|
@@ -1,3293 +1,3293 @@
|
|
|
-/*
|
|
|
- Simple DirectMedia Layer
|
|
|
- Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
|
|
|
-
|
|
|
- This software is provided 'as-is', without any express or implied
|
|
|
- warranty. In no event will the authors be held liable for any damages
|
|
|
- arising from the use of this software.
|
|
|
-
|
|
|
- Permission is granted to anyone to use this software for any purpose,
|
|
|
- including commercial applications, and to alter it and redistribute it
|
|
|
- freely, subject to the following restrictions:
|
|
|
-
|
|
|
- 1. The origin of this software must not be misrepresented; you must not
|
|
|
- claim that you wrote the original software. If you use this software
|
|
|
- in a product, an acknowledgment in the product documentation would be
|
|
|
- appreciated but is not required.
|
|
|
- 2. Altered source versions must be plainly marked as such, and must not be
|
|
|
- misrepresented as being the original software.
|
|
|
- 3. This notice may not be removed or altered from any source distribution.
|
|
|
-*/
|
|
|
-#include "SDL_config.h"
|
|
|
-
|
|
|
-/* The high-level video driver subsystem */
|
|
|
-
|
|
|
-#include "SDL.h"
|
|
|
-#include "SDL_video.h"
|
|
|
-#include "SDL_sysvideo.h"
|
|
|
-#include "SDL_blit.h"
|
|
|
-#include "SDL_pixels_c.h"
|
|
|
-#include "SDL_rect_c.h"
|
|
|
-#include "../events/SDL_events_c.h"
|
|
|
-#include "../timer/SDL_timer_c.h"
|
|
|
-
|
|
|
-#if SDL_VIDEO_OPENGL
|
|
|
-#include "SDL_opengl.h"
|
|
|
-#endif /* SDL_VIDEO_OPENGL */
|
|
|
-
|
|
|
-#if SDL_VIDEO_OPENGL_ES
|
|
|
-#include "SDL_opengles.h"
|
|
|
-#endif /* SDL_VIDEO_OPENGL_ES */
|
|
|
-
|
|
|
-/* GL and GLES2 headers conflict on Linux 32 bits */
|
|
|
-#if SDL_VIDEO_OPENGL_ES2 && !SDL_VIDEO_OPENGL
|
|
|
-#include "SDL_opengles2.h"
|
|
|
-#endif /* SDL_VIDEO_OPENGL_ES2 && !SDL_VIDEO_OPENGL */
|
|
|
-
|
|
|
-#include "SDL_syswm.h"
|
|
|
-
|
|
|
-/* On Windows, windows.h defines CreateWindow */
|
|
|
-#ifdef CreateWindow
|
|
|
-#undef CreateWindow
|
|
|
-#endif
|
|
|
-
|
|
|
-/* Available video drivers */
|
|
|
-static VideoBootStrap *bootstrap[] = {
|
|
|
-#if SDL_VIDEO_DRIVER_COCOA
|
|
|
- &COCOA_bootstrap,
|
|
|
-#endif
|
|
|
-#if SDL_VIDEO_DRIVER_X11
|
|
|
- &X11_bootstrap,
|
|
|
-#endif
|
|
|
-#if SDL_VIDEO_DRIVER_DIRECTFB
|
|
|
- &DirectFB_bootstrap,
|
|
|
-#endif
|
|
|
-#if SDL_VIDEO_DRIVER_WINDOWS
|
|
|
- &WINDOWS_bootstrap,
|
|
|
-#endif
|
|
|
-#if SDL_VIDEO_DRIVER_WINRT
|
|
|
- &WINRT_bootstrap,
|
|
|
-#endif
|
|
|
-#if SDL_VIDEO_DRIVER_HAIKU
|
|
|
- &HAIKU_bootstrap,
|
|
|
-#endif
|
|
|
-#if SDL_VIDEO_DRIVER_PANDORA
|
|
|
- &PND_bootstrap,
|
|
|
-#endif
|
|
|
-#if SDL_VIDEO_DRIVER_UIKIT
|
|
|
- &UIKIT_bootstrap,
|
|
|
-#endif
|
|
|
-#if SDL_VIDEO_DRIVER_ANDROID
|
|
|
- &Android_bootstrap,
|
|
|
-#endif
|
|
|
-#if SDL_VIDEO_DRIVER_PSP
|
|
|
- &PSP_bootstrap,
|
|
|
-#endif
|
|
|
-#if SDL_VIDEO_DRIVER_RPI
|
|
|
- &RPI_bootstrap,
|
|
|
-#endif
|
|
|
-#if SDL_VIDEO_DRIVER_DUMMY
|
|
|
- &DUMMY_bootstrap,
|
|
|
-#endif
|
|
|
- NULL
|
|
|
-};
|
|
|
-
|
|
|
-static SDL_VideoDevice *_this = NULL;
|
|
|
-
|
|
|
-#define CHECK_WINDOW_MAGIC(window, retval) \
|
|
|
- if (!_this) { \
|
|
|
- SDL_UninitializedVideo(); \
|
|
|
- return retval; \
|
|
|
- } \
|
|
|
- if (!window || window->magic != &_this->window_magic) { \
|
|
|
- SDL_SetError("Invalid window"); \
|
|
|
- return retval; \
|
|
|
- }
|
|
|
-
|
|
|
-#define CHECK_DISPLAY_INDEX(displayIndex, retval) \
|
|
|
- if (!_this) { \
|
|
|
- SDL_UninitializedVideo(); \
|
|
|
- return retval; \
|
|
|
- } \
|
|
|
- if (displayIndex < 0 || displayIndex >= _this->num_displays) { \
|
|
|
- SDL_SetError("displayIndex must be in the range 0 - %d", \
|
|
|
- _this->num_displays - 1); \
|
|
|
- return retval; \
|
|
|
- }
|
|
|
-
|
|
|
-
|
|
|
-#ifdef __MACOSX__
|
|
|
-/* Support for Mac OS X fullscreen spaces */
|
|
|
-extern SDL_bool Cocoa_IsWindowInFullscreenSpace(SDL_Window * window);
|
|
|
-extern SDL_bool Cocoa_SetWindowFullscreenSpace(SDL_Window * window, SDL_bool state);
|
|
|
-#endif
|
|
|
-
|
|
|
-
|
|
|
-/* Support for framebuffer emulation using an accelerated renderer */
|
|
|
-
|
|
|
-#define SDL_WINDOWTEXTUREDATA "_SDL_WindowTextureData"
|
|
|
-
|
|
|
-typedef struct {
|
|
|
- SDL_Renderer *renderer;
|
|
|
- SDL_Texture *texture;
|
|
|
- void *pixels;
|
|
|
- int pitch;
|
|
|
- int bytes_per_pixel;
|
|
|
-} SDL_WindowTextureData;
|
|
|
-
|
|
|
-static SDL_bool
|
|
|
-ShouldUseTextureFramebuffer()
|
|
|
-{
|
|
|
- const char *hint;
|
|
|
-
|
|
|
- /* If there's no native framebuffer support then there's no option */
|
|
|
- if (!_this->CreateWindowFramebuffer) {
|
|
|
- return SDL_TRUE;
|
|
|
- }
|
|
|
-
|
|
|
- /* If the user has specified a software renderer we can't use a
|
|
|
- texture framebuffer, or renderer creation will go recursive.
|
|
|
- */
|
|
|
- hint = SDL_GetHint(SDL_HINT_RENDER_DRIVER);
|
|
|
- if (hint && SDL_strcasecmp(hint, "software") == 0) {
|
|
|
- return SDL_FALSE;
|
|
|
- }
|
|
|
-
|
|
|
- /* See if the user or application wants a specific behavior */
|
|
|
- hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION);
|
|
|
- if (hint) {
|
|
|
- if (*hint == '0') {
|
|
|
- return SDL_FALSE;
|
|
|
- } else {
|
|
|
- return SDL_TRUE;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /* Each platform has different performance characteristics */
|
|
|
-#if defined(__WIN32__)
|
|
|
- /* GDI BitBlt() is way faster than Direct3D dynamic textures right now.
|
|
|
- */
|
|
|
- return SDL_FALSE;
|
|
|
-
|
|
|
-#elif defined(__MACOSX__)
|
|
|
- /* Mac OS X uses OpenGL as the native fast path */
|
|
|
- return SDL_TRUE;
|
|
|
-
|
|
|
-#elif defined(__LINUX__)
|
|
|
- /* Properly configured OpenGL drivers are faster than MIT-SHM */
|
|
|
-#if SDL_VIDEO_OPENGL
|
|
|
- /* Ugh, find a way to cache this value! */
|
|
|
- {
|
|
|
- SDL_Window *window;
|
|
|
- SDL_GLContext context;
|
|
|
- SDL_bool hasAcceleratedOpenGL = SDL_FALSE;
|
|
|
-
|
|
|
- window = SDL_CreateWindow("OpenGL test", -32, -32, 32, 32, SDL_WINDOW_OPENGL|SDL_WINDOW_HIDDEN);
|
|
|
- if (window) {
|
|
|
- context = SDL_GL_CreateContext(window);
|
|
|
- if (context) {
|
|
|
- const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
|
|
|
- const char *vendor = NULL;
|
|
|
-
|
|
|
- glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
|
|
|
- if (glGetStringFunc) {
|
|
|
- vendor = (const char *) glGetStringFunc(GL_VENDOR);
|
|
|
- }
|
|
|
- /* Add more vendors here at will... */
|
|
|
- if (vendor &&
|
|
|
- (SDL_strstr(vendor, "ATI Technologies") ||
|
|
|
- SDL_strstr(vendor, "NVIDIA"))) {
|
|
|
- hasAcceleratedOpenGL = SDL_TRUE;
|
|
|
- }
|
|
|
- SDL_GL_DeleteContext(context);
|
|
|
- }
|
|
|
- SDL_DestroyWindow(window);
|
|
|
- }
|
|
|
- return hasAcceleratedOpenGL;
|
|
|
- }
|
|
|
-#elif SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
|
|
|
- /* Let's be optimistic about this! */
|
|
|
- return SDL_TRUE;
|
|
|
-#else
|
|
|
- return SDL_FALSE;
|
|
|
-#endif
|
|
|
-
|
|
|
-#else
|
|
|
- /* Play it safe, assume that if there is a framebuffer driver that it's
|
|
|
- optimized for the current platform.
|
|
|
- */
|
|
|
- return SDL_FALSE;
|
|
|
-#endif
|
|
|
-}
|
|
|
-
|
|
|
-static int
|
|
|
-SDL_CreateWindowTexture(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
|
|
|
-{
|
|
|
- SDL_WindowTextureData *data;
|
|
|
- SDL_RendererInfo info;
|
|
|
- Uint32 i;
|
|
|
-
|
|
|
- data = SDL_GetWindowData(window, SDL_WINDOWTEXTUREDATA);
|
|
|
- if (!data) {
|
|
|
- SDL_Renderer *renderer = NULL;
|
|
|
- SDL_RendererInfo info;
|
|
|
- int i;
|
|
|
- const char *hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION);
|
|
|
-
|
|
|
- /* Check to see if there's a specific driver requested */
|
|
|
- if (hint && *hint != '0' && *hint != '1' &&
|
|
|
- SDL_strcasecmp(hint, "software") != 0) {
|
|
|
- for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
|
|
|
- SDL_GetRenderDriverInfo(i, &info);
|
|
|
- if (SDL_strcasecmp(info.name, hint) == 0) {
|
|
|
- renderer = SDL_CreateRenderer(window, i, 0);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (!renderer) {
|
|
|
- for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
|
|
|
- SDL_GetRenderDriverInfo(i, &info);
|
|
|
- if (SDL_strcmp(info.name, "software") != 0) {
|
|
|
- renderer = SDL_CreateRenderer(window, i, 0);
|
|
|
- if (renderer) {
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- if (!renderer) {
|
|
|
- return SDL_SetError("No hardware accelerated renderers available");
|
|
|
- }
|
|
|
-
|
|
|
- /* Create the data after we successfully create the renderer (bug #1116) */
|
|
|
- data = (SDL_WindowTextureData *)SDL_calloc(1, sizeof(*data));
|
|
|
- if (!data) {
|
|
|
- SDL_DestroyRenderer(renderer);
|
|
|
- return SDL_OutOfMemory();
|
|
|
- }
|
|
|
- SDL_SetWindowData(window, SDL_WINDOWTEXTUREDATA, data);
|
|
|
-
|
|
|
- data->renderer = renderer;
|
|
|
- }
|
|
|
-
|
|
|
- /* Free any old texture and pixel data */
|
|
|
- if (data->texture) {
|
|
|
- SDL_DestroyTexture(data->texture);
|
|
|
- data->texture = NULL;
|
|
|
- }
|
|
|
- SDL_free(data->pixels);
|
|
|
- data->pixels = NULL;
|
|
|
-
|
|
|
- if (SDL_GetRendererInfo(data->renderer, &info) < 0) {
|
|
|
- return -1;
|
|
|
- }
|
|
|
-
|
|
|
- /* Find the first format without an alpha channel */
|
|
|
- *format = info.texture_formats[0];
|
|
|
- for (i = 0; i < info.num_texture_formats; ++i) {
|
|
|
- if (!SDL_ISPIXELFORMAT_FOURCC(info.texture_formats[i]) &&
|
|
|
- !SDL_ISPIXELFORMAT_ALPHA(info.texture_formats[i])) {
|
|
|
- *format = info.texture_formats[i];
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- data->texture = SDL_CreateTexture(data->renderer, *format,
|
|
|
- SDL_TEXTUREACCESS_STREAMING,
|
|
|
- window->w, window->h);
|
|
|
- if (!data->texture) {
|
|
|
- return -1;
|
|
|
- }
|
|
|
-
|
|
|
- /* Create framebuffer data */
|
|
|
- data->bytes_per_pixel = SDL_BYTESPERPIXEL(*format);
|
|
|
- data->pitch = (((window->w * data->bytes_per_pixel) + 3) & ~3);
|
|
|
- data->pixels = SDL_malloc(window->h * data->pitch);
|
|
|
- if (!data->pixels) {
|
|
|
- return SDL_OutOfMemory();
|
|
|
- }
|
|
|
-
|
|
|
- *pixels = data->pixels;
|
|
|
- *pitch = data->pitch;
|
|
|
-
|
|
|
- /* Make sure we're not double-scaling the viewport */
|
|
|
- SDL_RenderSetViewport(data->renderer, NULL);
|
|
|
-
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-static int
|
|
|
-SDL_UpdateWindowTexture(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects)
|
|
|
-{
|
|
|
- SDL_WindowTextureData *data;
|
|
|
- SDL_Rect rect;
|
|
|
- void *src;
|
|
|
-
|
|
|
- data = SDL_GetWindowData(window, SDL_WINDOWTEXTUREDATA);
|
|
|
- if (!data || !data->texture) {
|
|
|
- return SDL_SetError("No window texture data");
|
|
|
- }
|
|
|
-
|
|
|
- /* Update a single rect that contains subrects for best DMA performance */
|
|
|
- if (SDL_GetSpanEnclosingRect(window->w, window->h, numrects, rects, &rect)) {
|
|
|
- src = (void *)((Uint8 *)data->pixels +
|
|
|
- rect.y * data->pitch +
|
|
|
- rect.x * data->bytes_per_pixel);
|
|
|
- if (SDL_UpdateTexture(data->texture, &rect, src, data->pitch) < 0) {
|
|
|
- return -1;
|
|
|
- }
|
|
|
-
|
|
|
- if (SDL_RenderCopy(data->renderer, data->texture, NULL, NULL) < 0) {
|
|
|
- return -1;
|
|
|
- }
|
|
|
-
|
|
|
- SDL_RenderPresent(data->renderer);
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-static void
|
|
|
-SDL_DestroyWindowTexture(_THIS, SDL_Window * window)
|
|
|
-{
|
|
|
- SDL_WindowTextureData *data;
|
|
|
-
|
|
|
- data = SDL_SetWindowData(window, SDL_WINDOWTEXTUREDATA, NULL);
|
|
|
- if (!data) {
|
|
|
- return;
|
|
|
- }
|
|
|
- if (data->texture) {
|
|
|
- SDL_DestroyTexture(data->texture);
|
|
|
- }
|
|
|
- if (data->renderer) {
|
|
|
- SDL_DestroyRenderer(data->renderer);
|
|
|
- }
|
|
|
- SDL_free(data->pixels);
|
|
|
- SDL_free(data);
|
|
|
-}
|
|
|
-
|
|
|
-
|
|
|
-static int
|
|
|
-cmpmodes(const void *A, const void *B)
|
|
|
-{
|
|
|
- const SDL_DisplayMode *a = (const SDL_DisplayMode *) A;
|
|
|
- const SDL_DisplayMode *b = (const SDL_DisplayMode *) B;
|
|
|
- if (a == b) {
|
|
|
- return 0;
|
|
|
- } else if (a->w != b->w) {
|
|
|
- return b->w - a->w;
|
|
|
- } else if (a->h != b->h) {
|
|
|
- return b->h - a->h;
|
|
|
- } else if (SDL_BITSPERPIXEL(a->format) != SDL_BITSPERPIXEL(b->format)) {
|
|
|
- return SDL_BITSPERPIXEL(b->format) - SDL_BITSPERPIXEL(a->format);
|
|
|
- } else if (SDL_PIXELLAYOUT(a->format) != SDL_PIXELLAYOUT(b->format)) {
|
|
|
- return SDL_PIXELLAYOUT(b->format) - SDL_PIXELLAYOUT(a->format);
|
|
|
- } else if (a->refresh_rate != b->refresh_rate) {
|
|
|
- return b->refresh_rate - a->refresh_rate;
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-static int
|
|
|
-SDL_UninitializedVideo()
|
|
|
-{
|
|
|
- return SDL_SetError("Video subsystem has not been initialized");
|
|
|
-}
|
|
|
-
|
|
|
-int
|
|
|
-SDL_GetNumVideoDrivers(void)
|
|
|
-{
|
|
|
- return SDL_arraysize(bootstrap) - 1;
|
|
|
-}
|
|
|
-
|
|
|
-const char *
|
|
|
-SDL_GetVideoDriver(int index)
|
|
|
-{
|
|
|
- if (index >= 0 && index < SDL_GetNumVideoDrivers()) {
|
|
|
- return bootstrap[index]->name;
|
|
|
- }
|
|
|
- return NULL;
|
|
|
-}
|
|
|
-
|
|
|
-/*
|
|
|
- * Initialize the video and event subsystems -- determine native pixel format
|
|
|
- */
|
|
|
-int
|
|
|
-SDL_VideoInit(const char *driver_name)
|
|
|
-{
|
|
|
- SDL_VideoDevice *video;
|
|
|
- int index;
|
|
|
- int i;
|
|
|
-
|
|
|
- /* Check to make sure we don't overwrite '_this' */
|
|
|
- if (_this != NULL) {
|
|
|
- SDL_VideoQuit();
|
|
|
- }
|
|
|
-
|
|
|
-#if !SDL_TIMERS_DISABLED
|
|
|
- SDL_InitTicks();
|
|
|
-#endif
|
|
|
-
|
|
|
- /* Start the event loop */
|
|
|
- if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0 ||
|
|
|
- SDL_KeyboardInit() < 0 ||
|
|
|
- SDL_MouseInit() < 0 ||
|
|
|
- SDL_TouchInit() < 0) {
|
|
|
- return -1;
|
|
|
- }
|
|
|
-
|
|
|
- /* Select the proper video driver */
|
|
|
- index = 0;
|
|
|
- video = NULL;
|
|
|
- if (driver_name == NULL) {
|
|
|
- driver_name = SDL_getenv("SDL_VIDEODRIVER");
|
|
|
- }
|
|
|
- if (driver_name != NULL) {
|
|
|
- for (i = 0; bootstrap[i]; ++i) {
|
|
|
- if (SDL_strncasecmp(bootstrap[i]->name, driver_name, SDL_strlen(driver_name)) == 0) {
|
|
|
- video = bootstrap[i]->create(index);
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- } else {
|
|
|
- for (i = 0; bootstrap[i]; ++i) {
|
|
|
- if (bootstrap[i]->available()) {
|
|
|
- video = bootstrap[i]->create(index);
|
|
|
- if (video != NULL) {
|
|
|
- break;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- if (video == NULL) {
|
|
|
- if (driver_name) {
|
|
|
- return SDL_SetError("%s not available", driver_name);
|
|
|
- }
|
|
|
- return SDL_SetError("No available video device");
|
|
|
- }
|
|
|
- _this = video;
|
|
|
- _this->name = bootstrap[i]->name;
|
|
|
- _this->next_object_id = 1;
|
|
|
-
|
|
|
-
|
|
|
- /* Set some very sane GL defaults */
|
|
|
- _this->gl_config.driver_loaded = 0;
|
|
|
- _this->gl_config.dll_handle = NULL;
|
|
|
- _this->gl_config.red_size = 3;
|
|
|
- _this->gl_config.green_size = 3;
|
|
|
- _this->gl_config.blue_size = 2;
|
|
|
- _this->gl_config.alpha_size = 0;
|
|
|
- _this->gl_config.buffer_size = 0;
|
|
|
- _this->gl_config.depth_size = 16;
|
|
|
- _this->gl_config.stencil_size = 0;
|
|
|
- _this->gl_config.double_buffer = 1;
|
|
|
- _this->gl_config.accum_red_size = 0;
|
|
|
- _this->gl_config.accum_green_size = 0;
|
|
|
- _this->gl_config.accum_blue_size = 0;
|
|
|
- _this->gl_config.accum_alpha_size = 0;
|
|
|
- _this->gl_config.stereo = 0;
|
|
|
- _this->gl_config.multisamplebuffers = 0;
|
|
|
- _this->gl_config.multisamplesamples = 0;
|
|
|
- _this->gl_config.retained_backing = 1;
|
|
|
- _this->gl_config.accelerated = -1; /* accelerated or not, both are fine */
|
|
|
- _this->gl_config.profile_mask = 0;
|
|
|
-#if SDL_VIDEO_OPENGL
|
|
|
- _this->gl_config.major_version = 2;
|
|
|
- _this->gl_config.minor_version = 1;
|
|
|
-#elif SDL_VIDEO_OPENGL_ES2
|
|
|
- _this->gl_config.major_version = 2;
|
|
|
- _this->gl_config.minor_version = 0;
|
|
|
- _this->gl_config.profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
|
|
|
-#elif SDL_VIDEO_OPENGL_ES
|
|
|
- _this->gl_config.major_version = 1;
|
|
|
- _this->gl_config.minor_version = 1;
|
|
|
- _this->gl_config.profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
|
|
|
-#endif
|
|
|
- _this->gl_config.flags = 0;
|
|
|
-
|
|
|
- _this->gl_config.share_with_current_context = 0;
|
|
|
-
|
|
|
- _this->current_glwin_tls = SDL_TLSCreate();
|
|
|
- _this->current_glctx_tls = SDL_TLSCreate();
|
|
|
-
|
|
|
- /* Initialize the video subsystem */
|
|
|
- if (_this->VideoInit(_this) < 0) {
|
|
|
- SDL_VideoQuit();
|
|
|
- return -1;
|
|
|
- }
|
|
|
-
|
|
|
- /* Make sure some displays were added */
|
|
|
- if (_this->num_displays == 0) {
|
|
|
- SDL_VideoQuit();
|
|
|
- return SDL_SetError("The video driver did not add any displays");
|
|
|
- }
|
|
|
-
|
|
|
- /* Add the renderer framebuffer emulation if desired */
|
|
|
- if (ShouldUseTextureFramebuffer()) {
|
|
|
- _this->CreateWindowFramebuffer = SDL_CreateWindowTexture;
|
|
|
- _this->UpdateWindowFramebuffer = SDL_UpdateWindowTexture;
|
|
|
- _this->DestroyWindowFramebuffer = SDL_DestroyWindowTexture;
|
|
|
- }
|
|
|
-
|
|
|
- /* If we don't use a screen keyboard, turn on text input by default,
|
|
|
- otherwise programs that expect to get text events without enabling
|
|
|
- UNICODE input won't get any events.
|
|
|
-
|
|
|
- Actually, come to think of it, you needed to call SDL_EnableUNICODE(1)
|
|
|
- in SDL 1.2 before you got text input events. Hmm...
