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@@ -128,41 +128,32 @@ static float PrintPrimarySelectionText(float x, float y)
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static float PrintClipboardImage(float x, float y, const char *mime_type)
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{
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/* We don't actually need to read this data each frame, but this is a simple example */
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- bool isBMP = (SDL_strcmp(mime_type, "image/bmp") == 0);
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- bool isPNG = (SDL_strcmp(mime_type, "image/png") == 0);
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- if (isBMP || isPNG) {
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- size_t size;
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- void *data = SDL_GetClipboardData(mime_type, &size);
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- if (data) {
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- float w = 0.0f, h = 0.0f;
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- bool rendered = false;
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- SDL_IOStream *stream = SDL_IOFromConstMem(data, size);
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- if (stream) {
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- SDL_Surface *surface;
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- if (isBMP) {
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- surface = SDL_LoadBMP_IO(stream, false);
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- } else {
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- surface = SDL_LoadPNG_IO(stream, false);
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- }
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- if (surface) {
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- SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface);
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- if (texture) {
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- SDL_GetTextureSize(texture, &w, &h);
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-
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- SDL_FRect dst = { x, y, w, h };
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- rendered = SDL_RenderTexture(renderer, texture, NULL, &dst);
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- SDL_DestroyTexture(texture);
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- }
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- SDL_DestroySurface(surface);
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+ size_t size;
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+ void *data = SDL_GetClipboardData(mime_type, &size);
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+ if (data) {
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+ float w = 0.0f, h = 0.0f;
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+ bool rendered = false;
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+ SDL_IOStream *stream = SDL_IOFromConstMem(data, size);
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+ if (stream) {
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+ SDL_Surface *surface = SDL_LoadSurface_IO(stream, false);
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+ if (surface) {
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+ SDL_Texture *texture = SDL_CreateTextureFromSurface(renderer, surface);
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+ if (texture) {
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+ SDL_GetTextureSize(texture, &w, &h);
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+
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+ SDL_FRect dst = { x, y, w, h };
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+ rendered = SDL_RenderTexture(renderer, texture, NULL, &dst);
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+ SDL_DestroyTexture(texture);
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}
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- SDL_CloseIO(stream);
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+ SDL_DestroySurface(surface);
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}
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- if (!rendered) {
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- SDL_RenderDebugText(renderer, x, y, SDL_GetError());
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- }
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- SDL_free(data);
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- return h + 2.0f;
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+ SDL_CloseIO(stream);
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+ }
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+ if (!rendered) {
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+ SDL_RenderDebugText(renderer, x, y, SDL_GetError());
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}
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+ SDL_free(data);
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+ return h + 2.0f;
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}
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return 0.0f;
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}
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