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- program demo09;
- {$I zglCustomConfig.cfg}
- {$I zgl_config.cfg}
- {$R *.res}
- uses
- zglSpriteEngine,
- zgl_screen,
- zgl_window,
- zgl_application,
- zgl_timers,
- zgl_keyboard,
- zgl_render_2d,
- zgl_fx,
- zgl_textures,
- zgl_textures_png,
- zgl_sprite_2d,
- zgl_primitives_2d,
- zgl_font,
- zgl_text,
- zgl_types,
- zgl_utils,
- gegl_color;
- type
- CMiku = class(zglCSprite2D)
- protected
- FSpeed: zglTPoint2D;
- public
- procedure OnInit(_Texture: zglPTexture; _Layer: Integer); override;
- procedure OnDraw; override;
- procedure OnProc; override;
- procedure OnFree; override;
- end;
- var
- dirRes : UTF8String {$IFNDEF MACOSX} = '../data/' {$ENDIF};
- fntMain : LongWord = 0;
- texLogo : zglPTexture;
- texMiku : zglPTexture;
- time : Integer;
- sengine2d: zglCSEngine2D;
- TimeStart : LongWord = 0;
- TimeMiku : LongWord = 0;
- newColor : LongWord;
- correctColor: array[0..1] of LongWord;
- // Miku
- procedure CMiku.OnInit(_Texture: zglPTexture; _Layer: Integer);
- begin
- // RU: Óêàæåì ñâîþ òåêñòóðó è ñëîé äëÿ ñïðàéòà, çàîäíî óñòàíîâÿòñÿ ñòàíäàðòíûå ïàðàìåòðû âðîäå øèðèíû è âûñîòû íà îñíîâå äàííûõ î êàäðå â òåêñòóðå.
- // EN: Set own texture and layer for sprite, also standard parameters will be set automatically(like width and height from info about texture).
- inherited OnInit(texMiku, random(10));
- X := 800 + random(800);
- Y := random(600 - 128);
- // RU: Çàäàåì ñêîðîñòü äâèæåíèÿ.
- // EN: Set the moving speed.
- FSpeed.X := -random(10) / 5 - 0.5;
- FSpeed.Y := (random(10) - 5) / 5;
- end;
- procedure CMiku.OnDraw;
- begin
- // RU: Ò.ê. ïî ñóòè ýòà ïðîöåäóðà îáúÿâëåíà òîëüêî äëÿ ïðèìåðà, òî âûçîâåì îñíîâíîé ìåòîä OnDraw êëàññà zglCSprite2D.
- // EN: Because in fact, this procedure is declared only for example, so call to the main method OnDraw of class zglCSprite2D.
- inherited;
- end;
- procedure CMiku.OnProc;
- begin
- inherited;
- X := X + FSpeed.X;
- Y := Y + FSpeed.Y;
- Frame := Frame + (abs(FSpeed.X) + abs(FSpeed.Y)) / 25;
- if Frame > 8 Then
- Frame := 1;
- // RU: Åñëè ñïðàéò âûõîäèò çà ïðåäåëû ïî X, ñðàçó æå óäàëÿåì åãî.
- // EN: Delete the sprite if it goes beyond X.
- if X < -128 Then sengine2d.DelSprite(ID);
- // RU: Åñëè ñïðàéò âûõîäèò çà ïðåäåëû ïî Y, ñòàâèì åãî â î÷åðåäü íà óäàëåíèå
- // EN: Add sprite to queue for delete if it goes beyond Y.
- if Y < -128 Then Kill := TRUE;
- if Y > 600 Then Kill := TRUE;
- end;
- procedure CMiku.OnFree;
- begin
- inherited;
- end;
- // RU: Äîáàâèòü 100 ñïðàéòîâ.
- // EN: Add 100 sprites.
- procedure AddMiku;
- var
- i, ID: Integer;
- begin
- for i := 1 to 100 do
- begin
- // RU: Çàïðàøèâàåì ó ñïðàéòîâîãî ìåíåäæåðà íîâîå "ìåñòî" ïîä ñïðàéò :)
- // EN: Request a "place" for a new sprite :)
- ID := sengine2d.AddSprite();
- // RU: Ñîçäàåì ýêçåìïëÿð ñïðàéòà CMiku. Àðãóìåíòàìè êîíñòðóêòîðà ÿâëÿþòñÿ ñàì ìåíåäæåð è áóäóùèé ID äëÿ ñïðàéòà.
- // EN: Create a new CMiku. Constructor arguments must be current sprite engine and future ID for sprite.
- sengine2d.List[ID] := CMiku.Create(sengine2d, ID);
- end;
- end;
- // RU: Óäàëèòü 100 ñïðàéòîâ.