|
|
|
- */
|
|
|
- if (!SDL_HasScreenKeyboardSupport()) {
|
|
|
- SDL_StartTextInput();
|
|
|
- }
|
|
|
-
|
|
|
- /* We're ready to go! */
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-const char *
|
|
|
-SDL_GetCurrentVideoDriver()
|
|
|
-{
|
|
|
- if (!_this) {
|
|
|
- SDL_UninitializedVideo();
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- return _this->name;
|
|
|
-}
|
|
|
-
|
|
|
-SDL_VideoDevice *
|
|
|
-SDL_GetVideoDevice(void)
|
|
|
-{
|
|
|
- return _this;
|
|
|
-}
|
|
|
-
|
|
|
-int
|
|
|
-SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode)
|
|
|
-{
|
|
|
- SDL_VideoDisplay display;
|
|
|
-
|
|
|
- SDL_zero(display);
|
|
|
- if (desktop_mode) {
|
|
|
- display.desktop_mode = *desktop_mode;
|
|
|
- }
|
|
|
- display.current_mode = display.desktop_mode;
|
|
|
-
|
|
|
- return SDL_AddVideoDisplay(&display);
|
|
|
-}
|
|
|
-
|
|
|
-int
|
|
|
-SDL_AddVideoDisplay(const SDL_VideoDisplay * display)
|
|
|
-{
|
|
|
- SDL_VideoDisplay *displays;
|
|
|
- int index = -1;
|
|
|
-
|
|
|
- displays =
|
|
|
- SDL_realloc(_this->displays,
|
|
|
- (_this->num_displays + 1) * sizeof(*displays));
|
|
|
- if (displays) {
|
|
|
- index = _this->num_displays++;
|
|
|
- displays[index] = *display;
|
|
|
- displays[index].device = _this;
|
|
|
- _this->displays = displays;
|
|
|
-
|
|
|
- if (display->name) {
|
|
|
- displays[index].name = SDL_strdup(display->name);
|
|
|
- } else {
|
|
|
- char name[32];
|
|
|
-
|
|
|
- SDL_itoa(index, name, 10);
|
|
|
- displays[index].name = SDL_strdup(name);
|
|
|
- }
|
|
|
- } else {
|
|
|
- SDL_OutOfMemory();
|
|
|
- }
|
|
|
- return index;
|
|
|
-}
|
|
|
-
|
|
|
-int
|
|
|
-SDL_GetNumVideoDisplays(void)
|
|
|
-{
|
|
|
- if (!_this) {
|
|
|
- SDL_UninitializedVideo();
|
|
|
- return 0;
|
|
|
- }
|
|
|
- return _this->num_displays;
|
|
|
-}
|
|
|
-
|
|
|
-static int
|
|
|
-SDL_GetIndexOfDisplay(SDL_VideoDisplay *display)
|
|
|
-{
|
|
|
- int displayIndex;
|
|
|
-
|
|
|
- for (displayIndex = 0; displayIndex < _this->num_displays; ++displayIndex) {
|
|
|
- if (display == &_this->displays[displayIndex]) {
|
|
|
- return displayIndex;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /* Couldn't find the display, just use index 0 */
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-void *
|
|
|
-SDL_GetDisplayDriverData( int displayIndex )
|
|
|
-{
|
|
|
- CHECK_DISPLAY_INDEX( displayIndex, NULL );
|
|
|
-
|
|
|
- return _this->displays[displayIndex].driverdata;
|
|
|
-}
|
|
|
-
|
|
|
-const char *
|
|
|
-SDL_GetDisplayName(int displayIndex)
|
|
|
-{
|
|
|
- CHECK_DISPLAY_INDEX(displayIndex, NULL);
|
|
|
-
|
|
|
- return _this->displays[displayIndex].name;
|
|
|
-}
|
|
|
-
|
|
|
-int
|
|
|
-SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect)
|
|
|
-{
|
|
|
- CHECK_DISPLAY_INDEX(displayIndex, -1);
|
|
|
-
|
|
|
- if (rect) {
|
|
|
- SDL_VideoDisplay *display = &_this->displays[displayIndex];
|
|
|
-
|
|
|
- if (_this->GetDisplayBounds) {
|
|
|
- if (_this->GetDisplayBounds(_this, display, rect) == 0) {
|
|
|
- return 0;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /* Assume that the displays are left to right */
|
|
|
- if (displayIndex == 0) {
|
|
|
- rect->x = 0;
|
|
|
- rect->y = 0;
|
|
|
- } else {
|
|
|
- SDL_GetDisplayBounds(displayIndex-1, rect);
|
|
|
- rect->x += rect->w;
|
|
|
- }
|
|
|
- rect->w = display->current_mode.w;
|
|
|
- rect->h = display->current_mode.h;
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-SDL_bool
|
|
|
-SDL_AddDisplayMode(SDL_VideoDisplay * display, const SDL_DisplayMode * mode)
|
|
|
-{
|
|
|
- SDL_DisplayMode *modes;
|
|
|
- int i, nmodes;
|
|
|
-
|
|
|
- /* Make sure we don't already have the mode in the list */
|
|
|
- modes = display->display_modes;
|
|
|
- nmodes = display->num_display_modes;
|
|
|
- for (i = 0; i < nmodes; ++i) {
|
|
|
- if (cmpmodes(mode, &modes[i]) == 0) {
|
|
|
- return SDL_FALSE;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /* Go ahead and add the new mode */
|
|
|
- if (nmodes == display->max_display_modes) {
|
|
|
- modes =
|
|
|
- SDL_realloc(modes,
|
|
|
- (display->max_display_modes + 32) * sizeof(*modes));
|
|
|
- if (!modes) {
|
|
|
- return SDL_FALSE;
|
|
|
- }
|
|
|
- display->display_modes = modes;
|
|
|
- display->max_display_modes += 32;
|
|
|
- }
|
|
|
- modes[nmodes] = *mode;
|
|
|
- display->num_display_modes++;
|
|
|
-
|
|
|
- /* Re-sort video modes */
|
|
|
- SDL_qsort(display->display_modes, display->num_display_modes,
|
|
|
- sizeof(SDL_DisplayMode), cmpmodes);
|
|
|
-
|
|
|
- return SDL_TRUE;
|
|
|
-}
|
|
|
-
|
|
|
-static int
|
|
|
-SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay * display)
|
|
|
-{
|
|
|
- if (!display->num_display_modes && _this->GetDisplayModes) {
|
|
|
- _this->GetDisplayModes(_this, display);
|
|
|
- SDL_qsort(display->display_modes, display->num_display_modes,
|
|
|
- sizeof(SDL_DisplayMode), cmpmodes);
|
|
|
- }
|
|
|
- return display->num_display_modes;
|
|
|
-}
|
|
|
-
|
|
|
-int
|
|
|
-SDL_GetNumDisplayModes(int displayIndex)
|
|
|
-{
|
|
|
- CHECK_DISPLAY_INDEX(displayIndex, -1);
|
|
|
-
|
|
|
- return SDL_GetNumDisplayModesForDisplay(&_this->displays[displayIndex]);
|
|
|
-}
|
|
|
-
|
|
|
-int
|
|
|
-SDL_GetDisplayMode(int displayIndex, int index, SDL_DisplayMode * mode)
|
|
|
-{
|
|
|
- SDL_VideoDisplay *display;
|
|
|
-
|
|
|
- CHECK_DISPLAY_INDEX(displayIndex, -1);
|
|
|
-
|
|
|
- display = &_this->displays[displayIndex];
|
|
|
- if (index < 0 || index >= SDL_GetNumDisplayModesForDisplay(display)) {
|
|
|
- return SDL_SetError("index must be in the range of 0 - %d",
|
|
|
- SDL_GetNumDisplayModesForDisplay(display) - 1);
|
|
|
- }
|
|
|
- if (mode) {
|
|
|
- *mode = display->display_modes[index];
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int
|
|
|
-SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode)
|
|
|
-{
|
|
|
- SDL_VideoDisplay *display;
|
|
|
-
|
|
|
- CHECK_DISPLAY_INDEX(displayIndex, -1);
|
|
|
-
|
|
|
- display = &_this->displays[displayIndex];
|
|
|
- if (mode) {
|
|
|
- *mode = display->desktop_mode;
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int
|
|
|
-SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode)
|
|
|
-{
|
|
|
- SDL_VideoDisplay *display;
|
|
|
-
|
|
|
- CHECK_DISPLAY_INDEX(displayIndex, -1);
|
|
|
-
|
|
|
- display = &_this->displays[displayIndex];
|
|
|
- if (mode) {
|
|
|
- *mode = display->current_mode;
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-static SDL_DisplayMode *
|
|
|
-SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay * display,
|
|
|
- const SDL_DisplayMode * mode,
|
|
|
- SDL_DisplayMode * closest)
|
|
|
-{
|
|
|
- Uint32 target_format;
|
|
|
- int target_refresh_rate;
|
|
|
- int i;
|
|
|
- SDL_DisplayMode *current, *match;
|
|
|
-
|
|
|
- if (!mode || !closest) {
|
|
|
- SDL_SetError("Missing desired mode or closest mode parameter");
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- /* Default to the desktop format */
|
|
|
- if (mode->format) {
|
|
|
- target_format = mode->format;
|
|
|
- } else {
|
|
|
- target_format = display->desktop_mode.format;
|
|
|
- }
|
|
|
-
|
|
|
- /* Default to the desktop refresh rate */
|
|
|
- if (mode->refresh_rate) {
|
|
|
- target_refresh_rate = mode->refresh_rate;
|
|
|
- } else {
|
|
|
- target_refresh_rate = display->desktop_mode.refresh_rate;
|
|
|
- }
|
|
|
-
|
|
|
- match = NULL;
|
|
|
- for (i = 0; i < SDL_GetNumDisplayModesForDisplay(display); ++i) {
|
|
|
- current = &display->display_modes[i];
|
|
|
-
|
|
|
- if (current->w && (current->w < mode->w)) {
|
|
|
- /* Out of sorted modes large enough here */
|
|
|
- break;
|
|
|
- }
|
|
|
- if (current->h && (current->h < mode->h)) {
|
|
|
- if (current->w && (current->w == mode->w)) {
|
|
|
- /* Out of sorted modes large enough here */
|
|
|
- break;
|
|
|
- }
|
|
|
- /* Wider, but not tall enough, due to a different
|
|
|
- aspect ratio. This mode must be skipped, but closer
|
|
|
- modes may still follow. */
|
|
|
- continue;
|
|
|
- }
|
|
|
- if (!match || current->w < match->w || current->h < match->h) {
|
|
|
- match = current;
|
|
|
- continue;
|
|
|
- }
|
|
|
- if (current->format != match->format) {
|
|
|
- /* Sorted highest depth to lowest */
|
|
|
- if (current->format == target_format ||
|
|
|
- (SDL_BITSPERPIXEL(current->format) >=
|
|
|
- SDL_BITSPERPIXEL(target_format)
|
|
|
- && SDL_PIXELTYPE(current->format) ==
|
|
|
- SDL_PIXELTYPE(target_format))) {
|
|
|
- match = current;
|
|
|
- }
|
|
|
- continue;
|
|
|
- }
|
|
|
- if (current->refresh_rate != match->refresh_rate) {
|
|
|
- /* Sorted highest refresh to lowest */
|
|
|
- if (current->refresh_rate >= target_refresh_rate) {
|
|
|
- match = current;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- if (match) {
|
|
|
- if (match->format) {
|
|
|
- closest->format = match->format;
|
|
|
- } else {
|
|
|
- closest->format = mode->format;
|
|
|
- }
|
|
|
- if (match->w && match->h) {
|
|
|
- closest->w = match->w;
|
|
|
- closest->h = match->h;
|
|
|
- } else {
|
|
|
- closest->w = mode->w;
|
|
|
- closest->h = mode->h;
|
|
|
- }
|
|
|
- if (match->refresh_rate) {
|
|
|
- closest->refresh_rate = match->refresh_rate;
|
|
|
- } else {
|
|
|
- closest->refresh_rate = mode->refresh_rate;
|
|
|
- }
|
|
|
- closest->driverdata = match->driverdata;
|
|
|
-
|
|
|
- /*
|
|
|
- * Pick some reasonable defaults if the app and driver don't
|
|
|
- * care
|
|
|
- */
|
|
|
- if (!closest->format) {
|
|
|
- closest->format = SDL_PIXELFORMAT_RGB888;
|
|
|
- }
|
|
|
- if (!closest->w) {
|
|
|
- closest->w = 640;
|
|
|
- }
|
|
|
- if (!closest->h) {
|
|
|
- closest->h = 480;
|
|
|
- }
|
|
|
- return closest;
|
|
|
- }
|
|
|
- return NULL;
|
|
|
-}
|
|
|
-
|
|
|
-SDL_DisplayMode *
|
|
|
-SDL_GetClosestDisplayMode(int displayIndex,
|
|
|
- const SDL_DisplayMode * mode,
|
|
|
- SDL_DisplayMode * closest)
|
|
|
-{
|
|
|
- SDL_VideoDisplay *display;
|
|
|
-
|
|
|
- CHECK_DISPLAY_INDEX(displayIndex, NULL);
|
|
|
-
|
|
|
- display = &_this->displays[displayIndex];
|
|
|
- return SDL_GetClosestDisplayModeForDisplay(display, mode, closest);
|
|
|
-}
|
|
|
-
|
|
|
-static int
|
|
|
-SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode)
|
|
|
-{
|
|
|
- SDL_DisplayMode display_mode;
|
|
|
- SDL_DisplayMode current_mode;
|
|
|
-
|
|
|
- if (mode) {
|
|
|
- display_mode = *mode;
|
|
|
-
|
|
|
- /* Default to the current mode */
|
|
|
- if (!display_mode.format) {
|
|
|
- display_mode.format = display->current_mode.format;
|
|
|
- }
|
|
|
- if (!display_mode.w) {
|
|
|
- display_mode.w = display->current_mode.w;
|
|
|
- }
|
|
|
- if (!display_mode.h) {
|
|
|
- display_mode.h = display->current_mode.h;
|
|
|
- }
|
|
|
- if (!display_mode.refresh_rate) {
|
|
|
- display_mode.refresh_rate = display->current_mode.refresh_rate;
|
|
|
- }
|
|
|
-
|
|
|
- /* Get a good video mode, the closest one possible */
|
|
|
- if (!SDL_GetClosestDisplayModeForDisplay(display, &display_mode, &display_mode)) {
|
|
|
- return SDL_SetError("No video mode large enough for %dx%d",
|
|
|
- display_mode.w, display_mode.h);
|
|
|
- }
|
|
|
- } else {
|
|
|
- display_mode = display->desktop_mode;
|
|
|
- }
|
|
|
-
|
|
|
- /* See if there's anything left to do */
|
|
|
- current_mode = display->current_mode;
|
|
|
- if (SDL_memcmp(&display_mode, ¤t_mode, sizeof(display_mode)) == 0) {
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- /* Actually change the display mode */
|
|
|
- if (!_this->SetDisplayMode) {
|
|
|
- return SDL_SetError("Video driver doesn't support changing display mode");
|
|
|
- }
|
|
|
- if (_this->SetDisplayMode(_this, display, &display_mode) < 0) {
|
|
|
- return -1;
|
|
|
- }
|
|
|
- display->current_mode = display_mode;
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int
|
|
|
-SDL_GetWindowDisplayIndex(SDL_Window * window)
|
|
|
-{
|
|
|
- int displayIndex;
|
|
|
- int i, dist;
|
|
|
- int closest = -1;
|
|
|
- int closest_dist = 0x7FFFFFFF;
|
|
|
- SDL_Point center;
|
|
|
- SDL_Point delta;
|
|
|
- SDL_Rect rect;
|
|
|
-
|
|
|
- CHECK_WINDOW_MAGIC(window, -1);
|
|
|
-
|
|
|
- if (SDL_WINDOWPOS_ISUNDEFINED(window->x) ||
|
|
|
- SDL_WINDOWPOS_ISCENTERED(window->x)) {
|
|
|
- displayIndex = (window->x & 0xFFFF);
|
|
|
- if (displayIndex >= _this->num_displays) {
|
|
|
- displayIndex = 0;
|
|
|
- }
|
|
|
- return displayIndex;
|
|
|
- }
|
|
|
- if (SDL_WINDOWPOS_ISUNDEFINED(window->y) ||
|
|
|
- SDL_WINDOWPOS_ISCENTERED(window->y)) {
|
|
|
- displayIndex = (window->y & 0xFFFF);
|
|
|
- if (displayIndex >= _this->num_displays) {
|
|
|
- displayIndex = 0;
|
|
|
- }
|
|
|
- return displayIndex;
|
|
|
- }
|
|
|
-
|
|
|
- /* Find the display containing the window */
|
|
|
- for (i = 0; i < _this->num_displays; ++i) {
|
|
|
- SDL_VideoDisplay *display = &_this->displays[i];
|
|
|
-
|
|
|
- if (display->fullscreen_window == window) {
|
|
|
- return i;
|
|
|
- }
|
|
|
- }
|
|
|
- center.x = window->x + window->w / 2;
|
|
|
- center.y = window->y + window->h / 2;
|
|
|
- for (i = 0; i < _this->num_displays; ++i) {
|
|
|
- SDL_GetDisplayBounds(i, &rect);
|
|
|
- if (SDL_EnclosePoints(¢er, 1, &rect, NULL)) {
|
|
|
- return i;
|
|
|
- }
|
|
|
-
|
|
|
- delta.x = center.x - (rect.x + rect.w / 2);
|
|
|
- delta.y = center.y - (rect.y + rect.h / 2);
|
|
|
- dist = (delta.x*delta.x + delta.y*delta.y);
|
|
|
- if (dist < closest_dist) {
|
|
|
- closest = i;
|
|
|
- closest_dist = dist;
|
|
|
- }
|
|
|
- }
|
|
|
- if (closest < 0) {
|
|
|
- SDL_SetError("Couldn't find any displays");
|
|
|
- }
|
|
|
- return closest;
|
|
|
-}
|
|
|
-
|
|
|
-SDL_VideoDisplay *
|
|
|
-SDL_GetDisplayForWindow(SDL_Window *window)
|
|
|
-{
|
|
|
- int displayIndex = SDL_GetWindowDisplayIndex(window);
|
|
|
- if (displayIndex >= 0) {
|
|
|
- return &_this->displays[displayIndex];
|
|
|
- } else {
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-int
|
|
|
-SDL_SetWindowDisplayMode(SDL_Window * window, const SDL_DisplayMode * mode)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, -1);
|
|
|
-
|
|
|
- if (mode) {
|
|
|
- window->fullscreen_mode = *mode;
|
|
|
- } else {
|
|
|
- SDL_zero(window->fullscreen_mode);
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-int
|
|
|
-SDL_GetWindowDisplayMode(SDL_Window * window, SDL_DisplayMode * mode)
|
|
|
-{
|
|
|
- SDL_DisplayMode fullscreen_mode;
|
|
|
- SDL_VideoDisplay *display;
|
|
|
-
|
|
|
- if (!mode) {
|
|
|
- return SDL_InvalidParamError("mode");
|
|
|
- }
|
|
|
-
|
|
|
- CHECK_WINDOW_MAGIC(window, -1);
|
|
|
-
|
|
|
- fullscreen_mode = window->fullscreen_mode;
|
|
|
- if (!fullscreen_mode.w) {
|
|
|
- fullscreen_mode.w = window->w;
|
|
|
- }
|
|
|
- if (!fullscreen_mode.h) {
|
|
|
- fullscreen_mode.h = window->h;
|
|
|
- }
|
|
|
-
|
|
|
- display = SDL_GetDisplayForWindow(window);
|
|
|
-
|
|
|
- /* if in desktop size mode, just return the size of the desktop */
|
|
|
- if ( ( window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP ) == SDL_WINDOW_FULLSCREEN_DESKTOP )
|
|
|
- {
|
|
|
- fullscreen_mode = display->desktop_mode;
|
|
|
- }
|
|
|
- else if (!SDL_GetClosestDisplayModeForDisplay(SDL_GetDisplayForWindow(window),
|
|
|
- &fullscreen_mode,
|
|
|
- &fullscreen_mode)) {
|
|
|
- return SDL_SetError("Couldn't find display mode match");
|
|
|
- }
|
|
|
-
|
|
|
- if (mode) {
|
|
|
- *mode = fullscreen_mode;
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-Uint32
|
|
|
-SDL_GetWindowPixelFormat(SDL_Window * window)
|
|
|
-{
|
|
|
- SDL_VideoDisplay *display;
|
|
|
-
|
|
|
- CHECK_WINDOW_MAGIC(window, SDL_PIXELFORMAT_UNKNOWN);
|
|
|
-
|
|
|
- display = SDL_GetDisplayForWindow(window);
|
|
|
- return display->current_mode.format;
|
|
|
-}
|
|
|
-
|
|
|
-static void
|
|
|
-SDL_RestoreMousePosition(SDL_Window *window)
|
|
|
-{
|
|
|
- int x, y;
|
|
|
-
|
|
|
- if (window == SDL_GetMouseFocus()) {
|
|
|
- SDL_GetMouseState(&x, &y);
|
|
|
- SDL_WarpMouseInWindow(window, x, y);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-static void
|
|
|
-SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
|
|
|
-{
|
|
|
- SDL_VideoDisplay *display;
|
|
|
- SDL_Window *other;
|
|
|
-
|
|
|
-#ifdef __MACOSX__
|
|
|
- if (Cocoa_SetWindowFullscreenSpace(window, fullscreen)) {
|
|
|
- return;
|
|
|
- }
|
|
|
-#endif
|
|
|
-
|
|
|
- display = SDL_GetDisplayForWindow(window);
|
|
|
-
|
|
|
- if (fullscreen) {
|
|
|
- /* Hide any other fullscreen windows */
|
|
|
- if (display->fullscreen_window &&
|
|
|
- display->fullscreen_window != window) {
|
|
|
- SDL_MinimizeWindow(display->fullscreen_window);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /* See if anything needs to be done now */
|
|
|
- if ((display->fullscreen_window == window) == fullscreen) {
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- /* See if there are any fullscreen windows */
|
|
|
- for (other = _this->windows; other; other = other->next) {
|
|
|
- SDL_bool setDisplayMode = SDL_FALSE;
|
|
|
-
|
|
|
- if (other == window) {
|
|
|
- setDisplayMode = fullscreen;
|
|
|
- } else if (FULLSCREEN_VISIBLE(other) &&
|
|
|
- SDL_GetDisplayForWindow(other) == display) {
|
|
|
- setDisplayMode = SDL_TRUE;
|
|
|
- }
|
|
|
-
|
|
|
- if (setDisplayMode) {
|
|
|
- SDL_DisplayMode fullscreen_mode;
|
|
|
-
|
|
|
- if (SDL_GetWindowDisplayMode(other, &fullscreen_mode) == 0) {
|
|
|
- SDL_bool resized = SDL_TRUE;
|
|
|
-
|
|
|
- if (other->w == fullscreen_mode.w && other->h == fullscreen_mode.h) {
|
|
|
- resized = SDL_FALSE;
|
|
|
- }
|
|
|
-
|
|
|
- /* only do the mode change if we want exclusive fullscreen */
|
|
|
- if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
|
|
|
- SDL_SetDisplayModeForDisplay(display, &fullscreen_mode);
|
|
|
- } else {
|
|
|
- SDL_SetDisplayModeForDisplay(display, NULL);
|
|
|
- }
|
|
|
-
|
|
|
- if (_this->SetWindowFullscreen) {
|
|
|
- _this->SetWindowFullscreen(_this, other, display, SDL_TRUE);
|
|
|
- }
|
|
|
- display->fullscreen_window = other;
|
|
|
-
|
|
|
- /* Generate a mode change event here */
|
|
|
- if (resized) {
|
|
|
- SDL_SendWindowEvent(other, SDL_WINDOWEVENT_RESIZED,
|
|
|
- fullscreen_mode.w, fullscreen_mode.h);
|
|
|
- } else {
|
|
|
- SDL_OnWindowResized(other);
|
|
|
- }
|
|
|
-
|
|
|
- SDL_RestoreMousePosition(other);
|
|
|
- return;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /* Nope, restore the desktop mode */
|
|
|
- SDL_SetDisplayModeForDisplay(display, NULL);
|
|
|
-
|
|
|
- if (_this->SetWindowFullscreen) {
|
|
|
- _this->SetWindowFullscreen(_this, window, display, SDL_FALSE);
|
|
|
- }
|
|
|
- display->fullscreen_window = NULL;
|
|
|
-
|
|
|
- /* Generate a mode change event here */
|
|
|
- SDL_OnWindowResized(window);
|
|
|
-
|
|
|
- /* Restore the cursor position */
|
|
|
- SDL_RestoreMousePosition(window);
|
|
|
-}
|
|
|
-
|
|
|
-#define CREATE_FLAGS \
|
|
|
- (SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI)
|
|
|
-
|
|
|
-static void
|
|
|
-SDL_FinishWindowCreation(SDL_Window *window, Uint32 flags)
|
|
|
-{
|
|
|
- window->windowed.x = window->x;
|
|
|
- window->windowed.y = window->y;
|
|
|
- window->windowed.w = window->w;
|
|
|
- window->windowed.h = window->h;
|
|
|
-
|
|
|
- if (flags & SDL_WINDOW_MAXIMIZED) {
|
|
|
- SDL_MaximizeWindow(window);
|
|
|
- }
|
|
|
- if (flags & SDL_WINDOW_MINIMIZED) {
|
|
|
- SDL_MinimizeWindow(window);
|
|
|
- }
|
|
|
- if (flags & SDL_WINDOW_FULLSCREEN) {
|
|
|
- SDL_SetWindowFullscreen(window, flags);
|
|
|
- }
|
|
|
- if (flags & SDL_WINDOW_INPUT_GRABBED) {
|
|
|
- SDL_SetWindowGrab(window, SDL_TRUE);
|
|
|
- }
|
|
|
- if (!(flags & SDL_WINDOW_HIDDEN)) {
|
|
|
- SDL_ShowWindow(window);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-SDL_Window *
|
|
|
-SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
|
|
|
-{
|
|
|
- SDL_Window *window;
|
|
|
- const char *hint;
|
|
|
-
|
|
|
- if (!_this) {
|
|
|
- /* Initialize the video system if needed */
|
|
|
- if (SDL_VideoInit(NULL) < 0) {
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /* Some platforms can't create zero-sized windows */
|
|
|
- if (w < 1) {
|
|
|
- w = 1;
|
|
|
- }
|
|
|
- if (h < 1) {
|
|
|
- h = 1;
|
|
|
- }
|
|
|
-
|
|
|
- /* Some platforms have OpenGL enabled by default */
|
|
|
-#if (SDL_VIDEO_OPENGL && __MACOSX__) || __IPHONEOS__ || __ANDROID__
|
|
|
- flags |= SDL_WINDOW_OPENGL;
|
|
|
-#endif
|
|
|
- if (flags & SDL_WINDOW_OPENGL) {
|
|
|
- if (!_this->GL_CreateContext) {
|
|
|
- SDL_SetError("No OpenGL support in video driver");
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- if (SDL_GL_LoadLibrary(NULL) < 0) {
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /* Unless the user has specified the high-DPI disabling hint, respect the
|
|
|
- * SDL_WINDOW_ALLOW_HIGHDPI flag.
