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- program demo01;
- // RU: Ýòîò ôàéë ñîäåðæèò íåêîòîðûå íàñòðîéêè(íàïðèìåð èñïîëüçîâàòü ëè ñòàòè÷åñêóþ êîìïèëÿöèþ) è îïðåäåëåíèÿ ÎÑ ïîä êîòîðóþ ïðîèñõîäèò êîìïèëÿöèÿ.
- // EN: This file contains some options(e.g. whether to use static compilation) and defines of OS for which is compilation going.
- {$I zglCustomConfig.cfg}
- {$I zgl_config.cfg}
- {$R *.res}
- uses
- // RU: Ïðè èñïîëüçîâàíèè ñòàòè÷åñêîé êîìïèëÿöèè íåîáõîäèìî ïîäêëþ÷àòü ìîäóëè ZenGL ñîäåðæàùèå íåîáõîäèìûé ôóíêöèîíàë.
- // EN: Using static compilation needs to use ZenGL units with needed functionality.
- zgl_screen,
- zgl_window,
- zgl_timers,
- zgl_utils,
- zgl_types,
- zgl_application
- ;
- var
- DirApp : UTF8String;
- DirHome : UTF8String;
- TimeStart: Byte;
- procedure Init;
- begin
- // RU: Òóò ìîæíî âûïîëíÿòü çàãðóçêó îñíîâíûõ ðåñóðñîâ.
- // EN: Here can be loading of main resources.
- end;
- procedure Draw;
- begin
- // RU: Òóò "ðèñóåì" ÷òî óãîäíî :)
- // EN: Here "draw" anything :)
- end;
- procedure Update( dt : Double );
- begin
- // RU: Ýòà ôóíêöèÿ íàçåìåíèìà äëÿ ðåàëèçàöèÿ ïëàâíîãî äâèæåíèÿ ÷åãî-ëèáî, ò.ê. òî÷íîñòü òàéìåðîâ îãðàíè÷åíà FPS.
- // EN: This function is the best way to implement smooth moving of something, because accuracy of timers are restricted by FPS.
- end;
- // RU: Ïðèìåð èñïîëüçîâàíèÿ òàéìåðà.
- // EN: An example of using a timer.
- procedure Timer;
- begin
- // RU: Áóäåì â çàãîëîâêå ïîêàçûâàòü êîëè÷åñòâî êàäðîâ â ñåêóíäó.
- // EN: Caption will show the frames per second.
- wnd_SetCaption(utf8_Copy('01 - Initialization[ FPS: ' + u_IntToStr(zgl_Get(RENDER_FPS)) + ' ]'));
- end;
- procedure KeyMouseEvent;
- begin
- // RU: Ôóíêöèÿ îáðàáîòêè êëàâèàòóðû, ìûøè, äæîéñòèêà è òà÷ïàäà. Âñå ñîáûòèÿ ñâÿçàííûå ñ íèìè î÷èùàþòñÿ ïîñëå å¸ îáðàáîòêè.
- // Âñå ïîïûòêè îáðàáîòàòü êëàâèàòóðó, ìûøü è òà÷ïàä, ìîãóò ïðèâåñòè ê íåïðåäâèäåííûì ñèòóàöèÿì.
- // EN: Keyboard, mouse and touchpad handling function. All events associated with them are cleared after processing it.
- // Any attempt to handle the keyboard, mouse, or touchpad in other functions may lead to unexpected situations.
- end;
- procedure Quit;
- begin
- // RU: Ñîáûòèÿ êîòîðûå íàäî ïðîèçâåñòè ïî çàâåðøåíèþ ïðîãðàììû.
- // EN: Events to be performed at the end of the program.
- end;
- Begin
- // RU: Äëÿ çàãðóçêè/ñîçäàíèÿ êàêèõ-òî ñâîèõ íàñòðîåê/ïðîôèëåé/etc. ìîæíî ïîëó÷èòü ïóòü ê äîìàøåíåìó êàòàëîãó ïîëüçîâàòåëÿ, èëè ê èñïîëíÿåìîìó ôàéëó(íå ðàáîòàåò äëÿ GNU/Linux).
