAMPLE = $9101;
  2754. GL_TEXTURE_2D_MULTISAMPLE_ARRAY = $9102;
  2755. GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = $9103;
  2756. GL_TEXTURE_BINDING_2D_MULTISAMPLE = $9104;
  2757. GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = $9105;
  2758. GL_TEXTURE_SAMPLES = $9106;
  2759. GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = $9107;
  2760. GL_SAMPLER_2D_MULTISAMPLE = $9108;
  2761. GL_INT_SAMPLER_2D_MULTISAMPLE = $9109;
  2762. GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = $910A;
  2763. GL_SAMPLER_2D_MULTISAMPLE_ARRAY = $910B;
  2764. GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910C;
  2765. GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = $910D;
  2766. GL_MAX_COLOR_TEXTURE_SAMPLES = $910E;
  2767. GL_MAX_DEPTH_TEXTURE_SAMPLES = $910F;
  2768. GL_MAX_INTEGER_SAMPLES = $9110;
  2769. // GL_ARB_vertex_array_bgra
  2770. { reuse GL_BGRA }
  2771. // GL_ARB_sample_shading
  2772. GL_SAMPLE_SHADING_ARB = $8C36;
  2773. GL_MIN_SAMPLE_SHADING_VALUE_ARB = $8C37;
  2774. // GL_ARB_sample_locations
  2775. GL_SAMPLE_LOCATION_SUBPIXEL_BITS_ARB = $933D;
  2776. GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_ARB = $933E;
  2777. GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_ARB = $933F;
  2778. GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_ARB = $9340;
  2779. GL_SAMPLE_LOCATION_ARB = $8E50;
  2780. GL_PROGRAMMABLE_SAMPLE_LOCATION_ARB = $9341;
  2781. GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_ARB = $9342;
  2782. GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB = $9343;
  2783. // GL_ARB_texture_cube_map_array
  2784. GL_TEXTURE_CUBE_MAP_ARRAY_ARB = $9009;
  2785. GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB = $900A;
  2786. GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB = $900B;
  2787. GL_SAMPLER_CUBE_MAP_ARRAY_ARB = $900C;
  2788. GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB = $900D;
  2789. GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900E;
  2790. GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB = $900F;
  2791. // GL_ARB_texture_gather
  2792. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5E;
  2793. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = $8E5F;
  2794. // GL_ARB_shading_language_include
  2795. GL_SHADER_INCLUDE_ARB = $8DAE;
  2796. GL_NAMED_STRING_LENGTH_ARB = $8DE9;
  2797. GL_NAMED_STRING_TYPE_ARB = $8DEA;
  2798. // GL_ARB_texture_compression_bptc
  2799. GL_COMPRESSED_RGBA_BPTC_UNORM_ARB = $8E8C;
  2800. GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB = $8E8D;
  2801. GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB = $8E8E;
  2802. GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB = $8E8F;
  2803. // GL_ARB_blend_func_extended
  2804. GL_SRC1_COLOR = $88F9;
  2805. { reuse GL_SRC1_ALPHA }
  2806. GL_ONE_MINUS_SRC1_COLOR = $88FA;
  2807. GL_ONE_MINUS_SRC1_ALPHA = $88FB;
  2808. GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = $88FC;
  2809. // GL_ARB_occlusion_query2
  2810. GL_ANY_SAMPLES_PASSED = $8C2F;
  2811. // GL_ARB_parallel_shader_compile
  2812. GL_MAX_SHADER_COMPILER_THREADS_ARB = $91B0;
  2813. GL_COMPLETION_STATUS_ARB = $91B1;
  2814. // GL_ARB_sampler_objects
  2815. GL_SAMPLER_BINDING = $8919;
  2816. // GL_ARB_texture_rgb10_a2ui
  2817. GL_RGB10_A2UI = $906F;
  2818. // GL_ARB_texture_swizzle
  2819. GL_TEXTURE_SWIZZLE_R = $8E42;
  2820. GL_TEXTURE_SWIZZLE_G = $8E43;
  2821. GL_TEXTURE_SWIZZLE_B = $8E44;
  2822. GL_TEXTURE_SWIZZLE_A = $8E45;
  2823. GL_TEXTURE_SWIZZLE_RGBA = $8E46;
  2824. // GL_ARB_SPARSE_TEXTURE
  2825. GL_TEXTURE_SPARSE_ARB = $91A6;
  2826. GL_VIRTUAL_PAGE_SIZE_INDEX_ARB = $91A7;
  2827. GL_NUM_VIRTUAL_PAGE_SIZES_ARB = $91A8;
  2828. GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB = $91A9;
  2829. GL_NUM_SPARSE_LEVELS_ARB = $91AA;
  2830. GL_VIRTUAL_PAGE_SIZE_X_ARB = $9195;
  2831. GL_VIRTUAL_PAGE_SIZE_Y_ARB = $9196;
  2832. GL_VIRTUAL_PAGE_SIZE_Z_ARB = $9197;
  2833. GL_MAX_SPARSE_TEXTURE_SIZE_ARB = $9198;
  2834. GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB = $9199;
  2835. GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB = $919A;
  2836. GL_MIN_SPARSE_LEVEL_ARB = $919B;
  2837. // GL_ARB_timer_query
  2838. GL_TIME_ELAPSED = $88BF;
  2839. GL_TIMESTAMP = $8E28;
  2840. // GL_ARB_vertex_type_2_10_10_10_rev
  2841. { reuse GL_UNSIGNED_INT_2_10_10_10_REV }
  2842. GL_INT_2_10_10_10_REV = $8D9F;
  2843. // GL_ARB_draw_indirect
  2844. GL_DRAW_INDIRECT_BUFFER = $8F3F;
  2845. GL_DRAW_INDIRECT_BUFFER_BINDING = $8F43;
  2846. // GL_ARB_gpu_shader5
  2847. GL_GEOMETRY_SHADER_INVOCATIONS = $887F;
  2848. GL_MAX_GEOMETRY_SHADER_INVOCATIONS = $8E5A;
  2849. GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = $8E5B;
  2850. GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = $8E5C;
  2851. GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = $8E5D;
  2852. { reuse GL_MAX_VERTEX_STREAMS }
  2853. // GL_ARB_gpu_shader_fp64
  2854. { reuse GL_DOUBLE }
  2855. GL_DOUBLE_VEC2 = $8FFC;
  2856. GL_DOUBLE_VEC3 = $8FFD;
  2857. GL_DOUBLE_VEC4 = $8FFE;
  2858. GL_DOUBLE_MAT2 = $8F46;
  2859. GL_DOUBLE_MAT3 = $8F47;
  2860. GL_DOUBLE_MAT4 = $8F48;
  2861. GL_DOUBLE_MAT2x3 = $8F49;
  2862. GL_DOUBLE_MAT2x4 = $8F4A;
  2863. GL_DOUBLE_MAT3x2 = $8F4B;
  2864. GL_DOUBLE_MAT3x4 = $8F4C;
  2865. GL_DOUBLE_MAT4x2 = $8F4D;
  2866. GL_DOUBLE_MAT4x3 = $8F4E;
  2867. // GL_ARB_gpu_shader_int64
  2868. GL_INT64_ARB = $140E;
  2869. GL_INT64_VEC2_ARB = $8FE9;
  2870. GL_INT64_VEC3_ARB = $8FEA;
  2871. GL_INT64_VEC4_ARB = $8FEB;
  2872. GL_UNSIGNED_INT64_VEC2_ARB = $8FF5;
  2873. GL_UNSIGNED_INT64_VEC3_ARB = $8FF6;
  2874. GL_UNSIGNED_INT64_VEC4_ARB = $8FF7;
  2875. // GL_ARB_shader_subroutine
  2876. GL_ACTIVE_SUBROUTINES = $8DE5;
  2877. GL_ACTIVE_SUBROUTINE_UNIFORMS = $8DE6;
  2878. GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = $8E47;
  2879. GL_ACTIVE_SUBROUTINE_MAX_LENGTH = $8E48;
  2880. GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = $8E49;
  2881. GL_MAX_SUBROUTINES = $8DE7;
  2882. GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = $8DE8;
  2883. GL_NUM_COMPATIBLE_SUBROUTINES = $8E4A;
  2884. GL_COMPATIBLE_SUBROUTINES = $8E4B;
  2885. { reuse GL_UNIFORM_SIZE }
  2886. { reuse GL_UNIFORM_NAME_LENGTH }
  2887. // GL_ARB_tessellation_shader
  2888. GL_PATCHES = $000E;
  2889. GL_PATCH_VERTICES = $8E72;
  2890. GL_PATCH_DEFAULT_INNER_LEVEL = $8E73;
  2891. GL_PATCH_DEFAULT_OUTER_LEVEL = $8E74;
  2892. GL_TESS_CONTROL_OUTPUT_VERTICES = $8E75;
  2893. GL_TESS_GEN_MODE = $8E76;
  2894. GL_TESS_GEN_SPACING = $8E77;
  2895. GL_TESS_GEN_VERTEX_ORDER = $8E78;
  2896. GL_TESS_GEN_POINT_MODE = $8E79;
  2897. { reuse GL_TRIANGLES }
  2898. { reuse GL_QUADS }
  2899. GL_ISOLINES = $8E7A;
  2900. { reuse GL_EQUAL }
  2901. GL_FRACTIONAL_ODD = $8E7B;
  2902. GL_FRACTIONAL_EVEN = $8E7C;
  2903. { reuse GL_CCW }
  2904. { reuse GL_CW }
  2905. GL_MAX_PATCH_VERTICES = $8E7D;
  2906. GL_MAX_TESS_GEN_LEVEL = $8E7E;
  2907. GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = $8E7F;
  2908. GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E80;
  2909. GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = $8E81;
  2910. GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = $8E82;
  2911. GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = $8E83;
  2912. GL_MAX_TESS_PATCH_COMPONENTS = $8E84;
  2913. GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = $8E85;
  2914. GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = $8E86;
  2915. GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = $8E89;
  2916. GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = $8E8A;
  2917. GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = $886C;
  2918. GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = $886D;
  2919. GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = $8E1E;
  2920. GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = $8E1F;
  2921. GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = $84F0;
  2922. GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = $84F1;
  2923. GL_TESS_EVALUATION_SHADER = $8E87;
  2924. GL_TESS_CONTROL_SHADER = $8E88;
  2925. // GL_ARB_texture_buffer_object_rgb32
  2926. { reuse GL_RGB32F }
  2927. { reuse GL_RGB32UI }
  2928. { reuse GL_RGB32I }
  2929. // GL_ARB_transform_feedback2
  2930. GL_TRANSFORM_FEEDBACK = $8E22;
  2931. GL_TRANSFORM_FEEDBACK_PAUSED = $8E23;
  2932. GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = GL_TRANSFORM_FEEDBACK_PAUSED;
  2933. GL_TRANSFORM_FEEDBACK_ACTIVE = $8E24;
  2934. GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = GL_TRANSFORM_FEEDBACK_ACTIVE;
  2935. GL_TRANSFORM_FEEDBACK_BINDING = $8E25;
  2936. // GL_ARB_transform_feedback_overflow_query
  2937. GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB = $82EC;
  2938. GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB = $82ED;
  2939. // GL_ARB_transform_feedback3
  2940. GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = $8E70;
  2941. GL_MAX_VERTEX_STREAMS = $8E71;
  2942. // GL_ARB_ES2_compatibility
  2943. GL_FIXED = $140C;
  2944. GL_IMPLEMENTATION_COLOR_READ_TYPE = $8B9A;
  2945. GL_IMPLEMENTATION_COLOR_READ_FORMAT = $8B9B;
  2946. GL_LOW_FLOAT = $8DF0;
  2947. GL_MEDIUM_FLOAT = $8DF1;
  2948. GL_HIGH_FLOAT = $8DF2;
  2949. GL_LOW_INT = $8DF3;
  2950. GL_MEDIUM_INT = $8DF4;
  2951. GL_HIGH_INT = $8DF5;
  2952. GL_SHADER_COMPILER = $8DFA;
  2953. GL_NUM_SHADER_BINARY_FORMATS = $8DF9;
  2954. GL_MAX_VERTEX_UNIFORM_VECTORS = $8DFB;
  2955. GL_MAX_VARYING_VECTORS = $8DFC;
  2956. GL_MAX_FRAGMENT_UNIFORM_VECTORS = $8DFD;
  2957. GL_RGB565 = $8D62;
  2958. // GL_ARB_ES3_2_compatibility
  2959. GL_PRIMITIVE_BOUNDING_BOX_ARB = $092BE;
  2960. GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB = $09381;
  2961. GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB = $09382;
  2962. // GL_ARB_get_program_binary
  2963. GL_PROGRAM_BINARY_RETRIEVABLE_HINT = $8257;
  2964. GL_PROGRAM_BINARY_LENGTH = $8741;
  2965. GL_NUM_PROGRAM_BINARY_FORMATS = $87FE;
  2966. GL_PROGRAM_BINARY_FORMATS = $87FF;
  2967. // GL_ARB_separate_shader_objects
  2968. GL_VERTEX_SHADER_BIT = $00000001;
  2969. GL_FRAGMENT_SHADER_BIT = $00000002;
  2970. GL_GEOMETRY_SHADER_BIT = $00000004;
  2971. GL_TESS_CONTROL_SHADER_BIT = $00000008;
  2972. GL_TESS_EVALUATION_SHADER_BIT = $00000010;
  2973. GL_ALL_SHADER_BITS = $FFFFFFFF;
  2974. GL_PROGRAM_SEPARABLE = $8258;
  2975. GL_ACTIVE_PROGRAM = $8259;
  2976. GL_PROGRAM_PIPELINE_BINDING = $825A;
  2977. // GL_ARB_vertex_attrib_64bit
  2978. { reuse GL_RGB32I }
  2979. { reuse GL_DOUBLE_VEC2 }
  2980. { reuse GL_DOUBLE_VEC3 }
  2981. { reuse GL_DOUBLE_VEC4 }
  2982. { reuse GL_DOUBLE_MAT2 }
  2983. { reuse GL_DOUBLE_MAT3 }
  2984. { reuse GL_DOUBLE_MAT4 }
  2985. { reuse GL_DOUBLE_MAT2x3 }
  2986. { reuse GL_DOUBLE_MAT2x4 }
  2987. { reuse GL_DOUBLE_MAT3x2 }
  2988. { reuse GL_DOUBLE_MAT3x4 }
  2989. { reuse GL_DOUBLE_MAT4x2 }
  2990. { reuse GL_DOUBLE_MAT4x3 }
  2991. // GL_ARB_viewport_array
  2992. { reuse GL_SCISSOR_BOX }
  2993. { reuse GL_VIEWPORT }
  2994. { reuse GL_DEPTH_RANGE }
  2995. { reuse GL_SCISSOR_TEST }
  2996. GL_MAX_VIEWPORTS = $825B;
  2997. GL_VIEWPORT_SUBPIXEL_BITS = $825C;
  2998. GL_VIEWPORT_BOUNDS_RANGE = $825D;
  2999. GL_LAYER_PROVOKING_VERTEX = $825E;
  3000. GL_VIEWPORT_INDEX_PROVOKING_VERTEX = $825F;
  3001. GL_UNDEFINED_VERTEX = $8260;
  3002. { reuse GL_FIRST_VERTEX_CONVENTION }
  3003. { reuse GL_LAST_VERTEX_CONVENTION }
  3004. { reuse GL_PROVOKING_VERTEX }
  3005. // GL_ARB_cl_event
  3006. GL_SYNC_CL_EVENT_ARB = $8240;
  3007. GL_SYNC_CL_EVENT_COMPLETE_ARB = $8241;
  3008. // GL_ARB_debug_output
  3009. GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = $8242;
  3010. GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = $8243;
  3011. GL_DEBUG_CALLBACK_FUNCTION_ARB = $8244;
  3012. GL_DEBUG_CALLBACK_USER_PARAM_ARB = $8245;
  3013. GL_DEBUG_SOURCE_API_ARB = $8246;
  3014. GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = $8247;
  3015. GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = $8248;
  3016. GL_DEBUG_SOURCE_THIRD_PARTY_ARB = $8249;
  3017. GL_DEBUG_SOURCE_APPLICATION_ARB = $824A;
  3018. GL_DEBUG_SOURCE_OTHER_ARB = $824B;
  3019. GL_DEBUG_TYPE_ERROR_ARB = $824C;
  3020. GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = $824D;
  3021. GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = $824E;
  3022. GL_DEBUG_TYPE_PORTABILITY_ARB = $824F;
  3023. GL_DEBUG_TYPE_PERFORMANCE_ARB = $8250;
  3024. GL_DEBUG_TYPE_OTHER_ARB = $8251;
  3025. GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = $9143;
  3026. GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = $9144;
  3027. GL_DEBUG_LOGGED_MESSAGES_ARB = $9145;
  3028. GL_DEBUG_SEVERITY_HIGH_ARB = $9146;
  3029. GL_DEBUG_SEVERITY_MEDIUM_ARB = $9147;
  3030. GL_DEBUG_SEVERITY_LOW_ARB = $9148;
  3031. // GL_ARB_robustness
  3032. { reuse GL_NO_ERROR }
  3033. GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB = $00000004;
  3034. GL_LOSE_CONTEXT_ON_RESET_ARB = $8252;
  3035. GL_GUILTY_CONTEXT_RESET_ARB = $8253;
  3036. GL_INNOCENT_CONTEXT_RESET_ARB = $8254;
  3037. GL_UNKNOWN_CONTEXT_RESET_ARB = $8255;
  3038. GL_RESET_NOTIFICATION_STRATEGY_ARB = $8256;
  3039. GL_NO_RESET_NOTIFICATION_ARB = $8261;
  3040. // GL_ARB_compressed_texture_pixel_storage
  3041. GL_UNPACK_COMPRESSED_BLOCK_WIDTH = $09127;
  3042. GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = $09128;
  3043. GL_UNPACK_COMPRESSED_BLOCK_DEPTH = $09129;
  3044. GL_UNPACK_COMPRESSED_BLOCK_SIZE = $0912A;
  3045. GL_PACK_COMPRESSED_BLOCK_WIDTH = $0912B;
  3046. GL_PACK_COMPRESSED_BLOCK_HEIGHT = $0912C;
  3047. GL_PACK_COMPRESSED_BLOCK_DEPTH = $0912D;
  3048. GL_PACK_COMPRESSED_BLOCK_SIZE = $0912E;
  3049. // GL_ARB_internalformat_query
  3050. GL_NUM_SAMPLE_COUNTS = $09380;
  3051. // GL_ARB_map_buffer_alignment
  3052. GL_MIN_MAP_BUFFER_ALIGNMENT = $090BC;
  3053. // GL_ARB_shader_atomic_counters
  3054. GL_ATOMIC_COUNTER_BUFFER = $92C0;
  3055. GL_ATOMIC_COUNTER_BUFFER_BINDING = $92C1;
  3056. GL_ATOMIC_COUNTER_BUFFER_START = $92C2;
  3057. GL_ATOMIC_COUNTER_BUFFER_SIZE = $92C3;
  3058. GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = $92C4;
  3059. GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = $92C5;
  3060. GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = $92C6;
  3061. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = $92C7;
  3062. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = $92C8;
  3063. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = $92C9;
  3064. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = $92CA;
  3065. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = $92CB;
  3066. GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = $92CC;
  3067. GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = $92CD;
  3068. GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = $92CE;
  3069. GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = $92CF;
  3070. GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = $92D0;
  3071. GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = $92D1;
  3072. GL_MAX_VERTEX_ATOMIC_COUNTERS = $92D2;
  3073. GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = $92D3;
  3074. GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = $92D4;
  3075. GL_MAX_GEOMETRY_ATOMIC_COUNTERS = $92D5;
  3076. GL_MAX_FRAGMENT_ATOMIC_COUNTERS = $92D6;
  3077. GL_MAX_COMBINED_ATOMIC_COUNTERS = $92D7;
  3078. GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = $92D8;
  3079. GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = $92DC;
  3080. GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = $92D9;
  3081. GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = $92DA;
  3082. GL_UNSIGNED_INT_ATOMIC_COUNTER = $92DB;
  3083. // GL_ARB_shader_image_load_store
  3084. GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = $00000001;
  3085. GL_ELEMENT_ARRAY_BARRIER_BIT = $00000002;
  3086. GL_UNIFORM_BARRIER_BIT = $00000004;
  3087. GL_TEXTURE_FETCH_BARRIER_BIT = $00000008;
  3088. GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = $00000020;
  3089. GL_COMMAND_BARRIER_BIT = $00000040;
  3090. GL_PIXEL_BUFFER_BARRIER_BIT = $00000080;
  3091. GL_TEXTURE_UPDATE_BARRIER_BIT = $00000100;
  3092. GL_BUFFER_UPDATE_BARRIER_BIT = $00000200;
  3093. GL_FRAMEBUFFER_BARRIER_BIT = $00000400;
  3094. GL_TRANSFORM_FEEDBACK_BARRIER_BIT = $00000800;
  3095. GL_ATOMIC_COUNTER_BARRIER_BIT = $00001000;
  3096. GL_ALL_BARRIER_BITS = $FFFFFFFF;
  3097. GL_MAX_IMAGE_UNITS = $8F38;
  3098. GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = $8F39;
  3099. GL_IMAGE_BINDING_NAME = $8F3A;
  3100. GL_IMAGE_BINDING_LEVEL = $8F3B;
  3101. GL_IMAGE_BINDING_LAYERED = $8F3C;
  3102. GL_IMAGE_BINDING_LAYER = $8F3D;
  3103. GL_IMAGE_BINDING_ACCESS = $8F3E;
  3104. GL_IMAGE_1D = $904C;
  3105. GL_IMAGE_2D = $904D;
  3106. GL_IMAGE_3D = $904E;
  3107. GL_IMAGE_2D_RECT = $904F;
  3108. GL_IMAGE_CUBE = $9050;
  3109. GL_IMAGE_BUFFER = $9051;
  3110. GL_IMAGE_1D_ARRAY = $9052;
  3111. GL_IMAGE_2D_ARRAY = $9053;
  3112. GL_IMAGE_CUBE_MAP_ARRAY = $9054;
  3113. GL_IMAGE_2D_MULTISAMPLE = $9055;
  3114. GL_IMAGE_2D_MULTISAMPLE_ARRAY = $9056;
  3115. GL_INT_IMAGE_1D = $9057;
  3116. GL_INT_IMAGE_2D = $9058;
  3117. GL_INT_IMAGE_3D = $9059;
  3118. GL_INT_IMAGE_2D_RECT = $905A;
  3119. GL_INT_IMAGE_CUBE = $905B;
  3120. GL_INT_IMAGE_BUFFER = $905C;
