# Open Watcom makefile to build SDL2.dll for Win32
# wmake -f Makefile.w32

LIBNAME = SDL2
MAJOR_VERSION = 2
MINOR_VERSION = 25
MICRO_VERSION = 0
VERSION = $(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)
DESCRIPTION = Simple DirectMedia Layer 2

LIBHOME = .
DLLFILE = $(LIBHOME)/$(LIBNAME).dll
LIBFILE = $(LIBHOME)/$(LIBNAME).lib
EXPFILE = $(LIBHOME)/$(LIBNAME).exp
LNKFILE = $(LIBNAME).lnk

INCPATH = -I"$(%WATCOM)/h/nt" -I"$(%WATCOM)/h/nt/directx" -I"$(%WATCOM)/h"
INCPATH+= -Iinclude
INCPATH+= -I"src/video/khronos"

LIBM = SDL2libm.lib
TLIB = SDL2test.lib
LIBS = user32.lib gdi32.lib winmm.lib imm32.lib ole32.lib oleaut32.lib shell32.lib setupapi.lib version.lib uuid.lib dxguid.lib $(LIBM)

CFLAGS = -bt=nt -d0 -q -bm -5s -fp5 -fpi87 -sg -oeatxhn -ei
# max warnings:
CFLAGS+= -wx
# newer OpenWatcom versions enable W303 by default
CFLAGS+= -wcd=303
# new vulkan headers result in lots of W202 warnings
CFLAGS+= -wcd=202
# the include paths :
CFLAGS+= $(INCPATH)
CFLAGS_STATIC=$(CFLAGS)
# building dll:
CFLAGS_DLL =$(CFLAGS)
CFLAGS_DLL+= -bd
# we override the DECLSPEC define in begin_code.h, because we are using
# an exports file to remove the _cdecl '_' prefix from the symbol names
CFLAGS_DLL+= -DDECLSPEC=

CFLAGS_DLL+= -DSDL_BUILD_MAJOR_VERSION=$(MAJOR_VERSION)
CFLAGS_DLL+= -DSDL_BUILD_MINOR_VERSION=$(MINOR_VERSION)
CFLAGS_DLL+= -DSDL_BUILD_MICRO_VERSION=$(MICRO_VERSION)

RCFLAGS = -q -r -bt=nt $(INCPATH)

SRCS = SDL.c SDL_assert.c SDL_error.c SDL_guid.c SDL_log.c SDL_dataqueue.c SDL_hints.c SDL_list.c SDL_utils.c
SRCS+= SDL_getenv.c SDL_iconv.c SDL_malloc.c SDL_qsort.c SDL_stdlib.c SDL_string.c SDL_strtokr.c SDL_crc16.c SDL_crc32.c
SRCS+= SDL_cpuinfo.c SDL_atomic.c SDL_spinlock.c SDL_thread.c SDL_timer.c
SRCS+= SDL_rwops.c SDL_power.c
SRCS+= SDL_audio.c SDL_audiocvt.c SDL_audiodev.c SDL_audiotypecvt.c SDL_mixer.c SDL_wave.c
SRCS+= SDL_events.c SDL_quit.c SDL_keyboard.c SDL_mouse.c SDL_windowevents.c &
       SDL_clipboardevents.c SDL_dropevents.c SDL_displayevents.c SDL_gesture.c &
       SDL_sensor.c SDL_touch.c
SRCS+= SDL_haptic.c SDL_hidapi.c SDL_gamecontroller.c SDL_joystick.c controller_type.c
SRCS+= SDL_render.c yuv_rgb.c SDL_yuv.c SDL_yuv_sw.c SDL_blendfillrect.c &
       SDL_blendline.c SDL_blendpoint.c SDL_drawline.c SDL_drawpoint.c &
       SDL_render_sw.c SDL_rotate.c SDL_triangle.c
SRCS+= SDL_blit.c SDL_blit_0.c SDL_blit_1.c SDL_blit_A.c SDL_blit_auto.c &
       SDL_blit_copy.c SDL_blit_N.c SDL_blit_slow.c SDL_fillrect.c SDL_bmp.c &
       SDL_pixels.c SDL_rect.c SDL_RLEaccel.c SDL_shape.c SDL_stretch.c &
       SDL_surface.c SDL_video.c SDL_clipboard.c SDL_vulkan_utils.c SDL_egl.c

SRCS+= SDL_syscond.c SDL_sysmutex.c SDL_syssem.c SDL_systhread.c SDL_systls.c
SRCS+= SDL_systimer.c
SRCS+= SDL_sysloadso.c
SRCS+= SDL_sysfilesystem.c
SRCS+= SDL_syshaptic.c SDL_sysjoystick.c SDL_virtualjoystick.c
SRCS+= SDL_hidapijoystick.c SDL_hidapi_rumble.c SDL_hidapi_combined.c SDL_hidapi_gamecube.c SDL_hidapi_luna.c SDL_hidapi_ps3.c SDL_hidapi_ps4.c SDL_hidapi_ps5.c SDL_hidapi_shield.c SDL_hidapi_stadia.c SDL_hidapi_switch.c SDL_hidapi_wii.c SDL_hidapi_xbox360.c SDL_hidapi_xbox360w.c SDL_hidapi_xboxone.c SDL_hidapi_steam.c
SRCS+= SDL_dummyaudio.c SDL_diskaudio.c
SRCS+= SDL_nullvideo.c SDL_nullframebuffer.c SDL_nullevents.c
SRCS+= SDL_dummysensor.c
SRCS+= SDL_locale.c SDL_syslocale.c
SRCS+= SDL_url.c SDL_sysurl.c

