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Added SDL_GetPixelFormatFromGPUTextureFormat() and SDL_GetGPUTextureFormatFromPixelFormat()

Fixes https://github.com/libsdl-org/SDL/issues/13899
Sam Lantinga 6 日 前
コミット
035eed351c

+ 20 - 0
include/SDL3/SDL_gpu.h

@@ -4429,6 +4429,26 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_CalculateGPUTextureFormatSize(
     Uint32 height,
     Uint32 depth_or_layer_count);
 
+/**
+ * Get the SDL pixel format corresponding to a GPU texture format.
+ *
+ * \param format a texture format.
+ * \returns the corresponding pixel format, or SDL_PIXELFORMAT_UNKNOWN if there is no corresponding pixel format.
+ *
+ * \since This function is available since SDL 3.4.0.
+ */
+extern SDL_DECLSPEC SDL_PixelFormat SDLCALL SDL_GetPixelFormatFromGPUTextureFormat(SDL_GPUTextureFormat format);
+
+/**
+ * Get the GPU texture format corresponding to an SDL pixel format.
+ *
+ * \param format a pixel format.
+ * \returns the corresponding GPU texture format, or SDL_GPU_TEXTUREFORMAT_INVALID if there is no corresponding GPU texture format.
+ *
+ * \since This function is available since SDL 3.4.0.
+ */
+extern SDL_DECLSPEC SDL_GPUTextureFormat SDLCALL SDL_GetGPUTextureFormatFromPixelFormat(SDL_PixelFormat format);
+
 #ifdef SDL_PLATFORM_GDK
 
 /**

+ 2 - 0
src/dynapi/SDL_dynapi.sym

@@ -1255,6 +1255,8 @@ SDL3_0.0.0 {
     SDL_PutAudioStreamDataNoCopy;
     SDL_AddAtomicU32;
     SDL_hid_get_properties;
+    SDL_GetPixelFormatFromGPUTextureFormat;
+    SDL_GetGPUTextureFormatFromPixelFormat;
     # extra symbols go here (don't modify this line)
   local: *;
 };

+ 2 - 0
src/dynapi/SDL_dynapi_overrides.h

@@ -1280,3 +1280,5 @@
 #define SDL_PutAudioStreamDataNoCopy SDL_PutAudioStreamDataNoCopy_REAL
 #define SDL_AddAtomicU32 SDL_AddAtomicU32_REAL
 #define SDL_hid_get_properties SDL_hid_get_properties_REAL
+#define SDL_GetPixelFormatFromGPUTextureFormat SDL_GetPixelFormatFromGPUTextureFormat_REAL
+#define SDL_GetGPUTextureFormatFromPixelFormat SDL_GetGPUTextureFormatFromPixelFormat_REAL

+ 2 - 0
src/dynapi/SDL_dynapi_procs.h

@@ -1288,3 +1288,5 @@ SDL_DYNAPI_PROC(int,SDL_GetEventDescription,(const SDL_Event *a,char *b,int c),(
 SDL_DYNAPI_PROC(bool,SDL_PutAudioStreamDataNoCopy,(SDL_AudioStream *a,const void *b,int c,SDL_AudioStreamDataCompleteCallback d,void *e),(a,b,c,d,e),return)
 SDL_DYNAPI_PROC(Uint32,SDL_AddAtomicU32,(SDL_AtomicU32 *a,int b),(a,b),return)
 SDL_DYNAPI_PROC(SDL_PropertiesID,SDL_hid_get_properties,(SDL_hid_device *a),(a),return)
+SDL_DYNAPI_PROC(SDL_PixelFormat,SDL_GetPixelFormatFromGPUTextureFormat,(SDL_GPUTextureFormat a),(a),return)
+SDL_DYNAPI_PROC(SDL_GPUTextureFormat,SDL_GetGPUTextureFormatFromPixelFormat,(SDL_PixelFormat a),(a),return)

+ 65 - 0
src/gpu/SDL_gpu.c

@@ -3344,3 +3344,68 @@ Uint32 SDL_CalculateGPUTextureFormatSize(
     Uint32 blocksPerColumn = (height + blockHeight - 1) / blockHeight;
     return depth_or_layer_count * blocksPerRow * blocksPerColumn * SDL_GPUTextureFormatTexelBlockSize(format);
 }
+
+SDL_PixelFormat SDL_GetPixelFormatFromGPUTextureFormat(SDL_GPUTextureFormat format)
+{
+    switch (format) {
+    case SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM:
+        return SDL_PIXELFORMAT_BGRA4444;
+    case SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM:
+        return SDL_PIXELFORMAT_BGR565;
+    case SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM:
+        return SDL_PIXELFORMAT_BGRA5551;
+    case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT:
+        return SDL_PIXELFORMAT_RGBA32;
+    case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM:
+        return SDL_PIXELFORMAT_RGBA32;
+    case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM:
+        return SDL_PIXELFORMAT_RGBA32;
+    case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB:
+        return SDL_PIXELFORMAT_RGBA32;
+    case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM:
+        return SDL_PIXELFORMAT_BGRA32;
+    case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB:
+        return SDL_PIXELFORMAT_BGRA32;
+    case SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM:
+        return SDL_PIXELFORMAT_ABGR2101010;
+    case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT:
+        return SDL_PIXELFORMAT_RGBA64;
+    case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM:
+        return SDL_PIXELFORMAT_RGBA64;
+    case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT:
+        return SDL_PIXELFORMAT_RGBA64_FLOAT;
+    case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT:
+        return SDL_PIXELFORMAT_RGBA128_FLOAT;
+    default:
+        return SDL_PIXELFORMAT_UNKNOWN;
+    }
+}
+
+SDL_GPUTextureFormat SDL_GetGPUTextureFormatFromPixelFormat(SDL_PixelFormat format)
+{
+    switch (format) {
+    case SDL_PIXELFORMAT_BGRA4444:
+        return SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM;
+    case SDL_PIXELFORMAT_BGR565:
+        return SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM;
+    case SDL_PIXELFORMAT_BGRA5551:
+        return SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM;
+    case SDL_PIXELFORMAT_BGRA32:
+    case SDL_PIXELFORMAT_BGRX32:
+        return SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM;
+    case SDL_PIXELFORMAT_RGBA32:
+    case SDL_PIXELFORMAT_RGBX32:
+        return SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM;
+    case SDL_PIXELFORMAT_ABGR2101010:
+        return SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM;
+    case SDL_PIXELFORMAT_RGBA64:
+        return SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM;
+    case SDL_PIXELFORMAT_RGBA64_FLOAT:
+        return SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT;
+    case SDL_PIXELFORMAT_RGBA128_FLOAT:
+        return SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT;
+    default:
+        return SDL_GPU_TEXTUREFORMAT_INVALID;
+    }
+}
+