  3121. GL_INT_IMAGE_1D_ARRAY = $905D;
  3122. GL_INT_IMAGE_2D_ARRAY = $905E;
  3123. GL_INT_IMAGE_CUBE_MAP_ARRAY = $905F;
  3124. GL_INT_IMAGE_2D_MULTISAMPLE = $9060;
  3125. GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $9061;
  3126. GL_UNSIGNED_INT_IMAGE_1D = $9062;
  3127. GL_UNSIGNED_INT_IMAGE_2D = $9063;
  3128. GL_UNSIGNED_INT_IMAGE_3D = $9064;
  3129. GL_UNSIGNED_INT_IMAGE_2D_RECT = $9065;
  3130. GL_UNSIGNED_INT_IMAGE_CUBE = $9066;
  3131. GL_UNSIGNED_INT_IMAGE_BUFFER = $9067;
  3132. GL_UNSIGNED_INT_IMAGE_1D_ARRAY = $9068;
  3133. GL_UNSIGNED_INT_IMAGE_2D_ARRAY = $9069;
  3134. GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = $906A;
  3135. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = $906B;
  3136. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = $906C;
  3137. GL_MAX_IMAGE_SAMPLES = $906D;
  3138. GL_IMAGE_BINDING_FORMAT = $906E;
  3139. GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = $90C7;
  3140. GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = $90C8;
  3141. GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = $90C9;
  3142. GL_MAX_VERTEX_IMAGE_UNIFORMS = $90CA;
  3143. GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = $90CB;
  3144. GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = $90CC;
  3145. GL_MAX_GEOMETRY_IMAGE_UNIFORMS = $90CD;
  3146. GL_MAX_FRAGMENT_IMAGE_UNIFORMS = $90CE;
  3147. GL_MAX_COMBINED_IMAGE_UNIFORMS = $90CF;
  3148. // GL_ARB_texture_storage
  3149. GL_TEXTURE_IMMUTABLE_FORMAT = $912F;
  3150. // 4.3
  3151. // GL_KHR_texture_compression_astc_hdr
  3152. GL_COMPRESSED_RGBA_ASTC_4x4_KHR = $93B0;
  3153. GL_COMPRESSED_RGBA_ASTC_5x4_KHR = $93B1;
  3154. GL_COMPRESSED_RGBA_ASTC_5x5_KHR = $93B2;
  3155. GL_COMPRESSED_RGBA_ASTC_6x5_KHR = $93B3;
  3156. GL_COMPRESSED_RGBA_ASTC_6x6_KHR = $93B4;
  3157. GL_COMPRESSED_RGBA_ASTC_8x5_KHR = $93B5;
  3158. GL_COMPRESSED_RGBA_ASTC_8x6_KHR = $93B6;
  3159. GL_COMPRESSED_RGBA_ASTC_8x8_KHR = $93B7;
  3160. GL_COMPRESSED_RGBA_ASTC_105_KHR = $93B8;
  3161. GL_COMPRESSED_RGBA_ASTC_106_KHR = $93B9;
  3162. GL_COMPRESSED_RGBA_ASTC_108_KHR = $93BA;
  3163. GL_COMPRESSED_RGBA_ASTC_110_KHR = $93BB;
  3164. GL_COMPRESSED_RGBA_ASTC_12x10_KHR = $93BC;
  3165. GL_COMPRESSED_RGBA_ASTC_12x12_KHR = $93BD;
  3166. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = $93D0;
  3167. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR = $93D1;
  3168. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR = $93D2;
  3169. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR = $93D3;
  3170. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR = $93D4;
  3171. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR = $93D5;
  3172. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR = $93D6;
  3173. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR = $93D7;
  3174. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR = $93D8;
  3175. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR = $93D9;
  3176. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR = $93DA;
  3177. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR = $93DB;
  3178. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR = $93DC;
  3179. GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR = $93DD;
  3180. // (4.3) GL_KHR_debug
  3181. GL_DEBUG_OUTPUT_SYNCHRONOUS = $8242;
  3182. GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH = $8243;
  3183. GL_DEBUG_CALLBACK_FUNCTION = $8244;
  3184. GL_DEBUG_CALLBACK_USER_PARAM = $8245;
  3185. GL_DEBUG_SOURCE_API = $8246;
  3186. GL_DEBUG_SOURCE_WINDOW_SYSTEM = $8247;
  3187. GL_DEBUG_SOURCE_SHADER_COMPILER = $8248;
  3188. GL_DEBUG_SOURCE_THIRD_PARTY = $8249;
  3189. GL_DEBUG_SOURCE_APPLICATION = $824A;
  3190. GL_DEBUG_SOURCE_OTHER = $824B;
  3191. GL_DEBUG_TYPE_ERROR = $824C;
  3192. GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR = $824D;
  3193. GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR = $824E;
  3194. GL_DEBUG_TYPE_PORTABILITY = $824F;
  3195. GL_DEBUG_TYPE_PERFORMANCE = $8250;
  3196. GL_DEBUG_TYPE_OTHER = $8251;
  3197. GL_DEBUG_TYPE_MARKER = $8268;
  3198. GL_DEBUG_TYPE_PUSH_GROUP = $8269;
  3199. GL_DEBUG_TYPE_POP_GROUP = $826A;
  3200. GL_DEBUG_SEVERITY_NOTIFICATION = $826B;
  3201. GL_MAX_DEBUG_GROUP_STACK_DEPTH = $826C;
  3202. GL_DEBUG_GROUP_STACK_DEPTH = $826D;
  3203. GL_BUFFER = $82E0;
  3204. GL_SHADER = $82E1;
  3205. GL_PROGRAM = $82E2;
  3206. GL_QUERY = $82E3;
  3207. GL_PROGRAM_PIPELINE = $82E4;
  3208. GL_SAMPLER = $82E6;
  3209. GL_DISPLAY_LIST = $82E7;
  3210. GL_MAX_LABEL_LENGTH = $82E8;
  3211. GL_MAX_DEBUG_MESSAGE_LENGTH = $9143;
  3212. GL_MAX_DEBUG_LOGGED_MESSAGES = $9144;
  3213. GL_DEBUG_LOGGED_MESSAGES = $9145;
  3214. GL_DEBUG_SEVERITY_HIGH = $9146;
  3215. GL_DEBUG_SEVERITY_MEDIUM = $9147;
  3216. GL_DEBUG_SEVERITY_LOW = $9148;
  3217. GL_DEBUG_OUTPUT = $92E0;
  3218. GL_CONTEXT_FLAG_DEBUG_BIT = $00000002;
  3219. GL_COMPUTE_SHADER = $91B9;
  3220. GL_MAX_COMPUTE_UNIFORM_BLOCKS = $91BB;
  3221. GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = $91BC;
  3222. GL_MAX_COMPUTE_IMAGE_UNIFORMS = $91BD;
  3223. GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = $8262;
  3224. GL_MAX_COMPUTE_UNIFORM_COMPONENTS = $8263;
  3225. GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = $8264;
  3226. GL_MAX_COMPUTE_ATOMIC_COUNTERS = $8265;
  3227. GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = $8266;
  3228. GL_MAX_COMPUTE_LOCAL_INVOCATIONS = $90EB;
  3229. GL_MAX_COMPUTE_WORK_GROUP_COUNT = $91BE;
  3230. GL_MAX_COMPUTE_WORK_GROUP_SIZE = $91BF;
  3231. GL_COMPUTE_LOCAL_WORK_SIZE = $8267;
  3232. GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER = $90EC;
  3233. GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER = $90ED;
  3234. GL_DISPATCH_INDIRECT_BUFFER = $90EE;
  3235. GL_DISPATCH_INDIRECT_BUFFER_BINDING = $90EF;
  3236. GL_COMPUTE_SHADER_BIT = $00000020;
  3237. GL_COMPRESSED_RGB8_ETC2 = $9274;
  3238. GL_COMPRESSED_SRGB8_ETC2 = $9275;
  3239. GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9276;
  3240. GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = $9277;
  3241. GL_COMPRESSED_RGBA8_ETC2_EAC = $9278;
  3242. GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = $9279;
  3243. GL_COMPRESSED_R11_EAC = $9270;
  3244. GL_COMPRESSED_SIGNED_R11_EAC = $9271;
  3245. GL_COMPRESSED_RG11_EAC = $9272;
  3246. GL_COMPRESSED_SIGNED_RG11_EAC = $9273;
  3247. GL_PRIMITIVE_RESTART_FIXED_INDEX = $8D69;
  3248. GL_ANY_SAMPLES_PASSED_CONSERVATIVE = $8D6A;
  3249. GL_MAX_ELEMENT_INDEX = $8D6B;
  3250. GL_MAX_UNIFORM_LOCATIONS = $826E;
  3251. GL_FRAMEBUFFER_DEFAULT_WIDTH = $9310;
  3252. GL_FRAMEBUFFER_DEFAULT_HEIGHT = $9311;
  3253. GL_FRAMEBUFFER_DEFAULT_LAYERS = $9312;
  3254. GL_FRAMEBUFFER_DEFAULT_SAMPLES = $9313;
  3255. GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS = $9314;
  3256. GL_MAX_FRAMEBUFFER_WIDTH = $9315;
  3257. GL_MAX_FRAMEBUFFER_HEIGHT = $9316;
  3258. GL_MAX_FRAMEBUFFER_LAYERS = $9317;
  3259. GL_MAX_FRAMEBUFFER_SAMPLES = $9318;
  3260. GL_INTERNALFORMAT_SUPPORTED = $826F;
  3261. GL_INTERNALFORMAT_PREFERRED = $8270;
  3262. GL_INTERNALFORMAT_RED_SIZE = $8271;
  3263. GL_INTERNALFORMAT_GREEN_SIZE = $8272;
  3264. GL_INTERNALFORMAT_BLUE_SIZE = $8273;
  3265. GL_INTERNALFORMAT_ALPHA_SIZE = $8274;
  3266. GL_INTERNALFORMAT_DEPTH_SIZE = $8275;
  3267. GL_INTERNALFORMAT_STENCIL_SIZE = $8276;
  3268. GL_INTERNALFORMAT_SHARED_SIZE = $8277;
  3269. GL_INTERNALFORMAT_RED_TYPE = $8278;
  3270. GL_INTERNALFORMAT_GREEN_TYPE = $8279;
  3271. GL_INTERNALFORMAT_BLUE_TYPE = $827A;
  3272. GL_INTERNALFORMAT_ALPHA_TYPE = $827B;
  3273. GL_INTERNALFORMAT_DEPTH_TYPE = $827C;
  3274. GL_INTERNALFORMAT_STENCIL_TYPE = $827D;
  3275. GL_MAX_WIDTH = $827E;
  3276. GL_MAX_HEIGHT = $827F;
  3277. GL_MAX_DEPTH = $8280;
  3278. GL_MAX_LAYERS = $8281;
  3279. GL_MAX_COMBINED_DIMENSIONS = $8282;
  3280. GL_COLOR_COMPONENTS = $8283;
  3281. GL_DEPTH_COMPONENTS = $8284;
  3282. GL_STENCIL_COMPONENTS = $8285;
  3283. GL_COLOR_RENDERABLE = $8286;
  3284. GL_DEPTH_RENDERABLE = $8287;
  3285. GL_STENCIL_RENDERABLE = $8288;
  3286. GL_FRAMEBUFFER_RENDERABLE = $8289;
  3287. GL_FRAMEBUFFER_RENDERABLE_LAYERED = $828A;
  3288. GL_FRAMEBUFFER_BLEND = $828B;
  3289. GL_READ_PIXELS = $828C;
  3290. GL_READ_PIXELS_FORMAT = $828D;
  3291. GL_READ_PIXELS_TYPE = $828E;
  3292. GL_TEXTURE_IMAGE_FORMAT = $828F;
  3293. GL_TEXTURE_IMAGE_TYPE = $8290;
  3294. GL_GET_TEXTURE_IMAGE_FORMAT = $8291;
  3295. GL_GET_TEXTURE_IMAGE_TYPE = $8292;
  3296. GL_MIPMAP = $8293;
  3297. GL_MANUAL_GENERATE_MIPMAP = $8294;
  3298. GL_AUTO_GENERATE_MIPMAP = $8295;
  3299. GL_COLOR_ENCODING = $8296;
  3300. GL_SRGB_READ = $8297;
  3301. GL_SRGB_WRITE = $8298;
  3302. GL_SRGB_DECODE_ARB = $8299;
  3303. GL_FILTER = $829A;
  3304. GL_VERTEX_TEXTURE = $829B;
  3305. GL_TESS_CONTROL_TEXTURE = $829C;
  3306. GL_TESS_EVALUATION_TEXTURE = $829D;
  3307. GL_GEOMETRY_TEXTURE = $829E;
  3308. GL_FRAGMENT_TEXTURE = $829F;
  3309. GL_COMPUTE_TEXTURE = $82A0;
  3310. GL_TEXTURE_SHADOW = $82A1;
  3311. GL_TEXTURE_GATHER = $82A2;
  3312. GL_TEXTURE_GATHER_SHADOW = $82A3;
  3313. GL_SHADER_IMAGE_LOAD = $82A4;
  3314. GL_SHADER_IMAGE_STORE = $82A5;
  3315. GL_SHADER_IMAGE_ATOMIC = $82A6;
  3316. GL_IMAGE_TEXEL_SIZE = $82A7;
  3317. GL_IMAGE_COMPATIBILITY_CLASS = $82A8;
  3318. GL_IMAGE_PIXEL_FORMAT = $82A9;
  3319. GL_IMAGE_PIXEL_TYPE = $82AA;
  3320. GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST = $82AC;
  3321. GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST = $82AD;
  3322. GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE = $82AE;
  3323. GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE = $82AF;
  3324. GL_TEXTURE_COMPRESSED_BLOCK_WIDTH = $82B1;
  3325. GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT = $82B2;
  3326. GL_TEXTURE_COMPRESSED_BLOCK_SIZE = $82B3;
  3327. GL_CLEAR_BUFFER = $82B4;
  3328. GL_TEXTURE_VIEW = $82B5;
  3329. GL_VIEW_COMPATIBILITY_CLASS = $82B6;
  3330. GL_FULL_SUPPORT = $82B7;
  3331. GL_CAVEAT_SUPPORT = $82B8;
  3332. GL_IMAGE_CLASS_4_X_32 = $82B9;
  3333. GL_IMAGE_CLASS_2_X_32 = $82BA;
  3334. GL_IMAGE_CLASS_1_X_32 = $82BB;
  3335. GL_IMAGE_CLASS_4_X_16 = $82BC;
  3336. GL_IMAGE_CLASS_2_X_16 = $82BD;
  3337. GL_IMAGE_CLASS_1_X_16 = $82BE;
  3338. GL_IMAGE_CLASS_4_X_8 = $82BF;
  3339. GL_IMAGE_CLASS_2_X_8 = $82C0;
  3340. GL_IMAGE_CLASS_1_X_8 = $82C1;
  3341. GL_IMAGE_CLASS_11_11_10 = $82C2;
  3342. GL_IMAGE_CLASS_10_10_10_2 = $82C3;
  3343. GL_VIEW_CLASS_128_BITS = $82C4;
  3344. GL_VIEW_CLASS_96_BITS = $82C5;
  3345. GL_VIEW_CLASS_64_BITS = $82C6;
  3346. GL_VIEW_CLASS_48_BITS = $82C7;
  3347. GL_VIEW_CLASS_32_BITS = $82C8;
  3348. GL_VIEW_CLASS_24_BITS = $82C9;
  3349. GL_VIEW_CLASS_16_BITS = $82CA;
  3350. GL_VIEW_CLASS_8_BITS = $82CB;
  3351. GL_VIEW_CLASS_S3TC_DXT1_RGB = $82CC;
  3352. GL_VIEW_CLASS_S3TC_DXT1_RGBA = $82CD;
  3353. GL_VIEW_CLASS_S3TC_DXT3_RGBA = $82CE;
  3354. GL_VIEW_CLASS_S3TC_DXT5_RGBA = $82CF;
  3355. GL_VIEW_CLASS_RGTC1_RED = $82D0;
  3356. GL_VIEW_CLASS_RGTC2_RG = $82D1;
  3357. GL_VIEW_CLASS_BPTC_UNORM = $82D2;
  3358. GL_VIEW_CLASS_BPTC_FLOAT = $82D3;
  3359. GL_UNIFORM = $92E1;
  3360. GL_UNIFORM_BLOCK = $92E2;
  3361. GL_PROGRAM_INPUT = $92E3;
  3362. GL_PROGRAM_OUTPUT = $92E4;
  3363. GL_BUFFER_VARIABLE = $92E5;
  3364. GL_SHADER_STORAGE_BLOCK = $92E6;
  3365. GL_VERTEX_SUBROUTINE = $92E8;
  3366. GL_TESS_CONTROL_SUBROUTINE = $92E9;
  3367. GL_TESS_EVALUATION_SUBROUTINE = $92EA;
  3368. GL_GEOMETRY_SUBROUTINE = $92EB;
  3369. GL_FRAGMENT_SUBROUTINE = $92EC;
  3370. GL_COMPUTE_SUBROUTINE = $92ED;
  3371. GL_VERTEX_SUBROUTINE_UNIFORM = $92EE;
  3372. GL_TESS_CONTROL_SUBROUTINE_UNIFORM = $92EF;
  3373. GL_TESS_EVALUATION_SUBROUTINE_UNIFORM = $92F0;
  3374. GL_GEOMETRY_SUBROUTINE_UNIFORM = $92F1;
  3375. GL_FRAGMENT_SUBROUTINE_UNIFORM = $92F2;
  3376. GL_COMPUTE_SUBROUTINE_UNIFORM = $92F3;
  3377. GL_TRANSFORM_FEEDBACK_VARYING = $92F4;
  3378. GL_ACTIVE_RESOURCES = $92F5;
  3379. GL_MAX_NAME_LENGTH = $92F6;
  3380. GL_MAX_NUM_ACTIVE_VARIABLES = $92F7;
  3381. GL_MAX_NUM_COMPATIBLE_SUBROUTINES = $92F8;
  3382. GL_NAME_LENGTH = $92F9;
  3383. GL_TYPE = $92FA;
  3384. GL_ARRAY_SIZE = $92FB;
  3385. GL_OFFSET = $92FC;
  3386. GL_BLOCK_INDEX = $92FD;
  3387. GL_ARRAY_STRIDE = $92FE;
  3388. GL_MATRIX_STRIDE = $92FF;
  3389. GL_IS_ROW_MAJOR = $9300;
  3390. GL_ATOMIC_COUNTER_BUFFER_INDEX = $9301;
  3391. GL_BUFFER_BINDING = $9302;
  3392. GL_BUFFER_DATA_SIZE = $9303;
  3393. GL_NUM_ACTIVE_VARIABLES = $9304;
  3394. GL_ACTIVE_VARIABLES = $9305;
  3395. GL_REFERENCED_BY_VERTEX_SHADER = $9306;
  3396. GL_REFERENCED_BY_TESS_CONTROL_SHADER = $9307;
  3397. GL_REFERENCED_BY_TESS_EVALUATION_SHADER = $9308;
  3398. GL_REFERENCED_BY_GEOMETRY_SHADER = $9309;
  3399. GL_REFERENCED_BY_FRAGMENT_SHADER = $930A;
  3400. GL_REFERENCED_BY_COMPUTE_SHADER = $930B;
  3401. GL_TOP_LEVEL_ARRAY_SIZE = $930C;
  3402. GL_TOP_LEVEL_ARRAY_STRIDE = $930D;
  3403. GL_LOCATION = $930E;
  3404. GL_LOCATION_INDEX = $930F;
  3405. GL_IS_PER_PATCH = $92E7;
  3406. GL_SHADER_STORAGE_BUFFER = $90D2;
  3407. GL_SHADER_STORAGE_BUFFER_BINDING = $90D3;
  3408. GL_SHADER_STORAGE_BUFFER_START = $90D4;
  3409. GL_SHADER_STORAGE_BUFFER_SIZE = $90D5;
  3410. GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = $90D6;
  3411. GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = $90D7;
  3412. GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = $90D8;
  3413. GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = $90D9;
  3414. GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = $90DA;
  3415. GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = $90DB;
  3416. GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = $90DC;
  3417. GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = $90DD;
  3418. GL_MAX_SHADER_STORAGE_BLOCK_SIZE = $90DE;
  3419. GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT = $90DF;
  3420. GL_SHADER_STORAGE_BARRIER_BIT = $2000;
  3421. GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS;
  3422. GL_DEPTH_STENCIL_TEXTURE_MODE = $90EA;
  3423. GL_TEXTURE_BUFFER_OFFSET = $919D;
  3424. GL_TEXTURE_BUFFER_SIZE = $919E;
  3425. GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT = $919F;
  3426. GL_TEXTURE_VIEW_MIN_LEVEL = $82DB;
  3427. GL_TEXTURE_VIEW_NUM_LEVELS = $82DC;
  3428. GL_TEXTURE_VIEW_MIN_LAYER = $82DD;
  3429. GL_TEXTURE_VIEW_NUM_LAYERS = $82DE;
  3430. GL_TEXTURE_IMMUTABLE_LEVELS = $82DF;
  3431. GL_VERTEX_ATTRIB_BINDING = $82D4;
  3432. GL_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D5;
  3433. GL_VERTEX_BINDING_DIVISOR = $82D6;
  3434. GL_VERTEX_BINDING_OFFSET = $82D7;
  3435. GL_VERTEX_BINDING_STRIDE = $82D8;
  3436. GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = $82D9;
  3437. GL_MAX_VERTEX_ATTRIB_BINDINGS = $82DA;
  3438. // GL 4.4
  3439. GL_MAX_VERTEX_ATTRIB_STRIDE = $82E5;
  3440. GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED = $8221;
  3441. GL_TEXTURE_BUFFER_BINDING = $8C2A;
  3442. GL_MAP_PERSISTENT_BIT = $0040;
  3443. GL_MAP_COHERENT_BIT = $0080;
  3444. GL_DYNAMIC_STORAGE_BIT = $0100;
  3445. GL_CLIENT_STORAGE_BIT = $0200;
  3446. GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT = $00004000;
  3447. GL_BUFFER_IMMUTABLE_STORAGE = $821F;
  3448. GL_BUFFER_STORAGE_FLAGS = $8220;
  3449. GL_CLEAR_TEXTURE = $9365;
  3450. GL_LOCATION_COMPONENT = $934A;
  3451. GL_TRANSFORM_FEEDBACK_BUFFER_INDEX = $934B;
  3452. GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE = $934C;
  3453. GL_QUERY_BUFFER = $9192;
  3454. GL_QUERY_BUFFER_BARRIER_BIT = $00008000;
  3455. GL_QUERY_BUFFER_BINDING = $9193;
  3456. GL_QUERY_RESULT_NO_WAIT = $9194;
  3457. GL_MIRROR_CLAMP_TO_EDGE = $8743;
  3458. // GL 4.5
  3459. GL_CONTEXT_LOST = $0507;
  3460. GL_NEGATIVE_ONE_TO_ONE = $935E;
  3461. GL_ZERO_TO_ONE = $935F;
  3462. GL_CLIP_ORIGIN = $935C;
  3463. GL_CLIP_DEPTH_MODE = $935D;
  3464. GL_QUERY_WAIT_INVERTED = $8E17;
  3465. GL_QUERY_NO_WAIT_INVERTED = $8E18;
  3466. GL_QUERY_BY_REGION_WAIT_INVERTED = $8E19;
  3467. GL_QUERY_BY_REGION_NO_WAIT_INVERTED = $8E1A;
  3468. GL_MAX_CULL_DISTANCES = $82F9;
  3469. GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = $82FA;
  3470. GL_TEXTURE_TARGET = $1006;
  3471. GL_QUERY_TARGET = $82EA;
  3472. GL_TEXTURE_BINDING = $82EB;
  3473. GL_GUILTY_CONTEXT_RESET = $8253;
  3474. GL_INNOCENT_CONTEXT_RESET = $8254;
  3475. GL_UNKNOWN_CONTEXT_RESET = $8255;
  3476. GL_RESET_NOTIFICATION_STRATEGY = $8256;
  3477. GL_LOSE_CONTEXT_ON_RESET = $8252;
  3478. GL_NO_RESET_NOTIFICATION = $8261;
  3479. GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = $00000004;
  3480. GL_CONTEXT_RELEASE_BEHAVIOR = $82FB;
  3481. GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH = $82FC;
  3482. // 4.6
  3483. GL_SHADER_BINARY_FORMAT_SPIR_V = $9551;
  3484. GL_SPIR_V_BINARY = $9552;
  3485. GL_PARAMETER_BUFFER = $80EE;
  3486. GL_PARAMETER_BUFFER_BINDING = $80EF;
  3487. GL_CONTEXT_FLAG_NO_ERROR_BIT = $00000008;
  3488. GL_VERTICES_SUBMITTED = $82EE;
  3489. GL_PRIMITIVES_SUBMITTED = $82EF;
  3490. GL_VERTEX_SHADER_INVOCATIONS = $82F0;
  3491. GL_TESS_CONTROL_SHADER_PATCHES = $82F1;
  3492. GL_TESS_EVALUATION_SHADER_INVOCATIONS = $82F2;
  3493. GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED = $82F3;
  3494. GL_FRAGMENT_SHADER_INVOCATIONS = $82F4;
  3495. GL_COMPUTE_SHADER_INVOCATIONS = $82F5;
  3496. GL_CLIPPING_INPUT_PRIMITIVES = $82F6;
  3497. GL_CLIPPING_OUTPUT_PRIMITIVES = $82F7;
