demo08.dpr 5.9 KB

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  1. program demo08;
  2. {$I zglCustomConfig.cfg}
  3. {$I zgl_config.cfg}
  4. {$R *.res}
  5. uses
  6. zgl_screen,
  7. zgl_window,
  8. zgl_timers,
  9. zgl_keyboard,
  10. zgl_render_2d,
  11. zgl_fx,
  12. zgl_textures,
  13. zgl_textures_png,
  14. zgl_sprite_2d,
  15. zgl_sengine_2d,
  16. zgl_primitives_2d,
  17. zgl_font,
  18. zgl_text,
  19. zgl_types,
  20. zgl_utils,
  21. gegl_color;
  22. type
  23. zglPMikuSprite = ^zglTMikuSprite;
  24. zglTMikuSprite = record
  25. // RU: Îáÿçàòåëüíàÿ ÷àñòü íîâîãî òèïà ñïðàéòà.
  26. // EN: New type should start with this.
  27. Sprite: zglTSprite2D;
  28. // RU: Íîâûå ïàðàìåòðû.
  29. // EN: New params.
  30. Speed : zglTPoint2D;
  31. end;
  32. var
  33. dirRes : UTF8String {$IFNDEF MACOSX} = '../data/' {$ENDIF};
  34. fntMain : LongWord;
  35. texLogo : zglPTexture;
  36. texMiku : zglPTexture;
  37. time : Integer;
  38. sengine2d: zglTSEngine2D;
  39. TimeStart: LongWord;
  40. TimeMiku : LongWord;
  41. newColor : LongWord;
  42. correctColor: LongWord;
  43. // Miku
  44. procedure MikuInit(var Miku: zglTMikuSprite);
  45. begin
  46. with Miku, Miku.Sprite do
  47. begin
  48. X := 800 + random(800);
  49. Y := random(600 - 128);
  50. // RU: Çàäàåì ñêîðîñòü äâèæåíèÿ. Íî ýòî âîîáùå áðåä, åñëè ìû äåëàåì óïðàâëÿåìîãî ïåðñîíàæà
  51. // EN: Set the moving speed.
  52. Speed.X := - random(10) / 5 - 0.5;
  53. Speed.Y := (random(10) - 5) / 5;
  54. end;
  55. end;
  56. procedure MikuDraw(var Miku: zglTMikuSprite);
  57. begin
  58. with Miku.Sprite do
  59. asprite2d_Draw(Texture, X, Y, W, H, Angle, Round(Frame), Alpha, FxFlags);
  60. end;
  61. procedure MikuProc(var Miku: zglTMikuSprite);
  62. begin
  63. with Miku, Miku.Sprite do
  64. begin
  65. X := X + Speed.X;
  66. Y := Y + Speed.Y;
  67. Frame := Frame + (abs(speed.X) + abs(speed.Y)) / 25;
  68. if Frame > 8 Then
  69. Frame := 1;
  70. // RU: Åñëè ñïðàéò âûõîäèò çà ïðåäåëû ïî X, ñðàçó æå óäàëÿåì åãî.
  71. // EN: Delete the sprite if it goes beyond X.
  72. if X < -128 Then sengine2d_DelSprite(ID);
  73. // RU: Åñëè ñïðàéò âûõîäèò çà ïðåäåëû ïî Y, ñòàâèì åãî â î÷åðåäü íà óäàëåíèå.
  74. // EN: Add sprite to queue for delete if it goes beyond Y.
  75. if Y < -128 Then Destroy := TRUE;
  76. if Y > 600 Then Destroy := TRUE;
  77. end;
  78. end;
  79. procedure MikuFree(var Miku: zglTMikuSprite);
  80. begin
  81. end;
  82. // RU: Äîáàâèòü 100 ñïðàéòîâ.
  83. // EN: Add 100 sprites.
  84. procedure AddMiku;
  85. var
  86. i: Integer;
  87. begin
  88. // RU: Ïðè äîáàâëåíèè ñïðàéòà â ìåíåäæåð ñïðàéòîâ óêàçûâàåòñÿ òåêñòóðà, ñëîé(ïîëîæåíèå ïî Z) è óêàçàòåëè íà îñíîâíûå ôóíêöèè - Èíèöèàëèçàöèÿ, Ðåíäåð, Îáðàáîòêà è Óíè÷òîæåíèå.
  89. // EN: For adding sprite to sprite engine must be set next parameters: texture, layer(Z-coordinate) and pointers to Initialization, Render, Process and Destroy functions.
  90. for i := 1 to 100 do
  91. sengine2d_AddCustom(texMiku, SizeOf(zglTMikuSprite), random(10), @MikuInit, @MikuDraw, @MikuProc, @MikuFree);
  92. end;
  93. // RU: Óäàëèòü 100 ñïðàéòîâ.
  94. // EN: Delete 100 sprites.
  95. procedure DelMiku;
  96. var
  97. i: Integer;
  98. begin
  99. // RU: Óäàëèì 100 ñïðàéòîâ ñî ñëó÷àéíûì ID.
