demo11.pas 2.6 KB

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  1. program demo11;
  2. {$I zglCustomConfig.cfg}
  3. {$I zgl_config.cfg}
  4. uses
  5. {$IFDEF UNIX}
  6. cthreads,
  7. {$ENDIF}
  8. {$IFDEF USE_ZENGL_STATIC}
  9. zgl_screen,
  10. zgl_window,
  11. zgl_timers,
  12. zgl_keyboard,
  13. zgl_fx,
  14. zgl_textures,
  15. zgl_textures_png,
  16. zgl_textures_jpg,
  17. zgl_grid_2d,
  18. zgl_font,
  19. zgl_text,
  20. zgl_math_2d,
  21. zgl_utils
  22. {$ELSE}
  23. zglHeader
  24. {$ENDIF}
  25. ;
  26. var
  27. dirRes : UTF8String {$IFNDEF MACOSX} = '../data/' {$ENDIF};
  28. fntMain : LongWord;
  29. texBack : zglPTexture;
  30. grid : zglTGrid2D;
  31. wave : Single;
  32. TimeStart : LongWord = 0;
  33. procedure Init;
  34. var
  35. i, j : Integer;
  36. begin
  37. texBack := tex_LoadFromFile( dirRes + 'back04.jpg' );
  38. fntMain := font_LoadFromFile( dirRes + 'font.zfi' );
  39. // RU: Инициализация сетки размером 21x16. Основная идея - каждый узел сетки это смещение относительно её верхнего левого угла.
  40. // EN: Initialization of grid with size 21x16. Main idea - every node of grid is an offset from the top left corner.
  41. grid.Cols := 21;
  42. grid.Rows := 16;
  43. SetLength( grid.Grid, grid.Cols, grid.Rows );
  44. for i := 0 to grid.Cols - 1 do
  45. for j := 0 to grid.Rows - 1 do
  46. begin
  47. grid.Grid[ i, j ].X := i * 40;
  48. grid.Grid[ i, j ].Y := j * 40;
  49. end;
  50. setFontTextScale(15, fntMain);
  51. end;
  52. procedure Draw;
  53. begin
  54. // RU: Рендерим сетку в координатах 0,0.
  55. // EN: Render grid in coordinates 0,0.
  56. sgrid2d_Draw( texBack, 0, 0, @grid );
  57. text_Draw( fntMain, 0, 0, 'FPS: ' + u_IntToStr( zgl_Get( RENDER_FPS ) ) );
  58. end;
  59. procedure Timer;
  60. var
  61. i, j : Integer;
  62. cwave, swave : Single;
  63. begin
  64. wave := wave + random( 1000 ) / 10000;
  65. cwave := cos( wave );
  66. swave := sin( wave );
  67. // RU: Симуляция простого эффекта под водой.
  68. // EN: Simulation of simple underwater effect.
  69. for i := 1 to grid.Cols - 2 do
  70. for j := 1 to grid.Rows - 2 do
  71. begin
  72. if ( i mod 2 = 0 ) and ( j mod 2 = 0 ) Then
  73. begin
  74. grid.Grid[ i, j ].X := i * 40 + cwave;
  75. grid.Grid[ i, j ].Y := j * 40 + swave;
  76. end else
  77. begin
  78. grid.Grid[ i, j ].X := i * 40 - cwave;
  79. grid.Grid[ i, j ].Y := j * 40 - swave;
  80. end;
  81. end;
  82. end;
  83. Begin
  84. {$IFNDEF USE_ZENGL_STATIC}
  85. if not zglLoad( libZenGL ) Then exit;
  86. {$ENDIF}
  87. randomize();
  88. TimeStart := timer_Add( @Timer, 16, t_Start );
  89. zgl_Reg( SYS_LOAD, @Init );
  90. zgl_Reg( SYS_DRAW, @Draw );
  91. wnd_SetCaption(utf8_Copy('11 - Grid'));
  92. zgl_Init();
  93. End.