demo11.pas 2.6 KB

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  1. program demo11;
  2. {$I zglCustomConfig.cfg}
  3. {$I zgl_config.cfg}
  4. uses
  5. {$IFDEF UNIX}
  6. cthreads,
  7. {$ENDIF}
  8. {$IFDEF USE_ZENGL_STATIC}
  9. zgl_screen,
  10. zgl_window,
  11. zgl_timers,
  12. zgl_keyboard,
  13. zgl_fx,
  14. zgl_textures,
  15. zgl_textures_png,
  16. zgl_textures_jpg,
  17. zgl_grid_2d,
  18. zgl_font,
  19. zgl_text,
  20. zgl_math_2d,
  21. zgl_types,
  22. zgl_utils
  23. {$ELSE}
  24. zglHeader
  25. {$ENDIF}
  26. ;
  27. var
  28. dirRes : UTF8String {$IFNDEF MACOSX} = '../data/' {$ENDIF};
  29. fntMain : LongWord;
  30. texBack : zglPTexture;
  31. grid : zglTGrid2D;
  32. wave : Single;
  33. TimeStart : LongWord = 0;
  34. procedure Init;
  35. var
  36. i, j : Integer;
  37. begin
  38. texBack := tex_LoadFromFile( dirRes + 'back04.jpg' );
  39. fntMain := font_LoadFromFile( dirRes + 'font.zfi' );
  40. // RU: Инициализация сетки размером 21x16. Основная идея - каждый узел сетки это смещение относительно её верхнего левого угла.
  41. // EN: Initialization of grid with size 21x16. Main idea - every node of grid is an offset from the top left corner.
  42. grid.Cols := 21;
  43. grid.Rows := 16;
  44. SetLength( grid.Grid, grid.Cols, grid.Rows );
  45. for i := 0 to grid.Cols - 1 do
  46. for j := 0 to grid.Rows - 1 do
  47. begin
  48. grid.Grid[ i, j ].X := i * 40;
  49. grid.Grid[ i, j ].Y := j * 40;
  50. end;
  51. setFontTextScale(15, fntMain);
  52. end;
  53. procedure Draw;
  54. begin
  55. // RU: Рендерим сетку в координатах 0,0.
  56. // EN: Render grid in coordinates 0,0.
  57. sgrid2d_Draw( texBack, 0, 0, @grid );
  58. text_Draw( fntMain, 0, 0, 'FPS: ' + u_IntToStr( zgl_Get( RENDER_FPS ) ) );
  59. end;
  60. procedure Timer;
  61. var
  62. i, j : Integer;
  63. cwave, swave : Single;
  64. begin
  65. wave := wave + random( 1000 ) / 10000;
  66. cwave := cos( wave );
  67. swave := sin( wave );
  68. // RU: Симуляция простого эффекта под водой.
  69. // EN: Simulation of simple underwater effect.
  70. for i := 1 to grid.Cols - 2 do
  71. for j := 1 to grid.Rows - 2 do
  72. begin
  73. if ( i mod 2 = 0 ) and ( j mod 2 = 0 ) Then
  74. begin
  75. grid.Grid[ i, j ].X := i * 40 + cwave;
  76. grid.Grid[ i, j ].Y := j * 40 + swave;
  77. end else
  78. begin
  79. grid.Grid[ i, j ].X := i * 40 - cwave;
  80. grid.Grid[ i, j ].Y := j * 40 - swave;
  81. end;
  82. end;
  83. end;
  84. Begin
  85. {$IFNDEF USE_ZENGL_STATIC}
  86. if not zglLoad( libZenGL ) Then exit;
  87. {$ENDIF}
  88. randomize();
  89. TimeStart := timer_Add( @Timer, 16, t_Start );
  90. zgl_Reg( SYS_LOAD, @Init );
  91. zgl_Reg( SYS_DRAW, @Draw );
  92. wnd_SetCaption(utf8_Copy('11 - Grid'));
  93. zgl_Init();
  94. End.