|
|
|
- */
|
|
|
- if (flags & SDL_WINDOW_ALLOW_HIGHDPI) {
|
|
|
- hint = SDL_GetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED);
|
|
|
- if (hint && SDL_atoi(hint) > 0) {
|
|
|
- flags &= ~SDL_WINDOW_ALLOW_HIGHDPI;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- window = (SDL_Window *)SDL_calloc(1, sizeof(*window));
|
|
|
- if (!window) {
|
|
|
- SDL_OutOfMemory();
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- window->magic = &_this->window_magic;
|
|
|
- window->id = _this->next_object_id++;
|
|
|
- window->x = x;
|
|
|
- window->y = y;
|
|
|
- window->w = w;
|
|
|
- window->h = h;
|
|
|
- if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISUNDEFINED(y) ||
|
|
|
- SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
|
|
|
- SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
|
|
|
- int displayIndex;
|
|
|
- SDL_Rect bounds;
|
|
|
-
|
|
|
- displayIndex = SDL_GetIndexOfDisplay(display);
|
|
|
- SDL_GetDisplayBounds(displayIndex, &bounds);
|
|
|
- if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISCENTERED(x)) {
|
|
|
- window->x = bounds.x + (bounds.w - w) / 2;
|
|
|
- }
|
|
|
- if (SDL_WINDOWPOS_ISUNDEFINED(y) || SDL_WINDOWPOS_ISCENTERED(y)) {
|
|
|
- window->y = bounds.y + (bounds.h - h) / 2;
|
|
|
- }
|
|
|
- }
|
|
|
- window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
|
|
|
- window->brightness = 1.0f;
|
|
|
- window->next = _this->windows;
|
|
|
-
|
|
|
- if (_this->windows) {
|
|
|
- _this->windows->prev = window;
|
|
|
- }
|
|
|
- _this->windows = window;
|
|
|
-
|
|
|
- if (_this->CreateWindow && _this->CreateWindow(_this, window) < 0) {
|
|
|
- SDL_DestroyWindow(window);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- if (title) {
|
|
|
- SDL_SetWindowTitle(window, title);
|
|
|
- }
|
|
|
- SDL_FinishWindowCreation(window, flags);
|
|
|
-
|
|
|
- /* If the window was created fullscreen, make sure the mode code matches */
|
|
|
- SDL_UpdateFullscreenMode(window, FULLSCREEN_VISIBLE(window));
|
|
|
-
|
|
|
- return window;
|
|
|
-}
|
|
|
-
|
|
|
-SDL_Window *
|
|
|
-SDL_CreateWindowFrom(const void *data)
|
|
|
-{
|
|
|
- SDL_Window *window;
|
|
|
-
|
|
|
- if (!_this) {
|
|
|
- SDL_UninitializedVideo();
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- window = (SDL_Window *)SDL_calloc(1, sizeof(*window));
|
|
|
- if (!window) {
|
|
|
- SDL_OutOfMemory();
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- window->magic = &_this->window_magic;
|
|
|
- window->id = _this->next_object_id++;
|
|
|
- window->flags = SDL_WINDOW_FOREIGN;
|
|
|
- window->brightness = 1.0f;
|
|
|
- window->next = _this->windows;
|
|
|
- if (_this->windows) {
|
|
|
- _this->windows->prev = window;
|
|
|
- }
|
|
|
- _this->windows = window;
|
|
|
-
|
|
|
- if (!_this->CreateWindowFrom ||
|
|
|
- _this->CreateWindowFrom(_this, window, data) < 0) {
|
|
|
- SDL_DestroyWindow(window);
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- return window;
|
|
|
-}
|
|
|
-
|
|
|
-int
|
|
|
-SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
|
|
|
-{
|
|
|
- char *title = window->title;
|
|
|
- SDL_Surface *icon = window->icon;
|
|
|
-
|
|
|
- if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) {
|
|
|
- return SDL_SetError("No OpenGL support in video driver");
|
|
|
- }
|
|
|
-
|
|
|
- if (window->flags & SDL_WINDOW_FOREIGN) {
|
|
|
- /* Can't destroy and re-create foreign windows, hrm */
|
|
|
- flags |= SDL_WINDOW_FOREIGN;
|
|
|
- } else {
|
|
|
- flags &= ~SDL_WINDOW_FOREIGN;
|
|
|
- }
|
|
|
-
|
|
|
- /* Restore video mode, etc. */
|
|
|
- SDL_HideWindow(window);
|
|
|
-
|
|
|
- /* Tear down the old native window */
|
|
|
- if (window->surface) {
|
|
|
- window->surface->flags &= ~SDL_DONTFREE;
|
|
|
- SDL_FreeSurface(window->surface);
|
|
|
- }
|
|
|
- if (_this->DestroyWindowFramebuffer) {
|
|
|
- _this->DestroyWindowFramebuffer(_this, window);
|
|
|
- }
|
|
|
- if (_this->DestroyWindow && !(flags & SDL_WINDOW_FOREIGN)) {
|
|
|
- _this->DestroyWindow(_this, window);
|
|
|
- }
|
|
|
-
|
|
|
- if ((window->flags & SDL_WINDOW_OPENGL) != (flags & SDL_WINDOW_OPENGL)) {
|
|
|
- if (flags & SDL_WINDOW_OPENGL) {
|
|
|
- if (SDL_GL_LoadLibrary(NULL) < 0) {
|
|
|
- return -1;
|
|
|
- }
|
|
|
- } else {
|
|
|
- SDL_GL_UnloadLibrary();
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- window->title = NULL;
|
|
|
- window->icon = NULL;
|
|
|
- window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
|
|
|
-
|
|
|
- if (_this->CreateWindow && !(flags & SDL_WINDOW_FOREIGN)) {
|
|
|
- if (_this->CreateWindow(_this, window) < 0) {
|
|
|
- if (flags & SDL_WINDOW_OPENGL) {
|
|
|
- SDL_GL_UnloadLibrary();
|
|
|
- }
|
|
|
- return -1;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (title) {
|
|
|
- SDL_SetWindowTitle(window, title);
|
|
|
- SDL_free(title);
|
|
|
- }
|
|
|
- if (icon) {
|
|
|
- SDL_SetWindowIcon(window, icon);
|
|
|
- SDL_FreeSurface(icon);
|
|
|
- }
|
|
|
- SDL_FinishWindowCreation(window, flags);
|
|
|
-
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-Uint32
|
|
|
-SDL_GetWindowID(SDL_Window * window)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, 0);
|
|
|
-
|
|
|
- return window->id;
|
|
|
-}
|
|
|
-
|
|
|
-SDL_Window *
|
|
|
-SDL_GetWindowFromID(Uint32 id)
|
|
|
-{
|
|
|
- SDL_Window *window;
|
|
|
-
|
|
|
- if (!_this) {
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- for (window = _this->windows; window; window = window->next) {
|
|
|
- if (window->id == id) {
|
|
|
- return window;
|
|
|
- }
|
|
|
- }
|
|
|
- return NULL;
|
|
|
-}
|
|
|
-
|
|
|
-Uint32
|
|
|
-SDL_GetWindowFlags(SDL_Window * window)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, 0);
|
|
|
-
|
|
|
- return window->flags;
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_SetWindowTitle(SDL_Window * window, const char *title)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, );
|
|
|
-
|
|
|
- if (title == window->title) {
|
|
|
- return;
|
|
|
- }
|
|
|
- SDL_free(window->title);
|
|
|
- if (title && *title) {
|
|
|
- window->title = SDL_strdup(title);
|
|
|
- } else {
|
|
|
- window->title = NULL;
|
|
|
- }
|
|
|
-
|
|
|
- if (_this->SetWindowTitle) {
|
|
|
- _this->SetWindowTitle(_this, window);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-const char *
|
|
|
-SDL_GetWindowTitle(SDL_Window * window)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, "");
|
|
|
-
|
|
|
- return window->title ? window->title : "";
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_SetWindowIcon(SDL_Window * window, SDL_Surface * icon)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, );
|
|
|
-
|
|
|
- if (!icon) {
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- SDL_FreeSurface(window->icon);
|
|
|
-
|
|
|
- /* Convert the icon into ARGB8888 */
|
|
|
- window->icon = SDL_ConvertSurfaceFormat(icon, SDL_PIXELFORMAT_ARGB8888, 0);
|
|
|
- if (!window->icon) {
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- if (_this->SetWindowIcon) {
|
|
|
- _this->SetWindowIcon(_this, window, window->icon);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void*
|
|
|
-SDL_SetWindowData(SDL_Window * window, const char *name, void *userdata)
|
|
|
-{
|
|
|
- SDL_WindowUserData *prev, *data;
|
|
|
-
|
|
|
- CHECK_WINDOW_MAGIC(window, NULL);
|
|
|
-
|
|
|
- /* Input validation */
|
|
|
- if (name == NULL || name[0] == '\0') {
|
|
|
- SDL_InvalidParamError("name");
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- /* See if the named data already exists */
|
|
|
- prev = NULL;
|
|
|
- for (data = window->data; data; prev = data, data = data->next) {
|
|
|
- if (data->name && SDL_strcmp(data->name, name) == 0) {
|
|
|
- void *last_value = data->data;
|
|
|
-
|
|
|
- if (userdata) {
|
|
|
- /* Set the new value */
|
|
|
- data->data = userdata;
|
|
|
- } else {
|
|
|
- /* Delete this value */
|
|
|
- if (prev) {
|
|
|
- prev->next = data->next;
|
|
|
- } else {
|
|
|
- window->data = data->next;
|
|
|
- }
|
|
|
- SDL_free(data->name);
|
|
|
- SDL_free(data);
|
|
|
- }
|
|
|
- return last_value;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- /* Add new data to the window */
|
|
|
- if (userdata) {
|
|
|
- data = (SDL_WindowUserData *)SDL_malloc(sizeof(*data));
|
|
|
- data->name = SDL_strdup(name);
|
|
|
- data->data = userdata;
|
|
|
- data->next = window->data;
|
|
|
- window->data = data;
|
|
|
- }
|
|
|
- return NULL;
|
|
|
-}
|
|
|
-
|
|
|
-void *
|
|
|
-SDL_GetWindowData(SDL_Window * window, const char *name)
|
|
|
-{
|
|
|
- SDL_WindowUserData *data;
|
|
|
-
|
|
|
- CHECK_WINDOW_MAGIC(window, NULL);
|
|
|
-
|
|
|
- /* Input validation */
|
|
|
- if (name == NULL || name[0] == '\0') {
|
|
|
- SDL_InvalidParamError("name");
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- for (data = window->data; data; data = data->next) {
|
|
|
- if (data->name && SDL_strcmp(data->name, name) == 0) {
|
|
|
- return data->data;
|
|
|
- }
|
|
|
- }
|
|
|
- return NULL;
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_SetWindowPosition(SDL_Window * window, int x, int y)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, );
|
|
|
-
|
|
|
- if (SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
|
|
|
- SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
|
|
|
- int displayIndex;
|
|
|
- SDL_Rect bounds;
|
|
|
-
|
|
|
- displayIndex = SDL_GetIndexOfDisplay(display);
|
|
|
- SDL_GetDisplayBounds(displayIndex, &bounds);
|
|
|
- if (SDL_WINDOWPOS_ISCENTERED(x)) {
|
|
|
- x = bounds.x + (bounds.w - window->w) / 2;
|
|
|
- }
|
|
|
- if (SDL_WINDOWPOS_ISCENTERED(y)) {
|
|
|
- y = bounds.y + (bounds.h - window->h) / 2;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if ((window->flags & SDL_WINDOW_FULLSCREEN)) {
|
|
|
- if (!SDL_WINDOWPOS_ISUNDEFINED(x)) {
|
|
|
- window->windowed.x = x;
|
|
|
- }
|
|
|
- if (!SDL_WINDOWPOS_ISUNDEFINED(y)) {
|
|
|
- window->windowed.y = y;
|
|
|
- }
|
|
|
- } else {
|
|
|
- if (!SDL_WINDOWPOS_ISUNDEFINED(x)) {
|
|
|
- window->x = x;
|
|
|
- }
|
|
|
- if (!SDL_WINDOWPOS_ISUNDEFINED(y)) {
|
|
|
- window->y = y;
|
|
|
- }
|
|
|
-
|
|
|
- if (_this->SetWindowPosition) {
|
|
|
- _this->SetWindowPosition(_this, window);
|
|
|
- }
|
|
|
- SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_GetWindowPosition(SDL_Window * window, int *x, int *y)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, );
|
|
|
-
|
|
|
- /* Fullscreen windows are always at their display's origin */
|
|
|
- if (window->flags & SDL_WINDOW_FULLSCREEN) {
|
|
|
- if (x) {
|
|
|
- *x = 0;
|
|
|
- }
|
|
|
- if (y) {
|
|
|
- *y = 0;
|
|
|
- }
|
|
|
- } else {
|
|
|
- if (x) {
|
|
|
- *x = window->x;
|
|
|
- }
|
|
|
- if (y) {
|
|
|
- *y = window->y;
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_SetWindowBordered(SDL_Window * window, SDL_bool bordered)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, );
|
|
|
- if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
|
|
|
- const int want = (bordered != SDL_FALSE); /* normalize the flag. */
|
|
|
- const int have = ((window->flags & SDL_WINDOW_BORDERLESS) == 0);
|
|
|
- if ((want != have) && (_this->SetWindowBordered)) {
|
|
|
- if (want) {
|
|
|
- window->flags &= ~SDL_WINDOW_BORDERLESS;
|
|
|
- } else {
|
|
|
- window->flags |= SDL_WINDOW_BORDERLESS;
|
|
|
- }
|
|
|
- _this->SetWindowBordered(_this, window, (SDL_bool) want);
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_SetWindowSize(SDL_Window * window, int w, int h)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, );
|
|
|
- if (w <= 0) {
|
|
|
- SDL_InvalidParamError("w");
|
|
|
- return;
|
|
|
- }
|
|
|
- if (h <= 0) {
|
|
|
- SDL_InvalidParamError("h");
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- /* Make sure we don't exceed any window size limits */
|
|
|
- if (window->min_w && w < window->min_w)
|
|
|
- {
|
|
|
- w = window->min_w;
|
|
|
- }
|
|
|
- if (window->max_w && w > window->max_w)
|
|
|
- {
|
|
|
- w = window->max_w;
|
|
|
- }
|
|
|
- if (window->min_h && h < window->min_h)
|
|
|
- {
|
|
|
- h = window->min_h;
|
|
|
- }
|
|
|
- if (window->max_h && h > window->max_h)
|
|
|
- {
|
|
|
- h = window->max_h;
|
|
|
- }
|
|
|
-
|
|
|
- /* FIXME: Should this change fullscreen modes? */
|
|
|
- if (window->flags & SDL_WINDOW_FULLSCREEN) {
|
|
|
- window->windowed.w = w;
|
|
|
- window->windowed.h = h;
|
|
|
- } else {
|
|
|
- window->w = w;
|
|
|
- window->h = h;
|
|
|
- if (_this->SetWindowSize) {
|
|
|
- _this->SetWindowSize(_this, window);
|
|
|
- }
|
|
|
- if (window->w == w && window->h == h) {
|
|
|
- /* We didn't get a SDL_WINDOWEVENT_RESIZED event (by design) */
|
|
|
- SDL_OnWindowResized(window);
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_GetWindowSize(SDL_Window * window, int *w, int *h)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, );
|
|
|
- if (w) {
|
|
|
- *w = window->w;
|
|
|
- }
|
|
|
- if (h) {
|
|
|
- *h = window->h;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_SetWindowMinimumSize(SDL_Window * window, int min_w, int min_h)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, );
|
|
|
- if (min_w <= 0) {
|
|
|
- SDL_InvalidParamError("min_w");
|
|
|
- return;
|
|
|
- }
|
|
|
- if (min_h <= 0) {
|
|
|
- SDL_InvalidParamError("min_h");
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
|
|
|
- window->min_w = min_w;
|
|
|
- window->min_h = min_h;
|
|
|
- if (_this->SetWindowMinimumSize) {
|
|
|
- _this->SetWindowMinimumSize(_this, window);
|
|
|
- }
|
|
|
- /* Ensure that window is not smaller than minimal size */
|
|
|
- SDL_SetWindowSize(window, SDL_max(window->w, window->min_w), SDL_max(window->h, window->min_h));
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_GetWindowMinimumSize(SDL_Window * window, int *min_w, int *min_h)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, );
|
|
|
- if (min_w) {
|
|
|
- *min_w = window->min_w;
|
|
|
- }
|
|
|
- if (min_h) {
|
|
|
- *min_h = window->min_h;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_SetWindowMaximumSize(SDL_Window * window, int max_w, int max_h)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, );
|
|
|
- if (max_w <= 0) {
|
|
|
- SDL_InvalidParamError("max_w");
|
|
|
- return;
|
|
|
- }
|
|
|
- if (max_h <= 0) {
|
|
|
- SDL_InvalidParamError("max_h");
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
|
|
|
- window->max_w = max_w;
|
|
|
- window->max_h = max_h;
|
|
|
- if (_this->SetWindowMaximumSize) {
|
|
|
- _this->SetWindowMaximumSize(_this, window);
|
|
|
- }
|
|
|
- /* Ensure that window is not larger than maximal size */
|
|
|
- SDL_SetWindowSize(window, SDL_min(window->w, window->max_w), SDL_min(window->h, window->max_h));
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_GetWindowMaximumSize(SDL_Window * window, int *max_w, int *max_h)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, );
|
|
|
- if (max_w) {
|
|
|
- *max_w = window->max_w;
|
|
|
- }
|
|
|
- if (max_h) {
|
|
|
- *max_h = window->max_h;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_ShowWindow(SDL_Window * window)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, );
|
|
|
-
|
|
|
- if (window->flags & SDL_WINDOW_SHOWN) {
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- if (_this->ShowWindow) {
|
|
|
- _this->ShowWindow(_this, window);
|
|
|
- }
|
|
|
- SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SHOWN, 0, 0);
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_HideWindow(SDL_Window * window)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, );
|
|
|
-
|
|
|
- if (!(window->flags & SDL_WINDOW_SHOWN)) {
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- SDL_UpdateFullscreenMode(window, SDL_FALSE);
|
|
|
-
|
|
|
- if (_this->HideWindow) {
|
|
|
- _this->HideWindow(_this, window);
|
|
|
- }
|
|
|
- SDL_SendWindowEvent(window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_RaiseWindow(SDL_Window * window)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, );
|
|
|
-
|
|
|
- if (!(window->flags & SDL_WINDOW_SHOWN)) {
|
|
|
- return;
|
|
|
- }
|
|
|
- if (_this->RaiseWindow) {
|
|
|
- _this->RaiseWindow(_this, window);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_MaximizeWindow(SDL_Window * window)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, );
|
|
|
-
|
|
|
- if (window->flags & SDL_WINDOW_MAXIMIZED) {
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- /* !!! FIXME: should this check if the window is resizable? */
|
|
|
-
|
|
|
- if (_this->MaximizeWindow) {
|
|
|
- _this->MaximizeWindow(_this, window);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_MinimizeWindow(SDL_Window * window)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, );
|
|
|
-
|
|
|
- if (window->flags & SDL_WINDOW_MINIMIZED) {
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- SDL_UpdateFullscreenMode(window, SDL_FALSE);
|
|
|
-
|
|
|
- if (_this->MinimizeWindow) {
|
|
|
- _this->MinimizeWindow(_this, window);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_RestoreWindow(SDL_Window * window)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, );
|
|
|
-
|
|
|
- if (!(window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) {
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- if (_this->RestoreWindow) {
|
|
|
- _this->RestoreWindow(_this, window);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-#define FULLSCREEN_MASK ( SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN )
|
|
|
-int
|
|
|
-SDL_SetWindowFullscreen(SDL_Window * window, Uint32 flags)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, -1);
|
|
|
-
|
|
|
- flags &= FULLSCREEN_MASK;
|
|
|
-
|
|
|
- if ( flags == (window->flags & FULLSCREEN_MASK) ) {
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- /* clear the previous flags and OR in the new ones */
|
|
|
- window->flags &= ~FULLSCREEN_MASK;
|
|
|
- window->flags |= flags;
|
|
|
-
|
|
|
- SDL_UpdateFullscreenMode(window, FULLSCREEN_VISIBLE(window));
|
|
|
-
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-static SDL_Surface *
|
|
|
-SDL_CreateWindowFramebuffer(SDL_Window * window)
|
|
|
-{
|
|
|
- Uint32 format;
|
|
|
- void *pixels;
|
|
|
- int pitch;
|
|
|
- int bpp;
|
|
|
- Uint32 Rmask, Gmask, Bmask, Amask;
|
|
|
-
|
|
|
- if (!_this->CreateWindowFramebuffer || !_this->UpdateWindowFramebuffer) {
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- if (_this->CreateWindowFramebuffer(_this, window, &format, &pixels, &pitch) < 0) {
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- if (!SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- return SDL_CreateRGBSurfaceFrom(pixels, window->w, window->h, bpp, pitch, Rmask, Gmask, Bmask, Amask);
|
|
|
-}
|
|
|
-
|
|
|
-SDL_Surface *
|
|
|
-SDL_GetWindowSurface(SDL_Window * window)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, NULL);
|
|
|
-
|
|
|
- if (!window->surface_valid) {
|
|
|
- if (window->surface) {
|
|
|
- window->surface->flags &= ~SDL_DONTFREE;
|
|
|
- SDL_FreeSurface(window->surface);
|
|
|
- }
|
|
|
- window->surface = SDL_CreateWindowFramebuffer(window);
|
|
|
- if (window->surface) {
|
|
|
- window->surface_valid = SDL_TRUE;
|
|
|
- window->surface->flags |= SDL_DONTFREE;
|
|
|
- }
|
|
|
- }
|
|
|
- return window->surface;
|
|
|
-}
|
|
|
-
|
|
|
-int
|
|
|
-SDL_UpdateWindowSurface(SDL_Window * window)
|
|
|
-{
|
|
|
- SDL_Rect full_rect;
|
|
|
-
|
|
|
- CHECK_WINDOW_MAGIC(window, -1);
|
|
|
-
|
|
|
- full_rect.x = 0;
|
|
|
- full_rect.y = 0;
|
|
|
- full_rect.w = window->w;
|
|
|
- full_rect.h = window->h;
|
|
|
- return SDL_UpdateWindowSurfaceRects(window, &full_rect, 1);
|
|
|
-}
|
|
|
-
|
|
|
-int
|
|
|
-SDL_UpdateWindowSurfaceRects(SDL_Window * window, const SDL_Rect * rects,
|
|
|
- int numrects)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, -1);
|
|
|
-
|
|
|
- if (!window->surface_valid) {
|
|
|
- return SDL_SetError("Window surface is invalid, please call SDL_GetWindowSurface() to get a new surface");
|
|
|
- }
|
|
|
-
|
|
|
- return _this->UpdateWindowFramebuffer(_this, window, rects, numrects);
|
|
|
-}
|
|
|
-
|
|
|
-int
|
|
|
-SDL_SetWindowBrightness(SDL_Window * window, float brightness)
|
|
|
-{
|
|
|
- Uint16 ramp[256];
|
|
|
- int status;
|
|
|
-
|
|
|
- CHECK_WINDOW_MAGIC(window, -1);
|
|
|
-
|
|
|
- SDL_CalculateGammaRamp(brightness, ramp);
|
|
|
- status = SDL_SetWindowGammaRamp(window, ramp, ramp, ramp);
|
|
|
- if (status == 0) {
|
|
|
- window->brightness = brightness;
|
|
|
- }
|
|
|
- return status;
|
|
|
-}
|
|
|
-
|
|
|
-float
|
|
|
-SDL_GetWindowBrightness(SDL_Window * window)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, 1.0f);
|
|
|
-
|
|
|
- return window->brightness;
|
|
|
-}
|
|
|
-
|
|
|
-int
|
|
|
-SDL_SetWindowGammaRamp(SDL_Window * window, const Uint16 * red,
|
|
|
- const Uint16 * green,
|
|
|
- const Uint16 * blue)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, -1);
|
|
|
-
|
|
|
- if (!_this->SetWindowGammaRamp) {
|
|
|
- return SDL_Unsupported();
|
|
|
- }
|
|
|
-
|
|
|
- if (!window->gamma) {
|
|
|
- if (SDL_GetWindowGammaRamp(window, NULL, NULL, NULL) < 0) {
|
|
|
- return -1;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (red) {
|
|
|
- SDL_memcpy(&window->gamma[0*256], red, 256*sizeof(Uint16));
|
|
|
- }
|
|
|
- if (green) {
|
|
|
- SDL_memcpy(&window->gamma[1*256], green, 256*sizeof(Uint16));
|
|
|
- }
|
|
|
- if (blue) {
|
|
|
- SDL_memcpy(&window->gamma[2*256], blue, 256*sizeof(Uint16));
|
|
|
- }
|
|
|
- if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
|
|
|
