projectfullname = Simple Directmedia Layer
projectshortname = SDL
incsubdir = include
wikisubdir = SDL2
readmesubdir = docs
apiprefixregex = (SDL_|SDLK_|KMOD_|AUDIO_|[US]int\d+)
mainincludefname = SDL.h
versionfname = include/SDL_version.h
versionmajorregex = \A\#define\s+SDL_MAJOR_VERSION\s+(\d+)\Z
versionminorregex = \A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z
versionpatchregex = \A\#define\s+SDL_PATCHLEVEL\s+(\d+)\Z
selectheaderregex = \ASDL.*?\.h\Z
projecturl = https://libsdl.org/
wikiurl = https://wiki.libsdl.org/SDL2
bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new
warn_about_missing = 0
#wikipreamble = (This is the legacy documentation for SDL2, the previous stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current stable version.)
wikiheaderfiletext = Defined in [%fname%](https://github.com/libsdl-org/SDL/blob/SDL2/include/%fname%)
manpageheaderfiletext = Defined in %fname%

# All SDL_config_*.h headers are uncategorized, in case something slips in from them.
# All SDL_test_* headers become uncategorized, everything else just converts like SDL_audio.h -> Audio
# A handful of others we fix up in the header itself with /* WIKI CATEGORY: x */ comments.
headercategoryeval = s/\ASDL_config_.*?\.h\Z//; s/\ASDL_test_.*?\.h\Z//; s/\ASDL_?(.*?)\.h\Z/$1/; ucfirst();

# !!! FIXME: maybe later, but there are probably documentation gaps to fix first.
quickrefenabled = 0
quickrefcategoryorder = Init,Hints,Error,Version,Properties,Log,Video,Events,Keyboard,Mouse,Touch,Gesture,GameController,Joystick,Haptic,Audio,Timer,Render,LoadSO,Thread,Mutex,Atomic,Filesystem,RWOPS,Pixels,Surface,Blendmode,Rect,Clipboard,Messagebox,Vulkan,Metal,Platform,Power,Sensor,Bits,Endian,Assert,CPUInfo,Locale,System,Misc,GUID,Main,Stdinc
quickreftitle = SDL2 API Quick Reference
quickrefurl = https://libsdl.org/
quickrefdesc = The latest version of this document can be found at https://wiki.libsdl.org/SDL2/QuickReference
quickrefmacroregex = \A(SDL_Atomic...Ref|SDL_assert.*?|SDL_arraysize|SDL_Swap[BL]E\d\d|SDL_[a-z]+_cast|SDL_Load...)\Z