  3498. GL_POLYGON_OFFSET_CLAMP = $8E1B;
  3499. GL_SPIR_V_EXTENSIONS = $9553;
  3500. GL_NUM_SPIR_V_EXTENSIONS = $9554;
  3501. GL_TEXTURE_MAX_ANISOTROPY = $84FE;
  3502. GL_MAX_TEXTURE_MAX_ANISOTROPY = $84FF;
  3503. GL_TRANSFORM_FEEDBACK_OVERFLOW = $82EC;
  3504. GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW = $82ED;
  3505. // GL_ATI_draw_buffers
  3506. GL_MAX_DRAW_BUFFERS_ATI = $8824;
  3507. GL_DRAW_BUFFER0_ATI = $8825;
  3508. GL_DRAW_BUFFER1_ATI = $8826;
  3509. GL_DRAW_BUFFER2_ATI = $8827;
  3510. GL_DRAW_BUFFER3_ATI = $8828;
  3511. GL_DRAW_BUFFER4_ATI = $8829;
  3512. GL_DRAW_BUFFER5_ATI = $882A;
  3513. GL_DRAW_BUFFER6_ATI = $882B;
  3514. GL_DRAW_BUFFER7_ATI = $882C;
  3515. GL_DRAW_BUFFER8_ATI = $882D;
  3516. GL_DRAW_BUFFER9_ATI = $882E;
  3517. GL_DRAW_BUFFER10_ATI = $882F;
  3518. GL_DRAW_BUFFER11_ATI = $8830;
  3519. GL_DRAW_BUFFER12_ATI = $8831;
  3520. GL_DRAW_BUFFER13_ATI = $8832;
  3521. GL_DRAW_BUFFER14_ATI = $8833;
  3522. GL_DRAW_BUFFER15_ATI = $8834;
  3523. // GL_ATI_element_array
  3524. GL_ELEMENT_ARRAY_ATI = $8768;
  3525. GL_ELEMENT_ARRAY_TYPE_ATI = $8769;
  3526. GL_ELEMENT_ARRAY_POINTER_ATI = $876A;
  3527. // GL_ATI_envmap_bumpmap
  3528. GL_BUMP_ROT_MATRIX_ATI = $8775;
  3529. GL_BUMP_ROT_MATRIX_SIZE_ATI = $8776;
  3530. GL_BUMP_NUM_TEX_UNITS_ATI = $8777;
  3531. GL_BUMP_TEX_UNITS_ATI = $8778;
  3532. GL_DUDV_ATI = $8779;
  3533. GL_DU8DV8_ATI = $877A;
  3534. GL_BUMP_ENVMAP_ATI = $877B;
  3535. GL_BUMP_TARGET_ATI = $877C;
  3536. // GL_ATI_fragment_shader
  3537. GL_FRAGMENT_SHADER_ATI = $8920;
  3538. GL_REG_0_ATI = $8921;
  3539. GL_REG_1_ATI = $8922;
  3540. GL_REG_2_ATI = $8923;
  3541. GL_REG_3_ATI = $8924;
  3542. GL_REG_4_ATI = $8925;
  3543. GL_REG_5_ATI = $8926;
  3544. GL_REG_6_ATI = $8927;
  3545. GL_REG_7_ATI = $8928;
  3546. GL_REG_8_ATI = $8929;
  3547. GL_REG_9_ATI = $892A;
  3548. GL_REG_10_ATI = $892B;
  3549. GL_REG_11_ATI = $892C;
  3550. GL_REG_12_ATI = $892D;
  3551. GL_REG_13_ATI = $892E;
  3552. GL_REG_14_ATI = $892F;
  3553. GL_REG_15_ATI = $8930;
  3554. GL_REG_16_ATI = $8931;
  3555. GL_REG_17_ATI = $8932;
  3556. GL_REG_18_ATI = $8933;
  3557. GL_REG_19_ATI = $8934;
  3558. GL_REG_20_ATI = $8935;
  3559. GL_REG_21_ATI = $8936;
  3560. GL_REG_22_ATI = $8937;
  3561. GL_REG_23_ATI = $8938;
  3562. GL_REG_24_ATI = $8939;
  3563. GL_REG_25_ATI = $893A;
  3564. GL_REG_26_ATI = $893B;
  3565. GL_REG_27_ATI = $893C;
  3566. GL_REG_28_ATI = $893D;
  3567. GL_REG_29_ATI = $893E;
  3568. GL_REG_30_ATI = $893F;
  3569. GL_REG_31_ATI = $8940;
  3570. GL_CON_0_ATI = $8941;
  3571. GL_CON_1_ATI = $8942;
  3572. GL_CON_2_ATI = $8943;
  3573. GL_CON_3_ATI = $8944;
  3574. GL_CON_4_ATI = $8945;
  3575. GL_CON_5_ATI = $8946;
  3576. GL_CON_6_ATI = $8947;
  3577. GL_CON_7_ATI = $8948;
  3578. GL_CON_8_ATI = $8949;
  3579. GL_CON_9_ATI = $894A;
  3580. GL_CON_10_ATI = $894B;
  3581. GL_CON_11_ATI = $894C;
  3582. GL_CON_12_ATI = $894D;
  3583. GL_CON_13_ATI = $894E;
  3584. GL_CON_14_ATI = $894F;
  3585. GL_CON_15_ATI = $8950;
  3586. GL_CON_16_ATI = $8951;
  3587. GL_CON_17_ATI = $8952;
  3588. GL_CON_18_ATI = $8953;
  3589. GL_CON_19_ATI = $8954;
  3590. GL_CON_20_ATI = $8955;
  3591. GL_CON_21_ATI = $8956;
  3592. GL_CON_22_ATI = $8957;
  3593. GL_CON_23_ATI = $8958;
  3594. GL_CON_24_ATI = $8959;
  3595. GL_CON_25_ATI = $895A;
  3596. GL_CON_26_ATI = $895B;
  3597. GL_CON_27_ATI = $895C;
  3598. GL_CON_28_ATI = $895D;
  3599. GL_CON_29_ATI = $895E;
  3600. GL_CON_30_ATI = $895F;
  3601. GL_CON_31_ATI = $8960;
  3602. GL_MOV_ATI = $8961;
  3603. GL_ADD_ATI = $8963;
  3604. GL_MUL_ATI = $8964;
  3605. GL_SUB_ATI = $8965;
  3606. GL_DOT3_ATI = $8966;
  3607. GL_DOT4_ATI = $8967;
  3608. GL_MAD_ATI = $8968;
  3609. GL_LERP_ATI = $8969;
  3610. GL_CND_ATI = $896A;
  3611. GL_CND0_ATI = $896B;
  3612. GL_DOT2_ADD_ATI = $896C;
  3613. GL_SECONDARY_INTERPOLATOR_ATI = $896D;
  3614. GL_NUM_FRAGMENT_REGISTERS_ATI = $896E;
  3615. GL_NUM_FRAGMENT_CONSTANTS_ATI = $896F;
  3616. GL_NUM_PASSES_ATI = $8970;
  3617. GL_NUM_INSTRUCTIONS_PER_PASS_ATI = $8971;
  3618. GL_NUM_INSTRUCTIONS_TOTAL_ATI = $8972;
  3619. GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = $8973;
  3620. GL_NUM_LOOPBACK_COMPONENTS_ATI = $8974;
  3621. GL_COLOR_ALPHA_PAIRING_ATI = $8975;
  3622. GL_SWIZZLE_STR_ATI = $8976;
  3623. GL_SWIZZLE_STQ_ATI = $8977;
  3624. GL_SWIZZLE_STR_DR_ATI = $8978;
  3625. GL_SWIZZLE_STQ_DQ_ATI = $8979;
  3626. GL_SWIZZLE_STRQ_ATI = $897A;
  3627. GL_SWIZZLE_STRQ_DQ_ATI = $897B;
  3628. GL_RED_BIT_ATI = $00000001;
  3629. GL_GREEN_BIT_ATI = $00000002;
  3630. GL_BLUE_BIT_ATI = $00000004;
  3631. GL_2X_BIT_ATI = $00000001;
  3632. GL_4X_BIT_ATI = $00000002;
  3633. GL_8X_BIT_ATI = $00000004;
  3634. GL_HALF_BIT_ATI = $00000008;
  3635. GL_QUARTER_BIT_ATI = $00000010;
  3636. GL_EIGHTH_BIT_ATI = $00000020;
  3637. GL_SATURATE_BIT_ATI = $00000040;
  3638. GL_COMP_BIT_ATI = $00000002;
  3639. GL_NEGATE_BIT_ATI = $00000004;
  3640. GL_BIAS_BIT_ATI = $00000008;
  3641. // GL_ATI_pn_triangles
  3642. GL_PN_TRIANGLES_ATI = $87F0;
  3643. GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F1;
  3644. GL_PN_TRIANGLES_POINT_MODE_ATI = $87F2;
  3645. GL_PN_TRIANGLES_NORMAL_MODE_ATI = $87F3;
  3646. GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI = $87F4;
  3647. GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI = $87F5;
  3648. GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI = $87F6;
  3649. GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI = $87F7;
  3650. GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI = $87F8;
  3651. // GL_ATI_separate_stencil
  3652. GL_STENCIL_BACK_FUNC_ATI = $8800;
  3653. GL_STENCIL_BACK_FAIL_ATI = $8801;
  3654. GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI = $8802;
  3655. GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI = $8803;
  3656. // GL_ATI_text_fragment_shader
  3657. GL_TEXT_FRAGMENT_SHADER_ATI = $8200;
  3658. // GL_ATI_texture_env_combine3
  3659. GL_MODULATE_ADD_ATI = $8744;
  3660. GL_MODULATE_SIGNED_ADD_ATI = $8745;
  3661. GL_MODULATE_SUBTRACT_ATI = $8746;
  3662. // GL_ATI_texture_float
  3663. GL_RGBA_FLOAT32_ATI = $8814;
  3664. GL_RGB_FLOAT32_ATI = $8815;
  3665. GL_ALPHA_FLOAT32_ATI = $8816;
  3666. GL_INTENSITY_FLOAT32_ATI = $8817;
  3667. GL_LUMINANCE_FLOAT32_ATI = $8818;
  3668. GL_LUMINANCE_ALPHA_FLOAT32_ATI = $8819;
  3669. GL_RGBA_FLOAT16_ATI = $881A;
  3670. GL_RGB_FLOAT16_ATI = $881B;
  3671. GL_ALPHA_FLOAT16_ATI = $881C;
  3672. GL_INTENSITY_FLOAT16_ATI = $881D;
  3673. GL_LUMINANCE_FLOAT16_ATI = $881E;
  3674. GL_LUMINANCE_ALPHA_FLOAT16_ATI = $881F;
  3675. // GL_ATI_texture_mirror_once
  3676. GL_MIRROR_CLAMP_ATI = $8742;
  3677. GL_MIRROR_CLAMP_TO_EDGE_ATI = $8743;
  3678. // GL_ATI_vertex_array_object
  3679. GL_STATIC_ATI = $8760;
  3680. GL_DYNAMIC_ATI = $8761;
  3681. GL_PRESERVE_ATI = $8762;
  3682. GL_DISCARD_ATI = $8763;
  3683. GL_OBJECT_BUFFER_SIZE_ATI = $8764;
  3684. GL_OBJECT_BUFFER_USAGE_ATI = $8765;
  3685. GL_ARRAY_OBJECT_BUFFER_ATI = $8766;
  3686. GL_ARRAY_OBJECT_OFFSET_ATI = $8767;
  3687. // GL_ATI_vertex_streams
  3688. GL_MAX_VERTEX_STREAMS_ATI = $876B;
  3689. GL_VERTEX_STREAM0_ATI = $876C;
  3690. GL_VERTEX_STREAM1_ATI = $876D;
  3691. GL_VERTEX_STREAM2_ATI = $876E;
  3692. GL_VERTEX_STREAM3_ATI = $876F;
  3693. GL_VERTEX_STREAM4_ATI = $8770;
  3694. GL_VERTEX_STREAM5_ATI = $8771;
  3695. GL_VERTEX_STREAM6_ATI = $8772;
  3696. GL_VERTEX_STREAM7_ATI = $8773;
  3697. GL_VERTEX_SOURCE_ATI = $8774;
  3698. // GL_ATI_meminfo
  3699. GL_VBO_FREE_MEMORY_ATI = $87FB;
  3700. GL_TEXTURE_FREE_MEMORY_ATI = $87FC;
  3701. GL_RENDERBUFFER_FREE_MEMORY_ATI = $87FD;
  3702. // GL_AMD_performance_monitor
  3703. GL_COUNTER_TYPE_AMD = $8BC0;
  3704. GL_COUNTER_RANGE_AMD = $8BC1;
  3705. GL_UNSIGNED_INT64_AMD = $8BC2;
  3706. GL_PERCENTAGE_AMD = $8BC3;
  3707. GL_PERFMON_RESULT_AVAILABLE_AMD = $8BC4;
  3708. GL_PERFMON_RESULT_SIZE_AMD = $8BC5;
  3709. GL_PERFMON_RESULT_AMD = $8BC6;
  3710. // GL_AMD_vertex_shader_tesselator
  3711. GL_SAMPLER_BUFFER_AMD = $9001;
  3712. GL_INT_SAMPLER_BUFFER_AMD = $9002;
  3713. GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = $9003;
  3714. GL_TESSELLATION_MODE_AMD = $9004;
  3715. GL_TESSELLATION_FACTOR_AMD = $9005;
  3716. GL_DISCRETE_AMD = $9006;
  3717. GL_CONTINUOUS_AMD = $9007;
  3718. // GL_AMD_seamless_cubemap_per_texture
  3719. { reuse GL_TEXTURE_CUBE_MAP_SEAMLESS }
  3720. // GL_AMD_name_gen_delete
  3721. GL_DATA_BUFFER_AMD = $9151;
  3722. GL_PERFORMANCE_MONITOR_AMD = $9152;
  3723. GL_QUERY_OBJECT_AMD = $9153;
  3724. GL_VERTEX_ARRAY_OBJECT_AMD = $9154;
  3725. GL_SAMPLER_OBJECT_AMD = $9155;
  3726. // GL_AMD_debug_output
  3727. GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = $9144;
  3728. GL_DEBUG_LOGGED_MESSAGES_AMD = $9145;
  3729. GL_DEBUG_SEVERITY_HIGH_AMD = $9146;
  3730. GL_DEBUG_SEVERITY_MEDIUM_AMD = $9147;
  3731. GL_DEBUG_SEVERITY_LOW_AMD = $9148;
  3732. GL_DEBUG_CATEGORY_API_ERROR_AMD = $9149;
  3733. GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = $914A;
  3734. GL_DEBUG_CATEGORY_DEPRECATION_AMD = $914B;
  3735. GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = $914C;
  3736. GL_DEBUG_CATEGORY_PERFORMANCE_AMD = $914D;
  3737. GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = $914E;
  3738. GL_DEBUG_CATEGORY_APPLICATION_AMD = $914F;
  3739. GL_DEBUG_CATEGORY_OTHER_AMD = $9150;
  3740. // GL_AMD_depth_clamp_separate
  3741. GL_DEPTH_CLAMP_NEAR_AMD = $901E;
  3742. GL_DEPTH_CLAMP_FAR_AMD = $901F;
  3743. // GL_EXT_422_pixels
  3744. GL_422_EXT = $80CC;
  3745. GL_422_REV_EXT = $80CD;
  3746. GL_422_AVERAGE_EXT = $80CE;
  3747. GL_422_REV_AVERAGE_EXT = $80CF;
  3748. // GL_EXT_abgr
  3749. GL_ABGR_EXT = $8000;
  3750. // GL_EXT_bgra
  3751. GL_BGR_EXT = $80E0;
  3752. GL_BGRA_EXT = $80E1;
  3753. // GL_EXT_blend_color
  3754. GL_CONSTANT_COLOR_EXT = $8001;
  3755. GL_ONE_MINUS_CONSTANT_COLOR_EXT = $8002;
  3756. GL_CONSTANT_ALPHA_EXT = $8003;
  3757. GL_ONE_MINUS_CONSTANT_ALPHA_EXT = $8004;
  3758. GL_BLEND_COLOR_EXT = $8005;
  3759. // GL_EXT_blend_func_separate
  3760. GL_BLEND_DST_RGB_EXT = $80C8;
  3761. GL_BLEND_SRC_RGB_EXT = $80C9;
  3762. GL_BLEND_DST_ALPHA_EXT = $80CA;
  3763. GL_BLEND_SRC_ALPHA_EXT = $80CB;
  3764. // GL_EXT_blend_minmax
  3765. GL_FUNC_ADD_EXT = $8006;
  3766. GL_MIN_EXT = $8007;
  3767. GL_MAX_EXT = $8008;
  3768. GL_BLEND_EQUATION_EXT = $8009;
  3769. // GL_EXT_blend_subtract
  3770. GL_FUNC_SUBTRACT_EXT = $800A;
  3771. GL_FUNC_REVERSE_SUBTRACT_EXT = $800B;
  3772. // GL_EXT_clip_volume_hint
  3773. GL_CLIP_VOLUME_CLIPPING_HINT_EXT = $80F0;
  3774. // GL_EXT_cmyka
  3775. GL_CMYK_EXT = $800C;
  3776. GL_CMYKA_EXT = $800D;
  3777. GL_PACK_CMYK_HINT_EXT = $800E;
  3778. GL_UNPACK_CMYK_HINT_EXT = $800F;
  3779. // GL_EXT_compiled_vertex_array
  3780. GL_ARRAY_ELEMENT_LOCK_FIRST_EXT = $81A8;
  3781. GL_ARRAY_ELEMENT_LOCK_COUNT_EXT = $81A9;
  3782. // GL_EXT_convolution
  3783. GL_CONVOLUTION_1D_EXT = $8010;
  3784. GL_CONVOLUTION_2D_EXT = $8011;
  3785. GL_SEPARABLE_2D_EXT = $8012;
  3786. GL_CONVOLUTION_BORDER_MODE_EXT = $8013;
  3787. GL_CONVOLUTION_FILTER_SCALE_EXT = $8014;
  3788. GL_CONVOLUTION_FILTER_BIAS_EXT = $8015;
  3789. GL_REDUCE_EXT = $8016;
  3790. GL_CONVOLUTION_FORMAT_EXT = $8017;
  3791. GL_CONVOLUTION_WIDTH_EXT = $8018;
  3792. GL_CONVOLUTION_HEIGHT_EXT = $8019;
  3793. GL_MAX_CONVOLUTION_WIDTH_EXT = $801A;
  3794. GL_MAX_CONVOLUTION_HEIGHT_EXT = $801B;
  3795. GL_POST_CONVOLUTION_RED_SCALE_EXT = $801C;
  3796. GL_POST_CONVOLUTION_GREEN_SCALE_EXT = $801D;
  3797. GL_POST_CONVOLUTION_BLUE_SCALE_EXT = $801E;
  3798. GL_POST_CONVOLUTION_ALPHA_SCALE_EXT = $801F;
  3799. GL_POST_CONVOLUTION_RED_BIAS_EXT = $8020;
  3800. GL_POST_CONVOLUTION_GREEN_BIAS_EXT = $8021;
  3801. GL_POST_CONVOLUTION_BLUE_BIAS_EXT = $8022;
  3802. GL_POST_CONVOLUTION_ALPHA_BIAS_EXT = $8023;
  3803. // GL_EXT_coordinate_frame
  3804. GL_TANGENT_ARRAY_EXT = $8439;
  3805. GL_BINORMAL_ARRAY_EXT = $843A;
  3806. GL_CURRENT_TANGENT_EXT = $843B;
  3807. GL_CURRENT_BINORMAL_EXT = $843C;
  3808. GL_TANGENT_ARRAY_TYPE_EXT = $843E;
  3809. GL_TANGENT_ARRAY_STRIDE_EXT = $843F;
  3810. GL_BINORMAL_ARRAY_TYPE_EXT = $8440;
  3811. GL_BINORMAL_ARRAY_STRIDE_EXT = $8441;
  3812. GL_TANGENT_ARRAY_POINTER_EXT = $8442;
  3813. GL_BINORMAL_ARRAY_POINTER_EXT = $8443;
  3814. GL_MAP1_TANGENT_EXT = $8444;
  3815. GL_MAP2_TANGENT_EXT = $8445;
  3816. GL_MAP1_BINORMAL_EXT = $8446;
  3817. GL_MAP2_BINORMAL_EXT = $8447;
  3818. // GL_EXT_cull_vertex
  3819. GL_CULL_VERTEX_EXT = $81AA;
  3820. GL_CULL_VERTEX_EYE_POSITION_EXT = $81AB;
  3821. GL_CULL_VERTEX_OBJECT_POSITION_EXT = $81AC;
  3822. // GL_EXT_draw_range_elements
  3823. GL_MAX_ELEMENTS_VERTICES_EXT = $80E8;
  3824. GL_MAX_ELEMENTS_INDICES_EXT = $80E9;
  3825. // GL_EXT_fog_coord
  3826. GL_FOG_COORDINATE_SOURCE_EXT = $8450;
  3827. GL_FOG_COORDINATE_EXT = $8451;
  3828. GL_FRAGMENT_DEPTH_EXT = $8452;
  3829. GL_CURRENT_FOG_COORDINATE_EXT = $8453;
  3830. GL_FOG_COORDINATE_ARRAY_TYPE_EXT = $8454;
  3831. GL_FOG_COORDINATE_ARRAY_STRIDE_EXT = $8455;
  3832. GL_FOG_COORDINATE_ARRAY_POINTER_EXT = $8456;
  3833. GL_FOG_COORDINATE_ARRAY_EXT = $8457;
  3834. // GL_EXT_framebuffer_object
  3835. GL_FRAMEBUFFER_EXT = $8D40;
  3836. GL_RENDERBUFFER_EXT = $8D41;
  3837. GL_STENCIL_INDEX_EXT = $8D45;
  3838. GL_STENCIL_INDEX1_EXT = $8D46;
  3839. GL_STENCIL_INDEX4_EXT = $8D47;
  3840. GL_STENCIL_INDEX8_EXT = $8D48;
  3841. GL_STENCIL_INDEX16_EXT = $8D49;
  3842. GL_RENDERBUFFER_WIDTH_EXT = $8D42;
  3843. GL_RENDERBUFFER_HEIGHT_EXT = $8D43;
  3844. GL_RENDERBUFFER_INTERNAL_FORMAT_EXT = $8D44;
  3845. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT = $8CD0;
  3846. GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT = $8CD1;
  3847. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT = $8CD2;
  3848. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT = $8CD3;
  3849. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT = $8CD4;
  3850. GL_COLOR_ATTACHMENT0_EXT = $8CE0;
  3851. GL_COLOR_ATTACHMENT1_EXT = $8CE1;
  3852. GL_COLOR_ATTACHMENT2_EXT = $8CE2;
  3853. GL_COLOR_ATTACHMENT3_EXT = $8CE3;
  3854. GL_COLOR_ATTACHMENT4_EXT = $8CE4;
  3855. GL_COLOR_ATTACHMENT5_EXT = $8CE5;
  3856. GL_COLOR_ATTACHMENT6_EXT = $8CE6;
  3857. GL_COLOR_ATTACHMENT7_EXT = $8CE7;
  3858. GL_COLOR_ATTACHMENT8_EXT = $8CE8;
  3859. GL_COLOR_ATTACHMENT9_EXT = $8CE9;
  3860. GL_COLOR_ATTACHMENT10_EXT = $8CEA;
  3861. GL_COLOR_ATTACHMENT11_EXT = $8CEB;
  3862. GL_COLOR_ATTACHMENT12_EXT = $8CEC;
  3863. GL_COLOR_ATTACHMENT13_EXT = $8CED;
  3864. GL_COLOR_ATTACHMENT14_EXT = $8CEE;
  3865. GL_COLOR_ATTACHMENT15_EXT = $8CEF;
  3866. GL_DEPTH_ATTACHMENT_EXT = $8D00;
  3867. GL_STENCIL_ATTACHMENT_EXT = $8D20;
  3868. GL_FRAMEBUFFER_COMPLETE_EXT = $8CD5;
  3869. GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT = $8CD6;
  3870. GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT = $8CD7;
  3871. GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT = $8CD8;
  3872. GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT = $8CD9;
  3873. GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT = $8CDA;
  3874. GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT = $8CDB;
  3875. GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT = $8CDC;
  3876. GL_FRAMEBUFFER_UNSUPPORTED_EXT = $8CDD;
  3877. GL_FRAMEBUFFER_STATUS_ERROR_EXT = $8CDE;
  3878. GL_FRAMEBUFFER_BINDING_EXT = $8CA6;
  3879. GL_RENDERBUFFER_BINDING_EXT = $8CA7;
  3880. GL_MAX_COLOR_ATTACHMENTS_EXT = $8CDF;
  3881. GL_MAX_RENDERBUFFER_SIZE_EXT = $84E8;
  3882. GL_INVALID_FRAMEBUFFER_OPERATION_EXT = $0506;
  3883. // GL_EXT_histogram
  3884. GL_HISTOGRAM_EXT = $8024;
  3885. GL_PROXY_HISTOGRAM_EXT = $8025;
  3886. GL_HISTOGRAM_WIDTH_EXT = $8026;
  3887. GL_HISTOGRAM_FORMAT_EXT = $8027;
  3888. GL_HISTOGRAM_RED_SIZE_EXT = $8028;
  3889. GL_HISTOGRAM_GREEN_SIZE_EXT = $8029;
  3890. GL_HISTOGRAM_BLUE_SIZE_EXT = $802A;
  3891. GL_HISTOGRAM_ALPHA_SIZE_EXT = $802B;
  3892. GL_HISTOGRAM_LUMINANCE_SIZE_EXT = $802C;
  3893. GL_HISTOGRAM_SINK_EXT = $802D;
  3894. GL_MINMAX_EXT = $802E;
  3895. GL_MINMAX_FORMAT_EXT = $802F;
  3896. GL_MINMAX_SINK_EXT = $8030;
  3897. GL_TABLE_TOO_LARGE_EXT = $8031;
  3898. // GL_EXT_index_array_formats
  3899. GL_IUI_V2F_EXT = $81AD;
  3900. GL_IUI_V3F_EXT = $81AE;
  3901. GL_IUI_N3F_V2F_EXT = $81AF;
  3902. GL_IUI_N3F_V3F_EXT = $81B0;
  3903. GL_T2F_IUI_V2F_EXT = $81B1;
  3904. GL_T2F_IUI_V3F_EXT = $81B2;
  3905. GL_T2F_IUI_N3F_V2F_EXT = $81B3;
  3906. GL_T2F_IUI_N3F_V3F_EXT = $81B4;
  3907. // GL_EXT_index_func
  3908. GL_INDEX_TEST_EXT = $81B5;
  3909. GL_INDEX_TEST_FUNC_EXT = $81B6;
  3910. GL_INDEX_TEST_REF_EXT = $81B7;
  3911. // GL_EXT_index_material
  3912. GL_INDEX_MATERIAL_EXT = $81B8;
  3913. GL_INDEX_MATERIAL_PARAMETER_EXT = $81B9;
  3914. GL_INDEX_MATERIAL_FACE_EXT = $81BA;
  3915. // GL_EXT_light_texture
  3916. GL_FRAGMENT_MATERIAL_EXT = $8349;
  3917. GL_FRAGMENT_NORMAL_EXT = $834A;
  3918. GL_FRAGMENT_COLOR_EXT = $834C;
  3919. GL_ATTENUATION_EXT = $834D;
  3920. GL_SHADOW_ATTENUATION_EXT = $834E;
  3921. GL_TEXTURE_APPLICATION_MODE_EXT = $834F;
  3922. GL_TEXTURE_LIGHT_EXT = $8350;
  3923. GL_TEXTURE_MATERIAL_FACE_EXT = $8351;
  3924. GL_TEXTURE_MATERIAL_PARAMETER_EXT = $8352;
  3925. // GL_EXT_multisample
  3926. GL_MULTISAMPLE_EXT = $809D;
  3927. GL_SAMPLE_ALPHA_TO_MASK_EXT = $809E;
  3928. GL_SAMPLE_ALPHA_TO_ONE_EXT = $809F;
