demo09.pas 5.3 KB

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  1. program demo09;
  2. {$I zglCustomConfig.cfg}
  3. uses
  4. zglSpriteEngine,
  5. zgl_screen,
  6. zgl_window,
  7. zgl_application,
  8. zgl_timers,
  9. zgl_keyboard,
  10. zgl_render_2d,
  11. zgl_fx,
  12. zgl_textures,
  13. zgl_textures_png,
  14. zgl_sprite_2d,
  15. zgl_primitives_2d,
  16. zgl_font,
  17. zgl_text,
  18. zgl_types,
  19. zgl_utils
  20. ;
  21. type
  22. CMiku = class(zglCSprite2D)
  23. protected
  24. FSpeed: zglTPoint2D;
  25. public
  26. procedure OnInit(_Texture: zglPTexture; _Layer: Integer); override;
  27. procedure OnDraw; override;
  28. procedure OnProc; override;
  29. procedure OnFree; override;
  30. end;
  31. var
  32. dirRes : UTF8String {$IFNDEF MACOSX} = '../data/' {$ENDIF};
  33. fntMain : Byte;
  34. texLogo : zglPTexture;
  35. texMiku : zglPTexture;
  36. time : Integer;
  37. sengine2d: zglCSEngine2D;
  38. TimeStart : Byte;
  39. TimeMiku : Byte;
  40. // Miku
  41. procedure CMiku.OnInit(_Texture: zglPTexture; _Layer: Integer);
  42. begin
  43. // RU: Óêàæåì ñâîþ òåêñòóðó è ñëîé äëÿ ñïðàéòà, çàîäíî óñòàíîâÿòñÿ ñòàíäàðòíûå ïàðàìåòðû âðîäå øèðèíû è âûñîòû íà îñíîâå äàííûõ î êàäðå â òåêñòóðå.
  44. // EN: Set own texture and layer for sprite, also standard parameters will be set automatically(like width and height from info about texture).
  45. inherited OnInit(texMiku, random(10));
  46. X := 800 + random(800);
  47. Y := random(600 - 128);
  48. // RU: Çàäàåì ñêîðîñòü äâèæåíèÿ.
  49. // EN: Set the moving speed.
  50. FSpeed.X := -random(10) / 5 - 0.5;
  51. FSpeed.Y := (random(10) - 5) / 5;
  52. end;
  53. procedure CMiku.OnDraw;
  54. begin
  55. // RU: Ò.ê. ïî ñóòè ýòà ïðîöåäóðà îáúÿâëåíà òîëüêî äëÿ ïðèìåðà, òî âûçîâåì îñíîâíîé ìåòîä OnDraw êëàññà zglCSprite2D.
  56. // EN: Because in fact, this procedure is declared only for example, so call to the main method OnDraw of class zglCSprite2D.
  57. inherited;
  58. end;
  59. procedure CMiku.OnProc;
  60. begin
  61. inherited;
  62. X := X + FSpeed.X;
  63. Y := Y + FSpeed.Y;
  64. Frame := Frame + (abs(FSpeed.X) + abs(FSpeed.Y)) / 25;
  65. if Frame > 8 Then
  66. Frame := 1;
  67. // RU: Åñëè ñïðàéò âûõîäèò çà ïðåäåëû ïî X, ñðàçó æå óäàëÿåì åãî.
  68. // EN: Delete the sprite if it goes beyond X.
  69. if X < -128 Then sengine2d.DelSprite(ID);
  70. // RU: Åñëè ñïðàéò âûõîäèò çà ïðåäåëû ïî Y, ñòàâèì åãî â î÷åðåäü íà óäàëåíèå
  71. // EN: Add sprite to queue for delete if it goes beyond Y.
  72. if Y < -128 Then Kill := TRUE;
  73. if Y > 600 Then Kill := TRUE;
  74. end;
  75. procedure CMiku.OnFree;
  76. begin
  77. inherited;
  78. end;
  79. // RU: Äîáàâèòü 100 ñïðàéòîâ.
  80. // EN: Add 100 sprites.
  81. procedure AddMiku;
  82. var
  83. i, ID: Integer;
  84. begin
  85. for i := 1 to 100 do
  86. begin
  87. // RU: Çàïðàøèâàåì ó ñïðàéòîâîãî ìåíåäæåðà íîâîå "ìåñòî" ïîä ñïðàéò :)
  88. // EN: Request a "place" for a new sprite :)
  89. ID := sengine2d.AddSprite();
  90. // RU: Ñîçäàåì ýêçåìïëÿð ñïðàéòà CMiku. Àðãóìåíòàìè êîíñòðóêòîðà ÿâëÿþòñÿ ñàì ìåíåäæåð è áóäóùèé ID äëÿ ñïðàéòà.