+ 2 - 59
src/render/gpu/SDL_render_gpu.c

@@ -117,63 +117,6 @@ static bool GPU_SupportsBlendMode(SDL_Renderer *renderer, SDL_BlendMode blendMod
     return true;
 }
 
-static SDL_GPUTextureFormat PixFormatToTexFormat(SDL_PixelFormat pixel_format)
-{
-    switch (pixel_format) {
-    case SDL_PIXELFORMAT_BGRA32:
-    case SDL_PIXELFORMAT_BGRX32:
-        return SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM;
-    case SDL_PIXELFORMAT_RGBA32:
-    case SDL_PIXELFORMAT_RGBX32:
-        return SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM;
-
-    // YUV TODO
-    case SDL_PIXELFORMAT_YV12:
-    case SDL_PIXELFORMAT_IYUV:
-    case SDL_PIXELFORMAT_NV12:
-    case SDL_PIXELFORMAT_NV21:
-    case SDL_PIXELFORMAT_UYVY:
-    default:
-        return SDL_GPU_TEXTUREFORMAT_INVALID;
-    }
-}
-
-static SDL_PixelFormat TexFormatToPixFormat(SDL_GPUTextureFormat tex_format)
-{
-    switch (tex_format) {
-    case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM:
-        return SDL_PIXELFORMAT_RGBA32;
-    case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM:
-        return SDL_PIXELFORMAT_BGRA32;
-    case SDL_GPU_TEXTUREFORMAT_B5G6R5_UNORM:
-        return SDL_PIXELFORMAT_BGR565;
-    case SDL_GPU_TEXTUREFORMAT_B5G5R5A1_UNORM:
-        return SDL_PIXELFORMAT_BGRA5551;
-    case SDL_GPU_TEXTUREFORMAT_B4G4R4A4_UNORM:
-        return SDL_PIXELFORMAT_BGRA4444;
-    case SDL_GPU_TEXTUREFORMAT_R10G10B10A2_UNORM:
-        return SDL_PIXELFORMAT_ABGR2101010;
-    case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UNORM:
-        return SDL_PIXELFORMAT_RGBA64;
-    case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_SNORM:
-        return SDL_PIXELFORMAT_RGBA32;
-    case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_FLOAT:
-        return SDL_PIXELFORMAT_RGBA64_FLOAT;
-    case SDL_GPU_TEXTUREFORMAT_R32G32B32A32_FLOAT:
-        return SDL_PIXELFORMAT_RGBA128_FLOAT;
-    case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UINT:
-        return SDL_PIXELFORMAT_RGBA32;
-    case SDL_GPU_TEXTUREFORMAT_R16G16B16A16_UINT:
-        return SDL_PIXELFORMAT_RGBA64;
-    case SDL_GPU_TEXTUREFORMAT_R8G8B8A8_UNORM_SRGB:
-        return SDL_PIXELFORMAT_RGBA32;
-    case SDL_GPU_TEXTUREFORMAT_B8G8R8A8_UNORM_SRGB:
-        return SDL_PIXELFORMAT_BGRA32;
-    default:
-        return SDL_PIXELFORMAT_UNKNOWN;
-    }
-}
-
 static bool GPU_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props)
 {
     GPU_RenderData *renderdata = (GPU_RenderData *)renderer->internal;
@@ -181,7 +124,7 @@ static bool GPU_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_
     SDL_GPUTextureFormat format;
     SDL_GPUTextureUsageFlags usage = SDL_GPU_TEXTUREUSAGE_SAMPLER;
 
-    format = PixFormatToTexFormat(texture->format);
+    format = SDL_GetGPUTextureFormatFromPixelFormat(texture->format);
 
     if (format == SDL_GPU_TEXTUREFORMAT_INVALID) {
         return SDL_SetError("Texture format %s not supported by SDL_GPU",
@@ -952,7 +895,7 @@ static SDL_Surface *GPU_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect
         pixfmt = texture->format;
     } else {
         gpu_tex = data->backbuffer.texture;
-        pixfmt = TexFormatToPixFormat(data->backbuffer.format);
+        pixfmt = SDL_GetPixelFormatFromGPUTextureFormat(data->backbuffer.format);
 
         if (pixfmt == SDL_PIXELFORMAT_UNKNOWN) {
             SDL_SetError("Unsupported backbuffer format");