demo09.dpr 6.0 KB

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  1. program demo09;
  2. {$I zglCustomConfig.cfg}
  3. {$I zgl_config.cfg}
  4. {$R *.res}
  5. uses
  6. zglSpriteEngine,
  7. zgl_screen,
  8. zgl_window,
  9. zgl_application,
  10. zgl_timers,
  11. zgl_keyboard,
  12. zgl_render_2d,
  13. zgl_fx,
  14. zgl_textures,
  15. zgl_textures_png,
  16. zgl_sprite_2d,
  17. zgl_primitives_2d,
  18. zgl_font,
  19. zgl_text,
  20. zgl_types,
  21. zgl_utils,
  22. gegl_color;
  23. type
  24. CMiku = class(zglCSprite2D)
  25. protected
  26. FSpeed: zglTPoint2D;
  27. public
  28. procedure OnInit(_Texture: zglPTexture; _Layer: Integer); override;
  29. procedure OnDraw; override;
  30. procedure OnProc; override;
  31. procedure OnFree; override;
  32. end;
  33. var
  34. dirRes : UTF8String {$IFNDEF MACOSX} = '../data/' {$ENDIF};
  35. fntMain : LongWord = 0;
  36. texLogo : zglPTexture;
  37. texMiku : zglPTexture;
  38. time : Integer;
  39. sengine2d: zglCSEngine2D;
  40. TimeStart : LongWord = 0;
  41. TimeMiku : LongWord = 0;
  42. newColor : LongWord;
  43. correctColor: array[0..1] of LongWord;
  44. // Miku
  45. procedure CMiku.OnInit(_Texture: zglPTexture; _Layer: Integer);
  46. begin
  47. // RU: Óêàæåì ñâîþ òåêñòóðó è ñëîé äëÿ ñïðàéòà, çàîäíî óñòàíîâÿòñÿ ñòàíäàðòíûå ïàðàìåòðû âðîäå øèðèíû è âûñîòû íà îñíîâå äàííûõ î êàäðå â òåêñòóðå.
  48. // EN: Set own texture and layer for sprite, also standard parameters will be set automatically(like width and height from info about texture).
  49. inherited OnInit(texMiku, random(10));
  50. X := 800 + random(800);
  51. Y := random(600 - 128);
  52. // RU: Çàäàåì ñêîðîñòü äâèæåíèÿ.
  53. // EN: Set the moving speed.
  54. FSpeed.X := -random(10) / 5 - 0.5;
  55. FSpeed.Y := (random(10) - 5) / 5;
  56. end;
  57. procedure CMiku.OnDraw;
  58. begin
  59. // RU: Ò.ê. ïî ñóòè ýòà ïðîöåäóðà îáúÿâëåíà òîëüêî äëÿ ïðèìåðà, òî âûçîâåì îñíîâíîé ìåòîä OnDraw êëàññà zglCSprite2D.
  60. // EN: Because in fact, this procedure is declared only for example, so call to the main method OnDraw of class zglCSprite2D.
  61. inherited;
  62. end;
  63. procedure CMiku.OnProc;
  64. begin
  65. inherited;
  66. X := X + FSpeed.X;
  67. Y := Y + FSpeed.Y;
  68. Frame := Frame + (abs(FSpeed.X) + abs(FSpeed.Y)) / 25;
  69. if Frame > 8 Then
  70. Frame := 1;
  71. // RU: Åñëè ñïðàéò âûõîäèò çà ïðåäåëû ïî X, ñðàçó æå óäàëÿåì åãî.
  72. // EN: Delete the sprite if it goes beyond X.
  73. if X < -128 Then sengine2d.DelSprite(ID);
  74. // RU: Åñëè ñïðàéò âûõîäèò çà ïðåäåëû ïî Y, ñòàâèì åãî â î÷åðåäü íà óäàëåíèå
  75. // EN: Add sprite to queue for delete if it goes beyond Y.
  76. if Y < -128 Then Kill := TRUE;
  77. if Y > 600 Then Kill := TRUE;
  78. end;
  79. procedure CMiku.OnFree;
  80. begin
  81. inherited;
  82. end;
  83. // RU: Äîáàâèòü 100 ñïðàéòîâ.
  84. // EN: Add 100 sprites.
  85. procedure AddMiku;
  86. var
  87. i, ID: Integer;
  88. begin
  89. for i := 1 to 100 do
  90. begin
  91. // RU: Çàïðàøèâàåì ó ñïðàéòîâîãî ìåíåäæåðà íîâîå "ìåñòî" ïîä ñïðàéò :)
  92. // EN: Request a "place" for a new sprite :)
  93. ID := sengine2d.AddSprite();
  94. // RU: Ñîçäàåì ýêçåìïëÿð ñïðàéòà CMiku. Àðãóìåíòàìè êîíñòðóêòîðà ÿâëÿþòñÿ ñàì ìåíåäæåð è áóäóùèé ID äëÿ ñïðàéòà.
  95. // EN: Create a new CMiku. Constructor arguments must be current sprite engine and future ID for sprite.
  96. sengine2d.List[ID] := CMiku.Create(sengine2d, ID);
  97. end;
  98. end;
  99. // RU: Óäàëèòü 100 ñïðàéòîâ.