SRCS+= SDL_winmm.c SDL_directsound.c SDL_wasapi.c SDL_wasapi_win32.c
SRCS+= SDL_hid.c SDL_immdevice.c SDL_windows.c SDL_xinput.c
SRCS+= SDL_dinputhaptic.c SDL_windowshaptic.c SDL_xinputhaptic.c
SRCS+= SDL_dinputjoystick.c SDL_rawinputjoystick.c SDL_windowsjoystick.c SDL_windows_gaming_input.c SDL_xinputjoystick.c
SRCS+= SDL_syspower.c
SRCS+= SDL_d3dmath.c
SRCS+= SDL_render_d3d.c SDL_shaders_d3d.c
SRCS+= SDL_render_d3d11.c SDL_shaders_d3d11.c
SRCS+= SDL_render_d3d12.c SDL_shaders_d3d12.c
SRCS+= SDL_render_gl.c SDL_shaders_gl.c
SRCS+= SDL_render_gles2.c SDL_shaders_gles2.c
SRCS+= SDL_windowssensor.c
SRCS+= SDL_syscond_cv.c
SRCS+= SDL_windowsclipboard.c SDL_windowsevents.c SDL_windowsframebuffer.c SDL_windowskeyboard.c SDL_windowsmessagebox.c SDL_windowsmodes.c SDL_windowsmouse.c SDL_windowsopengl.c SDL_windowsopengles.c SDL_windowsshape.c SDL_windowsvideo.c SDL_windowsvulkan.c SDL_windowswindow.c

SRCS+= SDL_dynapi.c

RCSRCS = version.rc

OBJS = $(SRCS:.c=.obj)
RCOBJS= $(RCSRCS:.rc=.res)

.extensions:
.extensions: .lib .dll .obj .res .c .rc .asm

.c: ./src;./src/dynapi;./src/audio;./src/cpuinfo;./src/events;./src/file;./src/haptic;./src/joystick;./src/power;./src/render;./src/render/software;./src/sensor;./src/stdlib;./src/thread;./src/timer;./src/video;./src/video/yuv2rgb;./src/atomic;./src/audio/disk;
.c: ./src/haptic/dummy;./src/joystick/dummy;./src/joystick/virtual;./src/audio/dummy;./src/video/dummy;./src/sensor/dummy;
.c: ./src/core/windows;./src/audio/winmm;./src/audio/directsound;./src/audio/wasapi;./src/loadso/windows;./src/filesystem/windows;./src/haptic/windows;./src/joystick/windows;./src/sensor/windows;./src/thread/windows;./src/timer/windows;./src/video/windows;
.c: ./src/locale/;./src/locale/windows;./src/misc;./src/misc/windows;./src/power/windows;./src/joystick/hidapi;./src/hidapi;./src/render/direct3d;./src/render/direct3d11;./src/render/direct3d12;./src/render/opengl;./src/render/opengles2
.rc: ./src/main/windows

all: $(DLLFILE) $(LIBFILE) $(TLIB) .symbolic

build_dll: .symbolic
    @echo * Compiling dll objects

$(DLLFILE): build_dll $(OBJS) $(LIBM) $(RCOBJS) $(LNKFILE)
    @echo * Linking: $@
    wlink @$(LNKFILE)

$(LIBFILE): $(DLLFILE)
    @echo * Creating LIB file: $@
    wlib -q -b -n -c -pa -s -t -zld -ii -io $* @$(EXPFILE)

.c.obj:
    wcc386 $(CFLAGS_DLL) -fo=$^@ $<

.rc.res:
    wrc $(RCFLAGS) -fo=$^@ $<

SDL_syscond.obj: "src/thread/generic/SDL_syscond.c"
    wcc386 $(CFLAGS_DLL) -fo=$^@ $<
SDL_cpuinfo.obj: SDL_cpuinfo.c
    wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
SDL_wave.obj: SDL_wave.c
    wcc386 $(CFLAGS_DLL) -wcd=124 -fo=$^@ $<
SDL_blendfillrect.obj: SDL_blendfillrect.c
    wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
SDL_blendline.obj: SDL_blendline.c
    wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
SDL_blendpoint.obj: SDL_blendpoint.c
    wcc386 $(CFLAGS_DLL) -wcd=200 -fo=$^@ $<
SDL_RLEaccel.obj: SDL_RLEaccel.c
    wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<
SDL_malloc.obj: SDL_malloc.c
    wcc386 $(CFLAGS_DLL) -wcd=201 -fo=$^@ $<

