demo06.dpr 3.7 KB

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  1. program demo06;
  2. {$I zglCustomConfig.cfg}
  3. {$R *.res}
  4. uses
  5. zgl_screen,
  6. zgl_window,
  7. zgl_timers,
  8. zgl_keyboard,
  9. zgl_render_2d,
  10. zgl_fx,
  11. zgl_primitives_2d,
  12. zgl_textures,
  13. zgl_textures_png,
  14. zgl_font,
  15. zgl_text,
  16. zgl_types,
  17. zgl_utils,
  18. gegl_color;
  19. var
  20. dirRes : UTF8String {$IFNDEF MACOSX} = '../data/' {$ENDIF};
  21. fntMain : LongWord;
  22. MyText: UTF8String;
  23. procedure Init;
  24. begin
  25. // RU: Çàãðóæàåì äàííûå î øðèôòå.
  26. // EN: Load the font.
  27. fntMain := font_LoadFromFile( dirRes + 'font.zfi' );
  28. // RU: Åñëè æå òåêñòóðû èìåíóþòñÿ áåç èñïîëüçîâàíèÿ ìàñêè âèäà "$(èìÿ_øðèôòà)FontName-page$(íîìåð).$(ðàñøèðåíèå)", òî çàãðóçêó ìîæíî ïðîèçâåñòè ñëåäóþùèì îáðàçîì(äëÿ png):
  29. // EN: If textures were named without special mask - "$(font_name)-page$(number).$(extension)", then use this method to load them(for png):
  30. //for i := 0 to fntMain.Count.Pages - 1 do
  31. // fntMain.Pages[ i ] := tex_LoadFromFile( dirRes + 'font-page' + u_IntToStr( i ) + '.png' );
  32. MyText := AnsiToUtf8('Ýòî òåêñò äëÿ âûâîäà åãî â êâàäðàòå');
  33. setFontTextScale(15, fntMain); // óñòàíîâêà øêàëû ðàçìåðíîñòè øðèôòà
  34. end;
  35. procedure Draw;
  36. var
  37. r : zglTRect2D;
  38. s : UTF8String;
  39. begin
  40. batch2d_Begin();
  41. // RU: ZenGL ðàáîòàåò èñêëþ÷èòåëüíî ñ êîäèðîâêîé UTF-8, ïîýòîìó âåñü òåêñò äîëæåí áûòü â UTF-8. Åñëè íåîáõîäèìî âûâåñòè êàêîé-ëèáî òåêñò(íå àíãëèéñêèé)
  42. // èñïîëüçóÿ ñòðîêè âíóòðè pas-ôàéëîâ è Delphi âåðñèè íèæå 2009 - èñïîëüçóéòå âíåøíèå ôàéëû ñî ñòðîêàìè â êîäèðîâêå UTF-8 è òèï UTF8String äëÿ íèõ.
  43. // EN: ZenGL works only with UTF-8 encoding, so all text should be encoded with UTF-8. If you want to write some text(not English) using strings
  44. // inside pas-files and version of Delphi is lower than 2009, then you need to use external files with UTF-8 strings inside and type UTF8String.
  45. text_DrawEx( fntMain, 400, 65, 3, 0, 'Scaling' , cl_White, TEXT_HALIGN_CENTER );
  46. text_Draw( fntMain, 400, 25, 'String with center alignment', TEXT_HALIGN_CENTER );
  47. fx2d_SetVCA( $FF0000, $00FF00, $0000FF, $FFFFFF, 255, 255, 255, 255 );
  48. text_Draw( fntMain, 400, 125, 'Gradient color for every symbol', TEXT_FX_VCA or TEXT_HALIGN_CENTER );
  49. r.X := 0;
  50. r.Y := 300 - 128;
  51. r.W := 192;
  52. r.H := 256;
  53. text_DrawInRect( fntMain, r, 'Simple text rendering in rectangle. ' + #10 + MyText);
  54. pr2d_Rect( r.X, r.Y, r.W, r.H, cl_Green );
  55. r.X := 800 - 192;
  56. r.Y := 300 - 128;
  57. r.W := 192;
  58. r.H := 256;
  59. text_DrawInRect( fntMain, r, 'Text rendering using horizontal right alignment and vertical bottom alignment', TEXT_HALIGN_RIGHT or TEXT_VALIGN_BOTTOM );
  60. pr2d_Rect( r.X, r.Y, r.W, r.H, cl_Yellow );
  61. r.X := 400 - 192;
  62. r.Y := 300 - 128;
  63. r.W := 384;
  64. r.H := 256;
  65. text_DrawInRect( fntMain, r, 'This text uses justify alignment and centered vertically. Text which doesn''t fit inside the rectangle will be cropped.',
  66. TEXT_HALIGN_JUSTIFY or TEXT_VALIGN_CENTER );
  67. pr2d_Rect( r.X, r.Y, r.W, r.H, cl_Red );
  68. r.X := 400 - 320;
  69. r.Y := 300 + 160;
  70. r.W := 640;
  71. r.H := 128;
  72. text_DrawInRect( fntMain, r, 'For starting new line LF symbol can be used' + #10 + 'code of which is equal to 10 and named in Unicode as "Line Feed"',
  73. TEXT_HALIGN_CENTER or TEXT_VALIGN_CENTER );
  74. pr2d_Rect( r.X, r.Y, r.W, r.H, cl_Blue );
  75. // RU: Âûâîäèì êîëè÷åñòâî FPS â ïðàâîì óãëó, èñïîëüçóÿ text_GetWidth.
  76. // EN: Render FPS in the top right corner using text_GetWidth.
  77. s := 'FPS: ' + u_IntToStr( zgl_Get( RENDER_FPS ) );
  78. text_Draw( fntMain, 800 - text_GetWidth( fntMain, s ), 0, s );
  79. batch2d_End();
  80. end;
  81. Begin
  82. randomize();
  83. zgl_Reg( SYS_LOAD, @Init );
  84. zgl_Reg( SYS_DRAW, @Draw );
  85. wnd_SetCaption(utf8_Copy('06 - Text'));
  86. zgl_Init();
  87. End.