- return _this->SetWindowGammaRamp(_this, window, window->gamma);
|
|
|
- } else {
|
|
|
- return 0;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-int
|
|
|
-SDL_GetWindowGammaRamp(SDL_Window * window, Uint16 * red,
|
|
|
- Uint16 * green,
|
|
|
- Uint16 * blue)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, -1);
|
|
|
-
|
|
|
- if (!window->gamma) {
|
|
|
- int i;
|
|
|
-
|
|
|
- window->gamma = (Uint16 *)SDL_malloc(256*6*sizeof(Uint16));
|
|
|
- if (!window->gamma) {
|
|
|
- return SDL_OutOfMemory();
|
|
|
- }
|
|
|
- window->saved_gamma = window->gamma + 3*256;
|
|
|
-
|
|
|
- if (_this->GetWindowGammaRamp) {
|
|
|
- if (_this->GetWindowGammaRamp(_this, window, window->gamma) < 0) {
|
|
|
- return -1;
|
|
|
- }
|
|
|
- } else {
|
|
|
- /* Create an identity gamma ramp */
|
|
|
- for (i = 0; i < 256; ++i) {
|
|
|
- Uint16 value = (Uint16)((i << 8) | i);
|
|
|
-
|
|
|
- window->gamma[0*256+i] = value;
|
|
|
- window->gamma[1*256+i] = value;
|
|
|
- window->gamma[2*256+i] = value;
|
|
|
- }
|
|
|
- }
|
|
|
- SDL_memcpy(window->saved_gamma, window->gamma, 3*256*sizeof(Uint16));
|
|
|
- }
|
|
|
-
|
|
|
- if (red) {
|
|
|
- SDL_memcpy(red, &window->gamma[0*256], 256*sizeof(Uint16));
|
|
|
- }
|
|
|
- if (green) {
|
|
|
- SDL_memcpy(green, &window->gamma[1*256], 256*sizeof(Uint16));
|
|
|
- }
|
|
|
- if (blue) {
|
|
|
- SDL_memcpy(blue, &window->gamma[2*256], 256*sizeof(Uint16));
|
|
|
- }
|
|
|
- return 0;
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_UpdateWindowGrab(SDL_Window * window)
|
|
|
-{
|
|
|
- if (_this->SetWindowGrab) {
|
|
|
- SDL_bool grabbed;
|
|
|
- if ((window->flags & SDL_WINDOW_INPUT_GRABBED) &&
|
|
|
- (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
|
|
|
- grabbed = SDL_TRUE;
|
|
|
- } else {
|
|
|
- grabbed = SDL_FALSE;
|
|
|
- }
|
|
|
- _this->SetWindowGrab(_this, window, grabbed);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_SetWindowGrab(SDL_Window * window, SDL_bool grabbed)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, );
|
|
|
-
|
|
|
- if (!!grabbed == !!(window->flags & SDL_WINDOW_INPUT_GRABBED)) {
|
|
|
- return;
|
|
|
- }
|
|
|
- if (grabbed) {
|
|
|
- window->flags |= SDL_WINDOW_INPUT_GRABBED;
|
|
|
- } else {
|
|
|
- window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
|
|
|
- }
|
|
|
- SDL_UpdateWindowGrab(window);
|
|
|
-}
|
|
|
-
|
|
|
-SDL_bool
|
|
|
-SDL_GetWindowGrab(SDL_Window * window)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, SDL_FALSE);
|
|
|
-
|
|
|
- return ((window->flags & SDL_WINDOW_INPUT_GRABBED) != 0);
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_OnWindowShown(SDL_Window * window)
|
|
|
-{
|
|
|
- SDL_OnWindowRestored(window);
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_OnWindowHidden(SDL_Window * window)
|
|
|
-{
|
|
|
- SDL_UpdateFullscreenMode(window, SDL_FALSE);
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_OnWindowResized(SDL_Window * window)
|
|
|
-{
|
|
|
- window->surface_valid = SDL_FALSE;
|
|
|
- SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SIZE_CHANGED, window->w, window->h);
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_OnWindowMinimized(SDL_Window * window)
|
|
|
-{
|
|
|
- SDL_UpdateFullscreenMode(window, SDL_FALSE);
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_OnWindowRestored(SDL_Window * window)
|
|
|
-{
|
|
|
- SDL_RaiseWindow(window);
|
|
|
-
|
|
|
- if (FULLSCREEN_VISIBLE(window)) {
|
|
|
- SDL_UpdateFullscreenMode(window, SDL_TRUE);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_OnWindowEnter(SDL_Window * window)
|
|
|
-{
|
|
|
- if (_this->OnWindowEnter) {
|
|
|
- _this->OnWindowEnter(_this, window);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_OnWindowLeave(SDL_Window * window)
|
|
|
-{
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_OnWindowFocusGained(SDL_Window * window)
|
|
|
-{
|
|
|
- SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
-
|
|
|
- if (window->gamma && _this->SetWindowGammaRamp) {
|
|
|
- _this->SetWindowGammaRamp(_this, window, window->gamma);
|
|
|
- }
|
|
|
-
|
|
|
- if (mouse && mouse->relative_mode) {
|
|
|
- SDL_SetMouseFocus(window);
|
|
|
- SDL_WarpMouseInWindow(window, window->w/2, window->h/2);
|
|
|
- }
|
|
|
-
|
|
|
- SDL_UpdateWindowGrab(window);
|
|
|
-}
|
|
|
-
|
|
|
-static SDL_bool
|
|
|
-ShouldMinimizeOnFocusLoss(SDL_Window * window)
|
|
|
-{
|
|
|
- const char *hint;
|
|
|
-
|
|
|
- if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
|
|
|
- return SDL_FALSE;
|
|
|
- }
|
|
|
-
|
|
|
-#ifdef __MACOSX__
|
|
|
- if (Cocoa_IsWindowInFullscreenSpace(window)) {
|
|
|
- return SDL_FALSE;
|
|
|
- }
|
|
|
-#endif
|
|
|
-
|
|
|
- hint = SDL_GetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS);
|
|
|
- if (hint) {
|
|
|
- if (*hint == '0') {
|
|
|
- return SDL_FALSE;
|
|
|
- } else {
|
|
|
- return SDL_TRUE;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- return SDL_TRUE;
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_OnWindowFocusLost(SDL_Window * window)
|
|
|
-{
|
|
|
- if (window->gamma && _this->SetWindowGammaRamp) {
|
|
|
- _this->SetWindowGammaRamp(_this, window, window->saved_gamma);
|
|
|
- }
|
|
|
-
|
|
|
- SDL_UpdateWindowGrab(window);
|
|
|
-
|
|
|
- if (ShouldMinimizeOnFocusLoss(window)) {
|
|
|
- SDL_MinimizeWindow(window);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-SDL_Window *
|
|
|
-SDL_GetFocusWindow(void)
|
|
|
-{
|
|
|
- SDL_Window *window;
|
|
|
-
|
|
|
- if (!_this) {
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- for (window = _this->windows; window; window = window->next) {
|
|
|
- if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
|
|
|
- return window;
|
|
|
- }
|
|
|
- }
|
|
|
- return NULL;
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_DestroyWindow(SDL_Window * window)
|
|
|
-{
|
|
|
- SDL_VideoDisplay *display;
|
|
|
-
|
|
|
- CHECK_WINDOW_MAGIC(window, );
|
|
|
-
|
|
|
- /* Restore video mode, etc. */
|
|
|
- SDL_HideWindow(window);
|
|
|
-
|
|
|
- /* Make sure this window no longer has focus */
|
|
|
- if (SDL_GetKeyboardFocus() == window) {
|
|
|
- SDL_SetKeyboardFocus(NULL);
|
|
|
- }
|
|
|
- if (SDL_GetMouseFocus() == window) {
|
|
|
- SDL_SetMouseFocus(NULL);
|
|
|
- }
|
|
|
-
|
|
|
- /* make no context current if this is the current context window. */
|
|
|
- if (window->flags & SDL_WINDOW_OPENGL) {
|
|
|
- if (_this->current_glwin == window) {
|
|
|
- SDL_GL_MakeCurrent(window, NULL);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- if (window->surface) {
|
|
|
- window->surface->flags &= ~SDL_DONTFREE;
|
|
|
- SDL_FreeSurface(window->surface);
|
|
|
- }
|
|
|
- if (_this->DestroyWindowFramebuffer) {
|
|
|
- _this->DestroyWindowFramebuffer(_this, window);
|
|
|
- }
|
|
|
- if (_this->DestroyWindow) {
|
|
|
- _this->DestroyWindow(_this, window);
|
|
|
- }
|
|
|
- if (window->flags & SDL_WINDOW_OPENGL) {
|
|
|
- SDL_GL_UnloadLibrary();
|
|
|
- }
|
|
|
-
|
|
|
- display = SDL_GetDisplayForWindow(window);
|
|
|
- if (display->fullscreen_window == window) {
|
|
|
- display->fullscreen_window = NULL;
|
|
|
- }
|
|
|
-
|
|
|
- /* Now invalidate magic */
|
|
|
- window->magic = NULL;
|
|
|
-
|
|
|
- /* Free memory associated with the window */
|
|
|
- SDL_free(window->title);
|
|
|
- SDL_FreeSurface(window->icon);
|
|
|
- SDL_free(window->gamma);
|
|
|
- while (window->data) {
|
|
|
- SDL_WindowUserData *data = window->data;
|
|
|
-
|
|
|
- window->data = data->next;
|
|
|
- SDL_free(data->name);
|
|
|
- SDL_free(data);
|
|
|
- }
|
|
|
-
|
|
|
- /* Unlink the window from the list */
|
|
|
- if (window->next) {
|
|
|
- window->next->prev = window->prev;
|
|
|
- }
|
|
|
- if (window->prev) {
|
|
|
- window->prev->next = window->next;
|
|
|
- } else {
|
|
|
- _this->windows = window->next;
|
|
|
- }
|
|
|
-
|
|
|
- SDL_free(window);
|
|
|
-}
|
|
|
-
|
|
|
-SDL_bool
|
|
|
-SDL_IsScreenSaverEnabled()
|
|
|
-{
|
|
|
- if (!_this) {
|
|
|
- return SDL_TRUE;
|
|
|
- }
|
|
|
- return _this->suspend_screensaver ? SDL_FALSE : SDL_TRUE;
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_EnableScreenSaver()
|
|
|
-{
|
|
|
- if (!_this) {
|
|
|
- return;
|
|
|
- }
|
|
|
- if (!_this->suspend_screensaver) {
|
|
|
- return;
|
|
|
- }
|
|
|
- _this->suspend_screensaver = SDL_FALSE;
|
|
|
- if (_this->SuspendScreenSaver) {
|
|
|
- _this->SuspendScreenSaver(_this);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_DisableScreenSaver()
|
|
|
-{
|
|
|
- if (!_this) {
|
|
|
- return;
|
|
|
- }
|
|
|
- if (_this->suspend_screensaver) {
|
|
|
- return;
|
|
|
- }
|
|
|
- _this->suspend_screensaver = SDL_TRUE;
|
|
|
- if (_this->SuspendScreenSaver) {
|
|
|
- _this->SuspendScreenSaver(_this);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_VideoQuit(void)
|
|
|
-{
|
|
|
- int i, j;
|
|
|
-
|
|
|
- if (!_this) {
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- /* Halt event processing before doing anything else */
|
|
|
- SDL_TouchQuit();
|
|
|
- SDL_MouseQuit();
|
|
|
- SDL_KeyboardQuit();
|
|
|
- SDL_QuitSubSystem(SDL_INIT_EVENTS);
|
|
|
-
|
|
|
- SDL_EnableScreenSaver();
|
|
|
-
|
|
|
- /* Clean up the system video */
|
|
|
- while (_this->windows) {
|
|
|
- SDL_DestroyWindow(_this->windows);
|
|
|
- }
|
|
|
- _this->VideoQuit(_this);
|
|
|
-
|
|
|
- for (i = 0; i < _this->num_displays; ++i) {
|
|
|
- SDL_VideoDisplay *display = &_this->displays[i];
|
|
|
- for (j = display->num_display_modes; j--;) {
|
|
|
- SDL_free(display->display_modes[j].driverdata);
|
|
|
- display->display_modes[j].driverdata = NULL;
|
|
|
- }
|
|
|
- SDL_free(display->display_modes);
|
|
|
- display->display_modes = NULL;
|
|
|
- SDL_free(display->desktop_mode.driverdata);
|
|
|
- display->desktop_mode.driverdata = NULL;
|
|
|
- SDL_free(display->driverdata);
|
|
|
- display->driverdata = NULL;
|
|
|
- }
|
|
|
- if (_this->displays) {
|
|
|
- for (i = 0; i < _this->num_displays; ++i) {
|
|
|
- SDL_free(_this->displays[i].name);
|
|
|
- }
|
|
|
- SDL_free(_this->displays);
|
|
|
- _this->displays = NULL;
|
|
|
- _this->num_displays = 0;
|
|
|
- }
|
|
|
- SDL_free(_this->clipboard_text);
|
|
|
- _this->clipboard_text = NULL;
|
|
|
- _this->free(_this);
|
|
|
- _this = NULL;
|
|
|
-}
|
|
|
-
|
|
|
-int
|
|
|
-SDL_GL_LoadLibrary(const char *path)
|
|
|
-{
|
|
|
- int retval;
|
|
|
-
|
|
|
- if (!_this) {
|
|
|
- return SDL_UninitializedVideo();
|
|
|
- }
|
|
|
- if (_this->gl_config.driver_loaded) {
|
|
|
- if (path && SDL_strcmp(path, _this->gl_config.driver_path) != 0) {
|
|
|
- return SDL_SetError("OpenGL library already loaded");
|
|
|
- }
|
|
|
- retval = 0;
|
|
|
- } else {
|
|
|
- if (!_this->GL_LoadLibrary) {
|
|
|
- return SDL_SetError("No dynamic GL support in video driver");
|
|
|
- }
|
|
|
- retval = _this->GL_LoadLibrary(_this, path);
|
|
|
- }
|
|
|
- if (retval == 0) {
|
|
|
- ++_this->gl_config.driver_loaded;
|
|
|
- } else {
|
|
|
- if (_this->GL_UnloadLibrary) {
|
|
|
- _this->GL_UnloadLibrary(_this);
|
|
|
- }
|
|
|
- }
|
|
|
- return (retval);
|
|
|
-}
|
|
|
-
|
|
|
-void *
|
|
|
-SDL_GL_GetProcAddress(const char *proc)
|
|
|
-{
|
|
|
- void *func;
|
|
|
-
|
|
|
- if (!_this) {
|
|
|
- SDL_UninitializedVideo();
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- func = NULL;
|
|
|
- if (_this->GL_GetProcAddress) {
|
|
|
- if (_this->gl_config.driver_loaded) {
|
|
|
- func = _this->GL_GetProcAddress(_this, proc);
|
|
|
- } else {
|
|
|
- SDL_SetError("No GL driver has been loaded");
|
|
|
- }
|
|
|
- } else {
|
|
|
- SDL_SetError("No dynamic GL support in video driver");
|
|
|
- }
|
|
|
- return func;
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_GL_UnloadLibrary(void)
|
|
|
-{
|
|
|
- if (!_this) {
|
|
|
- SDL_UninitializedVideo();
|
|
|
- return;
|
|
|
- }
|
|
|
- if (_this->gl_config.driver_loaded > 0) {
|
|
|
- if (--_this->gl_config.driver_loaded > 0) {
|
|
|
- return;
|
|
|
- }
|
|
|
- if (_this->GL_UnloadLibrary) {
|
|
|
- _this->GL_UnloadLibrary(_this);
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-static SDL_INLINE SDL_bool
|
|
|
-isAtLeastGL3(const char *verstr)
|
|
|
-{
|
|
|
- return ( verstr && (SDL_atoi(verstr) >= 3) );
|
|
|
-}
|
|
|
-
|
|
|
-SDL_bool
|
|
|
-SDL_GL_ExtensionSupported(const char *extension)
|
|
|
-{
|
|
|
-#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
|
|
|
- const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
|
|
|
- const char *extensions;
|
|
|
- const char *start;
|
|
|
- const char *where, *terminator;
|
|
|
-
|
|
|
- /* Extension names should not have spaces. */
|
|
|
- where = SDL_strchr(extension, ' ');
|
|
|
- if (where || *extension == '\0') {
|
|
|
- return SDL_FALSE;
|
|
|
- }
|
|
|
- /* See if there's an environment variable override */
|
|
|
- start = SDL_getenv(extension);
|
|
|
- if (start && *start == '0') {
|
|
|
- return SDL_FALSE;
|
|
|
- }
|
|
|
-
|
|
|
- /* Lookup the available extensions */
|
|
|
-
|
|
|
- glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
|
|
|
- if (!glGetStringFunc) {
|
|
|
- return SDL_FALSE;
|
|
|
- }
|
|
|
-
|
|
|
- if (isAtLeastGL3((const char *) glGetStringFunc(GL_VERSION))) {
|
|
|
- const GLubyte *(APIENTRY * glGetStringiFunc) (GLenum, GLuint);
|
|
|
- void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
|
|
|
- GLint num_exts = 0;
|
|
|
- GLint i;
|
|
|
-
|
|
|
- glGetStringiFunc = SDL_GL_GetProcAddress("glGetStringi");
|
|
|
- glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
|
|
|
- if ((!glGetStringiFunc) || (!glGetIntegervFunc)) {
|
|
|
- return SDL_FALSE;
|
|
|
- }
|
|
|
-
|
|
|
- #ifndef GL_NUM_EXTENSIONS
|
|
|
- #define GL_NUM_EXTENSIONS 0x821D
|
|
|
- #endif
|
|
|
- glGetIntegervFunc(GL_NUM_EXTENSIONS, &num_exts);
|
|
|
- for (i = 0; i < num_exts; i++) {
|
|
|
- const char *thisext = (const char *) glGetStringiFunc(GL_EXTENSIONS, i);
|
|
|
- if (SDL_strcmp(thisext, extension) == 0) {
|
|
|
- return SDL_TRUE;
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- return SDL_FALSE;
|
|
|
- }
|
|
|
-
|
|
|
- /* Try the old way with glGetString(GL_EXTENSIONS) ... */
|
|
|
-
|
|
|
- extensions = (const char *) glGetStringFunc(GL_EXTENSIONS);
|
|
|
- if (!extensions) {
|
|
|
- return SDL_FALSE;
|
|
|
- }
|
|
|
- /*
|
|
|
- * It takes a bit of care to be fool-proof about parsing the OpenGL
|
|
|
- * extensions string. Don't be fooled by sub-strings, etc.
|
|
|
- */
|
|
|
-
|
|
|
- start = extensions;
|
|
|
-
|
|
|
- for (;;) {
|
|
|
- where = SDL_strstr(start, extension);
|
|
|
- if (!where)
|
|
|
- break;
|
|
|
-
|
|
|
- terminator = where + SDL_strlen(extension);
|
|
|
- if (where == start || *(where - 1) == ' ')
|
|
|
- if (*terminator == ' ' || *terminator == '\0')
|
|
|
- return SDL_TRUE;
|
|
|
-
|
|
|
- start = terminator;
|
|
|
- }
|
|
|
- return SDL_FALSE;
|
|
|
-#else
|
|
|
- return SDL_FALSE;
|
|
|
-#endif
|
|
|
-}
|
|
|
-
|
|
|
-int
|
|
|
-SDL_GL_SetAttribute(SDL_GLattr attr, int value)
|
|
|
-{
|
|
|
-#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
|
|
|
- int retval;
|
|
|
-
|
|
|
- if (!_this) {
|
|
|
- return SDL_UninitializedVideo();
|
|
|
- }
|
|
|
- retval = 0;
|
|
|
- switch (attr) {
|
|
|
- case SDL_GL_RED_SIZE:
|
|
|
- _this->gl_config.red_size = value;
|
|
|
- break;
|
|
|
- case SDL_GL_GREEN_SIZE:
|
|
|
- _this->gl_config.green_size = value;
|
|
|
- break;
|
|
|
- case SDL_GL_BLUE_SIZE:
|
|
|
- _this->gl_config.blue_size = value;
|
|
|
- break;
|
|
|
- case SDL_GL_ALPHA_SIZE:
|
|
|
- _this->gl_config.alpha_size = value;
|
|
|
- break;
|
|
|
- case SDL_GL_DOUBLEBUFFER:
|
|
|
- _this->gl_config.double_buffer = value;
|
|
|
- break;
|
|
|
- case SDL_GL_BUFFER_SIZE:
|
|
|
- _this->gl_config.buffer_size = value;
|
|
|
- break;
|
|
|
- case SDL_GL_DEPTH_SIZE:
|
|
|
- _this->gl_config.depth_size = value;
|
|
|
- break;
|
|
|
- case SDL_GL_STENCIL_SIZE:
|
|
|
- _this->gl_config.stencil_size = value;
|
|
|
- break;
|
|
|
- case SDL_GL_ACCUM_RED_SIZE:
|
|
|
- _this->gl_config.accum_red_size = value;
|
|
|
- break;
|
|
|
- case SDL_GL_ACCUM_GREEN_SIZE:
|
|
|
- _this->gl_config.accum_green_size = value;
|
|
|
- break;
|
|
|
- case SDL_GL_ACCUM_BLUE_SIZE:
|
|
|
- _this->gl_config.accum_blue_size = value;
|
|
|
- break;
|
|
|
- case SDL_GL_ACCUM_ALPHA_SIZE:
|
|
|
- _this->gl_config.accum_alpha_size = value;
|
|
|
- break;
|
|
|
- case SDL_GL_STEREO:
|
|
|
- _this->gl_config.stereo = value;
|
|
|
- break;
|
|
|
- case SDL_GL_MULTISAMPLEBUFFERS:
|
|
|
- _this->gl_config.multisamplebuffers = value;
|
|
|
- break;
|
|
|
- case SDL_GL_MULTISAMPLESAMPLES:
|
|
|
- _this->gl_config.multisamplesamples = value;
|
|
|
- break;
|
|
|
- case SDL_GL_ACCELERATED_VISUAL:
|
|
|
- _this->gl_config.accelerated = value;
|
|
|
- break;
|
|
|
- case SDL_GL_RETAINED_BACKING:
|
|
|
- _this->gl_config.retained_backing = value;
|
|
|
- break;
|
|
|
- case SDL_GL_CONTEXT_MAJOR_VERSION:
|
|
|
- _this->gl_config.major_version = value;
|
|
|
- break;
|
|
|
- case SDL_GL_CONTEXT_MINOR_VERSION:
|
|
|
- _this->gl_config.minor_version = value;
|
|
|
- break;
|
|
|
- case SDL_GL_CONTEXT_EGL:
|
|
|
- /* FIXME: SDL_GL_CONTEXT_EGL to be deprecated in SDL 2.1 */
|
|
|
- if (value != 0) {
|
|
|
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
|
|
- } else {
|
|
|
- SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0);
|
|
|
- };
|
|
|
- break;
|
|
|
- case SDL_GL_CONTEXT_FLAGS:
|
|
|
- if( value & ~(SDL_GL_CONTEXT_DEBUG_FLAG |
|
|
|
- SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG |
|
|
|
- SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG |
|
|
|
- SDL_GL_CONTEXT_RESET_ISOLATION_FLAG) ) {
|
|
|
- retval = SDL_SetError("Unknown OpenGL context flag %d", value);
|
|
|
- break;
|
|
|
- }
|
|
|
- _this->gl_config.flags = value;
|
|
|
- break;
|
|
|
- case SDL_GL_CONTEXT_PROFILE_MASK:
|
|
|
- if( value != 0 &&
|
|
|
- value != SDL_GL_CONTEXT_PROFILE_CORE &&
|
|
|
- value != SDL_GL_CONTEXT_PROFILE_COMPATIBILITY &&
|
|
|
- value != SDL_GL_CONTEXT_PROFILE_ES ) {
|
|
|
- retval = SDL_SetError("Unknown OpenGL context profile %d", value);
|
|
|
- break;
|
|
|
- }
|
|
|
- _this->gl_config.profile_mask = value;
|
|
|
- break;
|
|
|
- case SDL_GL_SHARE_WITH_CURRENT_CONTEXT:
|
|
|
- _this->gl_config.share_with_current_context = value;
|
|
|
- break;
|
|
|
- case SDL_GL_FRAMEBUFFER_SRGB_CAPABLE:
|
|
|
- _this->gl_config.framebuffer_srgb_capable = value;
|
|
|
- break;
|
|
|
- default:
|
|
|
- retval = SDL_SetError("Unknown OpenGL attribute");
|
|
|
- break;
|
|
|
- }
|
|
|
- return retval;
|
|
|
-#else
|
|
|
- return SDL_Unsupported();
|
|
|
-#endif /* SDL_VIDEO_OPENGL */
|
|
|
-}
|
|
|
-
|
|
|
-int
|
|
|
-SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
|
|
|
-{
|
|
|
-#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
|
|
|
- void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
|
|
|
- GLenum(APIENTRY * glGetErrorFunc) (void);
|
|
|
- GLenum attrib = 0;
|
|
|
- GLenum error = 0;
|
|
|
-
|
|
|
- glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
|
|
|
- if (!glGetIntegervFunc) {
|
|
|
- return -1;
|
|
|
- }
|
|
|
-
|
|
|
- glGetErrorFunc = SDL_GL_GetProcAddress("glGetError");
|
|
|
- if (!glGetErrorFunc) {
|
|
|
- return -1;
|
|
|
- }
|
|
|
-
|
|
|
- /* Clear value in any case */
|
|
|
- *value = 0;
|
|
|
-
|
|
|
- switch (attr) {
|
|
|
- case SDL_GL_RED_SIZE:
|
|
|
- attrib = GL_RED_BITS;
|
|
|
- break;
|
|
|
- case SDL_GL_BLUE_SIZE:
|
|
|
- attrib = GL_BLUE_BITS;
|
|
|
- break;
|
|
|
- case SDL_GL_GREEN_SIZE:
|
|
|
- attrib = GL_GREEN_BITS;
|
|
|
- break;
|
|
|
- case SDL_GL_ALPHA_SIZE:
|
|
|
- attrib = GL_ALPHA_BITS;
|
|
|
- break;
|
|
|
- case SDL_GL_DOUBLEBUFFER:
|
|
|
-#if SDL_VIDEO_OPENGL
|
|
|
- attrib = GL_DOUBLEBUFFER;
|
|
|
- break;
|
|
|
-#else
|
|
|
- /* OpenGL ES 1.0 and above specifications have EGL_SINGLE_BUFFER */
|
|
|
- /* parameter which switches double buffer to single buffer. OpenGL ES */
|
|
|
- /* SDL driver must set proper value after initialization */
|
|
|
- *value = _this->gl_config.double_buffer;
|
|
|
- return 0;
|
|
|
-#endif
|
|
|
- case SDL_GL_DEPTH_SIZE:
|
|
|
- attrib = GL_DEPTH_BITS;
|
|
|
- break;
|
|
|
- case SDL_GL_STENCIL_SIZE:
|
|
|
- attrib = GL_STENCIL_BITS;
|
|
|
- break;
|
|
|
-#if SDL_VIDEO_OPENGL
|
|
|
- case SDL_GL_ACCUM_RED_SIZE:
|
|
|
- attrib = GL_ACCUM_RED_BITS;
|
|
|
- break;
|
|
|
- case SDL_GL_ACCUM_GREEN_SIZE:
|
|
|
- attrib = GL_ACCUM_GREEN_BITS;
|
|
|
- break;
|
|
|
- case SDL_GL_ACCUM_BLUE_SIZE:
|
|
|
- attrib = GL_ACCUM_BLUE_BITS;
|
|
|
- break;
|
|
|
- case SDL_GL_ACCUM_ALPHA_SIZE:
|
|
|
- attrib = GL_ACCUM_ALPHA_BITS;
|
|
|
- break;
|
|
|
- case SDL_GL_STEREO:
|
|
|
- attrib = GL_STEREO;
|
|
|
- break;
|
|
|
-#else
|
|
|
- case SDL_GL_ACCUM_RED_SIZE:
|
|
|
- case SDL_GL_ACCUM_GREEN_SIZE:
|
|
|
- case SDL_GL_ACCUM_BLUE_SIZE:
|
|
|
- case SDL_GL_ACCUM_ALPHA_SIZE:
|
|
|
- case SDL_GL_STEREO:
|
|
|
- /* none of these are supported in OpenGL ES */
|
|
|
- *value = 0;
|
|
|
- return 0;
|
|
|
-#endif
|
|
|
- case SDL_GL_MULTISAMPLEBUFFERS:
|
|
|
-#if SDL_VIDEO_OPENGL
|
|
|
- attrib = GL_SAMPLE_BUFFERS_ARB;
|
|
|
-#else
|
|
|
- attrib = GL_SAMPLE_BUFFERS;
|
|
|
-#endif
|
|
|
- break;
|
|
|
- case SDL_GL_MULTISAMPLESAMPLES:
|
|
|
-#if SDL_VIDEO_OPENGL
|
|
|
- attrib = GL_SAMPLES_ARB;
|
|
|
-#else
|
|
|
- attrib = GL_SAMPLES;
|
|
|
-#endif
|
|
|
- break;
|
|
|
- case SDL_GL_BUFFER_SIZE:
|
|
|
- {
|
|
|
- GLint bits = 0;
|
|
|
- GLint component;
|
|
|
-
|
|
|
- /*
|
|
|
- * there doesn't seem to be a single flag in OpenGL
|
|
|
- * for this!
