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WinRT: made SDL_GetWindowWMInfo return window data in a slightly easier-to-use format

Having the window pointer available as a WinRT IInspectable should make it a bit easier to use in conjunction with WRL-based weak references.
David Ludwig 12 years ago
parent
commit
0022dbf261
2 changed files with 3 additions and 3 deletions
  1. 2 2
      include/SDL_syswm.h
  2. 1 1
      src/video/winrt/SDL_winrtvideo.cpp

+ 2 - 2
include/SDL_syswm.h

@@ -57,7 +57,7 @@ struct SDL_SysWMinfo;
 #endif
 
 #if defined(SDL_VIDEO_DRIVER_WINRT)
-#include <Unknwn.h>
+#include <Inspectable.h>
 #endif
 
 /* This is the structure for custom window manager events */
@@ -177,7 +177,7 @@ struct SDL_SysWMinfo
 #if defined(SDL_VIDEO_DRIVER_WINRT)
         struct
         {
-            IUnknown * window;          /**< The WinRT CoreWindow */
+            IInspectable * window;      /**< The WinRT CoreWindow */
         } winrt;
 #endif
 #if defined(SDL_VIDEO_DRIVER_X11)

+ 1 - 1
src/video/winrt/SDL_winrtvideo.cpp

@@ -300,7 +300,7 @@ WINRT_GetWindowWMInfo(_THIS, SDL_Window * window, SDL_SysWMinfo * info)
 
     if (info->version.major <= SDL_MAJOR_VERSION) {
         info->subsystem = SDL_SYSWM_WINRT;
-        info->info.winrt.window = reinterpret_cast<IUnknown *>(data->coreWindow.Get());
+        info->info.winrt.window = reinterpret_cast<IInspectable *>(data->coreWindow.Get());
         return SDL_TRUE;
     } else {
         SDL_SetError("Application not compiled with SDL %d.%d\n",