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@@ -3924,6 +3924,10 @@ SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext ctx)
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{
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{
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int retval;
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int retval;
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+ if (!_this) {
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+ return SDL_UninitializedVideo();
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+ }
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+
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if (window == SDL_GL_GetCurrentWindow() &&
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if (window == SDL_GL_GetCurrentWindow() &&
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ctx == SDL_GL_GetCurrentContext()) {
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ctx == SDL_GL_GetCurrentContext()) {
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/* We're already current. */
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/* We're already current. */
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