|
|
|
- */
|
|
|
- glGetIntegervFunc(GL_RED_BITS, &component);
|
|
|
- bits += component;
|
|
|
- glGetIntegervFunc(GL_GREEN_BITS, &component);
|
|
|
- bits += component;
|
|
|
- glGetIntegervFunc(GL_BLUE_BITS, &component);
|
|
|
- bits += component;
|
|
|
- glGetIntegervFunc(GL_ALPHA_BITS, &component);
|
|
|
- bits += component;
|
|
|
-
|
|
|
- *value = bits;
|
|
|
- return 0;
|
|
|
- }
|
|
|
- case SDL_GL_ACCELERATED_VISUAL:
|
|
|
- {
|
|
|
- /* FIXME: How do we get this information? */
|
|
|
- *value = (_this->gl_config.accelerated != 0);
|
|
|
- return 0;
|
|
|
- }
|
|
|
- case SDL_GL_RETAINED_BACKING:
|
|
|
- {
|
|
|
- *value = _this->gl_config.retained_backing;
|
|
|
- return 0;
|
|
|
- }
|
|
|
- case SDL_GL_CONTEXT_MAJOR_VERSION:
|
|
|
- {
|
|
|
- *value = _this->gl_config.major_version;
|
|
|
- return 0;
|
|
|
- }
|
|
|
- case SDL_GL_CONTEXT_MINOR_VERSION:
|
|
|
- {
|
|
|
- *value = _this->gl_config.minor_version;
|
|
|
- return 0;
|
|
|
- }
|
|
|
- case SDL_GL_CONTEXT_EGL:
|
|
|
- /* FIXME: SDL_GL_CONTEXT_EGL to be deprecated in SDL 2.1 */
|
|
|
- {
|
|
|
- if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
|
|
|
- *value = 1;
|
|
|
- }
|
|
|
- else {
|
|
|
- *value = 0;
|
|
|
- }
|
|
|
- return 0;
|
|
|
- }
|
|
|
- case SDL_GL_CONTEXT_FLAGS:
|
|
|
- {
|
|
|
- *value = _this->gl_config.flags;
|
|
|
- return 0;
|
|
|
- }
|
|
|
- case SDL_GL_CONTEXT_PROFILE_MASK:
|
|
|
- {
|
|
|
- *value = _this->gl_config.profile_mask;
|
|
|
- return 0;
|
|
|
- }
|
|
|
- case SDL_GL_SHARE_WITH_CURRENT_CONTEXT:
|
|
|
- {
|
|
|
- *value = _this->gl_config.share_with_current_context;
|
|
|
- return 0;
|
|
|
- }
|
|
|
- case SDL_GL_FRAMEBUFFER_SRGB_CAPABLE:
|
|
|
- {
|
|
|
- *value = _this->gl_config.framebuffer_srgb_capable;
|
|
|
- return 0;
|
|
|
- }
|
|
|
- default:
|
|
|
- return SDL_SetError("Unknown OpenGL attribute");
|
|
|
- }
|
|
|
-
|
|
|
- glGetIntegervFunc(attrib, (GLint *) value);
|
|
|
- error = glGetErrorFunc();
|
|
|
- if (error != GL_NO_ERROR) {
|
|
|
- if (error == GL_INVALID_ENUM) {
|
|
|
- return SDL_SetError("OpenGL error: GL_INVALID_ENUM");
|
|
|
- } else if (error == GL_INVALID_VALUE) {
|
|
|
- return SDL_SetError("OpenGL error: GL_INVALID_VALUE");
|
|
|
- }
|
|
|
- return SDL_SetError("OpenGL error: %08X", error);
|
|
|
- }
|
|
|
- return 0;
|
|
|
-#else
|
|
|
- return SDL_Unsupported();
|
|
|
-#endif /* SDL_VIDEO_OPENGL */
|
|
|
-}
|
|
|
-
|
|
|
-SDL_GLContext
|
|
|
-SDL_GL_CreateContext(SDL_Window * window)
|
|
|
-{
|
|
|
- SDL_GLContext ctx = NULL;
|
|
|
- CHECK_WINDOW_MAGIC(window, NULL);
|
|
|
-
|
|
|
- if (!(window->flags & SDL_WINDOW_OPENGL)) {
|
|
|
- SDL_SetError("The specified window isn't an OpenGL window");
|
|
|
- return NULL;
|
|
|
- }
|
|
|
-
|
|
|
- ctx = _this->GL_CreateContext(_this, window);
|
|
|
-
|
|
|
- /* Creating a context is assumed to make it current in the SDL driver. */
|
|
|
- if (ctx) {
|
|
|
- _this->current_glwin = window;
|
|
|
- _this->current_glctx = ctx;
|
|
|
- SDL_TLSSet(_this->current_glwin_tls, window, NULL);
|
|
|
- SDL_TLSSet(_this->current_glctx_tls, ctx, NULL);
|
|
|
- }
|
|
|
- return ctx;
|
|
|
-}
|
|
|
-
|
|
|
-int
|
|
|
-SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext ctx)
|
|
|
-{
|
|
|
- int retval;
|
|
|
-
|
|
|
- if (window == SDL_GL_GetCurrentWindow() &&
|
|
|
- ctx == SDL_GL_GetCurrentContext()) {
|
|
|
- /* We're already current. */
|
|
|
- return 0;
|
|
|
- }
|
|
|
-
|
|
|
- if (!ctx) {
|
|
|
- window = NULL;
|
|
|
- } else {
|
|
|
- CHECK_WINDOW_MAGIC(window, -1);
|
|
|
-
|
|
|
- if (!(window->flags & SDL_WINDOW_OPENGL)) {
|
|
|
- return SDL_SetError("The specified window isn't an OpenGL window");
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- retval = _this->GL_MakeCurrent(_this, window, ctx);
|
|
|
- if (retval == 0) {
|
|
|
- _this->current_glwin = window;
|
|
|
- _this->current_glctx = ctx;
|
|
|
- SDL_TLSSet(_this->current_glwin_tls, window, NULL);
|
|
|
- SDL_TLSSet(_this->current_glctx_tls, ctx, NULL);
|
|
|
- }
|
|
|
- return retval;
|
|
|
-}
|
|
|
-
|
|
|
-SDL_Window *
|
|
|
-SDL_GL_GetCurrentWindow(void)
|
|
|
-{
|
|
|
- if (!_this) {
|
|
|
- SDL_UninitializedVideo();
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- return (SDL_Window *)SDL_TLSGet(_this->current_glwin_tls);
|
|
|
-}
|
|
|
-
|
|
|
-SDL_GLContext
|
|
|
-SDL_GL_GetCurrentContext(void)
|
|
|
-{
|
|
|
- if (!_this) {
|
|
|
- SDL_UninitializedVideo();
|
|
|
- return NULL;
|
|
|
- }
|
|
|
- return (SDL_GLContext)SDL_TLSGet(_this->current_glctx_tls);
|
|
|
-}
|
|
|
-
|
|
|
-void SDL_GL_GetDrawableSize(SDL_Window * window, int *w, int *h)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, );
|
|
|
-
|
|
|
- if (_this->GL_GetDrawableSize) {
|
|
|
- _this->GL_GetDrawableSize(_this, window, w, h);
|
|
|
- } else {
|
|
|
- SDL_GetWindowSize(window, w, h);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-int
|
|
|
-SDL_GL_SetSwapInterval(int interval)
|
|
|
-{
|
|
|
- if (!_this) {
|
|
|
- return SDL_UninitializedVideo();
|
|
|
- } else if (SDL_GL_GetCurrentContext() == NULL) {
|
|
|
- return SDL_SetError("No OpenGL context has been made current");
|
|
|
- } else if (_this->GL_SetSwapInterval) {
|
|
|
- return _this->GL_SetSwapInterval(_this, interval);
|
|
|
- } else {
|
|
|
- return SDL_SetError("Setting the swap interval is not supported");
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-int
|
|
|
-SDL_GL_GetSwapInterval(void)
|
|
|
-{
|
|
|
- if (!_this) {
|
|
|
- return 0;
|
|
|
- } else if (SDL_GL_GetCurrentContext() == NULL) {
|
|
|
- return 0;
|
|
|
- } else if (_this->GL_GetSwapInterval) {
|
|
|
- return _this->GL_GetSwapInterval(_this);
|
|
|
- } else {
|
|
|
- return 0;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_GL_SwapWindow(SDL_Window * window)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, );
|
|
|
-
|
|
|
- if (!(window->flags & SDL_WINDOW_OPENGL)) {
|
|
|
- SDL_SetError("The specified window isn't an OpenGL window");
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- if (SDL_GL_GetCurrentWindow() != window) {
|
|
|
- SDL_SetError("The specified window has not been made current");
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- _this->GL_SwapWindow(_this, window);
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_GL_DeleteContext(SDL_GLContext context)
|
|
|
-{
|
|
|
- if (!_this || !context) {
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- if (SDL_GL_GetCurrentContext() == context) {
|
|
|
- SDL_GL_MakeCurrent(NULL, NULL);
|
|
|
- }
|
|
|
-
|
|
|
- _this->GL_DeleteContext(_this, context);
|
|
|
-}
|
|
|
-
|
|
|
-#if 0 /* FIXME */
|
|
|
-/*
|
|
|
- * Utility function used by SDL_WM_SetIcon(); flags & 1 for color key, flags
|
|
|
- * & 2 for alpha channel.
|
|
|
- */
|
|
|
-static void
|
|
|
-CreateMaskFromColorKeyOrAlpha(SDL_Surface * icon, Uint8 * mask, int flags)
|
|
|
-{
|
|
|
- int x, y;
|
|
|
- Uint32 colorkey;
|
|
|
-#define SET_MASKBIT(icon, x, y, mask) \
|
|
|
- mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8)))
|
|
|
-
|
|
|
- colorkey = icon->format->colorkey;
|
|
|
- switch (icon->format->BytesPerPixel) {
|
|
|
- case 1:
|
|
|
- {
|
|
|
- Uint8 *pixels;
|
|
|
- for (y = 0; y < icon->h; ++y) {
|
|
|
- pixels = (Uint8 *) icon->pixels + y * icon->pitch;
|
|
|
- for (x = 0; x < icon->w; ++x) {
|
|
|
- if (*pixels++ == colorkey) {
|
|
|
- SET_MASKBIT(icon, x, y, mask);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- break;
|
|
|
-
|
|
|
- case 2:
|
|
|
- {
|
|
|
- Uint16 *pixels;
|
|
|
- for (y = 0; y < icon->h; ++y) {
|
|
|
- pixels = (Uint16 *) icon->pixels + y * icon->pitch / 2;
|
|
|
- for (x = 0; x < icon->w; ++x) {
|
|
|
- if ((flags & 1) && *pixels == colorkey) {
|
|
|
- SET_MASKBIT(icon, x, y, mask);
|
|
|
- } else if ((flags & 2)
|
|
|
- && (*pixels & icon->format->Amask) == 0) {
|
|
|
- SET_MASKBIT(icon, x, y, mask);
|
|
|
- }
|
|
|
- pixels++;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- break;
|
|
|
-
|
|
|
- case 4:
|
|
|
- {
|
|
|
- Uint32 *pixels;
|
|
|
- for (y = 0; y < icon->h; ++y) {
|
|
|
- pixels = (Uint32 *) icon->pixels + y * icon->pitch / 4;
|
|
|
- for (x = 0; x < icon->w; ++x) {
|
|
|
- if ((flags & 1) && *pixels == colorkey) {
|
|
|
- SET_MASKBIT(icon, x, y, mask);
|
|
|
- } else if ((flags & 2)
|
|
|
- && (*pixels & icon->format->Amask) == 0) {
|
|
|
- SET_MASKBIT(icon, x, y, mask);
|
|
|
- }
|
|
|
- pixels++;
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-/*
|
|
|
- * Sets the window manager icon for the display window.
|
|
|
- */
|
|
|
-void
|
|
|
-SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask)
|
|
|
-{
|
|
|
- if (icon && _this->SetIcon) {
|
|
|
- /* Generate a mask if necessary, and create the icon! */
|
|
|
- if (mask == NULL) {
|
|
|
- int mask_len = icon->h * (icon->w + 7) / 8;
|
|
|
- int flags = 0;
|
|
|
- mask = (Uint8 *) SDL_malloc(mask_len);
|
|
|
- if (mask == NULL) {
|
|
|
- return;
|
|
|
- }
|
|
|
- SDL_memset(mask, ~0, mask_len);
|
|
|
- if (icon->flags & SDL_SRCCOLORKEY)
|
|
|
- flags |= 1;
|
|
|
- if (icon->flags & SDL_SRCALPHA)
|
|
|
- flags |= 2;
|
|
|
- if (flags) {
|
|
|
- CreateMaskFromColorKeyOrAlpha(icon, mask, flags);
|
|
|
- }
|
|
|
- _this->SetIcon(_this, icon, mask);
|
|
|
- SDL_free(mask);
|
|
|
- } else {
|
|
|
- _this->SetIcon(_this, icon, mask);
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-#endif
|
|
|
-
|
|
|
-SDL_bool
|
|
|
-SDL_GetWindowWMInfo(SDL_Window * window, struct SDL_SysWMinfo *info)
|
|
|
-{
|
|
|
- CHECK_WINDOW_MAGIC(window, SDL_FALSE);
|
|
|
-
|
|
|
- if (!info) {
|
|
|
- return SDL_FALSE;
|
|
|
- }
|
|
|
- info->subsystem = SDL_SYSWM_UNKNOWN;
|
|
|
-
|
|
|
- if (!_this->GetWindowWMInfo) {
|
|
|
- return SDL_FALSE;
|
|
|
- }
|
|
|
- return (_this->GetWindowWMInfo(_this, window, info));
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_StartTextInput(void)
|
|
|
-{
|
|
|
- SDL_Window *window;
|
|
|
-
|
|
|
- /* First, enable text events */
|
|
|
- SDL_EventState(SDL_TEXTINPUT, SDL_ENABLE);
|
|
|
- SDL_EventState(SDL_TEXTEDITING, SDL_ENABLE);
|
|
|
-
|
|
|
- /* Then show the on-screen keyboard, if any */
|
|
|
- window = SDL_GetFocusWindow();
|
|
|
- if (window && _this && _this->ShowScreenKeyboard) {
|
|
|
- _this->ShowScreenKeyboard(_this, window);
|
|
|
- }
|
|
|
-
|
|
|
- /* Finally start the text input system */
|
|
|
- if (_this && _this->StartTextInput) {
|
|
|
- _this->StartTextInput(_this);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-SDL_bool
|
|
|
-SDL_IsTextInputActive(void)
|
|
|
-{
|
|
|
- return (SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE);
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_StopTextInput(void)
|
|
|
-{
|
|
|
- SDL_Window *window;
|
|
|
-
|
|
|
- /* Stop the text input system */
|
|
|
- if (_this && _this->StopTextInput) {
|
|
|
- _this->StopTextInput(_this);
|
|
|
- }
|
|
|
-
|
|
|
- /* Hide the on-screen keyboard, if any */
|
|
|
- window = SDL_GetFocusWindow();
|
|
|
- if (window && _this && _this->HideScreenKeyboard) {
|
|
|
- _this->HideScreenKeyboard(_this, window);
|
|
|
- }
|
|
|
-
|
|
|
- /* Finally disable text events */
|
|
|
- SDL_EventState(SDL_TEXTINPUT, SDL_DISABLE);
|
|
|
- SDL_EventState(SDL_TEXTEDITING, SDL_DISABLE);
|
|
|
-}
|
|
|
-
|
|
|
-void
|
|
|
-SDL_SetTextInputRect(SDL_Rect *rect)
|
|
|
-{
|
|
|
- if (_this && _this->SetTextInputRect) {
|
|
|
- _this->SetTextInputRect(_this, rect);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-SDL_bool
|
|
|
-SDL_HasScreenKeyboardSupport(void)
|
|
|
-{
|
|
|
- if (_this && _this->HasScreenKeyboardSupport) {
|
|
|
- return _this->HasScreenKeyboardSupport(_this);
|
|
|
- }
|
|
|
- return SDL_FALSE;
|
|
|
-}
|
|
|
-
|
|
|
-SDL_bool
|
|
|
-SDL_IsScreenKeyboardShown(SDL_Window *window)
|
|
|
-{
|
|
|
- if (window && _this && _this->IsScreenKeyboardShown) {
|
|
|
- return _this->IsScreenKeyboardShown(_this, window);
|
|
|
- }
|
|
|
- return SDL_FALSE;
|
|
|
-}
|
|
|
-
|
|
|
-#if SDL_VIDEO_DRIVER_WINDOWS
|
|
|
-#include "windows/SDL_windowsmessagebox.h"
|
|
|
-#endif
|
|
|
-#if SDL_VIDEO_DRIVER_COCOA
|
|
|
-#include "cocoa/SDL_cocoamessagebox.h"
|
|
|
-#endif
|
|
|
-#if SDL_VIDEO_DRIVER_UIKIT
|
|
|
-#include "uikit/SDL_uikitmessagebox.h"
|
|
|
-#endif
|
|
|
-#if SDL_VIDEO_DRIVER_X11
|
|
|
-#include "x11/SDL_x11messagebox.h"
|
|
|
-#endif
|
|
|
-
|
|
|
-static SDL_bool SDL_MessageboxValidForDriver(const SDL_MessageBoxData *messageboxdata, SDL_SYSWM_TYPE drivertype)
|
|
|
-{
|
|
|
- SDL_SysWMinfo info;
|
|
|
- SDL_Window *window = messageboxdata->window;
|
|
|
-
|
|
|
- if (!window) {
|
|
|
- return SDL_TRUE;
|
|
|
- }
|
|
|
-
|
|
|
- SDL_VERSION(&info.version);
|
|
|
- if (!SDL_GetWindowWMInfo(window, &info)) {
|
|
|
- return SDL_TRUE;
|
|
|
- } else {
|
|
|
- return (info.subsystem == drivertype);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-int
|
|
|
-SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
|
|
|
-{
|
|
|
- int dummybutton;
|
|
|
- int retval = -1;
|
|
|
- SDL_bool relative_mode;
|
|
|
- int show_cursor_prev;
|
|
|
-
|
|
|
- if (!messageboxdata) {
|
|
|
- return SDL_InvalidParamError("messageboxdata");
|
|
|
- }
|
|
|
-
|
|
|
- relative_mode = SDL_GetRelativeMouseMode();
|
|
|
- SDL_SetRelativeMouseMode(SDL_FALSE);
|
|
|
- show_cursor_prev = SDL_ShowCursor(1);
|
|
|
-
|
|
|
- if (!buttonid) {
|
|
|
- buttonid = &dummybutton;
|
|
|
- }
|
|
|
-
|
|
|
- if (_this && _this->ShowMessageBox) {
|
|
|
- retval = _this->ShowMessageBox(_this, messageboxdata, buttonid);
|
|
|
- }
|
|
|
-
|
|
|
- /* It's completely fine to call this function before video is initialized */
|
|
|
-#if SDL_VIDEO_DRIVER_WINDOWS
|
|
|
- if (retval == -1 &&
|
|
|
- SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_WINDOWS) &&
|
|
|
- WIN_ShowMessageBox(messageboxdata, buttonid) == 0) {
|
|
|
- retval = 0;
|
|
|
- }
|
|
|
-#endif
|
|
|
-#if SDL_VIDEO_DRIVER_COCOA
|
|
|
- if (retval == -1 &&
|
|
|
- SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_COCOA) &&
|
|
|
- Cocoa_ShowMessageBox(messageboxdata, buttonid) == 0) {
|
|
|
- retval = 0;
|
|
|
- }
|
|
|
-#endif
|
|
|
-#if SDL_VIDEO_DRIVER_UIKIT
|
|
|
- if (retval == -1 &&
|
|
|
- SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_UIKIT) &&
|
|
|
- UIKit_ShowMessageBox(messageboxdata, buttonid) == 0) {
|
|
|
- retval = 0;
|
|
|
- }
|
|
|
-#endif
|
|
|
-#if SDL_VIDEO_DRIVER_X11
|
|
|
- if (retval == -1 &&
|
|
|
- SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_X11) &&
|
|
|
- X11_ShowMessageBox(messageboxdata, buttonid) == 0) {
|
|
|
- retval = 0;
|
|
|
- }
|
|
|
-#endif
|
|
|
- if (retval == -1) {
|
|
|
- SDL_SetError("No message system available");
|
|
|
- }
|
|
|
-
|
|
|
- SDL_ShowCursor(show_cursor_prev);
|
|
|
- SDL_SetRelativeMouseMode(relative_mode);
|
|
|
-
|
|
|
- return retval;
|
|
|
-}
|
|
|
-
|
|
|
-int
|
|
|
-SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window)
|
|
|
-{
|
|
|
- SDL_MessageBoxData data;
|
|
|
- SDL_MessageBoxButtonData button;
|
|
|
-
|
|
|
- SDL_zero(data);
|
|
|
- data.flags = flags;
|
|
|
- data.title = title;
|
|
|
- data.message = message;
|
|
|
- data.numbuttons = 1;
|
|
|
- data.buttons = &button;
|
|
|
- data.window = window;
|
|
|
-
|
|
|
- SDL_zero(button);
|
|
|
- button.flags |= SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT;
|
|
|
- button.flags |= SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT;
|
|
|
- button.text = "OK";
|
|
|
-
|
|
|
- return SDL_ShowMessageBox(&data, NULL);
|
|
|
-}
|
|
|
-
|
|
|
-SDL_bool
|
|
|
-SDL_ShouldAllowTopmost(void)
|
|
|
-{
|
|
|
- const char *hint = SDL_GetHint(SDL_HINT_ALLOW_TOPMOST);
|
|
|
- if (hint) {
|
|
|
- if (*hint == '0') {
|
|
|
- return SDL_FALSE;
|
|
|
- } else {
|
|
|
- return SDL_TRUE;
|
|
|
- }
|
|
|
- }
|
|
|
- return SDL_TRUE;
|
|
|
-}
|
|
|
-
|
|
|
-/* vi: set ts=4 sw=4 expandtab: */
|
|
|
+/*
|
|
|
+ Simple DirectMedia Layer
|
|
|
+ Copyright (C) 1997-2013 Sam Lantinga <[email protected]>
|
|
|
+
|
|
|
+ This software is provided 'as-is', without any express or implied
|
|
|
+ warranty. In no event will the authors be held liable for any damages
|
|
|
+ arising from the use of this software.
|
|
|
+
|
|
|
+ Permission is granted to anyone to use this software for any purpose,
|
|
|
+ including commercial applications, and to alter it and redistribute it
|
|
|
+ freely, subject to the following restrictions:
|
|
|
+
|
|
|
+ 1. The origin of this software must not be misrepresented; you must not
|
|
|
+ claim that you wrote the original software. If you use this software
|
|
|
+ in a product, an acknowledgment in the product documentation would be
|
|
|
+ appreciated but is not required.
|
|
|
+ 2. Altered source versions must be plainly marked as such, and must not be
|
|
|
+ misrepresented as being the original software.
|
|
|
+ 3. This notice may not be removed or altered from any source distribution.
|
|
|
+*/
|
|
|
+#include "SDL_config.h"
|
|
|
+
|
|
|
+/* The high-level video driver subsystem */
|
|
|
+
|
|
|
+#include "SDL.h"
|
|
|
+#include "SDL_video.h"
|
|
|
+#include "SDL_sysvideo.h"
|
|
|
+#include "SDL_blit.h"
|
|
|
+#include "SDL_pixels_c.h"
|
|
|
+#include "SDL_rect_c.h"
|
|
|
+#include "../events/SDL_events_c.h"
|
|
|
+#include "../timer/SDL_timer_c.h"
|
|
|
+
|
|
|
+#if SDL_VIDEO_OPENGL
|
|
|
+#include "SDL_opengl.h"
|
|
|
+#endif /* SDL_VIDEO_OPENGL */
|
|
|
+
|
|
|
+#if SDL_VIDEO_OPENGL_ES
|
|
|
+#include "SDL_opengles.h"
|
|
|
+#endif /* SDL_VIDEO_OPENGL_ES */
|
|
|
+
|
|
|
+/* GL and GLES2 headers conflict on Linux 32 bits */
|
|
|
+#if SDL_VIDEO_OPENGL_ES2 && !SDL_VIDEO_OPENGL
|
|
|
+#include "SDL_opengles2.h"
|
|
|
+#endif /* SDL_VIDEO_OPENGL_ES2 && !SDL_VIDEO_OPENGL */
|
|
|
+
|
|
|
+#include "SDL_syswm.h"
|
|
|
+
|
|
|
+/* On Windows, windows.h defines CreateWindow */
|
|
|
+#ifdef CreateWindow
|
|
|
+#undef CreateWindow
|
|
|
+#endif
|
|
|
+
|
|
|
+/* Available video drivers */
|
|
|
+static VideoBootStrap *bootstrap[] = {
|
|
|
+#if SDL_VIDEO_DRIVER_COCOA
|
|
|
+ &COCOA_bootstrap,
|
|
|
+#endif
|
|
|
+#if SDL_VIDEO_DRIVER_X11
|
|
|
+ &X11_bootstrap,
|
|
|
+#endif
|
|
|
+#if SDL_VIDEO_DRIVER_DIRECTFB
|
|
|
+ &DirectFB_bootstrap,
|
|
|
+#endif
|
|
|
+#if SDL_VIDEO_DRIVER_WINDOWS
|
|
|
+ &WINDOWS_bootstrap,
|
|
|
+#endif
|
|
|
+#if SDL_VIDEO_DRIVER_WINRT
|
|
|
+ &WINRT_bootstrap,
|
|
|
+#endif
|
|
|
+#if SDL_VIDEO_DRIVER_HAIKU
|
|
|
+ &HAIKU_bootstrap,
|
|
|
+#endif
|
|
|
+#if SDL_VIDEO_DRIVER_PANDORA
|
|
|
+ &PND_bootstrap,
|
|
|
+#endif
|
|
|
+#if SDL_VIDEO_DRIVER_UIKIT
|
|
|
+ &UIKIT_bootstrap,
|
|
|
+#endif
|
|
|
+#if SDL_VIDEO_DRIVER_ANDROID
|
|
|
+ &Android_bootstrap,
|
|
|
+#endif
|
|
|
+#if SDL_VIDEO_DRIVER_PSP
|
|
|
+ &PSP_bootstrap,
|
|
|
+#endif
|
|
|
+#if SDL_VIDEO_DRIVER_RPI
|
|
|
+ &RPI_bootstrap,
|
|
|
+#endif
|
|
|
+#if SDL_VIDEO_DRIVER_DUMMY
|
|
|
+ &DUMMY_bootstrap,
|
|
|
+#endif
|
|
|
+ NULL
|
|
|
+};
|
|
|
+
|
|
|
+static SDL_VideoDevice *_this = NULL;
|
|
|
+
|
|
|
+#define CHECK_WINDOW_MAGIC(window, retval) \
|
|
|
+ if (!_this) { \
|
|
|
+ SDL_UninitializedVideo(); \
|
|
|
+ return retval; \
|
|
|
+ } \
|
|
|
+ if (!window || window->magic != &_this->window_magic) { \
|
|
|
+ SDL_SetError("Invalid window"); \
|
|
|
+ return retval; \
|
|
|
+ }
|
|
|
+
|
|
|
+#define CHECK_DISPLAY_INDEX(displayIndex, retval) \
|
|
|
+ if (!_this) { \
|
|
|
+ SDL_UninitializedVideo(); \
|
|
|
+ return retval; \
|
|
|
+ } \
|
|
|
+ if (displayIndex < 0 || displayIndex >= _this->num_displays) { \
|
|
|
+ SDL_SetError("displayIndex must be in the range 0 - %d", \
|
|
|
+ _this->num_displays - 1); \
|
|
|
+ return retval; \
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+#ifdef __MACOSX__
|
|
|
+/* Support for Mac OS X fullscreen spaces */
|
|
|
+extern SDL_bool Cocoa_IsWindowInFullscreenSpace(SDL_Window * window);
|
|
|
+extern SDL_bool Cocoa_SetWindowFullscreenSpace(SDL_Window * window, SDL_bool state);
|
|
|
+#endif
|
|
|
+
|
|
|
+
|
|
|
+/* Support for framebuffer emulation using an accelerated renderer */
|
|
|
+
|
|
|
+#define SDL_WINDOWTEXTUREDATA "_SDL_WindowTextureData"
|
|
|
+
|
|
|
+typedef struct {
|
|
|
+ SDL_Renderer *renderer;
|
|
|
+ SDL_Texture *texture;
|
|
|
+ void *pixels;
|
|
|
+ int pitch;
|
|
|
+ int bytes_per_pixel;
|
|
|
+} SDL_WindowTextureData;
|
|
|
+
|
|
|
+static SDL_bool
|
|
|
+ShouldUseTextureFramebuffer()
|
|
|
+{
|
|
|
+ const char *hint;
|
|
|
+
|
|
|
+ /* If there's no native framebuffer support then there's no option */
|
|
|
+ if (!_this->CreateWindowFramebuffer) {
|
|
|
+ return SDL_TRUE;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* If the user has specified a software renderer we can't use a
|
|
|
+ texture framebuffer, or renderer creation will go recursive.
