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- program demo08;
- {$I zglCustomConfig.cfg}
- {$I zgl_config.cfg}
- {$R *.res}
- uses
- zgl_screen,
- zgl_window,
- zgl_timers,
- zgl_keyboard,
- zgl_render_2d,
- zgl_fx,
- zgl_textures,
- zgl_textures_png,
- zgl_sprite_2d,
- zgl_sengine_2d,
- zgl_primitives_2d,
- zgl_font,
- zgl_text,
- zgl_types,
- zgl_utils,
- gegl_color;
- type
- zglPMikuSprite = ^zglTMikuSprite;
- zglTMikuSprite = record
- // RU: Îáÿçàòåëüíàÿ ÷àñòü íîâîãî òèïà ñïðàéòà.
- // EN: New type should start with this.
- Sprite: zglTSprite2D;
- // RU: Íîâûå ïàðàìåòðû.
- // EN: New params.
- Speed : zglTPoint2D;
- end;
- var
- dirRes : UTF8String {$IFNDEF MACOSX} = '../data/' {$ENDIF};
- fntMain : LongWord;
- texLogo : zglPTexture;
- texMiku : zglPTexture;
- time : Integer;
- sengine2d: zglTSEngine2D;
- TimeStart: LongWord;
- TimeMiku : LongWord;
- newColor : LongWord;
- correctColor: LongWord;
- // Miku
- procedure MikuInit(var Miku: zglTMikuSprite);
- begin
- with Miku, Miku.Sprite do
- begin
- X := 800 + random(800);
- Y := random(600 - 128);
- // RU: Çàäàåì ñêîðîñòü äâèæåíèÿ. Íî ýòî âîîáùå áðåä, åñëè ìû äåëàåì óïðàâëÿåìîãî ïåðñîíàæà
- // EN: Set the moving speed.
- Speed.X := - random(10) / 5 - 0.5;
- Speed.Y := (random(10) - 5) / 5;
- end;
- end;
- procedure MikuDraw(var Miku: zglTMikuSprite);
- begin
- with Miku.Sprite do
- asprite2d_Draw(Texture, X, Y, W, H, Angle, Round(Frame), Alpha, FxFlags);
- end;
- procedure MikuProc(var Miku: zglTMikuSprite);
- begin
- with Miku, Miku.Sprite do
- begin
- X := X + Speed.X;
- Y := Y + Speed.Y;
- Frame := Frame + (abs(speed.X) + abs(speed.Y)) / 25;
- if Frame > 8 Then
- Frame := 1;
- // RU: Åñëè ñïðàéò âûõîäèò çà ïðåäåëû ïî X, ñðàçó æå óäàëÿåì åãî.
- // EN: Delete the sprite if it goes beyond X.
- if X < -128 Then sengine2d_DelSprite(ID);
- // RU: Åñëè ñïðàéò âûõîäèò çà ïðåäåëû ïî Y, ñòàâèì åãî â î÷åðåäü íà óäàëåíèå.
- // EN: Add sprite to queue for delete if it goes beyond Y.
- if Y < -128 Then Destroy := TRUE;
- if Y > 600 Then Destroy := TRUE;
- end;
- end;
- procedure MikuFree(var Miku: zglTMikuSprite);
- begin
- end;
- // RU: Äîáàâèòü 100 ñïðàéòîâ.
- // EN: Add 100 sprites.
- procedure AddMiku;
- var
- i: Integer;
- begin
- // RU: Ïðè äîáàâëåíèè ñïðàéòà â ìåíåäæåð ñïðàéòîâ óêàçûâàåòñÿ òåêñòóðà, ñëîé(ïîëîæåíèå ïî Z) è óêàçàòåëè íà îñíîâíûå ôóíêöèè - Èíèöèàëèçàöèÿ, Ðåíäåð, Îáðàáîòêà è Óíè÷òîæåíèå.
- // EN: For adding sprite to sprite engine must be set next parameters: texture, layer(Z-coordinate) and pointers to Initialization, Render, Process and Destroy functions.
- for i := 1 to 100 do
- sengine2d_AddCustom(texMiku, SizeOf(zglTMikuSprite), random(10), @MikuInit, @MikuDraw, @MikuProc, @MikuFree);
- end;
- // RU: Óäàëèòü 100 ñïðàéòîâ.
- // EN: Delete 100 sprites.
- procedure DelMiku;
- var
- i: Integer;
- begin
- // RU: Óäàëèì 100 ñïðàéòîâ ñî ñëó÷àéíûì ID.
