demo05.dpr 4.4 KB

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  1. program demo05;
  2. {$I zglCustomConfig.cfg}
  3. {$I zgl_config.cfg}
  4. {$R *.res}
  5. uses
  6. zgl_screen,
  7. zgl_window,
  8. zgl_timers,
  9. zgl_keyboard,
  10. zgl_fx,
  11. zgl_render_2d,
  12. zgl_primitives_2d,
  13. zgl_primitives_2dEX,
  14. zgl_types,
  15. zgl_math_2d,
  16. gegl_color,
  17. zgl_utils;
  18. var
  19. calc : Integer;
  20. points : array[ 0..359 ] of zglTPoint2D;
  21. TimeStart: LongWord = 0;
  22. dirRes : UTF8String {$IFNDEF MACOSX} = '../data/' {$ENDIF};
  23. newColor: array[0..1] of LongWord;
  24. // RU: ýòî äëÿ ñîçäàíèÿ ëîìàííûõ ëèíèé. Ìîæíî ñîçäàòü äèíàìè÷åñêèé ìàññèâ è äåëàòü
  25. // ëèíèè ñ ïðîèçâîëüíûì êîëè÷åñòâîì òî÷åê.
  26. // EN: this is for creating broken lines. You can create a dynamic array and draw
  27. // lines with an arbitrary number of points.
  28. myPointArray: array[0..3] of zglTPoint2DColor;
  29. deltaX, deltaY: array [0..3] of Integer;
  30. procedure Init;
  31. var
  32. i : Integer;
  33. begin
  34. for i := 0 to 359 do
  35. begin
  36. points[ i ].X := 400 + m_Cos( i ) * ( 96 + random( 32 ) );
  37. points[ i ].Y := 300 + m_Sin( i ) * ( 96 + random( 32 ) );
  38. end;
  39. // Rus: óñòàíàâëèâàåì íîâûé öâåò, êîòîðîãî íåò â ñïèñêå ñòàíäàðòíûõ. Âñå êîíñòàíòû â gegl_color.
  40. // Eng: set a new color. Which is not in the standard list. All constants in gegl_color.
  41. newColor[0] := Color_FindOrAdd($0000009B);
  42. newColor[1] := Color_FindOrAdd($FFFFFF4B);
  43. myPointArray[0].X := 20;
  44. myPointArray[0].Y := 20;
  45. myPointArray[0].Color := cl_Red;
  46. myPointArray[1].X := wndWidth - 20;
  47. myPointArray[1].Y := 20;
  48. myPointArray[1].Color := cl_Blue;
  49. myPointArray[3].X := wndWidth - 80;
  50. myPointArray[3].Y := wndHeight - 20;
  51. myPointArray[3].Color := cl_Green;
  52. myPointArray[2].X := 80;
  53. myPointArray[2].Y := wndHeight - 20;
  54. myPointArray[2].Color := cl_Yellow;
  55. deltaX[0] := 1; deltaY[0] := 1;
  56. deltaX[1] := - 1; deltaY[1] := 1;
  57. deltaX[2] := - 1; deltaY[2] := - 1;
  58. deltaX[3] := 1; deltaY[3] := - 1;
  59. end;
  60. procedure Draw;
  61. var
  62. i : Integer;
  63. begin
  64. batch2d_Begin;
  65. // RU: Óñòàíàâëèâàåì öâåò è àëüôó äëÿ êàæäîé âåðøèíû ïðÿìîóãîëüíèêà ( â äàííîì ñëó÷àå)
  66. // EN: Set color and alpha for each vertex.
  67. fx2d_SetVCA( $FF0000, $00FF00, $0000FF, $FFFFFF, 255, 255, 255, 255 );
  68. // RU: Ðèñóåì ïðÿìîóãîëüíèê ñ çàëèâêîé(ôëàã PR2D_FILL) ñ èñïîëüçîâàíèåì îòäåëüíûõ öâåòîâ äëÿ êàæäîé âåðøèíû(ôëàã FX2D_VCA).
  69. // EN: Render filled rectangle(flag PR2D_FILL) and use different colors for each vertex(flag FX2D_VCA).
  70. pr2d_Rect(0, 0, 800, 600, cl_Black, FX2D_VCA or PR2D_FILL); // 4 + $010000
  71. // RU: ðèñóåì øèðîêóþ ëîìàííóþ ëèíèþ. Êàæäàÿ òî÷êà èìååò ñâîé öâåò, øèðèíà ëèíèè 10 ïèêñåëåé.
  72. // EN: draw a wide broken line. Each point has its own color, the line width is 10 pixels.
  73. pr2d_LineStripEX(@myPointArray, 4, 0, 10, LINE_RGBA);
  74. // RU: Ðèñóåì â öåíòðå ýêðàíà êðóã ñ ðàäèóñîì 128 ïèêñåëà.
  75. // EN: Render circle in the center of screen with radius 128 pixels.
  76. pr2d_Circle( 400, 300, 128, newColor[0], 32, PR2D_FILL );
  77. // RU: Ðèñóåì ëèíèè âíóòðè êðóãà.
  78. // EN: Render lines inside the circle.
  79. for i := 0 to 359 do
  80. pr2d_Line( 400, 300, points[ i ].X, points[ i ].Y, cl_White );
  81. // RU: Ðèñóåì ýëëèïñû ñ çàëèâêîé è áåç, ñî ñãëàæåííûìè êîíòóðàìè(ôëàã PR2D_SMOOTH).
  82. // EN: Render filled ellipses with smoothed edges(flag PR2D_SMOOTH).
  83. pr2d_Ellipse( 400 + 300, 300, 64, 256, newColor[1], 32, PR2D_FILL {or PR2D_SMOOTH });
  84. pr2d_Ellipse( 400 + 300, 300, 64, 256, cl_Black, 32, PR2D_SMOOTH );
  85. pr2d_Ellipse( 400 - 300, 300, 64, 256, newColor[1], 32, PR2D_FILL or PR2D_SMOOTH );
  86. pr2d_Ellipse( 400 - 300, 300, 64, 256, cl_Black, 32, PR2D_SMOOTH );
  87. batch2d_End;
  88. end;
  89. procedure Timer;
  90. var
  91. i: Integer;
  92. begin
  93. INC( calc );
  94. if calc > 359 Then
  95. calc := 0;
  96. points[ calc ].X := 400 + m_Cos( calc ) * ( 96 + random( 32 ) );
  97. points[ calc ].Y := 300 + m_Sin( calc ) * ( 96 + random( 32 ) );
  98. for i := 0 to 3 do
  99. begin
  100. if (myPointArray[i].X > wndWidth - 20) or (myPointArray[i].X < 20) then
  101. deltaX[i] := - deltaX[i];
  102. if (myPointArray[i].Y > wndHeight - 20) or (myPointArray[i].Y < 20) then
  103. deltaY[i] := - deltaY[i];
  104. myPointArray[i].X := myPointArray[i].X + deltaX[i];
  105. myPointArray[i].Y := myPointArray[i].Y + deltaY[i];
  106. end;
  107. end;
  108. Begin
  109. TimeStart := timer_Add( @Timer, 16, t_Start );
  110. zgl_Reg( SYS_LOAD, @Init );
  111. zgl_Reg( SYS_DRAW, @Draw );
  112. wnd_SetCaption(utf8_Copy('05 - Primitives'));
  113. zgl_Init();
  114. End.