|
|
|
+ */
|
|
|
+ hint = SDL_GetHint(SDL_HINT_RENDER_DRIVER);
|
|
|
+ if (hint && SDL_strcasecmp(hint, "software") == 0) {
|
|
|
+ return SDL_FALSE;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* See if the user or application wants a specific behavior */
|
|
|
+ hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION);
|
|
|
+ if (hint) {
|
|
|
+ if (*hint == '0') {
|
|
|
+ return SDL_FALSE;
|
|
|
+ } else {
|
|
|
+ return SDL_TRUE;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Each platform has different performance characteristics */
|
|
|
+#if defined(__WIN32__)
|
|
|
+ /* GDI BitBlt() is way faster than Direct3D dynamic textures right now.
|
|
|
+ */
|
|
|
+ return SDL_FALSE;
|
|
|
+
|
|
|
+#elif defined(__MACOSX__)
|
|
|
+ /* Mac OS X uses OpenGL as the native fast path */
|
|
|
+ return SDL_TRUE;
|
|
|
+
|
|
|
+#elif defined(__LINUX__)
|
|
|
+ /* Properly configured OpenGL drivers are faster than MIT-SHM */
|
|
|
+#if SDL_VIDEO_OPENGL
|
|
|
+ /* Ugh, find a way to cache this value! */
|
|
|
+ {
|
|
|
+ SDL_Window *window;
|
|
|
+ SDL_GLContext context;
|
|
|
+ SDL_bool hasAcceleratedOpenGL = SDL_FALSE;
|
|
|
+
|
|
|
+ window = SDL_CreateWindow("OpenGL test", -32, -32, 32, 32, SDL_WINDOW_OPENGL|SDL_WINDOW_HIDDEN);
|
|
|
+ if (window) {
|
|
|
+ context = SDL_GL_CreateContext(window);
|
|
|
+ if (context) {
|
|
|
+ const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
|
|
|
+ const char *vendor = NULL;
|
|
|
+
|
|
|
+ glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
|
|
|
+ if (glGetStringFunc) {
|
|
|
+ vendor = (const char *) glGetStringFunc(GL_VENDOR);
|
|
|
+ }
|
|
|
+ /* Add more vendors here at will... */
|
|
|
+ if (vendor &&
|
|
|
+ (SDL_strstr(vendor, "ATI Technologies") ||
|
|
|
+ SDL_strstr(vendor, "NVIDIA"))) {
|
|
|
+ hasAcceleratedOpenGL = SDL_TRUE;
|
|
|
+ }
|
|
|
+ SDL_GL_DeleteContext(context);
|
|
|
+ }
|
|
|
+ SDL_DestroyWindow(window);
|
|
|
+ }
|
|
|
+ return hasAcceleratedOpenGL;
|
|
|
+ }
|
|
|
+#elif SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
|
|
|
+ /* Let's be optimistic about this! */
|
|
|
+ return SDL_TRUE;
|
|
|
+#else
|
|
|
+ return SDL_FALSE;
|
|
|
+#endif
|
|
|
+
|
|
|
+#else
|
|
|
+ /* Play it safe, assume that if there is a framebuffer driver that it's
|
|
|
+ optimized for the current platform.
|
|
|
+ */
|
|
|
+ return SDL_FALSE;
|
|
|
+#endif
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+SDL_CreateWindowTexture(_THIS, SDL_Window * window, Uint32 * format, void ** pixels, int *pitch)
|
|
|
+{
|
|
|
+ SDL_WindowTextureData *data;
|
|
|
+ SDL_RendererInfo info;
|
|
|
+ Uint32 i;
|
|
|
+
|
|
|
+ data = SDL_GetWindowData(window, SDL_WINDOWTEXTUREDATA);
|
|
|
+ if (!data) {
|
|
|
+ SDL_Renderer *renderer = NULL;
|
|
|
+ SDL_RendererInfo info;
|
|
|
+ int i;
|
|
|
+ const char *hint = SDL_GetHint(SDL_HINT_FRAMEBUFFER_ACCELERATION);
|
|
|
+
|
|
|
+ /* Check to see if there's a specific driver requested */
|
|
|
+ if (hint && *hint != '0' && *hint != '1' &&
|
|
|
+ SDL_strcasecmp(hint, "software") != 0) {
|
|
|
+ for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
|
|
|
+ SDL_GetRenderDriverInfo(i, &info);
|
|
|
+ if (SDL_strcasecmp(info.name, hint) == 0) {
|
|
|
+ renderer = SDL_CreateRenderer(window, i, 0);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!renderer) {
|
|
|
+ for (i = 0; i < SDL_GetNumRenderDrivers(); ++i) {
|
|
|
+ SDL_GetRenderDriverInfo(i, &info);
|
|
|
+ if (SDL_strcmp(info.name, "software") != 0) {
|
|
|
+ renderer = SDL_CreateRenderer(window, i, 0);
|
|
|
+ if (renderer) {
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (!renderer) {
|
|
|
+ return SDL_SetError("No hardware accelerated renderers available");
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Create the data after we successfully create the renderer (bug #1116) */
|
|
|
+ data = (SDL_WindowTextureData *)SDL_calloc(1, sizeof(*data));
|
|
|
+ if (!data) {
|
|
|
+ SDL_DestroyRenderer(renderer);
|
|
|
+ return SDL_OutOfMemory();
|
|
|
+ }
|
|
|
+ SDL_SetWindowData(window, SDL_WINDOWTEXTUREDATA, data);
|
|
|
+
|
|
|
+ data->renderer = renderer;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Free any old texture and pixel data */
|
|
|
+ if (data->texture) {
|
|
|
+ SDL_DestroyTexture(data->texture);
|
|
|
+ data->texture = NULL;
|
|
|
+ }
|
|
|
+ SDL_free(data->pixels);
|
|
|
+ data->pixels = NULL;
|
|
|
+
|
|
|
+ if (SDL_GetRendererInfo(data->renderer, &info) < 0) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Find the first format without an alpha channel */
|
|
|
+ *format = info.texture_formats[0];
|
|
|
+ for (i = 0; i < info.num_texture_formats; ++i) {
|
|
|
+ if (!SDL_ISPIXELFORMAT_FOURCC(info.texture_formats[i]) &&
|
|
|
+ !SDL_ISPIXELFORMAT_ALPHA(info.texture_formats[i])) {
|
|
|
+ *format = info.texture_formats[i];
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ data->texture = SDL_CreateTexture(data->renderer, *format,
|
|
|
+ SDL_TEXTUREACCESS_STREAMING,
|
|
|
+ window->w, window->h);
|
|
|
+ if (!data->texture) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Create framebuffer data */
|
|
|
+ data->bytes_per_pixel = SDL_BYTESPERPIXEL(*format);
|
|
|
+ data->pitch = (((window->w * data->bytes_per_pixel) + 3) & ~3);
|
|
|
+ data->pixels = SDL_malloc(window->h * data->pitch);
|
|
|
+ if (!data->pixels) {
|
|
|
+ return SDL_OutOfMemory();
|
|
|
+ }
|
|
|
+
|
|
|
+ *pixels = data->pixels;
|
|
|
+ *pitch = data->pitch;
|
|
|
+
|
|
|
+ /* Make sure we're not double-scaling the viewport */
|
|
|
+ SDL_RenderSetViewport(data->renderer, NULL);
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+SDL_UpdateWindowTexture(_THIS, SDL_Window * window, const SDL_Rect * rects, int numrects)
|
|
|
+{
|
|
|
+ SDL_WindowTextureData *data;
|
|
|
+ SDL_Rect rect;
|
|
|
+ void *src;
|
|
|
+
|
|
|
+ data = SDL_GetWindowData(window, SDL_WINDOWTEXTUREDATA);
|
|
|
+ if (!data || !data->texture) {
|
|
|
+ return SDL_SetError("No window texture data");
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Update a single rect that contains subrects for best DMA performance */
|
|
|
+ if (SDL_GetSpanEnclosingRect(window->w, window->h, numrects, rects, &rect)) {
|
|
|
+ src = (void *)((Uint8 *)data->pixels +
|
|
|
+ rect.y * data->pitch +
|
|
|
+ rect.x * data->bytes_per_pixel);
|
|
|
+ if (SDL_UpdateTexture(data->texture, &rect, src, data->pitch) < 0) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (SDL_RenderCopy(data->renderer, data->texture, NULL, NULL) < 0) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ SDL_RenderPresent(data->renderer);
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static void
|
|
|
+SDL_DestroyWindowTexture(_THIS, SDL_Window * window)
|
|
|
+{
|
|
|
+ SDL_WindowTextureData *data;
|
|
|
+
|
|
|
+ data = SDL_SetWindowData(window, SDL_WINDOWTEXTUREDATA, NULL);
|
|
|
+ if (!data) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ if (data->texture) {
|
|
|
+ SDL_DestroyTexture(data->texture);
|
|
|
+ }
|
|
|
+ if (data->renderer) {
|
|
|
+ SDL_DestroyRenderer(data->renderer);
|
|
|
+ }
|
|
|
+ SDL_free(data->pixels);
|
|
|
+ SDL_free(data);
|
|
|
+}
|
|
|
+
|
|
|
+
|
|
|
+static int
|
|
|
+cmpmodes(const void *A, const void *B)
|
|
|
+{
|
|
|
+ const SDL_DisplayMode *a = (const SDL_DisplayMode *) A;
|
|
|
+ const SDL_DisplayMode *b = (const SDL_DisplayMode *) B;
|
|
|
+ if (a == b) {
|
|
|
+ return 0;
|
|
|
+ } else if (a->w != b->w) {
|
|
|
+ return b->w - a->w;
|
|
|
+ } else if (a->h != b->h) {
|
|
|
+ return b->h - a->h;
|
|
|
+ } else if (SDL_BITSPERPIXEL(a->format) != SDL_BITSPERPIXEL(b->format)) {
|
|
|
+ return SDL_BITSPERPIXEL(b->format) - SDL_BITSPERPIXEL(a->format);
|
|
|
+ } else if (SDL_PIXELLAYOUT(a->format) != SDL_PIXELLAYOUT(b->format)) {
|
|
|
+ return SDL_PIXELLAYOUT(b->format) - SDL_PIXELLAYOUT(a->format);
|
|
|
+ } else if (a->refresh_rate != b->refresh_rate) {
|
|
|
+ return b->refresh_rate - a->refresh_rate;
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+SDL_UninitializedVideo()
|
|
|
+{
|
|
|
+ return SDL_SetError("Video subsystem has not been initialized");
|
|
|
+}
|
|
|
+
|
|
|
+int
|
|
|
+SDL_GetNumVideoDrivers(void)
|
|
|
+{
|
|
|
+ return SDL_arraysize(bootstrap) - 1;
|
|
|
+}
|
|
|
+
|
|
|
+const char *
|
|
|
+SDL_GetVideoDriver(int index)
|
|
|
+{
|
|
|
+ if (index >= 0 && index < SDL_GetNumVideoDrivers()) {
|
|
|
+ return bootstrap[index]->name;
|
|
|
+ }
|
|
|
+ return NULL;
|
|
|
+}
|
|
|
+
|
|
|
+/*
|
|
|
+ * Initialize the video and event subsystems -- determine native pixel format
|
|
|
+ */
|
|
|
+int
|
|
|
+SDL_VideoInit(const char *driver_name)
|
|
|
+{
|
|
|
+ SDL_VideoDevice *video;
|
|
|
+ int index;
|
|
|
+ int i;
|
|
|
+
|
|
|
+ /* Check to make sure we don't overwrite '_this' */
|
|
|
+ if (_this != NULL) {
|
|
|
+ SDL_VideoQuit();
|
|
|
+ }
|
|
|
+
|
|
|
+#if !SDL_TIMERS_DISABLED
|
|
|
+ SDL_InitTicks();
|
|
|
+#endif
|
|
|
+
|
|
|
+ /* Start the event loop */
|
|
|
+ if (SDL_InitSubSystem(SDL_INIT_EVENTS) < 0 ||
|
|
|
+ SDL_KeyboardInit() < 0 ||
|
|
|
+ SDL_MouseInit() < 0 ||
|
|
|
+ SDL_TouchInit() < 0) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Select the proper video driver */
|
|
|
+ index = 0;
|
|
|
+ video = NULL;
|
|
|
+ if (driver_name == NULL) {
|
|
|
+ driver_name = SDL_getenv("SDL_VIDEODRIVER");
|
|
|
+ }
|
|
|
+ if (driver_name != NULL) {
|
|
|
+ for (i = 0; bootstrap[i]; ++i) {
|
|
|
+ if (SDL_strncasecmp(bootstrap[i]->name, driver_name, SDL_strlen(driver_name)) == 0) {
|
|
|
+ video = bootstrap[i]->create(index);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ for (i = 0; bootstrap[i]; ++i) {
|
|
|
+ if (bootstrap[i]->available()) {
|
|
|
+ video = bootstrap[i]->create(index);
|
|
|
+ if (video != NULL) {
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (video == NULL) {
|
|
|
+ if (driver_name) {
|
|
|
+ return SDL_SetError("%s not available", driver_name);
|
|
|
+ }
|
|
|
+ return SDL_SetError("No available video device");
|
|
|
+ }
|
|
|
+ _this = video;
|
|
|
+ _this->name = bootstrap[i]->name;
|
|
|
+ _this->next_object_id = 1;
|
|
|
+
|
|
|
+
|
|
|
+ /* Set some very sane GL defaults */
|
|
|
+ _this->gl_config.driver_loaded = 0;
|
|
|
+ _this->gl_config.dll_handle = NULL;
|
|
|
+ _this->gl_config.red_size = 3;
|
|
|
+ _this->gl_config.green_size = 3;
|
|
|
+ _this->gl_config.blue_size = 2;
|
|
|
+ _this->gl_config.alpha_size = 0;
|
|
|
+ _this->gl_config.buffer_size = 0;
|
|
|
+ _this->gl_config.depth_size = 16;
|
|
|
+ _this->gl_config.stencil_size = 0;
|
|
|
+ _this->gl_config.double_buffer = 1;
|
|
|
+ _this->gl_config.accum_red_size = 0;
|
|
|
+ _this->gl_config.accum_green_size = 0;
|
|
|
+ _this->gl_config.accum_blue_size = 0;
|
|
|
+ _this->gl_config.accum_alpha_size = 0;
|
|
|
+ _this->gl_config.stereo = 0;
|
|
|
+ _this->gl_config.multisamplebuffers = 0;
|
|
|
+ _this->gl_config.multisamplesamples = 0;
|
|
|
+ _this->gl_config.retained_backing = 1;
|
|
|
+ _this->gl_config.accelerated = -1; /* accelerated or not, both are fine */
|
|
|
+ _this->gl_config.profile_mask = 0;
|
|
|
+#if SDL_VIDEO_OPENGL
|
|
|
+ _this->gl_config.major_version = 2;
|
|
|
+ _this->gl_config.minor_version = 1;
|
|
|
+#elif SDL_VIDEO_OPENGL_ES2
|
|
|
+ _this->gl_config.major_version = 2;
|
|
|
+ _this->gl_config.minor_version = 0;
|
|
|
+ _this->gl_config.profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
|
|
|
+#elif SDL_VIDEO_OPENGL_ES
|
|
|
+ _this->gl_config.major_version = 1;
|
|
|
+ _this->gl_config.minor_version = 1;
|
|
|
+ _this->gl_config.profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
|
|
|
+#endif
|
|
|
+ _this->gl_config.flags = 0;
|
|
|
+
|
|
|
+ _this->gl_config.share_with_current_context = 0;
|
|
|
+
|
|
|
+ _this->current_glwin_tls = SDL_TLSCreate();
|
|
|
+ _this->current_glctx_tls = SDL_TLSCreate();
|
|
|
+
|
|
|
+ /* Initialize the video subsystem */
|
|
|
+ if (_this->VideoInit(_this) < 0) {
|
|
|
+ SDL_VideoQuit();
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Make sure some displays were added */
|
|
|
+ if (_this->num_displays == 0) {
|
|
|
+ SDL_VideoQuit();
|
|
|
+ return SDL_SetError("The video driver did not add any displays");
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Add the renderer framebuffer emulation if desired */
|
|
|
+ if (ShouldUseTextureFramebuffer()) {
|
|
|
+ _this->CreateWindowFramebuffer = SDL_CreateWindowTexture;
|
|
|
+ _this->UpdateWindowFramebuffer = SDL_UpdateWindowTexture;
|
|
|
+ _this->DestroyWindowFramebuffer = SDL_DestroyWindowTexture;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* If we don't use a screen keyboard, turn on text input by default,
|
|
|
+ otherwise programs that expect to get text events without enabling
|
|
|
+ UNICODE input won't get any events.
|
|
|
+
|
|
|
+ Actually, come to think of it, you needed to call SDL_EnableUNICODE(1)
|
|
|
+ in SDL 1.2 before you got text input events. Hmm...
|
|
|
+ */
|
|
|
+ if (!SDL_HasScreenKeyboardSupport()) {
|
|
|
+ SDL_StartTextInput();
|
|
|
+ }
|
|
|
+
|
|
|
+ /* We're ready to go! */
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+const char *
|
|
|
+SDL_GetCurrentVideoDriver()
|
|
|
+{
|
|
|
+ if (!_this) {
|
|
|
+ SDL_UninitializedVideo();
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ return _this->name;
|
|
|
+}
|
|
|
+
|
|
|
+SDL_VideoDevice *
|
|
|
+SDL_GetVideoDevice(void)
|
|
|
+{
|
|
|
+ return _this;
|
|
|
+}
|
|
|
+
|
|
|
+int
|
|
|
+SDL_AddBasicVideoDisplay(const SDL_DisplayMode * desktop_mode)
|
|
|
+{
|
|
|
+ SDL_VideoDisplay display;
|
|
|
+
|
|
|
+ SDL_zero(display);
|
|
|
+ if (desktop_mode) {
|
|
|
+ display.desktop_mode = *desktop_mode;
|
|
|
+ }
|
|
|
+ display.current_mode = display.desktop_mode;
|
|
|
+
|
|
|
+ return SDL_AddVideoDisplay(&display);
|
|
|
+}
|
|
|
+
|
|
|
+int
|
|
|
+SDL_AddVideoDisplay(const SDL_VideoDisplay * display)
|
|
|
+{
|
|
|
+ SDL_VideoDisplay *displays;
|
|
|
+ int index = -1;
|
|
|
+
|
|
|
+ displays =
|
|
|
+ SDL_realloc(_this->displays,
|
|
|
+ (_this->num_displays + 1) * sizeof(*displays));
|
|
|
+ if (displays) {
|
|
|
+ index = _this->num_displays++;
|
|
|
+ displays[index] = *display;
|
|
|
+ displays[index].device = _this;
|
|
|
+ _this->displays = displays;
|
|
|
+
|
|
|
+ if (display->name) {
|
|
|
+ displays[index].name = SDL_strdup(display->name);
|
|
|
+ } else {
|
|
|
+ char name[32];
|
|
|
+
|
|
|
+ SDL_itoa(index, name, 10);
|
|
|
+ displays[index].name = SDL_strdup(name);
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ SDL_OutOfMemory();
|
|
|
+ }
|
|
|
+ return index;
|
|
|
+}
|
|
|
+
|
|
|
+int
|
|
|
+SDL_GetNumVideoDisplays(void)
|
|
|
+{
|
|
|
+ if (!_this) {
|
|
|
+ SDL_UninitializedVideo();
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ return _this->num_displays;
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+SDL_GetIndexOfDisplay(SDL_VideoDisplay *display)
|
|
|
+{
|
|
|
+ int displayIndex;
|
|
|
+
|
|
|
+ for (displayIndex = 0; displayIndex < _this->num_displays; ++displayIndex) {
|
|
|
+ if (display == &_this->displays[displayIndex]) {
|
|
|
+ return displayIndex;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Couldn't find the display, just use index 0 */
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+void *
|
|
|
+SDL_GetDisplayDriverData( int displayIndex )
|
|
|
+{
|
|
|
+ CHECK_DISPLAY_INDEX( displayIndex, NULL );
|
|
|
+
|
|
|
+ return _this->displays[displayIndex].driverdata;
|
|
|
+}
|
|
|
+
|
|
|
+const char *
|
|
|
+SDL_GetDisplayName(int displayIndex)
|
|
|
+{
|
|
|
+ CHECK_DISPLAY_INDEX(displayIndex, NULL);
|
|
|
+
|
|
|
+ return _this->displays[displayIndex].name;
|
|
|
+}
|
|
|
+
|
|
|
+int
|
|
|
+SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect)
|
|
|
+{
|
|
|
+ CHECK_DISPLAY_INDEX(displayIndex, -1);
|
|
|
+
|
|
|
+ if (rect) {
|
|
|
+ SDL_VideoDisplay *display = &_this->displays[displayIndex];
|
|
|
+
|
|
|
+ if (_this->GetDisplayBounds) {
|
|
|
+ if (_this->GetDisplayBounds(_this, display, rect) == 0) {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Assume that the displays are left to right */
|
|
|
+ if (displayIndex == 0) {
|
|
|
+ rect->x = 0;
|
|
|
+ rect->y = 0;
|
|
|
+ } else {
|
|
|
+ SDL_GetDisplayBounds(displayIndex-1, rect);
|
|
|
+ rect->x += rect->w;
|
|
|
+ }
|
|
|
+ rect->w = display->current_mode.w;
|
|
|
+ rect->h = display->current_mode.h;
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+SDL_bool
|
|
|
+SDL_AddDisplayMode(SDL_VideoDisplay * display, const SDL_DisplayMode * mode)
|
|
|
+{
|
|
|
+ SDL_DisplayMode *modes;
|
|
|
+ int i, nmodes;
|
|
|
+
|
|
|
+ /* Make sure we don't already have the mode in the list */
|
|
|
+ modes = display->display_modes;
|
|
|
+ nmodes = display->num_display_modes;
|
|
|
+ for (i = 0; i < nmodes; ++i) {
|
|
|
+ if (cmpmodes(mode, &modes[i]) == 0) {
|
|
|
+ return SDL_FALSE;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Go ahead and add the new mode */
|
|
|
+ if (nmodes == display->max_display_modes) {
|
|
|
+ modes =
|
|
|
+ SDL_realloc(modes,
|
|
|
+ (display->max_display_modes + 32) * sizeof(*modes));
|
|
|
+ if (!modes) {
|
|
|
+ return SDL_FALSE;
|
|
|
+ }
|
|
|
+ display->display_modes = modes;
|
|
|
+ display->max_display_modes += 32;
|
|
|
+ }
|
|
|
+ modes[nmodes] = *mode;
|
|
|
+ display->num_display_modes++;
|
|
|
+
|
|
|
+ /* Re-sort video modes */
|
|
|
+ SDL_qsort(display->display_modes, display->num_display_modes,
|
|
|
+ sizeof(SDL_DisplayMode), cmpmodes);
|
|
|
+
|
|
|
+ return SDL_TRUE;
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+SDL_GetNumDisplayModesForDisplay(SDL_VideoDisplay * display)
|
|
|
+{
|
|
|
+ if (!display->num_display_modes && _this->GetDisplayModes) {
|
|
|
+ _this->GetDisplayModes(_this, display);
|
|
|
+ SDL_qsort(display->display_modes, display->num_display_modes,
|
|
|
+ sizeof(SDL_DisplayMode), cmpmodes);
|
|
|
+ }
|
|
|
+ return display->num_display_modes;
|
|
|
+}
|
|
|
+
|
|
|
+int
|
|
|
+SDL_GetNumDisplayModes(int displayIndex)
|
|
|
+{
|
|
|
+ CHECK_DISPLAY_INDEX(displayIndex, -1);
|
|
|
+
|
|
|
+ return SDL_GetNumDisplayModesForDisplay(&_this->displays[displayIndex]);
|
|
|
+}
|
|
|
+
|
|
|
+int
|
|
|
+SDL_GetDisplayMode(int displayIndex, int index, SDL_DisplayMode * mode)
|
|
|
+{
|
|
|
+ SDL_VideoDisplay *display;
|
|
|
+
|
|
|
+ CHECK_DISPLAY_INDEX(displayIndex, -1);
|
|
|
+
|
|
|
+ display = &_this->displays[displayIndex];
|
|
|
+ if (index < 0 || index >= SDL_GetNumDisplayModesForDisplay(display)) {
|
|
|
+ return SDL_SetError("index must be in the range of 0 - %d",
|
|
|
+ SDL_GetNumDisplayModesForDisplay(display) - 1);
|
|
|
+ }
|
|
|
+ if (mode) {
|
|
|
+ *mode = display->display_modes[index];
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+int
|
|
|
+SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode)
|
|
|
+{
|
|
|
+ SDL_VideoDisplay *display;
|
|
|
+
|
|
|
+ CHECK_DISPLAY_INDEX(displayIndex, -1);
|
|
|
+
|
|
|
+ display = &_this->displays[displayIndex];
|
|
|
+ if (mode) {
|
|
|
+ *mode = display->desktop_mode;
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+int
|
|
|
+SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode)
|
|
|
+{
|
|
|
+ SDL_VideoDisplay *display;
|
|
|
+
|
|
|
+ CHECK_DISPLAY_INDEX(displayIndex, -1);
|
|
|
+
|
|
|
+ display = &_this->displays[displayIndex];
|
|
|
+ if (mode) {
|
|
|
+ *mode = display->current_mode;
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static SDL_DisplayMode *
|
|
|
+SDL_GetClosestDisplayModeForDisplay(SDL_VideoDisplay * display,
|
|
|
+ const SDL_DisplayMode * mode,
|
|
|
+ SDL_DisplayMode * closest)
|
|
|
+{
|
|
|
+ Uint32 target_format;
|
|
|
+ int target_refresh_rate;
|
|
|
+ int i;
|
|
|
+ SDL_DisplayMode *current, *match;
|
|
|
+
|
|
|
+ if (!mode || !closest) {
|
|
|
+ SDL_SetError("Missing desired mode or closest mode parameter");
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Default to the desktop format */
|
|
|
+ if (mode->format) {
|
|
|
+ target_format = mode->format;
|
|
|
+ } else {
|
|
|
+ target_format = display->desktop_mode.format;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Default to the desktop refresh rate */
|
|
|
+ if (mode->refresh_rate) {
|
|
|
+ target_refresh_rate = mode->refresh_rate;
|
|
|
+ } else {
|
|
|
+ target_refresh_rate = display->desktop_mode.refresh_rate;
|
|
|
+ }
|
|
|
+
|
|
|
+ match = NULL;
|
|
|
+ for (i = 0; i < SDL_GetNumDisplayModesForDisplay(display); ++i) {
|
|
|
+ current = &display->display_modes[i];
|
|
|
+
|
|
|
+ if (current->w && (current->w < mode->w)) {
|
|
|
+ /* Out of sorted modes large enough here */
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ if (current->h && (current->h < mode->h)) {
|
|
|
+ if (current->w && (current->w == mode->w)) {
|
|
|
+ /* Out of sorted modes large enough here */
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ /* Wider, but not tall enough, due to a different
|
|
|
+ aspect ratio. This mode must be skipped, but closer
|
|
|
+ modes may still follow. */
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ if (!match || current->w < match->w || current->h < match->h) {
|
|
|
+ match = current;
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ if (current->format != match->format) {
|
|
|
+ /* Sorted highest depth to lowest */
|
|
|
+ if (current->format == target_format ||
|
|
|
+ (SDL_BITSPERPIXEL(current->format) >=
|
|
|
+ SDL_BITSPERPIXEL(target_format)
|
|
|
+ && SDL_PIXELTYPE(current->format) ==
|
|
|
+ SDL_PIXELTYPE(target_format))) {
|
|
|
+ match = current;
|
|
|
+ }
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ if (current->refresh_rate != match->refresh_rate) {
|
|
|
+ /* Sorted highest refresh to lowest */
|
|
|
+ if (current->refresh_rate >= target_refresh_rate) {
|
|
|