  3929. GL_SAMPLE_MASK_EXT = $80A0;
  3930. GL_1PASS_EXT = $80A1;
  3931. GL_2PASS_0_EXT = $80A2;
  3932. GL_2PASS_1_EXT = $80A3;
  3933. GL_4PASS_0_EXT = $80A4;
  3934. GL_4PASS_1_EXT = $80A5;
  3935. GL_4PASS_2_EXT = $80A6;
  3936. GL_4PASS_3_EXT = $80A7;
  3937. GL_SAMPLE_BUFFERS_EXT = $80A8;
  3938. GL_SAMPLES_EXT = $80A9;
  3939. GL_SAMPLE_MASK_VALUE_EXT = $80AA;
  3940. GL_SAMPLE_MASK_INVERT_EXT = $80AB;
  3941. GL_SAMPLE_PATTERN_EXT = $80AC;
  3942. GL_MULTISAMPLE_BIT_EXT = $20000000;
  3943. // GL_EXT_packed_pixels
  3944. GL_UNSIGNED_BYTE_3_3_2_EXT = $8032;
  3945. GL_UNSIGNED_SHORT_4_4_4_4_EXT = $8033;
  3946. GL_UNSIGNED_SHORT_5_5_5_1_EXT = $8034;
  3947. GL_UNSIGNED_INT_8_8_8_8_EXT = $8035;
  3948. GL_UNSIGNED_INT_10_10_10_2_EXT = $8036;
  3949. // GL_EXT_paletted_texture
  3950. GL_COLOR_INDEX1_EXT = $80E2;
  3951. GL_COLOR_INDEX2_EXT = $80E3;
  3952. GL_COLOR_INDEX4_EXT = $80E4;
  3953. GL_COLOR_INDEX8_EXT = $80E5;
  3954. GL_COLOR_INDEX12_EXT = $80E6;
  3955. GL_COLOR_INDEX16_EXT = $80E7;
  3956. GL_TEXTURE_INDEX_SIZE_EXT = $80ED;
  3957. // GL_EXT_pixel_transform
  3958. GL_PIXEL_TRANSFORM_2D_EXT = $8330;
  3959. GL_PIXEL_MAG_FILTER_EXT = $8331;
  3960. GL_PIXEL_MIN_FILTER_EXT = $8332;
  3961. GL_PIXEL_CUBIC_WEIGHT_EXT = $8333;
  3962. GL_CUBIC_EXT = $8334;
  3963. GL_AVERAGE_EXT = $8335;
  3964. GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8336;
  3965. GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT = $8337;
  3966. GL_PIXEL_TRANSFORM_2D_MATRIX_EXT = $8338;
  3967. // GL_EXT_point_parameters
  3968. GL_POINT_SIZE_MIN_EXT = $8126;
  3969. GL_POINT_SIZE_MAX_EXT = $8127;
  3970. GL_POINT_FADE_THRESHOLD_SIZE_EXT = $8128;
  3971. GL_DISTANCE_ATTENUATION_EXT = $8129;
  3972. // GL_EXT_polygon_offset
  3973. GL_POLYGON_OFFSET_EXT = $8037;
  3974. GL_POLYGON_OFFSET_FACTOR_EXT = $8038;
  3975. GL_POLYGON_OFFSET_BIAS_EXT = $8039;
  3976. // GL_EXT_rescale_normal
  3977. GL_RESCALE_NORMAL_EXT = $803A;
  3978. // GL_EXT_secondary_color
  3979. GL_COLOR_SUM_EXT = $8458;
  3980. GL_CURRENT_SECONDARY_COLOR_EXT = $8459;
  3981. GL_SECONDARY_COLOR_ARRAY_SIZE_EXT = $845A;
  3982. GL_SECONDARY_COLOR_ARRAY_TYPE_EXT = $845B;
  3983. GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT = $845C;
  3984. GL_SECONDARY_COLOR_ARRAY_POINTER_EXT = $845D;
  3985. GL_SECONDARY_COLOR_ARRAY_EXT = $845E;
  3986. // GL_EXT_separate_specular_color
  3987. GL_LIGHT_MODEL_COLOR_CONTROL_EXT = $81F8;
  3988. GL_SINGLE_COLOR_EXT = $81F9;
  3989. GL_SEPARATE_SPECULAR_COLOR_EXT = $81FA;
  3990. // GL_EXT_shared_texture_palette
  3991. GL_SHARED_TEXTURE_PALETTE_EXT = $81FB;
  3992. // GL_EXT_stencil_two_side
  3993. GL_STENCIL_TEST_TWO_SIDE_EXT = $8910;
  3994. GL_ACTIVE_STENCIL_FACE_EXT = $8911;
  3995. // GL_EXT_stencil_wrap
  3996. GL_INCR_WRAP_EXT = $8507;
  3997. GL_DECR_WRAP_EXT = $8508;
  3998. // GL_EXT_texture
  3999. GL_ALPHA4_EXT = $803B;
  4000. GL_ALPHA8_EXT = $803C;
  4001. GL_ALPHA12_EXT = $803D;
  4002. GL_ALPHA16_EXT = $803E;
  4003. GL_LUMINANCE4_EXT = $803F;
  4004. GL_LUMINANCE8_EXT = $8040;
  4005. GL_LUMINANCE12_EXT = $8041;
  4006. GL_LUMINANCE16_EXT = $8042;
  4007. GL_LUMINANCE4_ALPHA4_EXT = $8043;
  4008. GL_LUMINANCE6_ALPHA2_EXT = $8044;
  4009. GL_LUMINANCE8_ALPHA8_EXT = $8045;
  4010. GL_LUMINANCE12_ALPHA4_EXT = $8046;
  4011. GL_LUMINANCE12_ALPHA12_EXT = $8047;
  4012. GL_LUMINANCE16_ALPHA16_EXT = $8048;
  4013. GL_INTENSITY_EXT = $8049;
  4014. GL_INTENSITY4_EXT = $804A;
  4015. GL_INTENSITY8_EXT = $804B;
  4016. GL_INTENSITY12_EXT = $804C;
  4017. GL_INTENSITY16_EXT = $804D;
  4018. GL_RGB2_EXT = $804E;
  4019. GL_RGB4_EXT = $804F;
  4020. GL_RGB5_EXT = $8050;
  4021. GL_RGB8_EXT = $8051;
  4022. GL_RGB10_EXT = $8052;
  4023. GL_RGB12_EXT = $8053;
  4024. GL_RGB16_EXT = $8054;
  4025. GL_RGBA2_EXT = $8055;
  4026. GL_RGBA4_EXT = $8056;
  4027. GL_RGB5_A1_EXT = $8057;
  4028. GL_RGBA8_EXT = $8058;
  4029. GL_RGB10_A2_EXT = $8059;
  4030. GL_RGBA12_EXT = $805A;
  4031. GL_RGBA16_EXT = $805B;
  4032. GL_TEXTURE_RED_SIZE_EXT = $805C;
  4033. GL_TEXTURE_GREEN_SIZE_EXT = $805D;
  4034. GL_TEXTURE_BLUE_SIZE_EXT = $805E;
  4035. GL_TEXTURE_ALPHA_SIZE_EXT = $805F;
  4036. GL_TEXTURE_LUMINANCE_SIZE_EXT = $8060;
  4037. GL_TEXTURE_INTENSITY_SIZE_EXT = $8061;
  4038. GL_REPLACE_EXT = $8062;
  4039. GL_PROXY_TEXTURE_1D_EXT = $8063;
  4040. GL_PROXY_TEXTURE_2D_EXT = $8064;
  4041. GL_TEXTURE_TOO_LARGE_EXT = $8065;
  4042. // GL_EXT_texture3D
  4043. GL_PACK_SKIP_IMAGES_EXT = $806B;
  4044. GL_PACK_IMAGE_HEIGHT_EXT = $806C;
  4045. GL_UNPACK_SKIP_IMAGES_EXT = $806D;
  4046. GL_UNPACK_IMAGE_HEIGHT_EXT = $806E;
  4047. GL_TEXTURE_3D_EXT = $806F;
  4048. GL_PROXY_TEXTURE_3D_EXT = $8070;
  4049. GL_TEXTURE_DEPTH_EXT = $8071;
  4050. GL_TEXTURE_WRAP_R_EXT = $8072;
  4051. GL_MAX_3D_TEXTURE_SIZE_EXT = $8073;
  4052. // GL_EXT_texture_compression_s3tc
  4053. GL_COMPRESSED_RGB_S3TC_DXT1_EXT = $83F0;
  4054. GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = $83F1;
  4055. GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = $83F2;
  4056. GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = $83F3;
  4057. // GL_EXT_texture_cube_map
  4058. GL_NORMAL_MAP_EXT = $8511;
  4059. GL_REFLECTION_MAP_EXT = $8512;
  4060. GL_TEXTURE_CUBE_MAP_EXT = $8513;
  4061. GL_TEXTURE_BINDING_CUBE_MAP_EXT = $8514;
  4062. GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT = $8515;
  4063. GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT = $8516;
  4064. GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT = $8517;
  4065. GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT = $8518;
  4066. GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT = $8519;
  4067. GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT = $851A;
  4068. GL_PROXY_TEXTURE_CUBE_MAP_EXT = $851B;
  4069. GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT = $851C;
  4070. // GL_EXT_texture_edge_clamp
  4071. GL_CLAMP_TO_EDGE_EXT = $812F;
  4072. // GL_EXT_texture_env_combine
  4073. GL_COMBINE_EXT = $8570;
  4074. GL_COMBINE_RGB_EXT = $8571;
  4075. GL_COMBINE_ALPHA_EXT = $8572;
  4076. GL_RGB_SCALE_EXT = $8573;
  4077. GL_ADD_SIGNED_EXT = $8574;
  4078. GL_INTERPOLATE_EXT = $8575;
  4079. GL_CONSTANT_EXT = $8576;
  4080. GL_PRIMARY_COLOR_EXT = $8577;
  4081. GL_PREVIOUS_EXT = $8578;
  4082. GL_SOURCE0_RGB_EXT = $8580;
  4083. GL_SOURCE1_RGB_EXT = $8581;
  4084. GL_SOURCE2_RGB_EXT = $8582;
  4085. GL_SOURCE0_ALPHA_EXT = $8588;
  4086. GL_SOURCE1_ALPHA_EXT = $8589;
  4087. GL_SOURCE2_ALPHA_EXT = $858A;
  4088. GL_OPERAND0_RGB_EXT = $8590;
  4089. GL_OPERAND1_RGB_EXT = $8591;
  4090. GL_OPERAND2_RGB_EXT = $8592;
  4091. GL_OPERAND0_ALPHA_EXT = $8598;
  4092. GL_OPERAND1_ALPHA_EXT = $8599;
  4093. GL_OPERAND2_ALPHA_EXT = $859A;
  4094. // GL_EXT_texture_env_dot3
  4095. GL_DOT3_RGB_EXT = $8740;
  4096. GL_DOT3_RGBA_EXT = $8741;
  4097. // GL_EXT_texture_filter_anisotropic
  4098. GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE;
  4099. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF;
  4100. // GL_EXT_texture_lod_bias
  4101. GL_MAX_TEXTURE_LOD_BIAS_EXT = $84FD;
  4102. GL_TEXTURE_FILTER_CONTROL_EXT = $8500;
  4103. GL_TEXTURE_LOD_BIAS_EXT = $8501;
  4104. // GL_EXT_texture_object
  4105. GL_TEXTURE_PRIORITY_EXT = $8066;
  4106. GL_TEXTURE_RESIDENT_EXT = $8067;
  4107. GL_TEXTURE_1D_BINDING_EXT = $8068;
  4108. GL_TEXTURE_2D_BINDING_EXT = $8069;
  4109. GL_TEXTURE_3D_BINDING_EXT = $806A;
  4110. // GL_EXT_texture_perturb_normal
  4111. GL_PERTURB_EXT = $85AE;
  4112. GL_TEXTURE_NORMAL_EXT = $85AF;
  4113. // GL_EXT_texture_rectangle
  4114. GL_TEXTURE_RECTANGLE_EXT = $84F5;
  4115. GL_TEXTURE_BINDING_RECTANGLE_EXT = $84F6;
  4116. GL_PROXY_TEXTURE_RECTANGLE_EXT = $84F7;
  4117. GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT = $84F8;
  4118. // GL_EXT_vertex_array
  4119. GL_VERTEX_ARRAY_EXT = $8074;
  4120. GL_NORMAL_ARRAY_EXT = $8075;
  4121. GL_COLOR_ARRAY_EXT = $8076;
  4122. GL_INDEX_ARRAY_EXT = $8077;
  4123. GL_TEXTURE_COORD_ARRAY_EXT = $8078;
  4124. GL_EDGE_FLAG_ARRAY_EXT = $8079;
  4125. GL_VERTEX_ARRAY_SIZE_EXT = $807A;
  4126. GL_VERTEX_ARRAY_TYPE_EXT = $807B;
  4127. GL_VERTEX_ARRAY_STRIDE_EXT = $807C;
  4128. GL_VERTEX_ARRAY_COUNT_EXT = $807D;
  4129. GL_NORMAL_ARRAY_TYPE_EXT = $807E;
  4130. GL_NORMAL_ARRAY_STRIDE_EXT = $807F;
  4131. GL_NORMAL_ARRAY_COUNT_EXT = $8080;
  4132. GL_COLOR_ARRAY_SIZE_EXT = $8081;
  4133. GL_COLOR_ARRAY_TYPE_EXT = $8082;
  4134. GL_COLOR_ARRAY_STRIDE_EXT = $8083;
  4135. GL_COLOR_ARRAY_COUNT_EXT = $8084;
  4136. GL_INDEX_ARRAY_TYPE_EXT = $8085;
  4137. GL_INDEX_ARRAY_STRIDE_EXT = $8086;
  4138. GL_INDEX_ARRAY_COUNT_EXT = $8087;
  4139. GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088;
  4140. GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089;
  4141. GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A;
  4142. GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B;
  4143. GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C;
  4144. GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D;
  4145. GL_VERTEX_ARRAY_POINTER_EXT = $808E;
  4146. GL_NORMAL_ARRAY_POINTER_EXT = $808F;
  4147. GL_COLOR_ARRAY_POINTER_EXT = $8090;
  4148. GL_INDEX_ARRAY_POINTER_EXT = $8091;
  4149. GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092;
  4150. GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093;
  4151. // GL_EXT_vertex_shader
  4152. GL_VERTEX_SHADER_EXT = $8780;
  4153. GL_VERTEX_SHADER_BINDING_EXT = $8781;
  4154. GL_OP_INDEX_EXT = $8782;
  4155. GL_OP_NEGATE_EXT = $8783;
  4156. GL_OP_DOT3_EXT = $8784;
  4157. GL_OP_DOT4_EXT = $8785;
  4158. GL_OP_MUL_EXT = $8786;
  4159. GL_OP_ADD_EXT = $8787;
  4160. GL_OP_MADD_EXT = $8788;
  4161. GL_OP_FRAC_EXT = $8789;
  4162. GL_OP_MAX_EXT = $878A;
  4163. GL_OP_MIN_EXT = $878B;
  4164. GL_OP_SET_GE_EXT = $878C;
  4165. GL_OP_SET_LT_EXT = $878D;
  4166. GL_OP_CLAMP_EXT = $878E;
  4167. GL_OP_FLOOR_EXT = $878F;
  4168. GL_OP_ROUND_EXT = $8790;
  4169. GL_OP_EXP_BASE_2_EXT = $8791;
  4170. GL_OP_LOG_BASE_2_EXT = $8792;
  4171. GL_OP_POWER_EXT = $8793;
  4172. GL_OP_RECIP_EXT = $8794;
  4173. GL_OP_RECIP_SQRT_EXT = $8795;
  4174. GL_OP_SUB_EXT = $8796;
  4175. GL_OP_CROSS_PRODUCT_EXT = $8797;
  4176. GL_OP_MULTIPLY_MATRIX_EXT = $8798;
  4177. GL_OP_MOV_EXT = $8799;
  4178. GL_OUTPUT_VERTEX_EXT = $879A;
  4179. GL_OUTPUT_COLOR0_EXT = $879B;
  4180. GL_OUTPUT_COLOR1_EXT = $879C;
  4181. GL_OUTPUT_TEXTURE_COORD0_EXT = $879D;
  4182. GL_OUTPUT_TEXTURE_COORD1_EXT = $879E;
  4183. GL_OUTPUT_TEXTURE_COORD2_EXT = $879F;
  4184. GL_OUTPUT_TEXTURE_COORD3_EXT = $87A0;
  4185. GL_OUTPUT_TEXTURE_COORD4_EXT = $87A1;
  4186. GL_OUTPUT_TEXTURE_COORD5_EXT = $87A2;
  4187. GL_OUTPUT_TEXTURE_COORD6_EXT = $87A3;
  4188. GL_OUTPUT_TEXTURE_COORD7_EXT = $87A4;
  4189. GL_OUTPUT_TEXTURE_COORD8_EXT = $87A5;
  4190. GL_OUTPUT_TEXTURE_COORD9_EXT = $87A6;
  4191. GL_OUTPUT_TEXTURE_COORD10_EXT = $87A7;
  4192. GL_OUTPUT_TEXTURE_COORD11_EXT = $87A8;
  4193. GL_OUTPUT_TEXTURE_COORD12_EXT = $87A9;
  4194. GL_OUTPUT_TEXTURE_COORD13_EXT = $87AA;
  4195. GL_OUTPUT_TEXTURE_COORD14_EXT = $87AB;
  4196. GL_OUTPUT_TEXTURE_COORD15_EXT = $87AC;
  4197. GL_OUTPUT_TEXTURE_COORD16_EXT = $87AD;
  4198. GL_OUTPUT_TEXTURE_COORD17_EXT = $87AE;
  4199. GL_OUTPUT_TEXTURE_COORD18_EXT = $87AF;
  4200. GL_OUTPUT_TEXTURE_COORD19_EXT = $87B0;
  4201. GL_OUTPUT_TEXTURE_COORD20_EXT = $87B1;
  4202. GL_OUTPUT_TEXTURE_COORD21_EXT = $87B2;
  4203. GL_OUTPUT_TEXTURE_COORD22_EXT = $87B3;
  4204. GL_OUTPUT_TEXTURE_COORD23_EXT = $87B4;
  4205. GL_OUTPUT_TEXTURE_COORD24_EXT = $87B5;
  4206. GL_OUTPUT_TEXTURE_COORD25_EXT = $87B6;
  4207. GL_OUTPUT_TEXTURE_COORD26_EXT = $87B7;
  4208. GL_OUTPUT_TEXTURE_COORD27_EXT = $87B8;
  4209. GL_OUTPUT_TEXTURE_COORD28_EXT = $87B9;
  4210. GL_OUTPUT_TEXTURE_COORD29_EXT = $87BA;
  4211. GL_OUTPUT_TEXTURE_COORD30_EXT = $87BB;
  4212. GL_OUTPUT_TEXTURE_COORD31_EXT = $87BC;
  4213. GL_OUTPUT_FOG_EXT = $87BD;
  4214. GL_SCALAR_EXT = $87BE;
  4215. GL_VECTOR_EXT = $87BF;
  4216. GL_MATRIX_EXT = $87C0;
  4217. GL_VARIANT_EXT = $87C1;
  4218. GL_INVARIANT_EXT = $87C2;
  4219. GL_LOCAL_CONSTANT_EXT = $87C3;
  4220. GL_LOCAL_EXT = $87C4;
  4221. GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = $87C5;
  4222. GL_MAX_VERTEX_SHADER_VARIANTS_EXT = $87C6;
  4223. GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = $87C7;
  4224. GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87C8;
  4225. GL_MAX_VERTEX_SHADER_LOCALS_EXT = $87C9;
  4226. GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CA;
  4227. GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = $87CB;
  4228. GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87CC;
  4229. GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = $87CD;
  4230. GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = $87CE;
  4231. GL_VERTEX_SHADER_INSTRUCTIONS_EXT = $87CF;
  4232. GL_VERTEX_SHADER_VARIANTS_EXT = $87D0;
  4233. GL_VERTEX_SHADER_INVARIANTS_EXT = $87D1;
  4234. GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = $87D2;
  4235. GL_VERTEX_SHADER_LOCALS_EXT = $87D3;
  4236. GL_VERTEX_SHADER_OPTIMIZED_EXT = $87D4;
  4237. GL_X_EXT = $87D5;
  4238. GL_Y_EXT = $87D6;
  4239. GL_Z_EXT = $87D7;
  4240. GL_W_EXT = $87D8;
  4241. GL_NEGATIVE_X_EXT = $87D9;
  4242. GL_NEGATIVE_Y_EXT = $87DA;
  4243. GL_NEGATIVE_Z_EXT = $87DB;
  4244. GL_NEGATIVE_W_EXT = $87DC;
  4245. GL_ZERO_EXT = $87DD;
  4246. GL_ONE_EXT = $87DE;
  4247. GL_NEGATIVE_ONE_EXT = $87DF;
  4248. GL_NORMALIZED_RANGE_EXT = $87E0;
  4249. GL_FULL_RANGE_EXT = $87E1;
  4250. GL_CURRENT_VERTEX_EXT = $87E2;
  4251. GL_MVP_MATRIX_EXT = $87E3;
  4252. GL_VARIANT_VALUE_EXT = $87E4;
  4253. GL_VARIANT_DATATYPE_EXT = $87E5;
  4254. GL_VARIANT_ARRAY_STRIDE_EXT = $87E6;
  4255. GL_VARIANT_ARRAY_TYPE_EXT = $87E7;
  4256. GL_VARIANT_ARRAY_EXT = $87E8;
  4257. GL_VARIANT_ARRAY_POINTER_EXT = $87E9;
  4258. GL_INVARIANT_VALUE_EXT = $87EA;
  4259. GL_INVARIANT_DATATYPE_EXT = $87EB;
  4260. GL_LOCAL_CONSTANT_VALUE_EXT = $87EC;
  4261. GL_LOCAL_CONSTANT_DATATYPE_EXT = $87ED;
  4262. // GL_EXT_vertex_weighting
  4263. GL_MODELVIEW0_STACK_DEPTH_EXT = $0BA3;
  4264. GL_MODELVIEW1_STACK_DEPTH_EXT = $8502;
  4265. GL_MODELVIEW0_MATRIX_EXT = $0BA6;
  4266. GL_MODELVIEW1_MATRIX_EXT = $8506;
  4267. GL_VERTEX_WEIGHTING_EXT = $8509;
  4268. GL_MODELVIEW0_EXT = $1700;
  4269. GL_MODELVIEW1_EXT = $850A;
  4270. GL_CURRENT_VERTEX_WEIGHT_EXT = $850B;
  4271. GL_VERTEX_WEIGHT_ARRAY_EXT = $850C;
  4272. GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT = $850D;
  4273. GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT = $850E;
  4274. GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT = $850F;
  4275. GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT = $8510;
  4276. // GL_EXT_depth_bounds_test
  4277. GL_DEPTH_BOUNDS_TEST_EXT = $8890;
  4278. GL_DEPTH_BOUNDS_EXT = $8891;
  4279. // GL_EXT_texture_mirror_clamp
  4280. GL_MIRROR_CLAMP_EXT = $8742;
  4281. GL_MIRROR_CLAMP_TO_EDGE_EXT = $8743;
  4282. GL_MIRROR_CLAMP_TO_BORDER_EXT = $8912;
  4283. // GL_EXT_blend_equation_separate
  4284. GL_BLEND_EQUATION_RGB_EXT = $8009;
  4285. GL_BLEND_EQUATION_ALPHA_EXT = $883D;
  4286. // GL_EXT_pixel_buffer_object
  4287. GL_PIXEL_PACK_BUFFER_EXT = $88EB;
  4288. GL_PIXEL_UNPACK_BUFFER_EXT = $88EC;
  4289. GL_PIXEL_PACK_BUFFER_BINDING_EXT = $88ED;
  4290. GL_PIXEL_UNPACK_BUFFER_BINDING_EXT = $88EF;
  4291. // GL_EXT_stencil_clear_tag
  4292. GL_STENCIL_TAG_BITS_EXT = $88F2;
  4293. GL_STENCIL_CLEAR_TAG_VALUE_EXT = $88F3;
  4294. // GL_EXT_packed_depth_stencil
  4295. GL_DEPTH_STENCIL_EXT = $84F9;
  4296. GL_UNSIGNED_INT_24_8_EXT = $84FA;
  4297. GL_DEPTH24_STENCIL8_EXT = $88F0;
  4298. GL_TEXTURE_STENCIL_SIZE_EXT = $88F1;
  4299. // GL_EXT_texture_sRGB
  4300. GL_SRGB_EXT = $8C40;
  4301. GL_SRGB8_EXT = $8C41;
  4302. GL_SRGB_ALPHA_EXT = $8C42;
  4303. GL_SRGB8_ALPHA8_EXT = $8C43;
  4304. GL_SLUMINANCE_ALPHA_EXT = $8C44;
  4305. GL_SLUMINANCE8_ALPHA8_EXT = $8C45;
  4306. GL_SLUMINANCE_EXT = $8C46;
  4307. GL_SLUMINANCE8_EXT = $8C47;
  4308. GL_COMPRESSED_SRGB_EXT = $8C48;
  4309. GL_COMPRESSED_SRGB_ALPHA_EXT = $8C49;
  4310. GL_COMPRESSED_SLUMINANCE_EXT = $8C4A;
  4311. GL_COMPRESSED_SLUMINANCE_ALPHA_EXT = $8C4B;
  4312. GL_COMPRESSED_SRGB_S3TC_DXT1_EXT = $8C4C;
  4313. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = $8C4D;
  4314. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = $8C4E;
  4315. GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = $8C4F;
  4316. // GL_EXT_framebuffer_blit
  4317. GL_READ_FRAMEBUFFER_EXT = $8CA8;
  4318. GL_DRAW_FRAMEBUFFER_EXT = $8CA9;
  4319. GL_READ_FRAMEBUFFER_BINDING_EXT = GL_FRAMEBUFFER_BINDING_EXT;
  4320. GL_DRAW_FRAMEBUFFER_BINDING_EXT = $8CAA;
  4321. // GL_EXT_framebuffer_multisample
  4322. GL_RENDERBUFFER_SAMPLES_EXT = $8CAB;
  4323. GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT = $8D56;
  4324. GL_MAX_SAMPLES_EXT = $8D57;
  4325. // GL_EXT_timer_query
  4326. GL_TIME_ELAPSED_EXT = $88BF;
  4327. // GL_EXT_bindable_uniform
  4328. GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT = $8DE2;
  4329. GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT = $8DE3;
  4330. GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT = $8DE4;
  4331. GL_MAX_BINDABLE_UNIFORM_SIZE_EXT = $8DED;
  4332. GL_UNIFORM_BUFFER_EXT = $8DEE;
  4333. GL_UNIFORM_BUFFER_BINDING_EXT = $8DEF;
  4334. // GL_EXT_framebuffer_sRGB
  4335. GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20B2;