  100. // EN: Delete 100 sprites with random ID.
  101. for i := 1 to 100 do
  102. sengine2d_DelSprite(random(sengine2d.Count));
  103. end;
  104. procedure Init;
  105. var
  106. i: Integer;
  107. begin
  108. texLogo := tex_LoadFromFile(dirRes + 'zengl.png');
  109. texMiku := tex_LoadFromFile(dirRes + 'miku.png');
  110. tex_SetFrameSize(texMiku, 128, 128);
  111. // RU: Óñòàíàâëèâàåì òåêóùèì ìåíåäæåðîì ñïðàéòîâ ñâîé.
  112. // EN: Set own sprite engine as current.
  113. sengine2d_Set(@sengine2d);
  114. // RU: Ñîçäàäèì 1000 ñïðàéòîâ Miku-chan :)
  115. // EN: Create 1000 sprites of Miku-chan :)
  116. // for i := 0 to 9 do
  117. // AddMiku();
  118. fntMain := font_LoadFromFile(dirRes + 'font.zfi');
  119. setFontTextScale(15, fntMain);
  120. newColor := Color_FindOrAdd($80A080FF - 55);
  121. correctColor := Color_FindOrAdd($AFAFAFFF);
  122. end;
  123. procedure Draw;
  124. var
  125. i: LongWord;
  126. begin
  127. // RU: Ðèñóåì âñå ñïðàéòû íàõîäÿùèåñÿ â òåêóùåì ñïðàéòîâîì ìåíåäæåðå.
  128. // EN: Render all sprites contained in current sprite engine.
  129. if time > 255 Then
  130. sengine2d_Draw();
  131. if time <= 255 Then
  132. ssprite2d_Draw(texLogo, 400 - 256, 300 - 128, 512, 256, 0, time)
  133. else
  134. if time < 510 Then
  135. begin
  136. // RU: Ïîëó÷àåì çíà÷åíèå öâåòà.
  137. // EN:
  138. i := Get_Color(correctColor);
  139. pr2d_Rect(0, 0, 800, 600, correctColor, PR2D_FILL);
  140. dec(i);
  141. if i < $AFAFAF00 then
  142. i := $AFAFAF00;
  143. // Rus: êîððåêòèðóåì çíà÷åíèå öâåòà.
  144. // Eng: adjusting the color value.
  145. Correct_Color(correctColor, i);
  146. ssprite2d_Draw(texLogo, 400 - 256, 300 - 128, 512, 256, 0, 510 - time);
  147. end;
  148. if time > 255 Then
  149. begin
  150. pr2d_Rect(0, 0, 256, 64, newColor, PR2D_FILL);
  151. text_Draw(fntMain, 0, 0, 'FPS: ' + u_IntToStr(zgl_Get(RENDER_FPS)));
  152. text_Draw(fntMain, 0, 20, 'Sprites: ' + u_IntToStr(sengine2d.Count));
  153. text_Draw(fntMain, 0, 40, 'Up/Down - Add/Delete Miku :)');
  154. end;
  155. end;
  156. procedure Timer;
  157. begin
  158. INC(time);
  159. // RU: Âûïîëíÿåì îáðàáîòêó âñåõ ñïðàéòîâ â òåêóùåì ñïðàéòîâîì ìåíåäæåðå.
  160. // EN: Process all sprites contained in current sprite engine.
  161. sengine2d_Proc();
  162. end;
  163. procedure KeyMouseEvent;
  164. begin
  165. // RU: Ïî íàæàòèþ ïðîáåëà î÷èñòèòü âñå ñïðàéòû.
  166. // EN: Delete all sprites if space was pressed.
  167. if key_Press(K_SPACE) Then
  168. sengine2d_ClearAll();
  169. if key_Press(K_UP) Then
  170. AddMiku();
  171. if key_Press(K_DOWN) Then
  172. DelMiku();
  173. end;
  174. procedure Quit;
  175. begin
  176. // RU: Î÷èùàåì ïàìÿòü îò ñîçäàííûõ ñïðàéòîâ.
  177. // EN: Free allocated memory for sprites.
  178. sengine2d_Set(@sengine2d);
  179. sengine2d_ClearAll();
  180. end;
  181. Begin
  182. randomize;
  183. TimeStart := timer_Add(@Timer, 16, t_Start);
  184. // RU: Òàéìåð ñ çàäåðæêîé â 6 ñåêóíä.
  185. // EN: Timer with a 6 second delay.
  186. TimeMiku := timer_Add(@AddMiku, 1000, t_SleepToStart, 6);
  187. zgl_Reg(SYS_EVENTS, @KeyMouseEvent);
  188. zgl_Reg(SYS_LOAD, @Init);
  189. zgl_Reg(SYS_DRAW, @Draw);
  190. zgl_Reg(SYS_EXIT, @Quit);
  191. wnd_SetCaption(utf8_Copy('08 - Sprite Engine'));
  192. zgl_Init();
  193. End.