+ match = current;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (match) {
|
|
|
+ if (match->format) {
|
|
|
+ closest->format = match->format;
|
|
|
+ } else {
|
|
|
+ closest->format = mode->format;
|
|
|
+ }
|
|
|
+ if (match->w && match->h) {
|
|
|
+ closest->w = match->w;
|
|
|
+ closest->h = match->h;
|
|
|
+ } else {
|
|
|
+ closest->w = mode->w;
|
|
|
+ closest->h = mode->h;
|
|
|
+ }
|
|
|
+ if (match->refresh_rate) {
|
|
|
+ closest->refresh_rate = match->refresh_rate;
|
|
|
+ } else {
|
|
|
+ closest->refresh_rate = mode->refresh_rate;
|
|
|
+ }
|
|
|
+ closest->driverdata = match->driverdata;
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Pick some reasonable defaults if the app and driver don't
|
|
|
+ * care
|
|
|
+ */
|
|
|
+ if (!closest->format) {
|
|
|
+ closest->format = SDL_PIXELFORMAT_RGB888;
|
|
|
+ }
|
|
|
+ if (!closest->w) {
|
|
|
+ closest->w = 640;
|
|
|
+ }
|
|
|
+ if (!closest->h) {
|
|
|
+ closest->h = 480;
|
|
|
+ }
|
|
|
+ return closest;
|
|
|
+ }
|
|
|
+ return NULL;
|
|
|
+}
|
|
|
+
|
|
|
+SDL_DisplayMode *
|
|
|
+SDL_GetClosestDisplayMode(int displayIndex,
|
|
|
+ const SDL_DisplayMode * mode,
|
|
|
+ SDL_DisplayMode * closest)
|
|
|
+{
|
|
|
+ SDL_VideoDisplay *display;
|
|
|
+
|
|
|
+ CHECK_DISPLAY_INDEX(displayIndex, NULL);
|
|
|
+
|
|
|
+ display = &_this->displays[displayIndex];
|
|
|
+ return SDL_GetClosestDisplayModeForDisplay(display, mode, closest);
|
|
|
+}
|
|
|
+
|
|
|
+static int
|
|
|
+SDL_SetDisplayModeForDisplay(SDL_VideoDisplay * display, const SDL_DisplayMode * mode)
|
|
|
+{
|
|
|
+ SDL_DisplayMode display_mode;
|
|
|
+ SDL_DisplayMode current_mode;
|
|
|
+
|
|
|
+ if (mode) {
|
|
|
+ display_mode = *mode;
|
|
|
+
|
|
|
+ /* Default to the current mode */
|
|
|
+ if (!display_mode.format) {
|
|
|
+ display_mode.format = display->current_mode.format;
|
|
|
+ }
|
|
|
+ if (!display_mode.w) {
|
|
|
+ display_mode.w = display->current_mode.w;
|
|
|
+ }
|
|
|
+ if (!display_mode.h) {
|
|
|
+ display_mode.h = display->current_mode.h;
|
|
|
+ }
|
|
|
+ if (!display_mode.refresh_rate) {
|
|
|
+ display_mode.refresh_rate = display->current_mode.refresh_rate;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Get a good video mode, the closest one possible */
|
|
|
+ if (!SDL_GetClosestDisplayModeForDisplay(display, &display_mode, &display_mode)) {
|
|
|
+ return SDL_SetError("No video mode large enough for %dx%d",
|
|
|
+ display_mode.w, display_mode.h);
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ display_mode = display->desktop_mode;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* See if there's anything left to do */
|
|
|
+ current_mode = display->current_mode;
|
|
|
+ if (SDL_memcmp(&display_mode, ¤t_mode, sizeof(display_mode)) == 0) {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Actually change the display mode */
|
|
|
+ if (!_this->SetDisplayMode) {
|
|
|
+ return SDL_SetError("Video driver doesn't support changing display mode");
|
|
|
+ }
|
|
|
+ if (_this->SetDisplayMode(_this, display, &display_mode) < 0) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+ display->current_mode = display_mode;
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+int
|
|
|
+SDL_GetWindowDisplayIndex(SDL_Window * window)
|
|
|
+{
|
|
|
+ int displayIndex;
|
|
|
+ int i, dist;
|
|
|
+ int closest = -1;
|
|
|
+ int closest_dist = 0x7FFFFFFF;
|
|
|
+ SDL_Point center;
|
|
|
+ SDL_Point delta;
|
|
|
+ SDL_Rect rect;
|
|
|
+
|
|
|
+ CHECK_WINDOW_MAGIC(window, -1);
|
|
|
+
|
|
|
+ if (SDL_WINDOWPOS_ISUNDEFINED(window->x) ||
|
|
|
+ SDL_WINDOWPOS_ISCENTERED(window->x)) {
|
|
|
+ displayIndex = (window->x & 0xFFFF);
|
|
|
+ if (displayIndex >= _this->num_displays) {
|
|
|
+ displayIndex = 0;
|
|
|
+ }
|
|
|
+ return displayIndex;
|
|
|
+ }
|
|
|
+ if (SDL_WINDOWPOS_ISUNDEFINED(window->y) ||
|
|
|
+ SDL_WINDOWPOS_ISCENTERED(window->y)) {
|
|
|
+ displayIndex = (window->y & 0xFFFF);
|
|
|
+ if (displayIndex >= _this->num_displays) {
|
|
|
+ displayIndex = 0;
|
|
|
+ }
|
|
|
+ return displayIndex;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Find the display containing the window */
|
|
|
+ for (i = 0; i < _this->num_displays; ++i) {
|
|
|
+ SDL_VideoDisplay *display = &_this->displays[i];
|
|
|
+
|
|
|
+ if (display->fullscreen_window == window) {
|
|
|
+ return i;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ center.x = window->x + window->w / 2;
|
|
|
+ center.y = window->y + window->h / 2;
|
|
|
+ for (i = 0; i < _this->num_displays; ++i) {
|
|
|
+ SDL_GetDisplayBounds(i, &rect);
|
|
|
+ if (SDL_EnclosePoints(¢er, 1, &rect, NULL)) {
|
|
|
+ return i;
|
|
|
+ }
|
|
|
+
|
|
|
+ delta.x = center.x - (rect.x + rect.w / 2);
|
|
|
+ delta.y = center.y - (rect.y + rect.h / 2);
|
|
|
+ dist = (delta.x*delta.x + delta.y*delta.y);
|
|
|
+ if (dist < closest_dist) {
|
|
|
+ closest = i;
|
|
|
+ closest_dist = dist;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (closest < 0) {
|
|
|
+ SDL_SetError("Couldn't find any displays");
|
|
|
+ }
|
|
|
+ return closest;
|
|
|
+}
|
|
|
+
|
|
|
+SDL_VideoDisplay *
|
|
|
+SDL_GetDisplayForWindow(SDL_Window *window)
|
|
|
+{
|
|
|
+ int displayIndex = SDL_GetWindowDisplayIndex(window);
|
|
|
+ if (displayIndex >= 0) {
|
|
|
+ return &_this->displays[displayIndex];
|
|
|
+ } else {
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+int
|
|
|
+SDL_SetWindowDisplayMode(SDL_Window * window, const SDL_DisplayMode * mode)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, -1);
|
|
|
+
|
|
|
+ if (mode) {
|
|
|
+ window->fullscreen_mode = *mode;
|
|
|
+ } else {
|
|
|
+ SDL_zero(window->fullscreen_mode);
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+int
|
|
|
+SDL_GetWindowDisplayMode(SDL_Window * window, SDL_DisplayMode * mode)
|
|
|
+{
|
|
|
+ SDL_DisplayMode fullscreen_mode;
|
|
|
+ SDL_VideoDisplay *display;
|
|
|
+
|
|
|
+ if (!mode) {
|
|
|
+ return SDL_InvalidParamError("mode");
|
|
|
+ }
|
|
|
+
|
|
|
+ CHECK_WINDOW_MAGIC(window, -1);
|
|
|
+
|
|
|
+ fullscreen_mode = window->fullscreen_mode;
|
|
|
+ if (!fullscreen_mode.w) {
|
|
|
+ fullscreen_mode.w = window->w;
|
|
|
+ }
|
|
|
+ if (!fullscreen_mode.h) {
|
|
|
+ fullscreen_mode.h = window->h;
|
|
|
+ }
|
|
|
+
|
|
|
+ display = SDL_GetDisplayForWindow(window);
|
|
|
+
|
|
|
+ /* if in desktop size mode, just return the size of the desktop */
|
|
|
+ if ( ( window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP ) == SDL_WINDOW_FULLSCREEN_DESKTOP )
|
|
|
+ {
|
|
|
+ fullscreen_mode = display->desktop_mode;
|
|
|
+ }
|
|
|
+ else if (!SDL_GetClosestDisplayModeForDisplay(SDL_GetDisplayForWindow(window),
|
|
|
+ &fullscreen_mode,
|
|
|
+ &fullscreen_mode)) {
|
|
|
+ return SDL_SetError("Couldn't find display mode match");
|
|
|
+ }
|
|
|
+
|
|
|
+ if (mode) {
|
|
|
+ *mode = fullscreen_mode;
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+Uint32
|
|
|
+SDL_GetWindowPixelFormat(SDL_Window * window)
|
|
|
+{
|
|
|
+ SDL_VideoDisplay *display;
|
|
|
+
|
|
|
+ CHECK_WINDOW_MAGIC(window, SDL_PIXELFORMAT_UNKNOWN);
|
|
|
+
|
|
|
+ display = SDL_GetDisplayForWindow(window);
|
|
|
+ return display->current_mode.format;
|
|
|
+}
|
|
|
+
|
|
|
+static void
|
|
|
+SDL_RestoreMousePosition(SDL_Window *window)
|
|
|
+{
|
|
|
+ int x, y;
|
|
|
+
|
|
|
+ if (window == SDL_GetMouseFocus()) {
|
|
|
+ SDL_GetMouseState(&x, &y);
|
|
|
+ SDL_WarpMouseInWindow(window, x, y);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static void
|
|
|
+SDL_UpdateFullscreenMode(SDL_Window * window, SDL_bool fullscreen)
|
|
|
+{
|
|
|
+ SDL_VideoDisplay *display;
|
|
|
+ SDL_Window *other;
|
|
|
+
|
|
|
+#ifdef __MACOSX__
|
|
|
+ if (Cocoa_SetWindowFullscreenSpace(window, fullscreen)) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+#endif
|
|
|
+
|
|
|
+ display = SDL_GetDisplayForWindow(window);
|
|
|
+
|
|
|
+ if (fullscreen) {
|
|
|
+ /* Hide any other fullscreen windows */
|
|
|
+ if (display->fullscreen_window &&
|
|
|
+ display->fullscreen_window != window) {
|
|
|
+ SDL_MinimizeWindow(display->fullscreen_window);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* See if anything needs to be done now */
|
|
|
+ if ((display->fullscreen_window == window) == fullscreen) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* See if there are any fullscreen windows */
|
|
|
+ for (other = _this->windows; other; other = other->next) {
|
|
|
+ SDL_bool setDisplayMode = SDL_FALSE;
|
|
|
+
|
|
|
+ if (other == window) {
|
|
|
+ setDisplayMode = fullscreen;
|
|
|
+ } else if (FULLSCREEN_VISIBLE(other) &&
|
|
|
+ SDL_GetDisplayForWindow(other) == display) {
|
|
|
+ setDisplayMode = SDL_TRUE;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (setDisplayMode) {
|
|
|
+ SDL_DisplayMode fullscreen_mode;
|
|
|
+
|
|
|
+ if (SDL_GetWindowDisplayMode(other, &fullscreen_mode) == 0) {
|
|
|
+ SDL_bool resized = SDL_TRUE;
|
|
|
+
|
|
|
+ if (other->w == fullscreen_mode.w && other->h == fullscreen_mode.h) {
|
|
|
+ resized = SDL_FALSE;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* only do the mode change if we want exclusive fullscreen */
|
|
|
+ if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) != SDL_WINDOW_FULLSCREEN_DESKTOP) {
|
|
|
+ SDL_SetDisplayModeForDisplay(display, &fullscreen_mode);
|
|
|
+ } else {
|
|
|
+ SDL_SetDisplayModeForDisplay(display, NULL);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (_this->SetWindowFullscreen) {
|
|
|
+ _this->SetWindowFullscreen(_this, other, display, SDL_TRUE);
|
|
|
+ }
|
|
|
+ display->fullscreen_window = other;
|
|
|
+
|
|
|
+ /* Generate a mode change event here */
|
|
|
+ if (resized) {
|
|
|
+ SDL_SendWindowEvent(other, SDL_WINDOWEVENT_RESIZED,
|
|
|
+ fullscreen_mode.w, fullscreen_mode.h);
|
|
|
+ } else {
|
|
|
+ SDL_OnWindowResized(other);
|
|
|
+ }
|
|
|
+
|
|
|
+ SDL_RestoreMousePosition(other);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Nope, restore the desktop mode */
|
|
|
+ SDL_SetDisplayModeForDisplay(display, NULL);
|
|
|
+
|
|
|
+ if (_this->SetWindowFullscreen) {
|
|
|
+ _this->SetWindowFullscreen(_this, window, display, SDL_FALSE);
|
|
|
+ }
|
|
|
+ display->fullscreen_window = NULL;
|
|
|
+
|
|
|
+ /* Generate a mode change event here */
|
|
|
+ SDL_OnWindowResized(window);
|
|
|
+
|
|
|
+ /* Restore the cursor position */
|
|
|
+ SDL_RestoreMousePosition(window);
|
|
|
+}
|
|
|
+
|
|
|
+#define CREATE_FLAGS \
|
|
|
+ (SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI)
|
|
|
+
|
|
|
+static void
|
|
|
+SDL_FinishWindowCreation(SDL_Window *window, Uint32 flags)
|
|
|
+{
|
|
|
+ window->windowed.x = window->x;
|
|
|
+ window->windowed.y = window->y;
|
|
|
+ window->windowed.w = window->w;
|
|
|
+ window->windowed.h = window->h;
|
|
|
+
|
|
|
+ if (flags & SDL_WINDOW_MAXIMIZED) {
|
|
|
+ SDL_MaximizeWindow(window);
|
|
|
+ }
|
|
|
+ if (flags & SDL_WINDOW_MINIMIZED) {
|
|
|
+ SDL_MinimizeWindow(window);
|
|
|
+ }
|
|
|
+ if (flags & SDL_WINDOW_FULLSCREEN) {
|
|
|
+ SDL_SetWindowFullscreen(window, flags);
|
|
|
+ }
|
|
|
+ if (flags & SDL_WINDOW_INPUT_GRABBED) {
|
|
|
+ SDL_SetWindowGrab(window, SDL_TRUE);
|
|
|
+ }
|
|
|
+ if (!(flags & SDL_WINDOW_HIDDEN)) {
|
|
|
+ SDL_ShowWindow(window);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+SDL_Window *
|
|
|
+SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
|
|
|
+{
|
|
|
+ SDL_Window *window;
|
|
|
+ const char *hint;
|
|
|
+
|
|
|
+ if (!_this) {
|
|
|
+ /* Initialize the video system if needed */
|
|
|
+ if (SDL_VideoInit(NULL) < 0) {
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Some platforms can't create zero-sized windows */
|
|
|
+ if (w < 1) {
|
|
|
+ w = 1;
|
|
|
+ }
|
|
|
+ if (h < 1) {
|
|
|
+ h = 1;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Some platforms have OpenGL enabled by default */
|
|
|
+#if (SDL_VIDEO_OPENGL && __MACOSX__) || __IPHONEOS__ || __ANDROID__
|
|
|
+ flags |= SDL_WINDOW_OPENGL;
|
|
|
+#endif
|
|
|
+ if (flags & SDL_WINDOW_OPENGL) {
|
|
|
+ if (!_this->GL_CreateContext) {
|
|
|
+ SDL_SetError("No OpenGL support in video driver");
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ if (SDL_GL_LoadLibrary(NULL) < 0) {
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Unless the user has specified the high-DPI disabling hint, respect the
|
|
|
+ * SDL_WINDOW_ALLOW_HIGHDPI flag.
|
|
|
+ */
|
|
|
+ if (flags & SDL_WINDOW_ALLOW_HIGHDPI) {
|
|
|
+ hint = SDL_GetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED);
|
|
|
+ if (hint && SDL_atoi(hint) > 0) {
|
|
|
+ flags &= ~SDL_WINDOW_ALLOW_HIGHDPI;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ window = (SDL_Window *)SDL_calloc(1, sizeof(*window));
|
|
|
+ if (!window) {
|
|
|
+ SDL_OutOfMemory();
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ window->magic = &_this->window_magic;
|
|
|
+ window->id = _this->next_object_id++;
|
|
|
+ window->x = x;
|
|
|
+ window->y = y;
|
|
|
+ window->w = w;
|
|
|
+ window->h = h;
|
|
|
+ if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISUNDEFINED(y) ||
|
|
|
+ SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
|
|
|
+ SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
|
|
|
+ int displayIndex;
|
|
|
+ SDL_Rect bounds;
|
|
|
+
|
|
|
+ displayIndex = SDL_GetIndexOfDisplay(display);
|
|
|
+ SDL_GetDisplayBounds(displayIndex, &bounds);
|
|
|
+ if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISCENTERED(x)) {
|
|
|
+ window->x = bounds.x + (bounds.w - w) / 2;
|
|
|
+ }
|
|
|
+ if (SDL_WINDOWPOS_ISUNDEFINED(y) || SDL_WINDOWPOS_ISCENTERED(y)) {
|
|
|
+ window->y = bounds.y + (bounds.h - h) / 2;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
|
|
|
+ window->brightness = 1.0f;
|
|
|
+ window->next = _this->windows;
|
|
|
+
|
|
|
+ if (_this->windows) {
|
|
|
+ _this->windows->prev = window;
|
|
|
+ }
|
|
|
+ _this->windows = window;
|
|
|
+
|
|
|
+ if (_this->CreateWindow && _this->CreateWindow(_this, window) < 0) {
|
|
|
+ SDL_DestroyWindow(window);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (title) {
|
|
|
+ SDL_SetWindowTitle(window, title);
|
|
|
+ }
|
|
|
+ SDL_FinishWindowCreation(window, flags);
|
|
|
+
|
|
|
+ /* If the window was created fullscreen, make sure the mode code matches */
|
|
|
+ SDL_UpdateFullscreenMode(window, FULLSCREEN_VISIBLE(window));
|
|
|
+
|
|
|
+ return window;
|
|
|
+}
|
|
|
+
|
|
|
+SDL_Window *
|
|
|
+SDL_CreateWindowFrom(const void *data)
|
|
|
+{
|
|
|
+ SDL_Window *window;
|
|
|
+
|
|
|
+ if (!_this) {
|
|
|
+ SDL_UninitializedVideo();
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ window = (SDL_Window *)SDL_calloc(1, sizeof(*window));
|
|
|
+ if (!window) {
|
|
|
+ SDL_OutOfMemory();
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ window->magic = &_this->window_magic;
|
|
|
+ window->id = _this->next_object_id++;
|
|
|
+ window->flags = SDL_WINDOW_FOREIGN;
|
|
|
+ window->brightness = 1.0f;
|
|
|
+ window->next = _this->windows;
|
|
|
+ if (_this->windows) {
|
|
|
+ _this->windows->prev = window;
|
|
|
+ }
|
|
|
+ _this->windows = window;
|
|
|
+
|
|
|
+ if (!_this->CreateWindowFrom ||
|
|
|
+ _this->CreateWindowFrom(_this, window, data) < 0) {
|
|
|
+ SDL_DestroyWindow(window);
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ return window;
|
|
|
+}
|
|
|
+
|
|
|
+int
|
|
|
+SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
|
|
|
+{
|
|
|
+ char *title = window->title;
|
|
|
+ SDL_Surface *icon = window->icon;
|
|
|
+
|
|
|
+ if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) {
|
|
|
+ return SDL_SetError("No OpenGL support in video driver");
|
|
|
+ }
|
|
|
+
|
|
|
+ if (window->flags & SDL_WINDOW_FOREIGN) {
|
|
|
+ /* Can't destroy and re-create foreign windows, hrm */
|
|
|
+ flags |= SDL_WINDOW_FOREIGN;
|
|
|
+ } else {
|
|
|
+ flags &= ~SDL_WINDOW_FOREIGN;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Restore video mode, etc. */
|
|
|
+ SDL_HideWindow(window);
|
|
|
+
|
|
|
+ /* Tear down the old native window */
|
|
|
+ if (window->surface) {
|
|
|
+ window->surface->flags &= ~SDL_DONTFREE;
|
|
|
+ SDL_FreeSurface(window->surface);
|
|
|
+ }
|
|
|
+ if (_this->DestroyWindowFramebuffer) {
|
|
|
+ _this->DestroyWindowFramebuffer(_this, window);
|
|
|
+ }
|
|
|
+ if (_this->DestroyWindow && !(flags & SDL_WINDOW_FOREIGN)) {
|
|
|
+ _this->DestroyWindow(_this, window);
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((window->flags & SDL_WINDOW_OPENGL) != (flags & SDL_WINDOW_OPENGL)) {
|
|
|
+ if (flags & SDL_WINDOW_OPENGL) {
|
|
|
+ if (SDL_GL_LoadLibrary(NULL) < 0) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ SDL_GL_UnloadLibrary();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ window->title = NULL;
|
|
|
+ window->icon = NULL;
|
|
|
+ window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
|
|
|
+
|
|
|
+ if (_this->CreateWindow && !(flags & SDL_WINDOW_FOREIGN)) {
|
|
|
+ if (_this->CreateWindow(_this, window) < 0) {
|
|
|
+ if (flags & SDL_WINDOW_OPENGL) {
|
|
|
+ SDL_GL_UnloadLibrary();
|
|
|
+ }
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (title) {
|
|
|
+ SDL_SetWindowTitle(window, title);
|
|
|
+ SDL_free(title);
|
|
|
+ }
|
|
|
+ if (icon) {
|
|
|
+ SDL_SetWindowIcon(window, icon);
|
|
|
+ SDL_FreeSurface(icon);
|
|
|
+ }
|
|
|
+ SDL_FinishWindowCreation(window, flags);
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+Uint32
|
|
|
+SDL_GetWindowID(SDL_Window * window)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, 0);
|
|
|
+
|
|
|
+ return window->id;
|
|
|
+}
|
|
|
+
|
|
|
+SDL_Window *
|
|
|
+SDL_GetWindowFromID(Uint32 id)
|
|
|
+{
|
|
|
+ SDL_Window *window;
|
|
|
+
|
|
|
+ if (!_this) {
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ for (window = _this->windows; window; window = window->next) {
|
|
|
+ if (window->id == id) {
|
|
|
+ return window;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return NULL;
|
|
|
+}
|
|
|
+
|
|
|
+Uint32
|
|
|
+SDL_GetWindowFlags(SDL_Window * window)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, 0);
|
|
|
+
|
|
|
+ return window->flags;
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_SetWindowTitle(SDL_Window * window, const char *title)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, );
|
|
|
+
|
|
|
+ if (title == window->title) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ SDL_free(window->title);
|
|
|
+ if (title && *title) {
|
|
|
+ window->title = SDL_strdup(title);
|
|
|
+ } else {
|
|
|
+ window->title = NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (_this->SetWindowTitle) {
|
|
|
+ _this->SetWindowTitle(_this, window);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+const char *
|
|
|
+SDL_GetWindowTitle(SDL_Window * window)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, "");
|
|
|
+
|
|
|
+ return window->title ? window->title : "";
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_SetWindowIcon(SDL_Window * window, SDL_Surface * icon)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, );
|
|
|
+
|
|
|
+ if (!icon) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ SDL_FreeSurface(window->icon);
|
|
|
+
|
|
|
+ /* Convert the icon into ARGB8888 */
|
|
|
+ window->icon = SDL_ConvertSurfaceFormat(icon, SDL_PIXELFORMAT_ARGB8888, 0);
|
|
|
+ if (!window->icon) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (_this->SetWindowIcon) {
|
|
|
+ _this->SetWindowIcon(_this, window, window->icon);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void*
|
|
|
+SDL_SetWindowData(SDL_Window * window, const char *name, void *userdata)
|
|
|
+{
|
|
|
+ SDL_WindowUserData *prev, *data;
|
|
|
+
|
|
|
+ CHECK_WINDOW_MAGIC(window, NULL);
|
|
|
+
|
|
|
+ /* Input validation */
|
|
|
+ if (name == NULL || name[0] == '\0') {
|
|
|
+ SDL_InvalidParamError("name");
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* See if the named data already exists */
|
|
|
+ prev = NULL;
|
|
|
+ for (data = window->data; data; prev = data, data = data->next) {
|
|
|
+ if (data->name && SDL_strcmp(data->name, name) == 0) {
|
|
|
+ void *last_value = data->data;
|
|
|
+
|
|
|
+ if (userdata) {
|
|
|
+ /* Set the new value */
|
|
|
+ data->data = userdata;
|
|
|
+ } else {
|
|
|
+ /* Delete this value */
|
|
|
+ if (prev) {
|
|
|
+ prev->next = data->next;
|
|
|
+ } else {
|
|
|
+ window->data = data->next;
|
|
|
+ }
|
|
|
+ SDL_free(data->name);
|
|
|
+ SDL_free(data);
|
|
|
+ }
|
|
|
+ return last_value;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Add new data to the window */
|
|
|
+ if (userdata) {
|
|
|
+ data = (SDL_WindowUserData *)SDL_malloc(sizeof(*data));
|
|
|
+ data->name = SDL_strdup(name);
|
|
|
+ data->data = userdata;
|
|
|
+ data->next = window->data;
|
|
|
+ window->data = data;
|
|
|
+ }
|
|
|
+ return NULL;
|
|
|
+}
|
|
|
+
|
|
|
+void *
|
|
|
+SDL_GetWindowData(SDL_Window * window, const char *name)
|
|
|
+{
|
|
|
+ SDL_WindowUserData *data;
|
|
|
+
|
|
|
+ CHECK_WINDOW_MAGIC(window, NULL);
|
|
|
+
|
|
|
+ /* Input validation */
|
|
|
+ if (name == NULL || name[0] == '\0') {
|
|
|
+ SDL_InvalidParamError("name");
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ for (data = window->data; data; data = data->next) {
|
|
|
+ if (data->name && SDL_strcmp(data->name, name) == 0) {
|
|
|
+ return data->data;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return NULL;
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_SetWindowPosition(SDL_Window * window, int x, int y)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, );
|
|
|
+
|
|
|
+ if (SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
|
|
|
+ SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
|
|
|
+ int displayIndex;
|
|
|
+ SDL_Rect bounds;
|
|
|
+
|
|
|
+ displayIndex = SDL_GetIndexOfDisplay(display);
|
|
|
+ SDL_GetDisplayBounds(displayIndex, &bounds);