  4336. WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $20A9;
  4337. GL_FRAMEBUFFER_SRGB_EXT = $8DB9;
  4338. GL_FRAMEBUFFER_SRGB_CAPABLE_EXT = $8DBA;
  4339. // GL_EXT_geometry_shader4
  4340. GL_GEOMETRY_SHADER_EXT = $8DD9;
  4341. GL_GEOMETRY_VERTICES_OUT_EXT = $8DDA;
  4342. GL_GEOMETRY_INPUT_TYPE_EXT = $8DDB;
  4343. GL_GEOMETRY_OUTPUT_TYPE_EXT = $8DDC;
  4344. GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT = $8C29;
  4345. GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT = $8DDD;
  4346. GL_MAX_VERTEX_VARYING_COMPONENTS_EXT = $8DDE;
  4347. GL_MAX_VARYING_COMPONENTS_EXT = $8B4B;
  4348. GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT = $8DDF;
  4349. GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT = $8DE0;
  4350. GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT = $8DE1;
  4351. GL_LINES_ADJACENCY_EXT = $A;
  4352. GL_LINE_STRIP_ADJACENCY_EXT = $B;
  4353. GL_TRIANGLES_ADJACENCY_EXT = $C;
  4354. GL_TRIANGLE_STRIP_ADJACENCY_EXT = $D;
  4355. GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT = $8DA8;
  4356. GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT = $8DA9;
  4357. GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT = $8DA7;
  4358. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT = $8CD4;
  4359. GL_PROGRAM_POINT_SIZE_EXT = $8642;
  4360. // GL_EXT_gpu_shader4
  4361. GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT = $88FD;
  4362. GL_SAMPLER_1D_ARRAY_EXT = $8DC0;
  4363. GL_SAMPLER_2D_ARRAY_EXT = $8DC1;
  4364. GL_SAMPLER_BUFFER_EXT = $8DC2;
  4365. GL_SAMPLER_1D_ARRAY_SHADOW_EXT = $8DC3;
  4366. GL_SAMPLER_2D_ARRAY_SHADOW_EXT = $8DC4;
  4367. GL_SAMPLER_CUBE_SHADOW_EXT = $8DC5;
  4368. GL_UNSIGNED_INT_VEC2_EXT = $8DC6;
  4369. GL_UNSIGNED_INT_VEC3_EXT = $8DC7;
  4370. GL_UNSIGNED_INT_VEC4_EXT = $8DC8;
  4371. GL_INT_SAMPLER_1D_EXT = $8DC9;
  4372. GL_INT_SAMPLER_2D_EXT = $8DCA;
  4373. GL_INT_SAMPLER_3D_EXT = $8DCB;
  4374. GL_INT_SAMPLER_CUBE_EXT = $8DCC;
  4375. GL_INT_SAMPLER_2D_RECT_EXT = $8DCD;
  4376. GL_INT_SAMPLER_1D_ARRAY_EXT = $8DCE;
  4377. GL_INT_SAMPLER_2D_ARRAY_EXT = $8DCF;
  4378. GL_INT_SAMPLER_BUFFER_EXT = $8DD0;
  4379. GL_UNSIGNED_INT_SAMPLER_1D_EXT = $8DD1;
  4380. GL_UNSIGNED_INT_SAMPLER_2D_EXT = $8DD2;
  4381. GL_UNSIGNED_INT_SAMPLER_3D_EXT = $8DD3;
  4382. GL_UNSIGNED_INT_SAMPLER_CUBE_EXT = $8DD4;
  4383. GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT = $8DD5;
  4384. GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT = $8DD6;
  4385. GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT = $8DD7;
  4386. GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT = $8DD8;
  4387. GL_MIN_PROGRAM_TEXEL_OFFSET_EXT = $8904;
  4388. GL_MAX_PROGRAM_TEXEL_OFFSET_EXT = $8905;
  4389. // GL_EXT_packed_float
  4390. GL_R11F_G11F_B10F_EXT = $8C3A;
  4391. GL_UNSIGNED_INT_10F_11F_11F_REV_EXT = $8C3B;
  4392. RGBA_SIGNED_COMPONENTS_EXT = $8C3C;
  4393. WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT = $20A8;
  4394. GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT = $20B1;
  4395. GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT = $00000008;
  4396. // GL_EXT_texture_array
  4397. GL_TEXTURE_1D_ARRAY_EXT = $8C18;
  4398. GL_TEXTURE_2D_ARRAY_EXT = $8C1A;
  4399. GL_PROXY_TEXTURE_2D_ARRAY_EXT = $8C1B;
  4400. GL_PROXY_TEXTURE_1D_ARRAY_EXT = $8C19;
  4401. GL_TEXTURE_BINDING_1D_ARRAY_EXT = $8C1C;
  4402. GL_TEXTURE_BINDING_2D_ARRAY_EXT = $8C1D;
  4403. GL_MAX_ARRAY_TEXTURE_LAYERS_EXT = $88FF;
  4404. GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT = $884E;
  4405. // GL_EXT_texture_buffer_object
  4406. GL_TEXTURE_BUFFER_EXT = $8C2A;
  4407. GL_MAX_TEXTURE_BUFFER_SIZE_EXT = $8C2B;
  4408. GL_TEXTURE_BINDING_BUFFER_EXT = $8C2C;
  4409. GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT = $8C2D;
  4410. GL_TEXTURE_BUFFER_FORMAT_EXT = $8C2E;
  4411. // GL_EXT_texture_compression_latc
  4412. GL_COMPRESSED_LUMINANCE_LATC1_EXT = $8C70;
  4413. GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT = $8C71;
  4414. GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT = $8C72;
  4415. GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT = $8C73;
  4416. // GL_EXT_texture_compression_rgtc
  4417. GL_COMPRESSED_RED_RGTC1_EXT = $8DBB;
  4418. GL_COMPRESSED_SIGNED_RED_RGTC1_EXT = $8DBC;
  4419. GL_COMPRESSED_RED_GREEN_RGTC2_EXT = $8DBD;
  4420. GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT = $8DBE;
  4421. // GL_EXT_texture_integer
  4422. GL_RGBA_INTEGER_MODE_EXT = $8D9E;
  4423. GL_RGBA32UI_EXT = $8D70;
  4424. GL_RGB32UI_EXT = $8D71;
  4425. GL_ALPHA32UI_EXT = $8D72;
  4426. GL_INTENSITY32UI_EXT = $8D73;
  4427. GL_LUMINANCE32UI_EXT = $8D74;
  4428. GL_LUMINANCE_ALPHA32UI_EXT = $8D75;
  4429. GL_RGBA16UI_EXT = $8D76;
  4430. GL_RGB16UI_EXT = $8D77;
  4431. GL_ALPHA16UI_EXT = $8D78;
  4432. GL_INTENSITY16UI_EXT = $8D79;
  4433. GL_LUMINANCE16UI_EXT = $8D7A;
  4434. GL_LUMINANCE_ALPHA16UI_EXT = $8D7B;
  4435. GL_RGBA8UI_EXT = $8D7C;
  4436. GL_RGB8UI_EXT = $8D7D;
  4437. GL_ALPHA8UI_EXT = $8D7E;
  4438. GL_INTENSITY8UI_EXT = $8D7F;
  4439. GL_LUMINANCE8UI_EXT = $8D80;
  4440. GL_LUMINANCE_ALPHA8UI_EXT = $8D81;
  4441. GL_RGBA32I_EXT = $8D82;
  4442. GL_RGB32I_EXT = $8D83;
  4443. GL_ALPHA32I_EXT = $8D84;
  4444. GL_INTENSITY32I_EXT = $8D85;
  4445. GL_LUMINANCE32I_EXT = $8D86;
  4446. GL_LUMINANCE_ALPHA32I_EXT = $8D87;
  4447. GL_RGBA16I_EXT = $8D88;
  4448. GL_RGB16I_EXT = $8D89;
  4449. GL_ALPHA16I_EXT = $8D8A;
  4450. GL_INTENSITY16I_EXT = $8D8B;
  4451. GL_LUMINANCE16I_EXT = $8D8C;
  4452. GL_LUMINANCE_ALPHA16I_EXT = $8D8D;
  4453. GL_RGBA8I_EXT = $8D8E;
  4454. GL_RGB8I_EXT = $8D8F;
  4455. GL_ALPHA8I_EXT = $8D90;
  4456. GL_INTENSITY8I_EXT = $8D91;
  4457. GL_LUMINANCE8I_EXT = $8D92;
  4458. GL_LUMINANCE_ALPHA8I_EXT = $8D93;
  4459. GL_RED_INTEGER_EXT = $8D94;
  4460. GL_GREEN_INTEGER_EXT = $8D95;
  4461. GL_BLUE_INTEGER_EXT = $8D96;
  4462. GL_ALPHA_INTEGER_EXT = $8D97;
  4463. GL_RGB_INTEGER_EXT = $8D98;
  4464. GL_RGBA_INTEGER_EXT = $8D99;
  4465. GL_BGR_INTEGER_EXT = $8D9A;
  4466. GL_BGRA_INTEGER_EXT = $8D9B;
  4467. GL_LUMINANCE_INTEGER_EXT = $8D9C;
  4468. GL_LUMINANCE_ALPHA_INTEGER_EXT = $8D9D;
  4469. // GL_EXT_texture_shared_exponent
  4470. GL_RGB9_E5_EXT = $8C3D;
  4471. GL_UNSIGNED_INT_5_9_9_9_REV_EXT = $8C3E;
  4472. GL_TEXTURE_SHARED_SIZE_EXT = $8C3F;
  4473. // GL_EXT_transform_feedback
  4474. GL_TRANSFORM_FEEDBACK_BUFFER_EXT = $8C8E;
  4475. GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT = $8C84;
  4476. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT = $8C85;
  4477. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT = $8C8F;
  4478. GL_INTERLEAVED_ATTRIBS_EXT = $8C8C;
  4479. GL_SEPARATE_ATTRIBS_EXT = $8C8D;
  4480. GL_PRIMITIVES_GENERATED_EXT = $8C87;
  4481. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT = $8C88;
  4482. GL_RASTERIZER_DISCARD_EXT = $8C89;
  4483. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT = $8C8A;
  4484. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT = $8C8B;
  4485. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT = $8C80;
  4486. GL_TRANSFORM_FEEDBACK_VARYINGS_EXT = $8C83;
  4487. GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT = $8C7F;
  4488. GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT = $8C76;
  4489. // GL_EXT_direct_state_access
  4490. GL_PROGRAM_MATRIX_EXT = $8E2D;
  4491. GL_TRANSPOSE_PROGRAM_MATRIX_EXT = $8E2E;
  4492. GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = $8E2F;
  4493. // GL_EXT_texture_swizzle
  4494. GL_TEXTURE_SWIZZLE_R_EXT = $8E42;
  4495. GL_TEXTURE_SWIZZLE_G_EXT = $8E43;
  4496. GL_TEXTURE_SWIZZLE_B_EXT = $8E44;
  4497. GL_TEXTURE_SWIZZLE_A_EXT = $8E45;
  4498. GL_TEXTURE_SWIZZLE_RGBA_EXT = $8E46;
  4499. // GL_EXT_provoking_vertex
  4500. GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT = $8E4C;
  4501. GL_FIRST_VERTEX_CONVENTION_EXT = $8E4D;
  4502. GL_LAST_VERTEX_CONVENTION_EXT = $8E4E;
  4503. GL_PROVOKING_VERTEX_EXT = $8E4F;
  4504. // GL_EXT_texture_snorm
  4505. GL_ALPHA_SNORM = $9010;
  4506. GL_LUMINANCE_SNORM = $9011;
  4507. GL_LUMINANCE_ALPHA_SNORM = $9012;
  4508. GL_INTENSITY_SNORM = $9013;
  4509. GL_ALPHA8_SNORM = $9014;
  4510. GL_LUMINANCE8_SNORM = $9015;
  4511. GL_LUMINANCE8_ALPHA8_SNORM = $9016;
  4512. GL_INTENSITY8_SNORM = $9017;
  4513. GL_ALPHA16_SNORM = $9018;
  4514. GL_LUMINANCE16_SNORM = $9019;
  4515. GL_LUMINANCE16_ALPHA16_SNORM = $901A;
  4516. GL_INTENSITY16_SNORM = $901B;
  4517. { reuse GL_RED_SNORM }
  4518. { reuse GL_RG_SNORM }
  4519. { reuse GL_RGB_SNORM }
  4520. { reuse GL_RGBA_SNORM }
  4521. { reuse GL_R8_SNORM }
  4522. { reuse GL_RG8_SNORM }
  4523. { reuse GL_RGB8_SNORM }
  4524. { reuse GL_RGBA8_SNORM }
  4525. { reuse GL_R16_SNORM }
  4526. { reuse GL_RG16_SNORM }
  4527. { reuse GL_RGB16_SNORM }
  4528. { reuse GL_RGBA16_SNORM }
  4529. { reuse GL_SIGNED_NORMALIZED }
  4530. // GL_EXT_separate_shader_objects
  4531. GL_ACTIVE_PROGRAM_EXT = $8B8D;
  4532. // GL_EXT_shader_image_load_store
  4533. GL_MAX_IMAGE_UNITS_EXT = $8F38;
  4534. GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT = $8F39;
  4535. GL_IMAGE_BINDING_NAME_EXT = $8F3A;
  4536. GL_IMAGE_BINDING_LEVEL_EXT = $8F3B;
  4537. GL_IMAGE_BINDING_LAYERED_EXT = $8F3C;
  4538. GL_IMAGE_BINDING_LAYER_EXT = $8F3D;
  4539. GL_IMAGE_BINDING_ACCESS_EXT = $8F3E;
  4540. GL_IMAGE_1D_EXT = $904C;
  4541. GL_IMAGE_2D_EXT = $904D;
  4542. GL_IMAGE_3D_EXT = $904E;
  4543. GL_IMAGE_2D_RECT_EXT = $904F;
  4544. GL_IMAGE_CUBE_EXT = $9050;
  4545. GL_IMAGE_BUFFER_EXT = $9051;
  4546. GL_IMAGE_1D_ARRAY_EXT = $9052;
  4547. GL_IMAGE_2D_ARRAY_EXT = $9053;
  4548. GL_IMAGE_CUBE_MAP_ARRAY_EXT = $9054;
  4549. GL_IMAGE_2D_MULTISAMPLE_EXT = $9055;
  4550. GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9056;
  4551. GL_INT_IMAGE_1D_EXT = $9057;
  4552. GL_INT_IMAGE_2D_EXT = $9058;
  4553. GL_INT_IMAGE_3D_EXT = $9059;
  4554. GL_INT_IMAGE_2D_RECT_EXT = $905A;
  4555. GL_INT_IMAGE_CUBE_EXT = $905B;
  4556. GL_INT_IMAGE_BUFFER_EXT = $905C;
  4557. GL_INT_IMAGE_1D_ARRAY_EXT = $905D;
  4558. GL_INT_IMAGE_2D_ARRAY_EXT = $905E;
  4559. GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $905F;
  4560. GL_INT_IMAGE_2D_MULTISAMPLE_EXT = $9060;
  4561. GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $9061;
  4562. GL_UNSIGNED_INT_IMAGE_1D_EXT = $9062;
  4563. GL_UNSIGNED_INT_IMAGE_2D_EXT = $9063;
  4564. GL_UNSIGNED_INT_IMAGE_3D_EXT = $9064;
  4565. GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT = $9065;
  4566. GL_UNSIGNED_INT_IMAGE_CUBE_EXT = $9066;
  4567. GL_UNSIGNED_INT_IMAGE_BUFFER_EXT = $9067;
  4568. GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT = $9068;
  4569. GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT = $9069;
  4570. GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT = $906A;
  4571. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT = $906B;
  4572. GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT = $906C;
  4573. GL_MAX_IMAGE_SAMPLES_EXT = $906D;
  4574. GL_IMAGE_BINDING_FORMAT_EXT = $906E;
  4575. GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT = $00000001;
  4576. GL_ELEMENT_ARRAY_BARRIER_BIT_EXT = $00000002;
  4577. GL_UNIFORM_BARRIER_BIT_EXT = $00000004;
  4578. GL_TEXTURE_FETCH_BARRIER_BIT_EXT = $00000008;
  4579. GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT = $00000020;
  4580. GL_COMMAND_BARRIER_BIT_EXT = $00000040;
  4581. GL_PIXEL_BUFFER_BARRIER_BIT_EXT = $00000080;
  4582. GL_TEXTURE_UPDATE_BARRIER_BIT_EXT = $00000100;
  4583. GL_BUFFER_UPDATE_BARRIER_BIT_EXT = $00000200;
  4584. GL_FRAMEBUFFER_BARRIER_BIT_EXT = $00000400;
  4585. GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT = $00000800;
  4586. GL_ATOMIC_COUNTER_BARRIER_BIT_EXT = $00001000;
  4587. GL_ALL_BARRIER_BITS_EXT = $FFFFFFFF;
  4588. // GL_EXT_vertex_attrib_64bit
  4589. { reuse GL_DOUBLE }
  4590. GL_DOUBLE_VEC2_EXT = $8FFC;
  4591. GL_DOUBLE_VEC3_EXT = $8FFD;
  4592. GL_DOUBLE_VEC4_EXT = $8FFE;
  4593. GL_DOUBLE_MAT2_EXT = $8F46;
  4594. GL_DOUBLE_MAT3_EXT = $8F47;
  4595. GL_DOUBLE_MAT4_EXT = $8F48;
  4596. GL_DOUBLE_MAT2x3_EXT = $8F49;
  4597. GL_DOUBLE_MAT2x4_EXT = $8F4A;
  4598. GL_DOUBLE_MAT3x2_EXT = $8F4B;
  4599. GL_DOUBLE_MAT3x4_EXT = $8F4C;
  4600. GL_DOUBLE_MAT4x2_EXT = $8F4D;
  4601. GL_DOUBLE_MAT4x3_EXT = $8F4E;
  4602. // GL_EXT_texture_sRGB_decode
  4603. GL_TEXTURE_SRGB_DECODE_EXT = $8A48;
  4604. GL_DECODE_EXT = $8A49;
  4605. GL_SKIP_DECODE_EXT = $8A4A;
  4606. // GL_NV_texture_multisample
  4607. GL_TEXTURE_COVERAGE_SAMPLES_NV = $9045;
  4608. GL_TEXTURE_COLOR_SAMPLES_NV = $9046;
  4609. // GL_AMD_blend_minmax_factor
  4610. GL_FACTOR_MIN_AMD = $901C;
  4611. GL_FACTOR_MAX_AMD = $901D;
  4612. // GL_AMD_sample_positions
  4613. GL_SUBSAMPLE_DISTANCE_AMD = $883F;
  4614. // GL_EXT_x11_sync_object
  4615. GL_SYNC_X11_FENCE_EXT = $90E1;
  4616. // GL_EXT_framebuffer_multisample_blit_scaled
  4617. GL_SCALED_RESOLVE_FASTEST_EXT = $90BA;
  4618. GL_SCALED_RESOLVE_NICEST_EXT = $90BB;
  4619. // (4.3) GL_NV_path_rendering
  4620. GL_PATH_FORMAT_SVG_NV = $9070;
  4621. GL_PATH_FORMAT_PS_NV = $9071;
  4622. GL_STANDARD_FONT_NAME_NV = $9072;
  4623. GL_SYSTEM_FONT_NAME_NV = $9073;
  4624. GL_FILE_NAME_NV = $9074;
  4625. GL_PATH_STROKE_WIDTH_NV = $9075;
  4626. GL_PATH_END_CAPS_NV = $9076;
  4627. GL_PATH_INITIAL_END_CAP_NV = $9077;
  4628. GL_PATH_TERMINAL_END_CAP_NV = $9078;
  4629. GL_PATH_JOIN_STYLE_NV = $9079;
  4630. GL_PATH_MITER_LIMIT_NV = $907A;
  4631. GL_PATH_DASH_CAPS_NV = $907B;
  4632. GL_PATH_INITIAL_DASH_CAP_NV = $907C;
  4633. GL_PATH_TERMINAL_DASH_CAP_NV = $907D;
  4634. GL_PATH_DASH_OFFSET_NV = $907E;
  4635. GL_PATH_CLIENT_LENGTH_NV = $907F;
  4636. GL_PATH_FILL_MODE_NV = $9080;
  4637. GL_PATH_FILL_MASK_NV = $9081;
  4638. GL_PATH_FILL_COVER_MODE_NV = $9082;
  4639. GL_PATH_STROKE_COVER_MODE_NV = $9083;
  4640. GL_PATH_STROKE_MASK_NV = $9084;
  4641. GL_PATH_SAMPLE_QUALITY_NV = $9085;
  4642. GL_PATH_STROKE_BOUND_NV = $9086;
  4643. GL_PATH_STROKE_OVERSAMPLE_COUNT_NV= $9087;
  4644. GL_COUNT_UP_NV = $9088;
  4645. GL_COUNT_DOWN_NV = $9089;
  4646. GL_PATH_OBJECT_BOUNDING_BOX_NV = $908A;
  4647. GL_CONVEX_HULL_NV = $908B;
  4648. GL_MULTI_HULLS_NV = $908C;
  4649. GL_BOUNDING_BOX_NV = $908D;
  4650. GL_TRANSLATE_X_NV = $908E;
  4651. GL_TRANSLATE_Y_NV = $908F;
  4652. GL_TRANSLATE_2D_NV = $9090;
  4653. GL_TRANSLATE_3D_NV = $9091;
  4654. GL_AFFINE_2D_NV = $9092;
  4655. GL_PROJECTIVE_2D_NV = $9093;
  4656. GL_AFFINE_3D_NV = $9094;
  4657. GL_PROJECTIVE_3D_NV = $9095;
  4658. GL_TRANSPOSE_AFFINE_2D_NV = $9096;
  4659. GL_TRANSPOSE_PROJECTIVE_2D_NV = $9097;
  4660. GL_TRANSPOSE_AFFINE_3D_NV = $9098;
  4661. GL_TRANSPOSE_PROJECTIVE_3D_NV = $9099;
  4662. GL_UTF8_NV = $909A;
  4663. GL_UTF16_NV = $909B;
  4664. GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV= $909C;
  4665. GL_PATH_COMMAND_COUNT_NV = $909D;
  4666. GL_PATH_COORD_COUNT_NV = $909E;
  4667. GL_PATH_DASH_ARRAY_COUNT_NV = $909F;
  4668. GL_PATH_COMPUTED_LENGTH_NV = $90A0;
  4669. GL_PATH_FILL_BOUNDING_BOX_NV = $90A1;
  4670. GL_PATH_STROKE_BOUNDING_BOX_NV = $90A2;
  4671. GL_SQUARE_NV = $90A3;
  4672. GL_ROUND_NV = $90A4;
  4673. GL_TRIANGULAR_NV = $90A5;
  4674. GL_BEVEL_NV = $90A6;
  4675. GL_MITER_REVERT_NV = $90A7;
  4676. GL_MITER_TRUNCATE_NV = $90A8;
  4677. GL_SKIP_MISSING_GLYPH_NV = $90A9;
  4678. GL_USE_MISSING_GLYPH_NV = $90AA;
  4679. GL_PATH_ERROR_POSITION_NV = $90AB;
  4680. GL_PATH_FOG_GEN_MODE_NV = $90AC;
  4681. GL_ACCUM_ADJACENT_PAIRS_NV = $90AD;
  4682. GL_ADJACENT_PAIRS_NV = $90AE;
  4683. GL_FIRST_TO_REST_NV = $90AF;
  4684. GL_PATH_GEN_MODE_NV = $90B0;
  4685. GL_PATH_GEN_COEFF_NV = $90B1;
  4686. GL_PATH_GEN_COLOR_FORMAT_NV = $90B2;
  4687. GL_PATH_GEN_COMPONENTS_NV = $90B3;
  4688. GL_PATH_STENCIL_FUNC_NV = $90B7;
  4689. GL_PATH_STENCIL_REF_NV = $90B8;
  4690. GL_PATH_STENCIL_VALUE_MASK_NV = $90B9;
  4691. GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV= $90BD;
  4692. GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV= $90BE;
  4693. GL_PATH_COVER_DEPTH_FUNC_NV = $90BF;
  4694. GL_PATH_DASH_OFFSET_RESET_NV = $90B4;
  4695. GL_MOVE_TO_RESETS_NV = $90B5;
  4696. GL_MOVE_TO_CONTINUES_NV = $90B6;
  4697. GL_CLOSE_PATH_NV = $00;
  4698. GL_MOVE_TO_NV = $02;
  4699. GL_RELATIVE_MOVE_TO_NV = $03;
  4700. GL_LINE_TO_NV = $04;
  4701. GL_RELATIVE_LINE_TO_NV = $05;
  4702. GL_HORIZONTAL_LINE_TO_NV = $06;
  4703. GL_RELATIVE_HORIZONTAL_LINE_TO_NV= $07;
  4704. GL_VERTICAL_LINE_TO_NV = $08;
  4705. GL_RELATIVE_VERTICAL_LINE_TO_NV = $09;
  4706. GL_QUADRATIC_CURVE_TO_NV = $0A;
  4707. GL_RELATIVE_QUADRATIC_CURVE_TO_NV= $0B;
  4708. GL_CUBIC_CURVE_TO_NV = $0C;
  4709. GL_RELATIVE_CUBIC_CURVE_TO_NV = $0D;
  4710. GL_SMOOTH_QUADRATIC_CURVE_TO_NV = $0E;
  4711. GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV= $0F;
  4712. GL_SMOOTH_CUBIC_CURVE_TO_NV = $10;
  4713. GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV= $11;
  4714. GL_SMALL_CCW_ARC_TO_NV = $12;
  4715. GL_RELATIVE_SMALL_CCW_ARC_TO_NV = $13;
  4716. GL_SMALL_CW_ARC_TO_NV = $14;
  4717. GL_RELATIVE_SMALL_CW_ARC_TO_NV = $15;
  4718. GL_LARGE_CCW_ARC_TO_NV = $16;
  4719. GL_RELATIVE_LARGE_CCW_ARC_TO_NV = $17;
  4720. GL_LARGE_CW_ARC_TO_NV = $18;
  4721. GL_RELATIVE_LARGE_CW_ARC_TO_NV = $19;
  4722. GL_RESTART_PATH_NV = $F0;
  4723. GL_DUP_FIRST_CUBIC_CURVE_TO_NV = $F2;
  4724. GL_DUP_LAST_CUBIC_CURVE_TO_NV = $F4;
  4725. GL_RECT_NV = $F6;
  4726. GL_CIRCULAR_CCW_ARC_TO_NV = $F8;