  91. // EN: Create a new CMiku. Constructor arguments must be current sprite engine and future ID for sprite.
  92. sengine2d.List[ID] := CMiku.Create(sengine2d, ID);
  93. end;
  94. end;
  95. // RU: Óäàëèòü 100 ñïðàéòîâ.
  96. // EN: Delete 100 sprites.
  97. procedure DelMiku;
  98. var
  99. i: Integer;
  100. begin
  101. // RU: Óäàëèì 100 ñïðàéòîâ ñî ñëó÷àéíûì ID.
  102. // EN: Delete 100 sprites with random ID.
  103. for i := 1 to 100 do
  104. sengine2d.DelSprite(random(sengine2d.Count));
  105. end;
  106. procedure Init;
  107. var
  108. i: Integer;
  109. begin
  110. texLogo := tex_LoadFromFile(dirRes + 'zengl.png');
  111. texMiku := tex_LoadFromFile(dirRes + 'miku.png');
  112. tex_SetFrameSize(texMiku, 128, 128);
  113. // RU: Ñîçäàåì ýêçåìïëÿð zglCSEngine2D.
  114. // EN: Create zglCSEngine2D object.
  115. sengine2d := zglCSEngine2D.Create();
  116. // RU: Ñîçäàäèì 1000 ñïðàéòîâ Miku-chan :)
  117. // EN: Create 1000 sprites of Miku-chan :)
  118. // for i := 0 to 9 do
  119. // AddMiku();
  120. fntMain := font_LoadFromFile(dirRes + 'font.zfi');
  121. end;
  122. procedure Draw;
  123. begin
  124. setTextScale(15, fntMain);
  125. // batch2d_Begin();
  126. // RU: Ðèñóåì âñå ñïðàéòû íàõîäÿùèåñÿ â òåêóùåì ñïðàéòîâîì ìåíåäæåðå.
  127. // EN: Render all sprites contained in current sprite engine.
  128. if time > 255 Then
  129. sengine2d.Draw();
  130. if time <= 255 Then
  131. ssprite2d_Draw(texLogo, 400 - 256, 300 - 128, 512, 256, 0, time)
  132. else
  133. if time < 510 Then
  134. begin
  135. pr2d_Rect(0, 0, 800, 600, $000000, 510 - time, PR2D_FILL);
  136. ssprite2d_Draw(texLogo, 400 - 256, 300 - 128, 512, 256, 0, 510 - time);
  137. end;
  138. if time > 255 Then
  139. begin
  140. pr2d_Rect(0, 0, 256, 64, $000000, 200, PR2D_FILL);
  141. text_Draw(fntMain, 0, 0, 'FPS: ' + u_IntToStr(zgl_Get(RENDER_FPS)));
  142. text_Draw(fntMain, 0, 20, 'Sprites: ' + u_IntToStr(sengine2d.Count));
  143. text_Draw(fntMain, 0, 40, 'Up/Down - Add/Delete Miku :)');
  144. end;
  145. // batch2d_End();
  146. end;
  147. procedure Timer;
  148. begin
  149. INC(time, 2);
  150. // RU: Âûïîëíÿåì îáðàáîòêó âñåõ ñïðàéòîâ â òåêóùåì ñïðàéòîâîì ìåíåäæåðå.
  151. // EN: Process all sprites contained in current sprite engine.
  152. sengine2d.Proc();
  153. // RU: Ïî íàæàòèþ ïðîáåëà î÷èñòèòü âñå ñïðàéòû.
  154. // EN: Delete all sprites if space was pressed.
  155. if key_Press(K_SPACE) Then sengine2d.ClearAll();
  156. if key_Press(K_UP) Then AddMiku();
  157. if key_Press(K_DOWN) Then DelMiku();
  158. key_ClearState();
  159. end;
  160. procedure Quit;
  161. begin
  162. // RU: Î÷èùàåì ïàìÿòü îò ñîçäàííûõ ñïðàéòîâ.
  163. // EN: Free allocated memory for sprites.
  164. sengine2d.Destroy();
  165. end;
  166. Begin
  167. randomize();
  168. TimeStart := timer_Add( @Timer, 16, Start );
  169. TimeMiku := timer_Add( @AddMiku, 1000, SleepToStart, 10 );
  170. zgl_Reg(SYS_LOAD, @Init);
  171. zgl_Reg(SYS_DRAW, @Draw);
  172. zgl_Reg(SYS_EXIT, @Quit);
  173. wnd_SetCaption(utf8_Copy('09 - Sprite Engine(Classes)'));
  174. zgl_Init();
  175. End.