  100. // EN: Delete 100 sprites.
  101. procedure DelMiku;
  102. var
  103. i: Integer;
  104. begin
  105. // RU: Óäàëèì 100 ñïðàéòîâ ñî ñëó÷àéíûì ID.
  106. // EN: Delete 100 sprites with random ID.
  107. for i := 1 to 100 do
  108. sengine2d.DelSprite(random(sengine2d.Count));
  109. end;
  110. procedure Init;
  111. var
  112. i: Integer;
  113. begin
  114. texLogo := tex_LoadFromFile(dirRes + 'zengl.png');
  115. texMiku := tex_LoadFromFile(dirRes + 'miku.png');
  116. tex_SetFrameSize(texMiku, 128, 128);
  117. // RU: Ñîçäàåì ýêçåìïëÿð zglCSEngine2D.
  118. // EN: Create zglCSEngine2D object.
  119. sengine2d := zglCSEngine2D.Create();
  120. // RU: Ñîçäàäèì 1000 ñïðàéòîâ Miku-chan :)
  121. // EN: Create 1000 sprites of Miku-chan :)
  122. // for i := 0 to 9 do
  123. // AddMiku();
  124. fntMain := font_LoadFromFile( dirRes + 'font.zfi' );
  125. setFontTextScale(15, fntMain);
  126. newColor := Color_FindOrAdd($80A080FF - 55);
  127. correctColor[1] := Color_FindOrAdd($7FAF7FFF);
  128. correctColor[0] := Color_FindOrAdd($AFAFAFFF);
  129. end;
  130. procedure Draw;
  131. var
  132. i: LongWord;
  133. begin
  134. // RU: Ðèñóåì âñå ñïðàéòû íàõîäÿùèåñÿ â òåêóùåì ñïðàéòîâîì ìåíåäæåðå.
  135. // EN: Render all sprites contained in current sprite engine.
  136. if time > 255 Then
  137. sengine2d.Draw();
  138. if time <= 255 Then
  139. begin
  140. pr2d_Rect(0, 0, 800, 600, correctColor[1], PR2D_FILL);
  141. i := Get_Color(correctColor[1]);
  142. dec(i);
  143. if i < $7FAF7F00 then
  144. i := $7FAF7F00;
  145. Correct_Color(correctColor[1], i);
  146. ssprite2d_Draw(texLogo, 400 - 256, 300 - 128, 512, 256, 0, time)
  147. end
  148. else
  149. if time < 510 Then
  150. begin
  151. pr2d_Rect( 0, 0, 800, 600, correctColor[0], PR2D_FILL );
  152. i := Get_Color(correctColor[0]);
  153. dec(i);
  154. if i < $AFAFAF00 then
  155. i := $AFAFAF00;
  156. Correct_Color(correctColor[0], i);
  157. ssprite2d_Draw(texLogo, 400 - 256, 300 - 128, 512, 256, 0, 510 - time);
  158. end;
  159. if time > 255 Then
  160. begin
  161. pr2d_Rect(0, 0, 256, 64, newColor, PR2D_FILL);
  162. text_Draw(fntMain, 0, 0, 'FPS: ' + u_IntToStr(zgl_Get(RENDER_FPS)));
  163. text_Draw(fntMain, 0, 20, 'Sprites: ' + u_IntToStr(sengine2d.Count));
  164. text_Draw(fntMain, 0, 40, 'Up/Down - Add/Delete Miku :)');
  165. end;
  166. end;
  167. procedure Timer;
  168. begin
  169. INC(time);
  170. // RU: Âûïîëíÿåì îáðàáîòêó âñåõ ñïðàéòîâ â òåêóùåì ñïðàéòîâîì ìåíåäæåðå.
  171. // EN: Process all sprites contained in current sprite engine.
  172. sengine2d.Proc();
  173. end;
  174. procedure KeyMouseEvent;
  175. begin
  176. // RU: Ïî íàæàòèþ ïðîáåëà î÷èñòèòü âñå ñïðàéòû.
  177. // EN: Delete all sprites if space was pressed.
  178. if key_Press(K_SPACE) Then
  179. sengine2d.ClearAll();
  180. if key_Press(K_UP) Then
  181. AddMiku();
  182. if key_Press(K_DOWN) Then
  183. DelMiku();
  184. end;
  185. procedure Quit;
  186. begin
  187. // RU: Î÷èùàåì ïàìÿòü îò ñîçäàííûõ ñïðàéòîâ.
  188. // EN: Free allocated memory for sprites.
  189. sengine2d.Destroy();
  190. end;
  191. Begin
  192. randomize();
  193. TimeStart := timer_Add( @Timer, 16, t_Start );
  194. TimeMiku := timer_Add( @AddMiku, 1000, t_SleepToStart, 6 );
  195. zgl_Reg(SYS_EVENTS, @KeyMouseEvent);
  196. zgl_Reg(SYS_LOAD, @Init);
  197. zgl_Reg(SYS_DRAW, @Draw);
  198. zgl_Reg(SYS_EXIT, @Quit);
  199. wnd_SetCaption(utf8_Copy('09 - Sprite Engine(Classes)'));
  200. zgl_Init();
  201. End.