- // EN: Delete 100 sprites.
- procedure DelMiku;
- var
- i: Integer;
- begin
- // RU: Óäàëèì 100 ñïðàéòîâ ñî ñëó÷àéíûì ID.
- // EN: Delete 100 sprites with random ID.
- for i := 1 to 100 do
- sengine2d.DelSprite(random(sengine2d.Count));
- end;
- procedure Init;
- var
- i: Integer;
- begin
- texLogo := tex_LoadFromFile(dirRes + 'zengl.png');
- texMiku := tex_LoadFromFile(dirRes + 'miku.png');
- tex_SetFrameSize(texMiku, 128, 128);
- // RU: Ñîçäàåì ýêçåìïëÿð zglCSEngine2D.
- // EN: Create zglCSEngine2D object.
- sengine2d := zglCSEngine2D.Create();
- // RU: Ñîçäàäèì 1000 ñïðàéòîâ Miku-chan :)
- // EN: Create 1000 sprites of Miku-chan :)
- // for i := 0 to 9 do
- // AddMiku();
- fntMain := font_LoadFromFile( dirRes + 'font.zfi' );
- setFontTextScale(15, fntMain);
- newColor := Color_FindOrAdd($80A080FF - 55);
- correctColor[1] := Color_FindOrAdd($7FAF7FFF);
- correctColor[0] := Color_FindOrAdd($AFAFAFFF);
- end;
- procedure Draw;
- var
- i: LongWord;
- begin
- // RU: Ðèñóåì âñå ñïðàéòû íàõîäÿùèåñÿ â òåêóùåì ñïðàéòîâîì ìåíåäæåðå.
- // EN: Render all sprites contained in current sprite engine.
- if time > 255 Then
- sengine2d.Draw();
- if time <= 255 Then
- begin
- pr2d_Rect(0, 0, 800, 600, correctColor[1], PR2D_FILL);
- i := Get_Color(correctColor[1]);
- dec(i);
- if i < $7FAF7F00 then
- i := $7FAF7F00;
- Correct_Color(correctColor[1], i);
- ssprite2d_Draw(texLogo, 400 - 256, 300 - 128, 512, 256, 0, time)
- end
- else
- if time < 510 Then
- begin
- pr2d_Rect( 0, 0, 800, 600, correctColor[0], PR2D_FILL );
- i := Get_Color(correctColor[0]);
- dec(i);
- if i < $AFAFAF00 then
- i := $AFAFAF00;
- Correct_Color(correctColor[0], i);
- ssprite2d_Draw(texLogo, 400 - 256, 300 - 128, 512, 256, 0, 510 - time);
- end;
- if time > 255 Then
- begin
- pr2d_Rect(0, 0, 256, 64, newColor, PR2D_FILL);
- text_Draw(fntMain, 0, 0, 'FPS: ' + u_IntToStr(zgl_Get(RENDER_FPS)));
- text_Draw(fntMain, 0, 20, 'Sprites: ' + u_IntToStr(sengine2d.Count));
- text_Draw(fntMain, 0, 40, 'Up/Down - Add/Delete Miku :)');
- end;
- end;
- procedure Timer;
- begin
- INC(time);
- // RU: Âûïîëíÿåì îáðàáîòêó âñåõ ñïðàéòîâ â òåêóùåì ñïðàéòîâîì ìåíåäæåðå.
- // EN: Process all sprites contained in current sprite engine.
- sengine2d.Proc();
- end;
- procedure KeyMouseEvent;
- begin
- // RU: Ïî íàæàòèþ ïðîáåëà î÷èñòèòü âñå ñïðàéòû.
- // EN: Delete all sprites if space was pressed.
- if key_Press(K_SPACE) Then
- sengine2d.ClearAll();
- if key_Press(K_UP) Then
- AddMiku();
- if key_Press(K_DOWN) Then
- DelMiku();
- end;
- procedure Quit;
- begin
- // RU: Î÷èùàåì ïàìÿòü îò ñîçäàííûõ ñïðàéòîâ.
- // EN: Free allocated memory for sprites.
- sengine2d.Destroy();
- end;
- Begin
- randomize();
- TimeStart := timer_Add( @Timer, 16, t_Start );
- TimeMiku := timer_Add( @AddMiku, 1000, t_SleepToStart, 6 );
- zgl_Reg(SYS_EVENTS, @KeyMouseEvent);
- zgl_Reg(SYS_LOAD, @Init);
- zgl_Reg(SYS_DRAW, @Draw);
- zgl_Reg(SYS_EXIT, @Quit);
- wnd_SetCaption(utf8_Copy('09 - Sprite Engine(Classes)'));
- zgl_Init();
- End.
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