  4727. GL_CIRCULAR_CW_ARC_TO_NV = $FA;
  4728. GL_CIRCULAR_TANGENT_ARC_TO_NV = $FC;
  4729. GL_ARC_TO_NV = $FE;
  4730. GL_RELATIVE_ARC_TO_NV = $FF;
  4731. GL_BOLD_BIT_NV = $01;
  4732. GL_ITALIC_BIT_NV = $02;
  4733. GL_GLYPH_WIDTH_BIT_NV = $01;
  4734. GL_GLYPH_HEIGHT_BIT_NV = $02;
  4735. GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV= $04;
  4736. GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV= $08;
  4737. GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV= $10;
  4738. GL_GLYPH_VERTICAL_BEARING_X_BIT_NV= $20;
  4739. GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV= $40;
  4740. GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV= $80;
  4741. GL_GLYPH_HAS_KERNING_NV = $100;
  4742. GL_FONT_X_MIN_BOUNDS_NV = $00010000;
  4743. GL_FONT_Y_MIN_BOUNDS_NV = $00020000;
  4744. GL_FONT_X_MAX_BOUNDS_NV = $00040000;
  4745. GL_FONT_Y_MAX_BOUNDS_NV = $00080000;
  4746. GL_FONT_UNITS_PER_EM_NV = $00100000;
  4747. GL_FONT_ASCENDER_NV = $00200000;
  4748. GL_FONT_DESCENDER_NV = $00400000;
  4749. GL_FONT_HEIGHT_NV = $00800000;
  4750. GL_FONT_MAX_ADVANCE_WIDTH_NV = $01000000;
  4751. GL_FONT_MAX_ADVANCE_HEIGHT_NV = $02000000;
  4752. GL_FONT_UNDERLINE_POSITION_NV = $04000000;
  4753. GL_FONT_UNDERLINE_THICKNESS_NV = $08000000;
  4754. GL_FONT_HAS_KERNING_NV = $10000000;
  4755. // (4.3) GL_AMD_pinned_memory
  4756. GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD= $9160;
  4757. // (4.3) GL_AMD_stencil_operation_extended
  4758. GL_SET_AMD = $874A;
  4759. GL_REPLACE_VALUE_AMD = $874B;
  4760. GL_STENCIL_OP_VALUE_AMD = $874C;
  4761. GL_STENCIL_BACK_OP_VALUE_AMD = $874D;
  4762. // (4.3) GL_AMD_vertex_shader_viewport_index
  4763. // (4.3) GL_AMD_vertex_shader_layer
  4764. // (4.3) GL_NV_bindless_texture
  4765. // (4.3) GL_NV_shader_atomic_float
  4766. // (4.3) GL_AMD_query_buffer_object
  4767. GL_QUERY_BUFFER_AMD = $9192;
  4768. GL_QUERY_BUFFER_BINDING_AMD = $9193;
  4769. GL_QUERY_RESULT_NO_WAIT_AMD = $9194;
  4770. // GL_FfdMaskSGIX
  4771. GL_TEXTURE_DEFORMATION_BIT_SGIX = $00000001;
  4772. GL_GEOMETRY_DEFORMATION_BIT_SGIX = $00000002;
  4773. // GL_HP_convolution_border_modes
  4774. GL_IGNORE_BORDER_HP = $8150;
  4775. GL_CONSTANT_BORDER_HP = $8151;
  4776. GL_REPLICATE_BORDER_HP = $8153;
  4777. GL_CONVOLUTION_BORDER_COLOR_HP = $8154;
  4778. // GL_HP_image_transform
  4779. GL_IMAGE_SCALE_X_HP = $8155;
  4780. GL_IMAGE_SCALE_Y_HP = $8156;
  4781. GL_IMAGE_TRANSLATE_X_HP = $8157;
  4782. GL_IMAGE_TRANSLATE_Y_HP = $8158;
  4783. GL_IMAGE_ROTATE_ANGLE_HP = $8159;
  4784. GL_IMAGE_ROTATE_ORIGIN_X_HP = $815A;
  4785. GL_IMAGE_ROTATE_ORIGIN_Y_HP = $815B;
  4786. GL_IMAGE_MAG_FILTER_HP = $815C;
  4787. GL_IMAGE_MIN_FILTER_HP = $815D;
  4788. GL_IMAGE_CUBIC_WEIGHT_HP = $815E;
  4789. GL_CUBIC_HP = $815F;
  4790. GL_AVERAGE_HP = $8160;
  4791. GL_IMAGE_TRANSFORM_2D_HP = $8161;
  4792. GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8162;
  4793. GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP = $8163;
  4794. // GL_HP_occlusion_test
  4795. GL_OCCLUSION_TEST_HP = $8165;
  4796. GL_OCCLUSION_TEST_RESULT_HP = $8166;
  4797. // GL_HP_texture_lighting
  4798. GL_TEXTURE_LIGHTING_MODE_HP = $8167;
  4799. GL_TEXTURE_POST_SPECULAR_HP = $8168;
  4800. GL_TEXTURE_PRE_SPECULAR_HP = $8169;
  4801. // GL_IBM_cull_vertex
  4802. GL_CULL_VERTEX_IBM = 103050;
  4803. // GL_IBM_rasterpos_clip
  4804. GL_RASTER_POSITION_UNCLIPPED_IBM = $19262;
  4805. // GL_IBM_texture_mirrored_repeat
  4806. GL_MIRRORED_REPEAT_IBM = $8370;
  4807. // GL_IBM_vertex_array_lists
  4808. GL_VERTEX_ARRAY_LIST_IBM = 103070;
  4809. GL_NORMAL_ARRAY_LIST_IBM = 103071;
  4810. GL_COLOR_ARRAY_LIST_IBM = 103072;
  4811. GL_INDEX_ARRAY_LIST_IBM = 103073;
  4812. GL_TEXTURE_COORD_ARRAY_LIST_IBM = 103074;
  4813. GL_EDGE_FLAG_ARRAY_LIST_IBM = 103075;
  4814. GL_FOG_COORDINATE_ARRAY_LIST_IBM = 103076;
  4815. GL_SECONDARY_COLOR_ARRAY_LIST_IBM = 103077;
  4816. GL_VERTEX_ARRAY_LIST_STRIDE_IBM = 103080;
  4817. GL_NORMAL_ARRAY_LIST_STRIDE_IBM = 103081;
  4818. GL_COLOR_ARRAY_LIST_STRIDE_IBM = 103082;
  4819. GL_INDEX_ARRAY_LIST_STRIDE_IBM = 103083;
  4820. GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM = 103084;
  4821. GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM = 103085;
  4822. GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM = 103086;
  4823. GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM = 103087;
  4824. // GL_INGR_color_clamp
  4825. GL_RED_MIN_CLAMP_INGR = $8560;
  4826. GL_GREEN_MIN_CLAMP_INGR = $8561;
  4827. GL_BLUE_MIN_CLAMP_INGR = $8562;
  4828. GL_ALPHA_MIN_CLAMP_INGR = $8563;
  4829. GL_RED_MAX_CLAMP_INGR = $8564;
  4830. GL_GREEN_MAX_CLAMP_INGR = $8565;
  4831. GL_BLUE_MAX_CLAMP_INGR = $8566;
  4832. GL_ALPHA_MAX_CLAMP_INGR = $8567;
  4833. // GL_INGR_interlace_read
  4834. GL_INTERLACE_READ_INGR = $8568;
  4835. // GL_INTEL_parallel_arrays
  4836. GL_PARALLEL_ARRAYS_INTEL = $83F4;
  4837. GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL = $83F5;
  4838. GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL = $83F6;
  4839. GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL = $83F7;
  4840. GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL = $83F8;
  4841. // GL_NV_copy_depth_to_color
  4842. GL_DEPTH_STENCIL_TO_RGBA_NV = $886E;
  4843. GL_DEPTH_STENCIL_TO_BGRA_NV = $886F;
  4844. // GL_NV_depth_clamp
  4845. GL_DEPTH_CLAMP_NV = $864F;
  4846. // GL_NV_evaluators
  4847. GL_EVAL_2D_NV = $86C0;
  4848. GL_EVAL_TRIANGULAR_2D_NV = $86C1;
  4849. GL_MAP_TESSELLATION_NV = $86C2;
  4850. GL_MAP_ATTRIB_U_ORDER_NV = $86C3;
  4851. GL_MAP_ATTRIB_V_ORDER_NV = $86C4;
  4852. GL_EVAL_FRACTIONAL_TESSELLATION_NV = $86C5;
  4853. GL_EVAL_VERTEX_ATTRIB0_NV = $86C6;
  4854. GL_EVAL_VERTEX_ATTRIB1_NV = $86C7;
  4855. GL_EVAL_VERTEX_ATTRIB2_NV = $86C8;
  4856. GL_EVAL_VERTEX_ATTRIB3_NV = $86C9;
  4857. GL_EVAL_VERTEX_ATTRIB4_NV = $86CA;
  4858. GL_EVAL_VERTEX_ATTRIB5_NV = $86CB;
  4859. GL_EVAL_VERTEX_ATTRIB6_NV = $86CC;
  4860. GL_EVAL_VERTEX_ATTRIB7_NV = $86CD;
  4861. GL_EVAL_VERTEX_ATTRIB8_NV = $86CE;
  4862. GL_EVAL_VERTEX_ATTRIB9_NV = $86CF;
  4863. GL_EVAL_VERTEX_ATTRIB10_NV = $86D0;
  4864. GL_EVAL_VERTEX_ATTRIB11_NV = $86D1;
  4865. GL_EVAL_VERTEX_ATTRIB12_NV = $86D2;
  4866. GL_EVAL_VERTEX_ATTRIB13_NV = $86D3;
  4867. GL_EVAL_VERTEX_ATTRIB14_NV = $86D4;
  4868. GL_EVAL_VERTEX_ATTRIB15_NV = $86D5;
  4869. GL_MAX_MAP_TESSELLATION_NV = $86D6;
  4870. GL_MAX_RATIONAL_EVAL_ORDER_NV = $86D7;
  4871. // GL_NV_fence
  4872. GL_ALL_COMPLETED_NV = $84F2;
  4873. GL_FENCE_STATUS_NV = $84F3;
  4874. GL_FENCE_CONDITION_NV = $84F4;
  4875. // GL_NV_float_buffer
  4876. GL_FLOAT_R_NV = $8880;
  4877. GL_FLOAT_RG_NV = $8881;
  4878. GL_FLOAT_RGB_NV = $8882;
  4879. GL_FLOAT_RGBA_NV = $8883;
  4880. GL_FLOAT_R16_NV = $8884;
  4881. GL_FLOAT_R32_NV = $8885;
  4882. GL_FLOAT_RG16_NV = $8886;
  4883. GL_FLOAT_RG32_NV = $8887;
  4884. GL_FLOAT_RGB16_NV = $8888;
  4885. GL_FLOAT_RGB32_NV = $8889;
  4886. GL_FLOAT_RGBA16_NV = $888A;
  4887. GL_FLOAT_RGBA32_NV = $888B;
  4888. GL_TEXTURE_FLOAT_COMPONENTS_NV = $888C;
  4889. GL_FLOAT_CLEAR_COLOR_VALUE_NV = $888D;
  4890. GL_FLOAT_RGBA_MODE_NV = $888E;
  4891. // GL_NV_fog_distance
  4892. GL_FOG_DISTANCE_MODE_NV = $855A;
  4893. GL_EYE_RADIAL_NV = $855B;
  4894. GL_EYE_PLANE_ABSOLUTE_NV = $855C;
  4895. // GL_NV_fragment_program
  4896. GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV = $8868;
  4897. GL_FRAGMENT_PROGRAM_NV = $8870;
  4898. GL_MAX_TEXTURE_COORDS_NV = $8871;
  4899. GL_MAX_TEXTURE_IMAGE_UNITS_NV = $8872;
  4900. GL_FRAGMENT_PROGRAM_BINDING_NV = $8873;
  4901. GL_PROGRAM_ERROR_STRING_NV = $8874;
  4902. // GL_NV_half_float
  4903. GL_HALF_FLOAT_NV = $140B;
  4904. // GL_NV_light_max_exponent
  4905. GL_MAX_SHININESS_NV = $8504;
  4906. GL_MAX_SPOT_EXPONENT_NV = $8505;
  4907. // GL_NV_multisample_filter_hint
  4908. GL_MULTISAMPLE_FILTER_HINT_NV = $8534;
  4909. // GL_NV_occlusion_query
  4910. GL_PIXEL_COUNTER_BITS_NV = $8864;
  4911. GL_CURRENT_OCCLUSION_QUERY_ID_NV = $8865;
  4912. GL_PIXEL_COUNT_NV = $8866;
  4913. GL_PIXEL_COUNT_AVAILABLE_NV = $8867;
  4914. // GL_NV_packed_depth_stencil
  4915. GL_DEPTH_STENCIL_NV = $84F9;
  4916. GL_UNSIGNED_INT_24_8_NV = $84FA;
  4917. // GL_NV_pixel_data_range
  4918. GL_WRITE_PIXEL_DATA_RANGE_NV = $8878;
  4919. GL_READ_PIXEL_DATA_RANGE_NV = $8879;
  4920. GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV = $887A;
  4921. GL_READ_PIXEL_DATA_RANGE_LENGTH_NV = $887B;
  4922. GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV = $887C;
  4923. GL_READ_PIXEL_DATA_RANGE_POINTER_NV = $887D;
  4924. // GL_NV_point_sprite
  4925. GL_POINT_SPRITE_NV = $8861;
  4926. GL_COORD_REPLACE_NV = $8862;
  4927. GL_POINT_SPRITE_R_MODE_NV = $8863;
  4928. // GL_NV_primitive_restart
  4929. GL_PRIMITIVE_RESTART_NV = $8558;
  4930. GL_PRIMITIVE_RESTART_INDEX_NV = $8559;
  4931. // GL_NV_register_combiners
  4932. GL_REGISTER_COMBINERS_NV = $8522;
  4933. GL_VARIABLE_A_NV = $8523;
  4934. GL_VARIABLE_B_NV = $8524;
  4935. GL_VARIABLE_C_NV = $8525;
  4936. GL_VARIABLE_D_NV = $8526;
  4937. GL_VARIABLE_E_NV = $8527;
  4938. GL_VARIABLE_F_NV = $8528;
  4939. GL_VARIABLE_G_NV = $8529;
  4940. GL_CONSTANT_COLOR0_NV = $852A;
  4941. GL_CONSTANT_COLOR1_NV = $852B;
  4942. GL_PRIMARY_COLOR_NV = $852C;
  4943. GL_SECONDARY_COLOR_NV = $852D;
  4944. GL_SPARE0_NV = $852E;
  4945. GL_SPARE1_NV = $852F;
  4946. GL_DISCARD_NV = $8530;
  4947. GL_E_TIMES_F_NV = $8531;
  4948. GL_SPARE0_PLUS_SECONDARY_COLOR_NV = $8532;
  4949. GL_UNSIGNED_IDENTITY_NV = $8536;
  4950. GL_UNSIGNED_INVERT_NV = $8537;
  4951. GL_EXPAND_NORMAL_NV = $8538;
  4952. GL_EXPAND_NEGATE_NV = $8539;
  4953. GL_HALF_BIAS_NORMAL_NV = $853A;
  4954. GL_HALF_BIAS_NEGATE_NV = $853B;
  4955. GL_SIGNED_IDENTITY_NV = $853C;
  4956. GL_SIGNED_NEGATE_NV = $853D;
  4957. GL_SCALE_BY_TWO_NV = $853E;
  4958. GL_SCALE_BY_FOUR_NV = $853F;
  4959. GL_SCALE_BY_ONE_HALF_NV = $8540;
  4960. GL_BIAS_BY_NEGATIVE_ONE_HALF_NV = $8541;
  4961. GL_COMBINER_INPUT_NV = $8542;
  4962. GL_COMBINER_MAPPING_NV = $8543;
  4963. GL_COMBINER_COMPONENT_USAGE_NV = $8544;
  4964. GL_COMBINER_AB_DOT_PRODUCT_NV = $8545;
  4965. GL_COMBINER_CD_DOT_PRODUCT_NV = $8546;
  4966. GL_COMBINER_MUX_SUM_NV = $8547;
  4967. GL_COMBINER_SCALE_NV = $8548;
  4968. GL_COMBINER_BIAS_NV = $8549;
  4969. GL_COMBINER_AB_OUTPUT_NV = $854A;
  4970. GL_COMBINER_CD_OUTPUT_NV = $854B;
  4971. GL_COMBINER_SUM_OUTPUT_NV = $854C;
  4972. GL_MAX_GENERAL_COMBINERS_NV = $854D;
  4973. GL_NUM_GENERAL_COMBINERS_NV = $854E;
  4974. GL_COLOR_SUM_CLAMP_NV = $854F;
  4975. GL_COMBINER0_NV = $8550;
  4976. GL_COMBINER1_NV = $8551;
  4977. GL_COMBINER2_NV = $8552;
  4978. GL_COMBINER3_NV = $8553;
  4979. GL_COMBINER4_NV = $8554;
  4980. GL_COMBINER5_NV = $8555;
  4981. GL_COMBINER6_NV = $8556;
  4982. GL_COMBINER7_NV = $8557;
  4983. // GL_NV_register_combiners2
  4984. GL_PER_STAGE_CONSTANTS_NV = $8535;
  4985. // GL_NV_texgen_emboss
  4986. GL_EMBOSS_LIGHT_NV = $855D;
  4987. GL_EMBOSS_CONSTANT_NV = $855E;
  4988. GL_EMBOSS_MAP_NV = $855F;
  4989. // GL_NV_texgen_reflection
  4990. GL_NORMAL_MAP_NV = $8511;
  4991. GL_REFLECTION_MAP_NV = $8512;
  4992. // GL_NV_texture_env_combine4
  4993. GL_COMBINE4_NV = $8503;
  4994. GL_SOURCE3_RGB_NV = $8583;
  4995. GL_SOURCE3_ALPHA_NV = $858B;
  4996. GL_OPERAND3_RGB_NV = $8593;
  4997. GL_OPERAND3_ALPHA_NV = $859B;
  4998. // GL_NV_texture_expand_normal
  4999. GL_TEXTURE_UNSIGNED_REMAP_MODE_NV = $888F;
  5000. // GL_NV_texture_rectangle
  5001. GL_TEXTURE_RECTANGLE_NV = $84F5;
  5002. GL_TEXTURE_BINDING_RECTANGLE_NV = $84F6;
  5003. GL_PROXY_TEXTURE_RECTANGLE_NV = $84F7;
  5004. GL_MAX_RECTANGLE_TEXTURE_SIZE_NV = $84F8;
  5005. // GL_NV_texture_shader
  5006. GL_OFFSET_TEXTURE_RECTANGLE_NV = $864C;
  5007. GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV = $864D;
  5008. GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV = $864E;
  5009. GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV = $86D9;
  5010. GL_UNSIGNED_INT_S8_S8_8_8_NV = $86DA;
  5011. GL_UNSIGNED_INT_8_8_S8_S8_REV_NV = $86DB;
  5012. GL_DSDT_MAG_INTENSITY_NV = $86DC;
  5013. GL_SHADER_CONSISTENT_NV = $86DD;
  5014. GL_TEXTURE_SHADER_NV = $86DE;
  5015. GL_SHADER_OPERATION_NV = $86DF;
  5016. GL_CULL_MODES_NV = $86E0;
  5017. GL_OFFSET_TEXTURE_MATRIX_NV = $86E1;
  5018. GL_OFFSET_TEXTURE_SCALE_NV = $86E2;
  5019. GL_OFFSET_TEXTURE_BIAS_NV = $86E3;
  5020. GL_OFFSET_TEXTURE_2D_MATRIX_NV = GL_OFFSET_TEXTURE_MATRIX_NV;
  5021. GL_OFFSET_TEXTURE_2D_SCALE_NV = GL_OFFSET_TEXTURE_SCALE_NV;
  5022. GL_OFFSET_TEXTURE_2D_BIAS_NV = GL_OFFSET_TEXTURE_BIAS_NV;
  5023. GL_PREVIOUS_TEXTURE_INPUT_NV = $86E4;
  5024. GL_CONST_EYE_NV = $86E5;
  5025. GL_PASS_THROUGH_NV = $86E6;
  5026. GL_CULL_FRAGMENT_NV = $86E7;
  5027. GL_OFFSET_TEXTURE_2D_NV = $86E8;
  5028. GL_DEPENDENT_AR_TEXTURE_2D_NV = $86E9;
  5029. GL_DEPENDENT_GB_TEXTURE_2D_NV = $86EA;
  5030. GL_DOT_PRODUCT_NV = $86EC;
  5031. GL_DOT_PRODUCT_DEPTH_REPLACE_NV = $86ED;
  5032. GL_DOT_PRODUCT_TEXTURE_2D_NV = $86EE;
  5033. GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV = $86F0;
  5034. GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV = $86F1;
  5035. GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV = $86F2;
  5036. GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV = $86F3;
  5037. GL_HILO_NV = $86F4;
  5038. GL_DSDT_NV = $86F5;
  5039. GL_DSDT_MAG_NV = $86F6;
  5040. GL_DSDT_MAG_VIB_NV = $86F7;
  5041. GL_HILO16_NV = $86F8;
  5042. GL_SIGNED_HILO_NV = $86F9;
  5043. GL_SIGNED_HILO16_NV = $86FA;
  5044. GL_SIGNED_RGBA_NV = $86FB;
  5045. GL_SIGNED_RGBA8_NV = $86FC;
  5046. GL_SIGNED_RGB_NV = $86FE;
  5047. GL_SIGNED_RGB8_NV = $86FF;
  5048. GL_SIGNED_LUMINANCE_NV = $8701;
  5049. GL_SIGNED_LUMINANCE8_NV = $8702;
  5050. GL_SIGNED_LUMINANCE_ALPHA_NV = $8703;
  5051. GL_SIGNED_LUMINANCE8_ALPHA8_NV = $8704;
  5052. GL_SIGNED_ALPHA_NV = $8705;
  5053. GL_SIGNED_ALPHA8_NV = $8706;
  5054. GL_SIGNED_INTENSITY_NV = $8707;
  5055. GL_SIGNED_INTENSITY8_NV = $8708;
  5056. GL_DSDT8_NV = $8709;
  5057. GL_DSDT8_MAG8_NV = $870A;
  5058. GL_DSDT8_MAG8_INTENSITY8_NV = $870B;
  5059. GL_SIGNED_RGB_UNSIGNED_ALPHA_NV = $870C;
  5060. GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV = $870D;
  5061. GL_HI_SCALE_NV = $870E;
  5062. GL_LO_SCALE_NV = $870F;
  5063. GL_DS_SCALE_NV = $8710;
  5064. GL_DT_SCALE_NV = $8711;
  5065. GL_MAGNITUDE_SCALE_NV = $8712;
  5066. GL_VIBRANCE_SCALE_NV = $8713;
  5067. GL_HI_BIAS_NV = $8714;
  5068. GL_LO_BIAS_NV = $8715;
  5069. GL_DS_BIAS_NV = $8716;
  5070. GL_DT_BIAS_NV = $8717;
  5071. GL_MAGNITUDE_BIAS_NV = $8718;
  5072. GL_VIBRANCE_BIAS_NV = $8719;
  5073. GL_TEXTURE_BORDER_VALUES_NV = $871A;
  5074. GL_TEXTURE_HI_SIZE_NV = $871B;
  5075. GL_TEXTURE_LO_SIZE_NV = $871C;
  5076. GL_TEXTURE_DS_SIZE_NV = $871D;
  5077. GL_TEXTURE_DT_SIZE_NV = $871E;
  5078. GL_TEXTURE_MAG_SIZE_NV = $871F;
  5079. // GL_NV_texture_shader2
  5080. GL_DOT_PRODUCT_TEXTURE_3D_NV = $86EF;
  5081. // GL_NV_texture_shader3
  5082. GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = $8850;
  5083. GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = $8851;
  5084. GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8852;
  5085. GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = $8853;
  5086. GL_OFFSET_HILO_TEXTURE_2D_NV = $8854;
  5087. GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = $8855;
  5088. GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = $8856;
  5089. GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = $8857;
  5090. GL_DEPENDENT_HILO_TEXTURE_2D_NV = $8858;
  5091. GL_DEPENDENT_RGB_TEXTURE_3D_NV = $8859;
  5092. GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = $885A;
  5093. GL_DOT_PRODUCT_PASS_THROUGH_NV = $885B;
  5094. GL_DOT_PRODUCT_TEXTURE_1D_NV = $885C;
  5095. GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = $885D;
  5096. GL_HILO8_NV = $885E;
  5097. GL_SIGNED_HILO8_NV = $885F;
  5098. GL_FORCE_BLUE_TO_ONE_NV = $8860;
  5099. // GL_NV_vertex_array_range
  5100. GL_VERTEX_ARRAY_RANGE_NV = $851D;
  5101. GL_VERTEX_ARRAY_RANGE_LENGTH_NV = $851E;
  5102. GL_VERTEX_ARRAY_RANGE_VALID_NV = $851F;
  5103. GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV = $8520;
  5104. GL_VERTEX_ARRAY_RANGE_POINTER_NV = $8521;
  5105. // GL_NV_vertex_array_range2
  5106. GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV = $8533;
  5107. // GL_NV_vertex_program
  5108. GL_VERTEX_PROGRAM_NV = $8620;
  5109. GL_VERTEX_STATE_PROGRAM_NV = $8621;
  5110. GL_ATTRIB_ARRAY_SIZE_NV = $8623;
  5111. GL_ATTRIB_ARRAY_STRIDE_NV = $8624;
  5112. GL_ATTRIB_ARRAY_TYPE_NV = $8625;
  5113. GL_CURRENT_ATTRIB_NV = $8626;
  5114. GL_PROGRAM_LENGTH_NV = $8627;
  5115. GL_PROGRAM_STRING_NV = $8628;
  5116. GL_MODELVIEW_PROJECTION_NV = $8629;
  5117. GL_IDENTITY_NV = $862A;
  5118. GL_INVERSE_NV = $862B;
  5119. GL_TRANSPOSE_NV = $862C;
  5120. GL_INVERSE_TRANSPOSE_NV = $862D;
  5121. GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV = $862E;
  5122. GL_MAX_TRACK_MATRICES_NV = $862F;
  5123. GL_MATRIX0_NV = $8630;
  5124. GL_MATRIX1_NV = $8631;
  5125. GL_MATRIX2_NV = $8632;
  5126. GL_MATRIX3_NV = $8633;
  5127. GL_MATRIX4_NV = $8634;
  5128. GL_MATRIX5_NV = $8635;
  5129. GL_MATRIX6_NV = $8636;
  5130. GL_MATRIX7_NV = $8637;
  5131. GL_CURRENT_MATRIX_STACK_DEPTH_NV = $8640;
  5132. GL_CURRENT_MATRIX_NV = $8641;
  5133. GL_VERTEX_PROGRAM_POINT_SIZE_NV = $8642;