# SDL2libm
MSRCS= e_atan2.c e_exp.c e_fmod.c e_log10.c e_log.c e_pow.c e_rem_pio2.c e_sqrt.c &
       k_cos.c k_rem_pio2.c k_sin.c k_tan.c &
       s_atan.c s_copysign.c s_cos.c s_fabs.c s_floor.c s_scalbn.c s_sin.c s_tan.c
MOBJS= $(MSRCS:.c=.obj)

.c: ./src/libm;
e_atan2.obj: e_atan2.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_exp.obj: e_exp.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_fmod.obj: e_fmod.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_log10.obj: e_log10.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_log.obj: e_log.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_pow.obj: e_pow.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_rem_pio2.obj: e_rem_pio2.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
e_sqrt.obj: e_sqrt.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
k_cos.obj: k_cos.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
k_rem_pio2.obj: k_rem_pio2.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
k_sin.obj: k_sin.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
k_tan.obj: k_tan.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_atan.obj: s_atan.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_copysign.obj: s_copysign.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_cos.obj: s_cos.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_fabs.obj: s_fabs.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_floor.obj: s_floor.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_scalbn.obj: s_scalbn.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_sin.obj: s_sin.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
s_tan.obj: s_tan.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<

build_libm: .symbolic
    @echo * Compiling libm objects
$(LIBM): build_libm $(MOBJS)
    @echo * Creating: $@
    wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(MOBJS)

# SDL2test
TSRCS = SDL_test_assert.c SDL_test_common.c SDL_test_compare.c &
        SDL_test_crc32.c SDL_test_font.c SDL_test_fuzzer.c SDL_test_harness.c &
        SDL_test_imageBlit.c SDL_test_imageBlitBlend.c SDL_test_imageFace.c &
        SDL_test_imagePrimitives.c SDL_test_imagePrimitivesBlend.c &
        SDL_test_log.c SDL_test_md5.c SDL_test_random.c SDL_test_memory.c
TOBJS= $(TSRCS:.c=.obj)

.c: ./src/test;
SDL_test_assert.obj: SDL_test_assert.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_common.obj: SDL_test_common.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_compare.obj: SDL_test_compare.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_crc32.obj: SDL_test_crc32.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_font.obj: SDL_test_font.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_fuzzer.obj: SDL_test_fuzzer.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_harness.obj: SDL_test_harness.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_imageBlit.obj: SDL_test_imageBlit.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_imageBlitBlend.obj: SDL_test_imageBlitBlend.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_imageFace.obj: SDL_test_imageFace.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_imagePrimitives.obj: SDL_test_imagePrimitives.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_imagePrimitivesBlend.obj: SDL_test_imagePrimitivesBlend.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_log.obj: SDL_test_log.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_md5.obj: SDL_test_md5.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_random.obj: SDL_test_random.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<
SDL_test_memory.obj: SDL_test_memory.c
    wcc386 $(CFLAGS_STATIC) -fo=$^@ $<

build_tlib: .symbolic
    @echo * Compiling testlib objects
$(TLIB): build_tlib $(TOBJS)
    @echo * Creating: $@
    wlib -q -b -n -c -pa -s -t -zld -ii -io $@ $(TOBJS)

$(LNKFILE): Makefile.w32
    @echo * Creating linker file: $@
    @%create $@
    @%append $@ SYSTEM nt_dll INITINSTANCE TERMINSTANCE
    @%append $@ NAME $(DLLFILE)
    @for %i in ($(OBJS)) do @%append $@ FILE %i
    @for %i in ($(LIBS)) do @%append $@ LIB %i
    @%append $@ OPTION RESOURCE=$(RCOBJS)
    @%append $@ EXPORT=src/dynapi/SDL2.exports
    @%append $@ OPTION QUIET
    @%append $@ OPTION IMPF=$(EXPFILE)
    @%append $@ OPTION MAP=$(LIBHOME)/$^&.map
    @%append $@ OPTION DESCRIPTION '@$#libsdl org:$(VERSION)$#@$(DESCRIPTION)'
    @%append $@ OPTION ELIMINATE
    @%append $@ OPTION SHOWDEAD

clean: .SYMBOLIC
    @echo * Clean: $(LIBNAME)
    @if exist *.obj rm *.obj
    @if exist *.res rm *.res
    @if exist *.err rm *.err
    @if exist $(LNKFILE) rm $(LNKFILE)
    @if exist $(LIBM) rm $(LIBM)

distclean: .SYMBOLIC clean
    @if exist $(LIBHOME)/*.exp rm $(LIBHOME)/*.exp
    @if exist $(LIBHOME)/*.map rm $(LIBHOME)/*.map
    @if exist $(LIBFILE) rm $(LIBFILE)
    @if exist $(DLLFILE) rm $(DLLFILE)
    @if exist $(TLIB) rm $(TLIB)