- // EN: For loading/creating your own options/profiles/etc. you can get path to user home directory, or to executable file(not works for GNU/Linux).
- DirApp := utf8_Copy(PAnsiChar(zgl_Get(DIRECTORY_APPLICATION)));
- DirHome := utf8_Copy(PAnsiChar(zgl_Get(DIRECTORY_HOME)));
- // RU: Óñòàíàâëèâàåì èíòåðâàë íà îáðàáîòêó ñîáûòèé êëàâèàòóðû, ìûøè, òà÷ïàäà. È ðåãèñòðèðóåì ïðîöåäóðó.
- // Âûçûâàòü zgl_SetEventInterval íå îáÿçàòåëüíî. Çíà÷åíèå 16 ñòîèò ïî óìîë÷àíèþ.
- // EN: We set the interval for processing keyboard, mouse, touchpad events. And we register the procedure.
- // Calling zgl_SetEventInterval is optional. The default is 16.
- zgl_SetEventsInterval(16);
- zgl_Reg(SYS_EVENTS, @KeyMouseEvent);
- // RU: Ñîçäàåì òàéìåð ñ èíòåðâàëîì 1000ìñ.
- // EN: Create a timer with interval 1000ms.
- TimeStart := timer_Add(@Timer, 1000, t_Start);
- // RU: Ðåãèñòðèðóåì ïðîöåäóðó, ÷òî âûïîëíèòñÿ ñðàçó ïîñëå èíèöèàëèçàöèè ZenGL.
- // EN: Register the procedure, that will be executed after ZenGL initialization.
- zgl_Reg(SYS_LOAD, @Init);
- // RU: Ðåãèñòðèðóåì ïðîöåäóðó, ãäå áóäåò ïðîèñõîäèòü ðåíäåð.
- // EN: Register the render procedure.
- zgl_Reg(SYS_DRAW, @Draw);
- // RU: Ðåãèñòðèðóåì ïðîöåäóðó, êîòîðàÿ áóäåò ïðèíèìàòü ðàçíèöó âðåìåíè ìåæäó êàäðàìè.
- // EN: Register the procedure, that will get delta time between the frames.
- zgl_Reg(SYS_UPDATE, @Update);
- // RU: Ðåãèñòðèðóåì ïðîöåäóðó, êîòîðàÿ âûïîëíèòñÿ ïîñëå çàâåðøåíèÿ ðàáîòû ZenGL.
- // EN: Register the procedure, that will be executed after ZenGL shutdown.
- zgl_Reg(SYS_EXIT, @Quit);
- // RU: Óñòàíàâëèâàåì çàãîëîâîê îêíà.
- // EN: Set the caption of the window.
- wndCaption := utf8_Copy('01 - Initialization');
- // RU: Ðàçðåøàåì êóðñîð ìûøè, ïî óìîë÷àíèþ ñòîèò True.
- // EN: Allow to show the mouse cursor.
- appShowCursor := True;
- // RU: Óêàçûâàåì ïåðâîíà÷àëüíûå íàñòðîéêè. Ïî óìîë÷àíèþ èìåííî òàê âñ¸ è ñòîèò.
- // EN: Set screen options.
- zgl_SetParam(800, 600, false, false);
- {$ifdef GL_VERSION_3_0}
- // RU: Óñòàíàâëèâàåì êîíòåêñò OpenGL 3.3. Äëÿ ýòîãî íàäî îòêëþ÷èòü äåôàéí USE_MIN_OPENGL â GLdefine.cfg
- // EN: Setting context OpenGL 3.3. Disable "USE_MIN_OPENGL" in GLdefine.cfg
- SetGLVersionAndFlags(3, 3);
- {$ENDIF}
- // RU: Èíèöèàëèçèðóåì ZenGL.
- // EN: Initialize ZenGL.
- zgl_Init();
- End.
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