  5134. GL_VERTEX_PROGRAM_TWO_SIDE_NV = $8643;
  5135. GL_PROGRAM_PARAMETER_NV = $8644;
  5136. GL_ATTRIB_ARRAY_POINTER_NV = $8645;
  5137. GL_PROGRAM_TARGET_NV = $8646;
  5138. GL_PROGRAM_RESIDENT_NV = $8647;
  5139. GL_TRACK_MATRIX_NV = $8648;
  5140. GL_TRACK_MATRIX_TRANSFORM_NV = $8649;
  5141. GL_VERTEX_PROGRAM_BINDING_NV = $864A;
  5142. GL_PROGRAM_ERROR_POSITION_NV = $864B;
  5143. GL_VERTEX_ATTRIB_ARRAY0_NV = $8650;
  5144. GL_VERTEX_ATTRIB_ARRAY1_NV = $8651;
  5145. GL_VERTEX_ATTRIB_ARRAY2_NV = $8652;
  5146. GL_VERTEX_ATTRIB_ARRAY3_NV = $8653;
  5147. GL_VERTEX_ATTRIB_ARRAY4_NV = $8654;
  5148. GL_VERTEX_ATTRIB_ARRAY5_NV = $8655;
  5149. GL_VERTEX_ATTRIB_ARRAY6_NV = $8656;
  5150. GL_VERTEX_ATTRIB_ARRAY7_NV = $8657;
  5151. GL_VERTEX_ATTRIB_ARRAY8_NV = $8658;
  5152. GL_VERTEX_ATTRIB_ARRAY9_NV = $8659;
  5153. GL_VERTEX_ATTRIB_ARRAY10_NV = $865A;
  5154. GL_VERTEX_ATTRIB_ARRAY11_NV = $865B;
  5155. GL_VERTEX_ATTRIB_ARRAY12_NV = $865C;
  5156. GL_VERTEX_ATTRIB_ARRAY13_NV = $865D;
  5157. GL_VERTEX_ATTRIB_ARRAY14_NV = $865E;
  5158. GL_VERTEX_ATTRIB_ARRAY15_NV = $865F;
  5159. GL_MAP1_VERTEX_ATTRIB0_4_NV = $8660;
  5160. GL_MAP1_VERTEX_ATTRIB1_4_NV = $8661;
  5161. GL_MAP1_VERTEX_ATTRIB2_4_NV = $8662;
  5162. GL_MAP1_VERTEX_ATTRIB3_4_NV = $8663;
  5163. GL_MAP1_VERTEX_ATTRIB4_4_NV = $8664;
  5164. GL_MAP1_VERTEX_ATTRIB5_4_NV = $8665;
  5165. GL_MAP1_VERTEX_ATTRIB6_4_NV = $8666;
  5166. GL_MAP1_VERTEX_ATTRIB7_4_NV = $8667;
  5167. GL_MAP1_VERTEX_ATTRIB8_4_NV = $8668;
  5168. GL_MAP1_VERTEX_ATTRIB9_4_NV = $8669;
  5169. GL_MAP1_VERTEX_ATTRIB10_4_NV = $866A;
  5170. GL_MAP1_VERTEX_ATTRIB11_4_NV = $866B;
  5171. GL_MAP1_VERTEX_ATTRIB12_4_NV = $866C;
  5172. GL_MAP1_VERTEX_ATTRIB13_4_NV = $866D;
  5173. GL_MAP1_VERTEX_ATTRIB14_4_NV = $866E;
  5174. GL_MAP1_VERTEX_ATTRIB15_4_NV = $866F;
  5175. GL_MAP2_VERTEX_ATTRIB0_4_NV = $8670;
  5176. GL_MAP2_VERTEX_ATTRIB1_4_NV = $8671;
  5177. GL_MAP2_VERTEX_ATTRIB2_4_NV = $8672;
  5178. GL_MAP2_VERTEX_ATTRIB3_4_NV = $8673;
  5179. GL_MAP2_VERTEX_ATTRIB4_4_NV = $8674;
  5180. GL_MAP2_VERTEX_ATTRIB5_4_NV = $8675;
  5181. GL_MAP2_VERTEX_ATTRIB6_4_NV = $8676;
  5182. GL_MAP2_VERTEX_ATTRIB7_4_NV = $8677;
  5183. GL_MAP2_VERTEX_ATTRIB8_4_NV = $8678;
  5184. GL_MAP2_VERTEX_ATTRIB9_4_NV = $8679;
  5185. GL_MAP2_VERTEX_ATTRIB10_4_NV = $867A;
  5186. GL_MAP2_VERTEX_ATTRIB11_4_NV = $867B;
  5187. GL_MAP2_VERTEX_ATTRIB12_4_NV = $867C;
  5188. GL_MAP2_VERTEX_ATTRIB13_4_NV = $867D;
  5189. GL_MAP2_VERTEX_ATTRIB14_4_NV = $867E;
  5190. GL_MAP2_VERTEX_ATTRIB15_4_NV = $867F;
  5191. // GL_NV_fragment_program2 and GL_NV_vertex_program2_option
  5192. GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV = $88F4;
  5193. GL_MAX_PROGRAM_CALL_DEPTH_NV = $88F5;
  5194. // GL_NV_fragment_program2
  5195. GL_MAX_PROGRAM_IF_DEPTH_NV = $88F6;
  5196. GL_MAX_PROGRAM_LOOP_DEPTH_NV = $88F7;
  5197. GL_MAX_PROGRAM_LOOP_COUNT_NV = $88F8;
  5198. // GL_NV_vertex_program3
  5199. MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
  5200. // GL_NV_depth_buffer_float
  5201. GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV = $8DAD;
  5202. GL_DEPTH_BUFFER_FLOAT_MODE_NV = $8DAF;
  5203. // GL_NV_framebuffer_multisample_coverage
  5204. GL_RENDERBUFFER_COVERAGE_SAMPLES_NV = $8CAB;
  5205. GL_RENDERBUFFER_COLOR_SAMPLES_NV = $8E10;
  5206. // GL_NV_geometry_program4
  5207. GL_GEOMETRY_PROGRAM_NV = $8C26;
  5208. GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = $8C27;
  5209. GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = $8C28;
  5210. // GL_NV_gpu_program4
  5211. GL_PROGRAM_ATTRIB_COMPONENTS_NV = $8906;
  5212. GL_PROGRAM_RESULT_COMPONENTS_NV = $8907;
  5213. GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV = $8908;
  5214. GL_MAX_PROGRAM_RESULT_COMPONENTS_NV = $8909;
  5215. GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV = $8DA5;
  5216. GL_MAX_PROGRAM_GENERIC_RESULTS_NV = $8DA6;
  5217. // GL_NV_parameter_buffer_object
  5218. GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV = $8DA0;
  5219. GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV = $8DA1;
  5220. GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV = $8DA2;
  5221. GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV = $8DA3;
  5222. GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV = $8DA4;
  5223. // GL_NV_transform_feedback
  5224. GL_TRANSFORM_FEEDBACK_BUFFER_NV = $8C8E;
  5225. GL_TRANSFORM_FEEDBACK_BUFFER_START_NV = $8C84;
  5226. GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV = $8C85;
  5227. GL_TRANSFORM_FEEDBACK_RECORD_NV = $8C86;
  5228. GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV = $8C8F;
  5229. GL_INTERLEAVED_ATTRIBS_NV = $8C8C;
  5230. GL_SEPARATE_ATTRIBS_NV = $8C8D;
  5231. GL_PRIMITIVES_GENERATED_NV = $8C87;
  5232. GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV = $8C88;
  5233. GL_RASTERIZER_DISCARD_NV = $8C89;
  5234. GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV = $8C8A;
  5235. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV = $8C8B;
  5236. GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV = $8C80;
  5237. GL_TRANSFORM_FEEDBACK_ATTRIBS_NV = $8C7E;
  5238. GL_ACTIVE_VARYINGS_NV = $8C81;
  5239. GL_ACTIVE_VARYING_MAX_LENGTH_NV = $8C82;
  5240. GL_TRANSFORM_FEEDBACK_VARYINGS_NV = $8C83;
  5241. GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV = $8C7F;
  5242. GL_BACK_PRIMARY_COLOR_NV = $8C77;
  5243. GL_BACK_SECONDARY_COLOR_NV = $8C78;
  5244. GL_TEXTURE_COORD_NV = $8C79;
  5245. GL_CLIP_DISTANCE_NV = $8C7A;
  5246. GL_VERTEX_ID_NV = $8C7B;
  5247. GL_PRIMITIVE_ID_NV = $8C7C;
  5248. GL_GENERIC_ATTRIB_NV = $8C7D;
  5249. GL_LAYER_NV = $8DAA;
  5250. GL_NEXT_BUFFER_NV = -2;
  5251. GL_SKIP_COMPONENTS4_NV = -3;
  5252. GL_SKIP_COMPONENTS3_NV = -4;
  5253. GL_SKIP_COMPONENTS2_NV = -5;
  5254. GL_SKIP_COMPONENTS1_NV = -6;
  5255. // GL_NV_conditional_render
  5256. GL_QUERY_WAIT_NV = $8E13;
  5257. GL_QUERY_NO_WAIT_NV = $8E14;
  5258. GL_QUERY_BY_REGION_WAIT_NV = $8E15;
  5259. GL_QUERY_BY_REGION_NO_WAIT_NV = $8E16;
  5260. // GL_NV_conservative_raster
  5261. GL_CONSERVATIVE_RASTERIZATION_NV = $9346;
  5262. GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV = $9347;
  5263. GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV = $9348;
  5264. GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV = $9349;
  5265. // GL_NV_conservative_raster_dilate
  5266. GL_CONSERVATIVE_RASTER_DILATE_NV = $9379;
  5267. GL_CONSERVATIVE_RASTER_DILATE_RANGE_NV = $937A;
  5268. GL_CONSERVATIVE_RASTER_DILATE_GRANULARITY_NV = $937B;
  5269. // GL_NV_present_video
  5270. GL_FRAME_NV = $8E26;
  5271. GL_FIELDS_NV = $8E27;
  5272. GL_CURRENT_TIME_NV = $8E28;
  5273. GL_NUM_FILL_STREAMS_NV = $8E29;
  5274. GL_PRESENT_TIME_NV = $8E2A;
  5275. GL_PRESENT_DURATION_NV = $8E2B;
  5276. // GL_NV_explicit_multisample
  5277. GL_SAMPLE_POSITION_NV = $8E50;
  5278. GL_SAMPLE_MASK_NV = $8E51;
  5279. GL_SAMPLE_MASK_VALUE_NV = $8E52;
  5280. GL_TEXTURE_BINDING_RENDERBUFFER_NV = $8E53;
  5281. GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV = $8E54;
  5282. GL_TEXTURE_RENDERBUFFER_NV = $8E55;
  5283. GL_SAMPLER_RENDERBUFFER_NV = $8E56;
  5284. GL_INT_SAMPLER_RENDERBUFFER_NV = $8E57;
  5285. GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV = $8E58;
  5286. GL_MAX_SAMPLE_MASK_WORDS_NV = $8E59;
  5287. // GL_NV_transform_feedback2
  5288. GL_TRANSFORM_FEEDBACK_NV = $8E22;
  5289. GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV = $8E23;
  5290. GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV = $8E24;
  5291. GL_TRANSFORM_FEEDBACK_BINDING_NV = $8E25;
  5292. // GL_NV_video_capture
  5293. GL_VIDEO_BUFFER_NV = $9020;
  5294. GL_VIDEO_BUFFER_BINDING_NV = $9021;
  5295. GL_FIELD_UPPER_NV = $9022;
  5296. GL_FIELD_LOWER_NV = $9023;
  5297. GL_NUM_VIDEO_CAPTURE_STREAMS_NV = $9024;
  5298. GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV = $9025;
  5299. GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV = $9026;
  5300. GL_LAST_VIDEO_CAPTURE_STATUS_NV = $9027;
  5301. GL_VIDEO_BUFFER_PITCH_NV = $9028;
  5302. GL_VIDEO_COLOR_CONVERSION_MATRIX_NV = $9029;
  5303. GL_VIDEO_COLOR_CONVERSION_MAX_NV = $902A;
  5304. GL_VIDEO_COLOR_CONVERSION_MIN_NV = $902B;
  5305. GL_VIDEO_COLOR_CONVERSION_OFFSET_NV = $902C;
  5306. GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV = $902D;
  5307. GL_PARTIAL_SUCCESS_NV = $902E;
  5308. GL_SUCCESS_NV = $902F;
  5309. GL_FAILURE_NV = $9030;
  5310. GL_YCBYCR8_422_NV = $9031;
  5311. GL_YCBAYCR8A_4224_NV = $9032;
  5312. GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV = $9033;
  5313. GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV = $9034;
  5314. GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV = $9035;
  5315. GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV = $9036;
  5316. GL_Z4Y12Z4CB12Z4CR12_444_NV = $9037;
  5317. GL_VIDEO_CAPTURE_FRAME_WIDTH_NV = $9038;
  5318. GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV = $9039;
  5319. GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV = $903A;
  5320. GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV = $903B;
  5321. GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV = $903C;
  5322. // GL_NV_shader_buffer_load
  5323. GL_BUFFER_GPU_ADDRESS_NV = $8F1D;
  5324. GL_GPU_ADDRESS_NV = $8F34;
  5325. GL_MAX_SHADER_BUFFER_ADDRESS_NV = $8F35;
  5326. // GL_NV_vertex_buffer_unified_memory
  5327. GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = $8F1E;
  5328. GL_ELEMENT_ARRAY_UNIFIED_NV = $8F1F;
  5329. GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = $8F20;
  5330. GL_VERTEX_ARRAY_ADDRESS_NV = $8F21;
  5331. GL_NORMAL_ARRAY_ADDRESS_NV = $8F22;
  5332. GL_COLOR_ARRAY_ADDRESS_NV = $8F23;
  5333. GL_INDEX_ARRAY_ADDRESS_NV = $8F24;
  5334. GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = $8F25;
  5335. GL_EDGE_FLAG_ARRAY_ADDRESS_NV = $8F26;
  5336. GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = $8F27;
  5337. GL_FOG_COORD_ARRAY_ADDRESS_NV = $8F28;
  5338. GL_ELEMENT_ARRAY_ADDRESS_NV = $8F29;
  5339. GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = $8F2A;
  5340. GL_VERTEX_ARRAY_LENGTH_NV = $8F2B;
  5341. GL_NORMAL_ARRAY_LENGTH_NV = $8F2C;
  5342. GL_COLOR_ARRAY_LENGTH_NV = $8F2D;
  5343. GL_INDEX_ARRAY_LENGTH_NV = $8F2E;
  5344. GL_TEXTURE_COORD_ARRAY_LENGTH_NV = $8F2F;
  5345. GL_EDGE_FLAG_ARRAY_LENGTH_NV = $8F30;
  5346. GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = $8F31;
  5347. GL_FOG_COORD_ARRAY_LENGTH_NV = $8F32;
  5348. GL_ELEMENT_ARRAY_LENGTH_NV = $8F33;
  5349. GL_DRAW_INDIRECT_UNIFIED_NV = $8F40;
  5350. GL_DRAW_INDIRECT_ADDRESS_NV = $8F41;
  5351. GL_DRAW_INDIRECT_LENGTH_NV = $8F42;
  5352. // GL_NV_gpu_program5
  5353. GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV = $8E5A;
  5354. GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5B;
  5355. GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV = $8E5C;
  5356. GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV = $8E5D;
  5357. GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5E;
  5358. GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV = $8E5F;
  5359. GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV = $8F44;
  5360. GL_MAX_PROGRAM_SUBROUTINE_NUM_NV = $8F45;
  5361. // GL_NV_gpu_shader5
  5362. GL_INT64_NV = $140E;
  5363. GL_UNSIGNED_INT64_NV = $140F;
  5364. GL_INT8_NV = $8FE0;
  5365. GL_INT8_VEC2_NV = $8FE1;
  5366. GL_INT8_VEC3_NV = $8FE2;
  5367. GL_INT8_VEC4_NV = $8FE3;
  5368. GL_INT16_NV = $8FE4;
  5369. GL_INT16_VEC2_NV = $8FE5;
  5370. GL_INT16_VEC3_NV = $8FE6;
  5371. GL_INT16_VEC4_NV = $8FE7;
  5372. GL_INT64_VEC2_NV = $8FE9;
  5373. GL_INT64_VEC3_NV = $8FEA;
  5374. GL_INT64_VEC4_NV = $8FEB;
  5375. GL_UNSIGNED_INT8_NV = $8FEC;
  5376. GL_UNSIGNED_INT8_VEC2_NV = $8FED;
  5377. GL_UNSIGNED_INT8_VEC3_NV = $8FEE;
  5378. GL_UNSIGNED_INT8_VEC4_NV = $8FEF;
  5379. GL_UNSIGNED_INT16_NV = $8FF0;
  5380. GL_UNSIGNED_INT16_VEC2_NV = $8FF1;
  5381. GL_UNSIGNED_INT16_VEC3_NV = $8FF2;
  5382. GL_UNSIGNED_INT16_VEC4_NV = $8FF3;
  5383. GL_UNSIGNED_INT64_VEC2_NV = $8FF5;
  5384. GL_UNSIGNED_INT64_VEC3_NV = $8FF6;
  5385. GL_UNSIGNED_INT64_VEC4_NV = $8FF7;
  5386. GL_FLOAT16_NV = $8FF8;
  5387. GL_FLOAT16_VEC2_NV = $8FF9;
  5388. GL_FLOAT16_VEC3_NV = $8FFA;
  5389. GL_FLOAT16_VEC4_NV = $8FFB;
  5390. { reuse GL_PATCHES }
  5391. // GL_NV_shader_buffer_store
  5392. GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV = $00000010;
  5393. { reuse GL_READ_WRITE }
  5394. { reuse GL_WRITE_ONLY }
  5395. // GL_NV_tessellation_program5
  5396. GL_MAX_PROGRAM_PATCH_ATTRIBS_NV = $86D8;
  5397. GL_TESS_CONTROL_PROGRAM_NV = $891E;
  5398. GL_TESS_EVALUATION_PROGRAM_NV = $891F;
  5399. GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV = $8C74;
  5400. GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV = $8C75;
  5401. // GL_NV_vertex_attrib_integer_64bit
  5402. { reuse GL_INT64_NV }
  5403. { reuse GL_UNSIGNED_INT64_NV }
  5404. // GL_NV_multisample_coverage
  5405. GL_COVERAGE_SAMPLES_NV = $80A9;
  5406. GL_COLOR_SAMPLES_NV = $8E20;
  5407. // GL_NV_vdpau_interop
  5408. GL_SURFACE_STATE_NV = $86EB;
  5409. GL_SURFACE_REGISTERED_NV = $86FD;
  5410. GL_SURFACE_MAPPED_NV = $8700;
  5411. GL_WRITE_DISCARD_NV = $88BE;
  5412. // GL_OML_interlace
  5413. GL_INTERLACE_OML = $8980;
  5414. GL_INTERLACE_READ_OML = $8981;
  5415. // GL_OML_resample
  5416. GL_PACK_RESAMPLE_OML = $8984;
  5417. GL_UNPACK_RESAMPLE_OML = $8985;
  5418. GL_RESAMPLE_REPLICATE_OML = $8986;
  5419. GL_RESAMPLE_ZERO_FILL_OML = $8987;
  5420. GL_RESAMPLE_AVERAGE_OML = $8988;
  5421. GL_RESAMPLE_DECIMATE_OML = $8989;
  5422. // GL_OML_subsample
  5423. GL_FORMAT_SUBSAMPLE_24_24_OML = $8982;
  5424. GL_FORMAT_SUBSAMPLE_244_244_OML = $8983;
  5425. // GL_OVR_multiview
  5426. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR = $9630;
  5427. GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR = $9632;
  5428. GL_MAX_VIEWS_OVR = $9631;
  5429. GL_FRAMEBUFFER_INCOMPLETE_VIEW_TARGETS_OVR = $9633;
  5430. // GL_PGI_misc_hints
  5431. GL_PREFER_DOUBLEBUFFER_HINT_PGI = $1A1F8;
  5432. GL_CONSERVE_MEMORY_HINT_PGI = $1A1FD;
  5433. GL_RECLAIM_MEMORY_HINT_PGI = $1A1FE;
  5434. GL_NATIVE_GRAPHICS_HANDLE_PGI = $1A202;
  5435. GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = $1A203;
  5436. GL_NATIVE_GRAPHICS_END_HINT_PGI = $1A204;
  5437. GL_ALWAYS_FAST_HINT_PGI = $1A20C;
  5438. GL_ALWAYS_SOFT_HINT_PGI = $1A20D;
  5439. GL_ALLOW_DRAW_OBJ_HINT_PGI = $1A20E;
  5440. GL_ALLOW_DRAW_WIN_HINT_PGI = $1A20F;
  5441. GL_ALLOW_DRAW_FRG_HINT_PGI = $1A210;
  5442. GL_ALLOW_DRAW_MEM_HINT_PGI = $1A211;
  5443. GL_STRICT_DEPTHFUNC_HINT_PGI = $1A216;
  5444. GL_STRICT_LIGHTING_HINT_PGI = $1A217;
  5445. GL_STRICT_SCISSOR_HINT_PGI = $1A218;
  5446. GL_FULL_STIPPLE_HINT_PGI = $1A219;
  5447. GL_CLIP_NEAR_HINT_PGI = $1A220;
  5448. GL_CLIP_FAR_HINT_PGI = $1A221;
  5449. GL_WIDE_LINE_HINT_PGI = $1A222;
  5450. GL_BACK_NORMALS_HINT_PGI = $1A223;
  5451. // GL_PGI_vertex_hints
  5452. GL_VERTEX_DATA_HINT_PGI = $1A22A;
  5453. GL_VERTEX_CONSISTENT_HINT_PGI = $1A22B;
  5454. GL_MATERIAL_SIDE_HINT_PGI = $1A22C;
  5455. GL_MAX_VERTEX_HINT_PGI = $1A22D;
  5456. GL_COLOR3_BIT_PGI = $00010000;
  5457. GL_COLOR4_BIT_PGI = $00020000;
  5458. GL_EDGEFLAG_BIT_PGI = $00040000;
  5459. GL_INDEX_BIT_PGI = $00080000;
  5460. GL_MAT_AMBIENT_BIT_PGI = $00100000;
  5461. GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI = $00200000;
  5462. GL_MAT_DIFFUSE_BIT_PGI = $00400000;
  5463. GL_MAT_EMISSION_BIT_PGI = $00800000;
  5464. GL_MAT_COLOR_INDEXES_BIT_PGI = $01000000;
  5465. GL_MAT_SHININESS_BIT_PGI = $02000000;
  5466. GL_MAT_SPECULAR_BIT_PGI = $04000000;
  5467. GL_NORMAL_BIT_PGI = $08000000;
  5468. GL_TEXCOORD1_BIT_PGI = $10000000;
  5469. GL_TEXCOORD2_BIT_PGI = $20000000;
  5470. GL_TEXCOORD3_BIT_PGI = $40000000;
  5471. GL_TEXCOORD4_BIT_PGI = $80000000;
  5472. GL_VERTEX23_BIT_PGI = $00000004;
  5473. GL_VERTEX4_BIT_PGI = $00000008;
  5474. // GL_REND_screen_coordinates
  5475. GL_SCREEN_COORDINATES_REND = $8490;
  5476. GL_INVERTED_SCREEN_W_REND = $8491;
  5477. // GL_S3_s3tc
  5478. GL_RGB_S3TC = $83A0;
  5479. GL_RGB4_S3TC = $83A1;
  5480. GL_RGBA_S3TC = $83A2;
  5481. GL_RGBA4_S3TC = $83A3;
  5482. // GL_SGIS_detail_texture
  5483. GL_DETAIL_TEXTURE_2D_SGIS = $8095;
  5484. GL_DETAIL_TEXTURE_2D_BINDING_SGIS = $8096;
  5485. GL_LINEAR_DETAIL_SGIS = $8097;
  5486. GL_LINEAR_DETAIL_ALPHA_SGIS = $8098;
  5487. GL_LINEAR_DETAIL_COLOR_SGIS = $8099;
  5488. GL_DETAIL_TEXTURE_LEVEL_SGIS = $809A;
  5489. GL_DETAIL_TEXTURE_MODE_SGIS = $809B;
  5490. GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS = $809C;
  5491. // GL_SGIS_fog_function
  5492. GL_FOG_FUNC_SGIS = $812A;
  5493. GL_FOG_FUNC_POINTS_SGIS = $812B;
  5494. GL_MAX_FOG_FUNC_POINTS_SGIS = $812C;
  5495. // GL_SGIS_generate_mipmap
  5496. GL_GENERATE_MIPMAP_SGIS = $8191;
  5497. GL_GENERATE_MIPMAP_HINT_SGIS = $8192;
  5498. // GL_SGIS_multisample
  5499. GL_MULTISAMPLE_SGIS = $809D;
  5500. GL_SAMPLE_ALPHA_TO_MASK_SGIS = $809E;
  5501. GL_SAMPLE_ALPHA_TO_ONE_SGIS = $809F;
  5502. GL_SAMPLE_MASK_SGIS = $80A0;
  5503. GL_1PASS_SGIS = $80A1;
  5504. GL_2PASS_0_SGIS = $80A2;
  5505. GL_2PASS_1_SGIS = $80A3;
  5506. GL_4PASS_0_SGIS = $80A4;
  5507. GL_4PASS_1_SGIS = $80A5;
  5508. GL_4PASS_2_SGIS = $80A6;
  5509. GL_4PASS_3_SGIS = $80A7;
  5510. GL_SAMPLE_BUFFERS_SGIS = $80A8;
  5511. GL_SAMPLES_SGIS = $80A9;