- // EN: Delete 100 sprites with random ID.
- for i := 1 to 100 do
- sengine2d_DelSprite(random(sengine2d.Count));
- end;
- procedure Init;
- var
- i: Integer;
- begin
- texLogo := tex_LoadFromFile(dirRes + 'zengl.png');
- texMiku := tex_LoadFromFile(dirRes + 'miku.png');
- tex_SetFrameSize(texMiku, 128, 128);
- // RU: Óñòàíàâëèâàåì òåêóùèì ìåíåäæåðîì ñïðàéòîâ ñâîé.
- // EN: Set own sprite engine as current.
- sengine2d_Set(@sengine2d);
- // RU: Ñîçäàäèì 1000 ñïðàéòîâ Miku-chan :)
- // EN: Create 1000 sprites of Miku-chan :)
- // for i := 0 to 9 do
- // AddMiku();
- fntMain := font_LoadFromFile(dirRes + 'font.zfi');
- setFontTextScale(15, fntMain);
- newColor := Color_FindOrAdd($80A080FF - 55);
- correctColor := Color_FindOrAdd($AFAFAFFF);
- end;
- procedure Draw;
- var
- i: LongWord;
- begin
- // RU: Ðèñóåì âñå ñïðàéòû íàõîäÿùèåñÿ â òåêóùåì ñïðàéòîâîì ìåíåäæåðå.
- // EN: Render all sprites contained in current sprite engine.
- if time > 255 Then
- sengine2d_Draw();
- if time <= 255 Then
- ssprite2d_Draw(texLogo, 400 - 256, 300 - 128, 512, 256, 0, time)
- else
- if time < 510 Then
- begin
- // RU: Ïîëó÷àåì çíà÷åíèå öâåòà.
- // EN:
- i := Get_Color(correctColor);
- pr2d_Rect(0, 0, 800, 600, correctColor, PR2D_FILL);
- dec(i);
- if i < $AFAFAF00 then
- i := $AFAFAF00;
- // Rus: êîððåêòèðóåì çíà÷åíèå öâåòà.
- // Eng: adjusting the color value.
- Correct_Color(correctColor, i);
- ssprite2d_Draw(texLogo, 400 - 256, 300 - 128, 512, 256, 0, 510 - time);
- end;
- if time > 255 Then
- begin
- pr2d_Rect(0, 0, 256, 64, newColor, PR2D_FILL);
- text_Draw(fntMain, 0, 0, 'FPS: ' + u_IntToStr(zgl_Get(RENDER_FPS)));
- text_Draw(fntMain, 0, 20, 'Sprites: ' + u_IntToStr(sengine2d.Count));
- text_Draw(fntMain, 0, 40, 'Up/Down - Add/Delete Miku :)');
- end;
- end;
- procedure Timer;
- begin
- INC(time);
- // RU: Âûïîëíÿåì îáðàáîòêó âñåõ ñïðàéòîâ â òåêóùåì ñïðàéòîâîì ìåíåäæåðå.
- // EN: Process all sprites contained in current sprite engine.
- sengine2d_Proc();
- end;
- procedure KeyMouseEvent;
- begin
- // RU: Ïî íàæàòèþ ïðîáåëà î÷èñòèòü âñå ñïðàéòû.
- // EN: Delete all sprites if space was pressed.
- if key_Press(K_SPACE) Then
- sengine2d_ClearAll();
- if key_Press(K_UP) Then
- AddMiku();
- if key_Press(K_DOWN) Then
- DelMiku();
- end;
- procedure Quit;
- begin
- // RU: Î÷èùàåì ïàìÿòü îò ñîçäàííûõ ñïðàéòîâ.
- // EN: Free allocated memory for sprites.
- sengine2d_Set(@sengine2d);
- sengine2d_ClearAll();
- end;
- Begin
- randomize;
- TimeStart := timer_Add(@Timer, 16, t_Start);
- // RU: Òàéìåð ñ çàäåðæêîé â 6 ñåêóíä.
- // EN: Timer with a 6 second delay.
- TimeMiku := timer_Add(@AddMiku, 1000, t_SleepToStart, 6);
- zgl_Reg(SYS_EVENTS, @KeyMouseEvent);
- zgl_Reg(SYS_LOAD, @Init);
- zgl_Reg(SYS_DRAW, @Draw);
- zgl_Reg(SYS_EXIT, @Quit);
- wnd_SetCaption(utf8_Copy('08 - Sprite Engine'));
- zgl_Init();
- End.
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