  5512. GL_SAMPLE_MASK_VALUE_SGIS = $80AA;
  5513. GL_SAMPLE_MASK_INVERT_SGIS = $80AB;
  5514. GL_SAMPLE_PATTERN_SGIS = $80AC;
  5515. // GL_SGIS_pixel_texture
  5516. GL_PIXEL_TEXTURE_SGIS = $8353;
  5517. GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS = $8354;
  5518. GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS = $8355;
  5519. GL_PIXEL_GROUP_COLOR_SGIS = $8356;
  5520. // GL_SGIS_point_line_texgen
  5521. GL_EYE_DISTANCE_TO_POINT_SGIS = $81F0;
  5522. GL_OBJECT_DISTANCE_TO_POINT_SGIS = $81F1;
  5523. GL_EYE_DISTANCE_TO_LINE_SGIS = $81F2;
  5524. GL_OBJECT_DISTANCE_TO_LINE_SGIS = $81F3;
  5525. GL_EYE_POINT_SGIS = $81F4;
  5526. GL_OBJECT_POINT_SGIS = $81F5;
  5527. GL_EYE_LINE_SGIS = $81F6;
  5528. GL_OBJECT_LINE_SGIS = $81F7;
  5529. // GL_SGIS_point_parameters
  5530. GL_POINT_SIZE_MIN_SGIS = $8126;
  5531. GL_POINT_SIZE_MAX_SGIS = $8127;
  5532. GL_POINT_FADE_THRESHOLD_SIZE_SGIS = $8128;
  5533. GL_DISTANCE_ATTENUATION_SGIS = $8129;
  5534. // GL_SGIS_sharpen_texture
  5535. GL_LINEAR_SHARPEN_SGIS = $80AD;
  5536. GL_LINEAR_SHARPEN_ALPHA_SGIS = $80AE;
  5537. GL_LINEAR_SHARPEN_COLOR_SGIS = $80AF;
  5538. GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS = $80B0;
  5539. // GL_SGIS_texture4D
  5540. GL_PACK_SKIP_VOLUMES_SGIS = $8130;
  5541. GL_PACK_IMAGE_DEPTH_SGIS = $8131;
  5542. GL_UNPACK_SKIP_VOLUMES_SGIS = $8132;
  5543. GL_UNPACK_IMAGE_DEPTH_SGIS = $8133;
  5544. GL_TEXTURE_4D_SGIS = $8134;
  5545. GL_PROXY_TEXTURE_4D_SGIS = $8135;
  5546. GL_TEXTURE_4DSIZE_SGIS = $8136;
  5547. GL_TEXTURE_WRAP_Q_SGIS = $8137;
  5548. GL_MAX_4D_TEXTURE_SIZE_SGIS = $8138;
  5549. GL_TEXTURE_4D_BINDING_SGIS = $814F;
  5550. // GL_SGIS_texture_color_mask
  5551. GL_TEXTURE_COLOR_WRITEMASK_SGIS = $81EF;
  5552. // GL_SGIS_texture_edge_clamp
  5553. GL_CLAMP_TO_EDGE_SGIS = $812F;
  5554. // GL_SGIS_texture_filter4
  5555. GL_FILTER4_SGIS = $8146;
  5556. GL_TEXTURE_FILTER4_SIZE_SGIS = $8147;
  5557. // GL_SGIS_texture_lod
  5558. GL_TEXTURE_MIN_LOD_SGIS = $813A;
  5559. GL_TEXTURE_MAX_LOD_SGIS = $813B;
  5560. GL_TEXTURE_BASE_LEVEL_SGIS = $813C;
  5561. GL_TEXTURE_MAX_LEVEL_SGIS = $813D;
  5562. // GL_SGIS_texture_select
  5563. GL_DUAL_ALPHA4_SGIS = $8110;
  5564. GL_DUAL_ALPHA8_SGIS = $8111;
  5565. GL_DUAL_ALPHA12_SGIS = $8112;
  5566. GL_DUAL_ALPHA16_SGIS = $8113;
  5567. GL_DUAL_LUMINANCE4_SGIS = $8114;
  5568. GL_DUAL_LUMINANCE8_SGIS = $8115;
  5569. GL_DUAL_LUMINANCE12_SGIS = $8116;
  5570. GL_DUAL_LUMINANCE16_SGIS = $8117;
  5571. GL_DUAL_INTENSITY4_SGIS = $8118;
  5572. GL_DUAL_INTENSITY8_SGIS = $8119;
  5573. GL_DUAL_INTENSITY12_SGIS = $811A;
  5574. GL_DUAL_INTENSITY16_SGIS = $811B;
  5575. GL_DUAL_LUMINANCE_ALPHA4_SGIS = $811C;
  5576. GL_DUAL_LUMINANCE_ALPHA8_SGIS = $811D;
  5577. GL_QUAD_ALPHA4_SGIS = $811E;
  5578. GL_QUAD_ALPHA8_SGIS = $811F;
  5579. GL_QUAD_LUMINANCE4_SGIS = $8120;
  5580. GL_QUAD_LUMINANCE8_SGIS = $8121;
  5581. GL_QUAD_INTENSITY4_SGIS = $8122;
  5582. GL_QUAD_INTENSITY8_SGIS = $8123;
  5583. GL_DUAL_TEXTURE_SELECT_SGIS = $8124;
  5584. GL_QUAD_TEXTURE_SELECT_SGIS = $8125;
  5585. // GL_SGIX_async
  5586. GL_ASYNC_MARKER_SGIX = $8329;
  5587. // GL_SGIX_async_histogram
  5588. GL_ASYNC_HISTOGRAM_SGIX = $832C;
  5589. GL_MAX_ASYNC_HISTOGRAM_SGIX = $832D;
  5590. // GL_SGIX_async_pixel
  5591. GL_ASYNC_TEX_IMAGE_SGIX = $835C;
  5592. GL_ASYNC_DRAW_PIXELS_SGIX = $835D;
  5593. GL_ASYNC_READ_PIXELS_SGIX = $835E;
  5594. GL_MAX_ASYNC_TEX_IMAGE_SGIX = $835F;
  5595. GL_MAX_ASYNC_DRAW_PIXELS_SGIX = $8360;
  5596. GL_MAX_ASYNC_READ_PIXELS_SGIX = $8361;
  5597. // GL_SGIX_blend_alpha_minmax
  5598. GL_ALPHA_MIN_SGIX = $8320;
  5599. GL_ALPHA_MAX_SGIX = $8321;
  5600. // GL_SGIX_calligraphic_fragment
  5601. GL_CALLIGRAPHIC_FRAGMENT_SGIX = $8183;
  5602. // GL_SGIX_clipmap
  5603. GL_LINEAR_CLIPMAP_LINEAR_SGIX = $8170;
  5604. GL_TEXTURE_CLIPMAP_CENTER_SGIX = $8171;
  5605. GL_TEXTURE_CLIPMAP_FRAME_SGIX = $8172;
  5606. GL_TEXTURE_CLIPMAP_OFFSET_SGIX = $8173;
  5607. GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8174;
  5608. GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX = $8175;
  5609. GL_TEXTURE_CLIPMAP_DEPTH_SGIX = $8176;
  5610. GL_MAX_CLIPMAP_DEPTH_SGIX = $8177;
  5611. GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX = $8178;
  5612. GL_NEAREST_CLIPMAP_NEAREST_SGIX = $844D;
  5613. GL_NEAREST_CLIPMAP_LINEAR_SGIX = $844E;
  5614. GL_LINEAR_CLIPMAP_NEAREST_SGIX = $844F;
  5615. // GL_SGIX_convolution_accuracy
  5616. GL_CONVOLUTION_HINT_SGIX = $8316;
  5617. // GL_SGIX_depth_texture
  5618. GL_DEPTH_COMPONENT16_SGIX = $81A5;
  5619. GL_DEPTH_COMPONENT24_SGIX = $81A6;
  5620. GL_DEPTH_COMPONENT32_SGIX = $81A7;
  5621. // GL_SGIX_fog_offset
  5622. GL_FOG_OFFSET_SGIX = $8198;
  5623. GL_FOG_OFFSET_VALUE_SGIX = $8199;
  5624. // GL_SGIX_fog_scale
  5625. GL_FOG_SCALE_SGIX = $81FC;
  5626. GL_FOG_SCALE_VALUE_SGIX = $81FD;
  5627. // GL_SGIX_fragment_lighting
  5628. GL_FRAGMENT_LIGHTING_SGIX = $8400;
  5629. GL_FRAGMENT_COLOR_MATERIAL_SGIX = $8401;
  5630. GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX = $8402;
  5631. GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX = $8403;
  5632. GL_MAX_FRAGMENT_LIGHTS_SGIX = $8404;
  5633. GL_MAX_ACTIVE_LIGHTS_SGIX = $8405;
  5634. GL_CURRENT_RASTER_NORMAL_SGIX = $8406;
  5635. GL_LIGHT_ENV_MODE_SGIX = $8407;
  5636. GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX = $8408;
  5637. GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX = $8409;
  5638. GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX = $840A;
  5639. GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX = $840B;
  5640. GL_FRAGMENT_LIGHT0_SGIX = $840C;
  5641. GL_FRAGMENT_LIGHT1_SGIX = $840D;
  5642. GL_FRAGMENT_LIGHT2_SGIX = $840E;
  5643. GL_FRAGMENT_LIGHT3_SGIX = $840F;
  5644. GL_FRAGMENT_LIGHT4_SGIX = $8410;
  5645. GL_FRAGMENT_LIGHT5_SGIX = $8411;
  5646. GL_FRAGMENT_LIGHT6_SGIX = $8412;
  5647. GL_FRAGMENT_LIGHT7_SGIX = $8413;
  5648. // GL_SGIX_framezoom
  5649. GL_FRAMEZOOM_SGIX = $818B;
  5650. GL_FRAMEZOOM_FACTOR_SGIX = $818C;
  5651. GL_MAX_FRAMEZOOM_FACTOR_SGIX = $818D;
  5652. // GL_SGIX_impact_pixel_texture
  5653. GL_PIXEL_TEX_GEN_Q_CEILING_SGIX = $8184;
  5654. GL_PIXEL_TEX_GEN_Q_ROUND_SGIX = $8185;
  5655. GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX = $8186;
  5656. GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX = $8187;
  5657. GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX = $8188;
  5658. GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX = $8189;
  5659. GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX = $818A;
  5660. // GL_SGIX_instruments
  5661. GL_INSTRUMENT_BUFFER_POINTER_SGIX = $8180;
  5662. GL_INSTRUMENT_MEASUREMENTS_SGIX = $8181;
  5663. // GL_SGIX_interlace
  5664. GL_INTERLACE_SGIX = $8094;
  5665. // GL_SGIX_ir_instrument1
  5666. GL_IR_INSTRUMENT1_SGIX = $817F;
  5667. // GL_SGIX_list_priority
  5668. GL_LIST_PRIORITY_SGIX = $8182;
  5669. // GL_SGIX_pixel_texture
  5670. GL_PIXEL_TEX_GEN_SGIX = $8139;
  5671. GL_PIXEL_TEX_GEN_MODE_SGIX = $832B;
  5672. // GL_SGIX_pixel_tiles
  5673. GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX = $813E;
  5674. GL_PIXEL_TILE_CACHE_INCREMENT_SGIX = $813F;
  5675. GL_PIXEL_TILE_WIDTH_SGIX = $8140;
  5676. GL_PIXEL_TILE_HEIGHT_SGIX = $8141;
  5677. GL_PIXEL_TILE_GRID_WIDTH_SGIX = $8142;
  5678. GL_PIXEL_TILE_GRID_HEIGHT_SGIX = $8143;
  5679. GL_PIXEL_TILE_GRID_DEPTH_SGIX = $8144;
  5680. GL_PIXEL_TILE_CACHE_SIZE_SGIX = $8145;
  5681. // GL_SGIX_polynomial_ffd
  5682. GL_GEOMETRY_DEFORMATION_SGIX = $8194;
  5683. GL_TEXTURE_DEFORMATION_SGIX = $8195;
  5684. GL_DEFORMATIONS_MASK_SGIX = $8196;
  5685. GL_MAX_DEFORMATION_ORDER_SGIX = $8197;
  5686. // GL_SGIX_reference_plane
  5687. GL_REFERENCE_PLANE_SGIX = $817D;
  5688. GL_REFERENCE_PLANE_EQUATION_SGIX = $817E;
  5689. // GL_SGIX_resample
  5690. GL_PACK_RESAMPLE_SGIX = $842C;
  5691. GL_UNPACK_RESAMPLE_SGIX = $842D;
  5692. GL_RESAMPLE_REPLICATE_SGIX = $842E;
  5693. GL_RESAMPLE_ZERO_FILL_SGIX = $842F;
  5694. GL_RESAMPLE_DECIMATE_SGIX = $8430;
  5695. // GL_SGIX_scalebias_hint
  5696. GL_SCALEBIAS_HINT_SGIX = $8322;
  5697. // GL_SGIX_shadow
  5698. GL_TEXTURE_COMPARE_SGIX = $819A;
  5699. GL_TEXTURE_COMPARE_OPERATOR_SGIX = $819B;
  5700. GL_TEXTURE_LEQUAL_R_SGIX = $819C;
  5701. GL_TEXTURE_GEQUAL_R_SGIX = $819D;
  5702. // GL_SGIX_shadow_ambient
  5703. GL_SHADOW_AMBIENT_SGIX = $80BF;
  5704. // GL_SGIX_sprite
  5705. GL_SPRITE_SGIX = $8148;
  5706. GL_SPRITE_MODE_SGIX = $8149;
  5707. GL_SPRITE_AXIS_SGIX = $814A;
  5708. GL_SPRITE_TRANSLATION_SGIX = $814B;
  5709. GL_SPRITE_AXIAL_SGIX = $814C;
  5710. GL_SPRITE_OBJECT_ALIGNED_SGIX = $814D;
  5711. GL_SPRITE_EYE_ALIGNED_SGIX = $814E;
  5712. // GL_SGIX_subsample
  5713. GL_PACK_SUBSAMPLE_RATE_SGIX = $85A0;
  5714. GL_UNPACK_SUBSAMPLE_RATE_SGIX = $85A1;
  5715. GL_PIXEL_SUBSAMPLE_4444_SGIX = $85A2;
  5716. GL_PIXEL_SUBSAMPLE_2424_SGIX = $85A3;
  5717. GL_PIXEL_SUBSAMPLE_4242_SGIX = $85A4;
  5718. // GL_SGIX_texture_add_env
  5719. GL_TEXTURE_ENV_BIAS_SGIX = $80BE;
  5720. // GL_SGIX_texture_coordinate_clamp
  5721. GL_TEXTURE_MAX_CLAMP_S_SGIX = $8369;
  5722. GL_TEXTURE_MAX_CLAMP_T_SGIX = $836A;
  5723. GL_TEXTURE_MAX_CLAMP_R_SGIX = $836B;
  5724. // GL_SGIX_texture_lod_bias
  5725. GL_TEXTURE_LOD_BIAS_S_SGIX = $818E;
  5726. GL_TEXTURE_LOD_BIAS_T_SGIX = $818F;
  5727. GL_TEXTURE_LOD_BIAS_R_SGIX = $8190;
  5728. // GL_SGIX_texture_multi_buffer
  5729. GL_TEXTURE_MULTI_BUFFER_HINT_SGIX = $812E;
  5730. // GL_SGIX_texture_scale_bias
  5731. GL_POST_TEXTURE_FILTER_BIAS_SGIX = $8179;
  5732. GL_POST_TEXTURE_FILTER_SCALE_SGIX = $817A;
  5733. GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX = $817B;
  5734. GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX = $817C;
  5735. // GL_SGIX_vertex_preclip
  5736. GL_VERTEX_PRECLIP_SGIX = $83EE;
  5737. GL_VERTEX_PRECLIP_HINT_SGIX = $83EF;
  5738. // GL_SGIX_ycrcb
  5739. GL_YCRCB_422_SGIX = $81BB;
  5740. GL_YCRCB_444_SGIX = $81BC;
  5741. // GL_SGIX_ycrcba
  5742. GL_YCRCB_SGIX = $8318;
  5743. GL_YCRCBA_SGIX = $8319;
  5744. // GL_SGI_color_matrix
  5745. GL_COLOR_MATRIX_SGI = $80B1;
  5746. GL_COLOR_MATRIX_STACK_DEPTH_SGI = $80B2;
  5747. GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI = $80B3;
  5748. GL_POST_COLOR_MATRIX_RED_SCALE_SGI = $80B4;
  5749. GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI = $80B5;
  5750. GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI = $80B6;
  5751. GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI = $80B7;
  5752. GL_POST_COLOR_MATRIX_RED_BIAS_SGI = $80B8;
  5753. GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI = $80B9;
  5754. GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI = $80BA;
  5755. GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI = $80BB;
  5756. // GL_SGI_color_table
  5757. GL_COLOR_TABLE_SGI = $80D0;
  5758. GL_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D1;
  5759. GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D2;
  5760. GL_PROXY_COLOR_TABLE_SGI = $80D3;
  5761. GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI = $80D4;
  5762. GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI = $80D5;
  5763. GL_COLOR_TABLE_SCALE_SGI = $80D6;
  5764. GL_COLOR_TABLE_BIAS_SGI = $80D7;
  5765. GL_COLOR_TABLE_FORMAT_SGI = $80D8;
  5766. GL_COLOR_TABLE_WIDTH_SGI = $80D9;
  5767. GL_COLOR_TABLE_RED_SIZE_SGI = $80DA;
  5768. GL_COLOR_TABLE_GREEN_SIZE_SGI = $80DB;
  5769. GL_COLOR_TABLE_BLUE_SIZE_SGI = $80DC;
  5770. GL_COLOR_TABLE_ALPHA_SIZE_SGI = $80DD;
  5771. GL_COLOR_TABLE_LUMINANCE_SIZE_SGI = $80DE;
  5772. GL_COLOR_TABLE_INTENSITY_SIZE_SGI = $80DF;
  5773. // GL_SGI_depth_pass_instrument
  5774. GL_DEPTH_PASS_INSTRUMENT_SGIX = $8310;
  5775. GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX = $8311;
  5776. GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX = $8312;
  5777. // GL_SGI_texture_color_table
  5778. GL_TEXTURE_COLOR_TABLE_SGI = $80BC;
  5779. GL_PROXY_TEXTURE_COLOR_TABLE_SGI = $80BD;
  5780. // GL_SUNX_constant_data
  5781. GL_UNPACK_CONSTANT_DATA_SUNX = $81D5;
  5782. GL_TEXTURE_CONSTANT_DATA_SUNX = $81D6;
  5783. // GL_SUN_convolution_border_modes
  5784. GL_WRAP_BORDER_SUN = $81D4;
  5785. // GL_SUN_global_alpha
  5786. GL_GLOBAL_ALPHA_SUN = $81D9;
  5787. GL_GLOBAL_ALPHA_FACTOR_SUN = $81DA;
  5788. // GL_SUN_mesh_array
  5789. GL_QUAD_MESH_SUN = $8614;
  5790. GL_TRIANGLE_MESH_SUN = $8615;
  5791. // GL_SUN_slice_accum
  5792. GL_SLICE_ACCUM_SUN = $85CC;
  5793. // GL_SUN_triangle_list
  5794. GL_RESTART_SUN = $0001;
  5795. GL_REPLACE_MIDDLE_SUN = $0002;
  5796. GL_REPLACE_OLDEST_SUN = $0003;
  5797. GL_TRIANGLE_LIST_SUN = $81D7;
  5798. GL_REPLACEMENT_CODE_SUN = $81D8;
  5799. GL_REPLACEMENT_CODE_ARRAY_SUN = $85C0;
  5800. GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN = $85C1;
  5801. GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN = $85C2;
  5802. GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN = $85C3;
  5803. GL_R1UI_V3F_SUN = $85C4;
  5804. GL_R1UI_C4UB_V3F_SUN = $85C5;
  5805. GL_R1UI_C3F_V3F_SUN = $85C6;
  5806. GL_R1UI_N3F_V3F_SUN = $85C7;
  5807. GL_R1UI_C4F_N3F_V3F_SUN = $85C8;
  5808. GL_R1UI_T2F_V3F_SUN = $85C9;
  5809. GL_R1UI_T2F_N3F_V3F_SUN = $85CA;
  5810. GL_R1UI_T2F_C4F_N3F_V3F_SUN = $85CB;
  5811. // GL_WIN_phong_shading
  5812. GL_PHONG_WIN = $80EA;
  5813. GL_PHONG_HINT_WIN = $80EB;
  5814. // GL_WIN_specular_fog
  5815. GL_FOG_SPECULAR_TEXTURE_WIN = $80EC;
  5816. // GL_ARB_vertex_shader
  5817. GL_VERTEX_SHADER_ARB = $8B31;
  5818. GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = $8B4A;
  5819. GL_MAX_VARYING_FLOATS_ARB = $8B4B;
  5820. GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = $8B4C;
  5821. GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = $8B4D;
  5822. GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = $8B89;
  5823. GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = $8B8A;
  5824. // GL_KHR_blend_equation_advanced
  5825. GL_MULTIPLY_KHR = $9294;
  5826. GL_SCREEN_KHR = $9295;
  5827. GL_OVERLAY_KHR = $9296;
  5828. GL_DARKEN_KHR = $9297;
  5829. GL_LIGHTEN_KHR = $9298;
  5830. GL_COLORDODGE_KHR = $9299;
  5831. GL_COLORBURN_KHR = $929A;
  5832. GL_HARDLIGHT_KHR = $929B;
  5833. GL_SOFTLIGHT_KHR = $929C;
  5834. GL_DIFFERENCE_KHR = $929E;
  5835. GL_EXCLUSION_KHR = $92A0;
  5836. GL_HSL_HUE_KHR = $92AD;
  5837. GL_HSL_SATURATION_KHR = $92AE;
  5838. GL_HSL_COLOR_KHR = $92AF;
  5839. GL_HSL_LUMINOSITY_KHR = $92B0;
  5840. // GL_KHR_blend_equation_advanced_coherent
  5841. GL_BLEND_ADVANCED_COHERENT_KHR = $9285;
  5842. // GL_KHR_robustness
  5843. GL_CONTEXT_ROBUST_ACCESS = $90F3;
  5844. // GL_KHR_no_error
  5845. GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR = $00000008;
  5846. // GL_ARB_fragment_shader
  5847. GL_FRAGMENT_SHADER_ARB = $8B30;
  5848. GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB = $8B49; // 1.4
  5849. GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB = $8B8B; // 1.4
  5850. // GL_ARB_occlusion_query
  5851. GL_SAMPLES_PASSED_ARB = $8914;
  5852. GL_QUERY_COUNTER_BITS_ARB = $8864;
  5853. GL_CURRENT_QUERY_ARB = $8865;
  5854. GL_QUERY_RESULT_ARB = $8866;
  5855. GL_QUERY_RESULT_AVAILABLE_ARB = $8867;
  5856. // GL_ARB_pipeline_statistics_query
  5857. GL_VERTICES_SUBMITTED_ARB = $82EE;
  5858. GL_PRIMITIVES_SUBMITTED_ARB = $82EF;
  5859. GL_VERTEX_SHADER_INVOCATIONS_ARB = $82F0;
  5860. GL_TESS_CONTROL_SHADER_PATCHES_ARB = $82F1;
  5861. GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB = $82F2;
  5862. GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB = $82F3;
  5863. GL_FRAGMENT_SHADER_INVOCATIONS_ARB = $82F4;
  5864. GL_COMPUTE_SHADER_INVOCATIONS_ARB = $82F5;
  5865. GL_CLIPPING_INPUT_PRIMITIVES_ARB = $82F6;
  5866. GL_CLIPPING_OUTPUT_PRIMITIVES_ARB = $82F7;
  5867. // GL_ARB_point_sprite
  5868. GL_POINT_SPRITE_ARB = $8861;
  5869. GL_COORD_REPLACE_ARB = $8862;
  5870. // GL_ARB_shading_language_100
  5871. GL_SHADING_LANGUAGE_VERSION_ARB = $8B8C; // 1.4
  5872. // GL_ARB_shader_objects
  5873. GL_PROGRAM_OBJECT_ARB = $8B40;
  5874. GL_OBJECT_TYPE_ARB = $8B4E;
  5875. GL_OBJECT_SUBTYPE_ARB = $8B4F;
  5876. GL_OBJECT_DELETE_STATUS_ARB = $8B80;
  5877. GL_OBJECT_COMPILE_STATUS_ARB = $8B81;
  5878. GL_OBJECT_LINK_STATUS_ARB = $8B82;
  5879. GL_OBJECT_VALIDATE_STATUS_ARB = $8B83;
  5880. GL_OBJECT_INFO_LOG_LENGTH_ARB = $8B84;
  5881. GL_OBJECT_ATTACHED_OBJECTS_ARB = $8B85;
  5882. GL_OBJECT_ACTIVE_UNIFORMS_ARB = $8B86;
  5883. GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB = $8B87;
  5884. GL_OBJECT_SHADER_SOURCE_LENGTH_ARB = $8B88;
  5885. GL_SHADER_OBJECT_ARB = $8B48;
  5886. GL_FLOAT_VEC2_ARB = $8B50;
  5887. GL_FLOAT_VEC3_ARB = $8B51;
  5888. GL_FLOAT_VEC4_ARB = $8B52;
  5889. GL_INT_VEC2_ARB = $8B53;
  5890. GL_INT_VEC3_ARB = $8B54;
  5891. GL_INT_VEC4_ARB = $8B55;
  5892. GL_BOOL_ARB = $8B56;
  5893. GL_BOOL_VEC2_ARB = $8B57;
  5894. GL_BOOL_VEC3_ARB = $8B58;
  5895. GL_BOOL_VEC4_ARB = $8B59;
  5896. GL_FLOAT_MAT2_ARB = $8B5A;
  5897. GL_FLOAT_MAT3_ARB = $8B5B;
  5898. GL_FLOAT_MAT4_ARB = $8B5C;
  5899. GL_SAMPLER_1D_ARB = $8B5D;
  5900. GL_SAMPLER_2D_ARB = $8B5E;
  5901. GL_SAMPLER_3D_ARB = $8B5F;
  5902. GL_SAMPLER_CUBE_ARB = $8B60;
  5903. GL_SAMPLER_1D_SHADOW_ARB = $8B61;
  5904. GL_SAMPLER_2D_SHADOW_ARB = $8B62;
  5905. GL_SAMPLER_2D_RECT_ARB = $8B63;
  5906. GL_SAMPLER_2D_RECT_SHADOW_ARB = $8B64;
  5907. implementation
  5908. end.