|
|
|
+ if (SDL_WINDOWPOS_ISCENTERED(x)) {
|
|
|
+ x = bounds.x + (bounds.w - window->w) / 2;
|
|
|
+ }
|
|
|
+ if (SDL_WINDOWPOS_ISCENTERED(y)) {
|
|
|
+ y = bounds.y + (bounds.h - window->h) / 2;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if ((window->flags & SDL_WINDOW_FULLSCREEN)) {
|
|
|
+ if (!SDL_WINDOWPOS_ISUNDEFINED(x)) {
|
|
|
+ window->windowed.x = x;
|
|
|
+ }
|
|
|
+ if (!SDL_WINDOWPOS_ISUNDEFINED(y)) {
|
|
|
+ window->windowed.y = y;
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ if (!SDL_WINDOWPOS_ISUNDEFINED(x)) {
|
|
|
+ window->x = x;
|
|
|
+ }
|
|
|
+ if (!SDL_WINDOWPOS_ISUNDEFINED(y)) {
|
|
|
+ window->y = y;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (_this->SetWindowPosition) {
|
|
|
+ _this->SetWindowPosition(_this, window);
|
|
|
+ }
|
|
|
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_MOVED, x, y);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_GetWindowPosition(SDL_Window * window, int *x, int *y)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, );
|
|
|
+
|
|
|
+ /* Fullscreen windows are always at their display's origin */
|
|
|
+ if (window->flags & SDL_WINDOW_FULLSCREEN) {
|
|
|
+ if (x) {
|
|
|
+ *x = 0;
|
|
|
+ }
|
|
|
+ if (y) {
|
|
|
+ *y = 0;
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ if (x) {
|
|
|
+ *x = window->x;
|
|
|
+ }
|
|
|
+ if (y) {
|
|
|
+ *y = window->y;
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_SetWindowBordered(SDL_Window * window, SDL_bool bordered)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, );
|
|
|
+ if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
|
|
|
+ const int want = (bordered != SDL_FALSE); /* normalize the flag. */
|
|
|
+ const int have = ((window->flags & SDL_WINDOW_BORDERLESS) == 0);
|
|
|
+ if ((want != have) && (_this->SetWindowBordered)) {
|
|
|
+ if (want) {
|
|
|
+ window->flags &= ~SDL_WINDOW_BORDERLESS;
|
|
|
+ } else {
|
|
|
+ window->flags |= SDL_WINDOW_BORDERLESS;
|
|
|
+ }
|
|
|
+ _this->SetWindowBordered(_this, window, (SDL_bool) want);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_SetWindowSize(SDL_Window * window, int w, int h)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, );
|
|
|
+ if (w <= 0) {
|
|
|
+ SDL_InvalidParamError("w");
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ if (h <= 0) {
|
|
|
+ SDL_InvalidParamError("h");
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Make sure we don't exceed any window size limits */
|
|
|
+ if (window->min_w && w < window->min_w)
|
|
|
+ {
|
|
|
+ w = window->min_w;
|
|
|
+ }
|
|
|
+ if (window->max_w && w > window->max_w)
|
|
|
+ {
|
|
|
+ w = window->max_w;
|
|
|
+ }
|
|
|
+ if (window->min_h && h < window->min_h)
|
|
|
+ {
|
|
|
+ h = window->min_h;
|
|
|
+ }
|
|
|
+ if (window->max_h && h > window->max_h)
|
|
|
+ {
|
|
|
+ h = window->max_h;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* FIXME: Should this change fullscreen modes? */
|
|
|
+ if (window->flags & SDL_WINDOW_FULLSCREEN) {
|
|
|
+ window->windowed.w = w;
|
|
|
+ window->windowed.h = h;
|
|
|
+ } else {
|
|
|
+ window->w = w;
|
|
|
+ window->h = h;
|
|
|
+ if (_this->SetWindowSize) {
|
|
|
+ _this->SetWindowSize(_this, window);
|
|
|
+ }
|
|
|
+ if (window->w == w && window->h == h) {
|
|
|
+ /* We didn't get a SDL_WINDOWEVENT_RESIZED event (by design) */
|
|
|
+ SDL_OnWindowResized(window);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_GetWindowSize(SDL_Window * window, int *w, int *h)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, );
|
|
|
+ if (w) {
|
|
|
+ *w = window->w;
|
|
|
+ }
|
|
|
+ if (h) {
|
|
|
+ *h = window->h;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_SetWindowMinimumSize(SDL_Window * window, int min_w, int min_h)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, );
|
|
|
+ if (min_w <= 0) {
|
|
|
+ SDL_InvalidParamError("min_w");
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ if (min_h <= 0) {
|
|
|
+ SDL_InvalidParamError("min_h");
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
|
|
|
+ window->min_w = min_w;
|
|
|
+ window->min_h = min_h;
|
|
|
+ if (_this->SetWindowMinimumSize) {
|
|
|
+ _this->SetWindowMinimumSize(_this, window);
|
|
|
+ }
|
|
|
+ /* Ensure that window is not smaller than minimal size */
|
|
|
+ SDL_SetWindowSize(window, SDL_max(window->w, window->min_w), SDL_max(window->h, window->min_h));
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_GetWindowMinimumSize(SDL_Window * window, int *min_w, int *min_h)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, );
|
|
|
+ if (min_w) {
|
|
|
+ *min_w = window->min_w;
|
|
|
+ }
|
|
|
+ if (min_h) {
|
|
|
+ *min_h = window->min_h;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_SetWindowMaximumSize(SDL_Window * window, int max_w, int max_h)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, );
|
|
|
+ if (max_w <= 0) {
|
|
|
+ SDL_InvalidParamError("max_w");
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ if (max_h <= 0) {
|
|
|
+ SDL_InvalidParamError("max_h");
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
|
|
|
+ window->max_w = max_w;
|
|
|
+ window->max_h = max_h;
|
|
|
+ if (_this->SetWindowMaximumSize) {
|
|
|
+ _this->SetWindowMaximumSize(_this, window);
|
|
|
+ }
|
|
|
+ /* Ensure that window is not larger than maximal size */
|
|
|
+ SDL_SetWindowSize(window, SDL_min(window->w, window->max_w), SDL_min(window->h, window->max_h));
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_GetWindowMaximumSize(SDL_Window * window, int *max_w, int *max_h)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, );
|
|
|
+ if (max_w) {
|
|
|
+ *max_w = window->max_w;
|
|
|
+ }
|
|
|
+ if (max_h) {
|
|
|
+ *max_h = window->max_h;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_ShowWindow(SDL_Window * window)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, );
|
|
|
+
|
|
|
+ if (window->flags & SDL_WINDOW_SHOWN) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (_this->ShowWindow) {
|
|
|
+ _this->ShowWindow(_this, window);
|
|
|
+ }
|
|
|
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SHOWN, 0, 0);
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_HideWindow(SDL_Window * window)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, );
|
|
|
+
|
|
|
+ if (!(window->flags & SDL_WINDOW_SHOWN)) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ SDL_UpdateFullscreenMode(window, SDL_FALSE);
|
|
|
+
|
|
|
+ if (_this->HideWindow) {
|
|
|
+ _this->HideWindow(_this, window);
|
|
|
+ }
|
|
|
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_RaiseWindow(SDL_Window * window)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, );
|
|
|
+
|
|
|
+ if (!(window->flags & SDL_WINDOW_SHOWN)) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ if (_this->RaiseWindow) {
|
|
|
+ _this->RaiseWindow(_this, window);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_MaximizeWindow(SDL_Window * window)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, );
|
|
|
+
|
|
|
+ if (window->flags & SDL_WINDOW_MAXIMIZED) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* !!! FIXME: should this check if the window is resizable? */
|
|
|
+
|
|
|
+ if (_this->MaximizeWindow) {
|
|
|
+ _this->MaximizeWindow(_this, window);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_MinimizeWindow(SDL_Window * window)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, );
|
|
|
+
|
|
|
+ if (window->flags & SDL_WINDOW_MINIMIZED) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ SDL_UpdateFullscreenMode(window, SDL_FALSE);
|
|
|
+
|
|
|
+ if (_this->MinimizeWindow) {
|
|
|
+ _this->MinimizeWindow(_this, window);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_RestoreWindow(SDL_Window * window)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, );
|
|
|
+
|
|
|
+ if (!(window->flags & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_MINIMIZED))) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (_this->RestoreWindow) {
|
|
|
+ _this->RestoreWindow(_this, window);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+#define FULLSCREEN_MASK ( SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN )
|
|
|
+int
|
|
|
+SDL_SetWindowFullscreen(SDL_Window * window, Uint32 flags)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, -1);
|
|
|
+
|
|
|
+ flags &= FULLSCREEN_MASK;
|
|
|
+
|
|
|
+ if ( flags == (window->flags & FULLSCREEN_MASK) ) {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* clear the previous flags and OR in the new ones */
|
|
|
+ window->flags &= ~FULLSCREEN_MASK;
|
|
|
+ window->flags |= flags;
|
|
|
+
|
|
|
+ SDL_UpdateFullscreenMode(window, FULLSCREEN_VISIBLE(window));
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+static SDL_Surface *
|
|
|
+SDL_CreateWindowFramebuffer(SDL_Window * window)
|
|
|
+{
|
|
|
+ Uint32 format;
|
|
|
+ void *pixels;
|
|
|
+ int pitch;
|
|
|
+ int bpp;
|
|
|
+ Uint32 Rmask, Gmask, Bmask, Amask;
|
|
|
+
|
|
|
+ if (!_this->CreateWindowFramebuffer || !_this->UpdateWindowFramebuffer) {
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (_this->CreateWindowFramebuffer(_this, window, &format, &pixels, &pitch) < 0) {
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ return SDL_CreateRGBSurfaceFrom(pixels, window->w, window->h, bpp, pitch, Rmask, Gmask, Bmask, Amask);
|
|
|
+}
|
|
|
+
|
|
|
+SDL_Surface *
|
|
|
+SDL_GetWindowSurface(SDL_Window * window)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, NULL);
|
|
|
+
|
|
|
+ if (!window->surface_valid) {
|
|
|
+ if (window->surface) {
|
|
|
+ window->surface->flags &= ~SDL_DONTFREE;
|
|
|
+ SDL_FreeSurface(window->surface);
|
|
|
+ }
|
|
|
+ window->surface = SDL_CreateWindowFramebuffer(window);
|
|
|
+ if (window->surface) {
|
|
|
+ window->surface_valid = SDL_TRUE;
|
|
|
+ window->surface->flags |= SDL_DONTFREE;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return window->surface;
|
|
|
+}
|
|
|
+
|
|
|
+int
|
|
|
+SDL_UpdateWindowSurface(SDL_Window * window)
|
|
|
+{
|
|
|
+ SDL_Rect full_rect;
|
|
|
+
|
|
|
+ CHECK_WINDOW_MAGIC(window, -1);
|
|
|
+
|
|
|
+ full_rect.x = 0;
|
|
|
+ full_rect.y = 0;
|
|
|
+ full_rect.w = window->w;
|
|
|
+ full_rect.h = window->h;
|
|
|
+ return SDL_UpdateWindowSurfaceRects(window, &full_rect, 1);
|
|
|
+}
|
|
|
+
|
|
|
+int
|
|
|
+SDL_UpdateWindowSurfaceRects(SDL_Window * window, const SDL_Rect * rects,
|
|
|
+ int numrects)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, -1);
|
|
|
+
|
|
|
+ if (!window->surface_valid) {
|
|
|
+ return SDL_SetError("Window surface is invalid, please call SDL_GetWindowSurface() to get a new surface");
|
|
|
+ }
|
|
|
+
|
|
|
+ return _this->UpdateWindowFramebuffer(_this, window, rects, numrects);
|
|
|
+}
|
|
|
+
|
|
|
+int
|
|
|
+SDL_SetWindowBrightness(SDL_Window * window, float brightness)
|
|
|
+{
|
|
|
+ Uint16 ramp[256];
|
|
|
+ int status;
|
|
|
+
|
|
|
+ CHECK_WINDOW_MAGIC(window, -1);
|
|
|
+
|
|
|
+ SDL_CalculateGammaRamp(brightness, ramp);
|
|
|
+ status = SDL_SetWindowGammaRamp(window, ramp, ramp, ramp);
|
|
|
+ if (status == 0) {
|
|
|
+ window->brightness = brightness;
|
|
|
+ }
|
|
|
+ return status;
|
|
|
+}
|
|
|
+
|
|
|
+float
|
|
|
+SDL_GetWindowBrightness(SDL_Window * window)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, 1.0f);
|
|
|
+
|
|
|
+ return window->brightness;
|
|
|
+}
|
|
|
+
|
|
|
+int
|
|
|
+SDL_SetWindowGammaRamp(SDL_Window * window, const Uint16 * red,
|
|
|
+ const Uint16 * green,
|
|
|
+ const Uint16 * blue)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, -1);
|
|
|
+
|
|
|
+ if (!_this->SetWindowGammaRamp) {
|
|
|
+ return SDL_Unsupported();
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!window->gamma) {
|
|
|
+ if (SDL_GetWindowGammaRamp(window, NULL, NULL, NULL) < 0) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (red) {
|
|
|
+ SDL_memcpy(&window->gamma[0*256], red, 256*sizeof(Uint16));
|
|
|
+ }
|
|
|
+ if (green) {
|
|
|
+ SDL_memcpy(&window->gamma[1*256], green, 256*sizeof(Uint16));
|
|
|
+ }
|
|
|
+ if (blue) {
|
|
|
+ SDL_memcpy(&window->gamma[2*256], blue, 256*sizeof(Uint16));
|
|
|
+ }
|
|
|
+ if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
|
|
|
+ return _this->SetWindowGammaRamp(_this, window, window->gamma);
|
|
|
+ } else {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+int
|
|
|
+SDL_GetWindowGammaRamp(SDL_Window * window, Uint16 * red,
|
|
|
+ Uint16 * green,
|
|
|
+ Uint16 * blue)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, -1);
|
|
|
+
|
|
|
+ if (!window->gamma) {
|
|
|
+ int i;
|
|
|
+
|
|
|
+ window->gamma = (Uint16 *)SDL_malloc(256*6*sizeof(Uint16));
|
|
|
+ if (!window->gamma) {
|
|
|
+ return SDL_OutOfMemory();
|
|
|
+ }
|
|
|
+ window->saved_gamma = window->gamma + 3*256;
|
|
|
+
|
|
|
+ if (_this->GetWindowGammaRamp) {
|
|
|
+ if (_this->GetWindowGammaRamp(_this, window, window->gamma) < 0) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ /* Create an identity gamma ramp */
|
|
|
+ for (i = 0; i < 256; ++i) {
|
|
|
+ Uint16 value = (Uint16)((i << 8) | i);
|
|
|
+
|
|
|
+ window->gamma[0*256+i] = value;
|
|
|
+ window->gamma[1*256+i] = value;
|
|
|
+ window->gamma[2*256+i] = value;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ SDL_memcpy(window->saved_gamma, window->gamma, 3*256*sizeof(Uint16));
|
|
|
+ }
|
|
|
+
|
|
|
+ if (red) {
|
|
|
+ SDL_memcpy(red, &window->gamma[0*256], 256*sizeof(Uint16));
|
|
|
+ }
|
|
|
+ if (green) {
|
|
|
+ SDL_memcpy(green, &window->gamma[1*256], 256*sizeof(Uint16));
|
|
|
+ }
|
|
|
+ if (blue) {
|
|
|
+ SDL_memcpy(blue, &window->gamma[2*256], 256*sizeof(Uint16));
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_UpdateWindowGrab(SDL_Window * window)
|
|
|
+{
|
|
|
+ if (_this->SetWindowGrab) {
|
|
|
+ SDL_bool grabbed;
|
|
|
+ if ((window->flags & SDL_WINDOW_INPUT_GRABBED) &&
|
|
|
+ (window->flags & SDL_WINDOW_INPUT_FOCUS)) {
|
|
|
+ grabbed = SDL_TRUE;
|
|
|
+ } else {
|
|
|
+ grabbed = SDL_FALSE;
|
|
|
+ }
|
|
|
+ _this->SetWindowGrab(_this, window, grabbed);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_SetWindowGrab(SDL_Window * window, SDL_bool grabbed)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, );
|
|
|
+
|
|
|
+ if (!!grabbed == !!(window->flags & SDL_WINDOW_INPUT_GRABBED)) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ if (grabbed) {
|
|
|
+ window->flags |= SDL_WINDOW_INPUT_GRABBED;
|
|
|
+ } else {
|
|
|
+ window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
|
|
|
+ }
|
|
|
+ SDL_UpdateWindowGrab(window);
|
|
|
+}
|
|
|
+
|
|
|
+SDL_bool
|
|
|
+SDL_GetWindowGrab(SDL_Window * window)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, SDL_FALSE);
|
|
|
+
|
|
|
+ return ((window->flags & SDL_WINDOW_INPUT_GRABBED) != 0);
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_OnWindowShown(SDL_Window * window)
|
|
|
+{
|
|
|
+ SDL_OnWindowRestored(window);
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_OnWindowHidden(SDL_Window * window)
|
|
|
+{
|
|
|
+ SDL_UpdateFullscreenMode(window, SDL_FALSE);
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_OnWindowResized(SDL_Window * window)
|
|
|
+{
|
|
|
+ window->surface_valid = SDL_FALSE;
|
|
|
+ SDL_SendWindowEvent(window, SDL_WINDOWEVENT_SIZE_CHANGED, window->w, window->h);
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_OnWindowMinimized(SDL_Window * window)
|
|
|
+{
|
|
|
+ SDL_UpdateFullscreenMode(window, SDL_FALSE);
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_OnWindowRestored(SDL_Window * window)
|
|
|
+{
|
|
|
+ SDL_RaiseWindow(window);
|
|
|
+
|
|
|
+ if (FULLSCREEN_VISIBLE(window)) {
|
|
|
+ SDL_UpdateFullscreenMode(window, SDL_TRUE);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_OnWindowEnter(SDL_Window * window)
|
|
|
+{
|
|
|
+ if (_this->OnWindowEnter) {
|
|
|
+ _this->OnWindowEnter(_this, window);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_OnWindowLeave(SDL_Window * window)
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_OnWindowFocusGained(SDL_Window * window)
|
|
|
+{
|
|
|
+ SDL_Mouse *mouse = SDL_GetMouse();
|
|
|
+
|
|
|
+ if (window->gamma && _this->SetWindowGammaRamp) {
|
|
|
+ _this->SetWindowGammaRamp(_this, window, window->gamma);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (mouse && mouse->relative_mode) {
|
|
|
+ SDL_SetMouseFocus(window);
|
|
|
+ SDL_WarpMouseInWindow(window, window->w/2, window->h/2);
|
|
|
+ }
|
|
|
+
|
|
|
+ SDL_UpdateWindowGrab(window);
|
|
|
+}
|
|
|
+
|
|
|
+static SDL_bool
|
|
|
+ShouldMinimizeOnFocusLoss(SDL_Window * window)
|
|
|
+{
|
|
|
+ const char *hint;
|
|
|
+
|
|
|
+ if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
|
|
|
+ return SDL_FALSE;
|
|
|
+ }
|
|
|
+
|
|
|
+#ifdef __MACOSX__
|
|
|
+ if (Cocoa_IsWindowInFullscreenSpace(window)) {
|
|
|
+ return SDL_FALSE;
|
|
|
+ }
|
|
|
+#endif
|
|
|
+
|
|
|
+ hint = SDL_GetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS);
|
|
|
+ if (hint) {
|
|
|
+ if (*hint == '0') {
|
|
|
+ return SDL_FALSE;
|
|
|
+ } else {
|
|
|
+ return SDL_TRUE;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return SDL_TRUE;
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_OnWindowFocusLost(SDL_Window * window)
|
|
|
+{
|
|
|
+ if (window->gamma && _this->SetWindowGammaRamp) {
|
|
|
+ _this->SetWindowGammaRamp(_this, window, window->saved_gamma);
|
|
|
+ }
|
|
|
+
|
|
|
+ SDL_UpdateWindowGrab(window);
|
|
|
+
|
|
|
+ if (ShouldMinimizeOnFocusLoss(window)) {
|
|
|
+ SDL_MinimizeWindow(window);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+SDL_Window *
|
|
|
+SDL_GetFocusWindow(void)
|
|
|
+{
|
|
|
+ SDL_Window *window;
|
|
|
+
|
|
|
+ if (!_this) {
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ for (window = _this->windows; window; window = window->next) {
|
|
|
+ if (window->flags & SDL_WINDOW_INPUT_FOCUS) {
|
|
|
+ return window;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return NULL;
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_DestroyWindow(SDL_Window * window)
|
|
|
+{
|
|
|
+ SDL_VideoDisplay *display;
|
|
|
+
|
|
|
+ CHECK_WINDOW_MAGIC(window, );
|
|
|
+
|
|
|
+ /* Restore video mode, etc. */
|
|
|
+ SDL_HideWindow(window);
|
|
|
+
|
|
|
+ /* Make sure this window no longer has focus */
|
|
|
+ if (SDL_GetKeyboardFocus() == window) {
|
|
|
+ SDL_SetKeyboardFocus(NULL);
|
|
|
+ }
|
|
|
+ if (SDL_GetMouseFocus() == window) {
|
|
|
+ SDL_SetMouseFocus(NULL);
|
|
|
+ }
|
|
|
+
|
|
|
+ /* make no context current if this is the current context window. */
|
|
|
+ if (window->flags & SDL_WINDOW_OPENGL) {
|
|
|
+ if (_this->current_glwin == window) {
|
|
|
+ SDL_GL_MakeCurrent(window, NULL);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (window->surface) {
|
|
|
+ window->surface->flags &= ~SDL_DONTFREE;
|
|
|
+ SDL_FreeSurface(window->surface);
|
|
|
+ }
|
|
|
+ if (_this->DestroyWindowFramebuffer) {
|
|
|
+ _this->DestroyWindowFramebuffer(_this, window);
|
|
|
+ }
|
|
|
+ if (_this->DestroyWindow) {
|
|
|
+ _this->DestroyWindow(_this, window);
|
|
|
+ }
|
|
|
+ if (window->flags & SDL_WINDOW_OPENGL) {
|
|
|
+ SDL_GL_UnloadLibrary();
|
|
|
+ }
|
|
|
+
|
|
|
+ display = SDL_GetDisplayForWindow(window);
|
|
|
+ if (display->fullscreen_window == window) {
|
|
|
+ display->fullscreen_window = NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Now invalidate magic */
|
|
|
+ window->magic = NULL;
|
|
|
+
|
|
|
+ /* Free memory associated with the window */
|
|
|
+ SDL_free(window->title);
|
|
|
+ SDL_FreeSurface(window->icon);
|
|
|
+ SDL_free(window->gamma);
|
|
|
+ while (window->data) {
|
|
|
+ SDL_WindowUserData *data = window->data;
|
|
|
+
|
|
|
+ window->data = data->next;
|
|
|
+ SDL_free(data->name);
|
|
|
+ SDL_free(data);
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Unlink the window from the list */
|
|
|
+ if (window->next) {
|
|
|
+ window->next->prev = window->prev;
|
|
|
+ }
|
|
|
+ if (window->prev) {
|
|
|
+ window->prev->next = window->next;
|
|
|
+ } else {
|
|
|
+ _this->windows = window->next;
|
|
|
+ }
|
|
|
+
|
|
|
+ SDL_free(window);
|
|
|
+}
|
|
|
+
|
|
|
+SDL_bool
|
|
|
+SDL_IsScreenSaverEnabled()
|
|
|
+{
|
|
|
+ if (!_this) {
|
|
|
+ return SDL_TRUE;
|
|
|
+ }
|
|
|
+ return _this->suspend_screensaver ? SDL_FALSE : SDL_TRUE;
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_EnableScreenSaver()
|
|
|
+{
|
|
|
+ if (!_this) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ if (!_this->suspend_screensaver) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ _this->suspend_screensaver = SDL_FALSE;
|
|
|
+ if (_this->SuspendScreenSaver) {
|
|
|
+ _this->SuspendScreenSaver(_this);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_DisableScreenSaver()
|
|
|
+{
|
|
|
+ if (!_this) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ if (_this->suspend_screensaver) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ _this->suspend_screensaver = SDL_TRUE;
|
|
|
+ if (_this->SuspendScreenSaver) {
|
|
|
+ _this->SuspendScreenSaver(_this);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_VideoQuit(void)
|
|
|
+{
|
|
|
+ int i, j;
|
|
|
+
|
|
|
+ if (!_this) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Halt event processing before doing anything else */
|
|
|
+ SDL_TouchQuit();
|
|
|
+ SDL_MouseQuit();
|
|
|
+ SDL_KeyboardQuit();
|
|
|
+ SDL_QuitSubSystem(SDL_INIT_EVENTS);
|
|
|
+
|
|
|
+ SDL_EnableScreenSaver();
|
|
|
+
|
|
|
+ /* Clean up the system video */
|
|
|
+ while (_this->windows) {
|
|
|
+ SDL_DestroyWindow(_this->windows);
|
|
|
+ }
|
|
|
+ _this->VideoQuit(_this);
|
|
|
+
|
|
|
+ for (i = 0; i < _this->num_displays; ++i) {
|
|
|
+ SDL_VideoDisplay *display = &_this->displays[i];
|
|
|
+ for (j = display->num_display_modes; j--;) {
|
|
|
+ SDL_free(display->display_modes[j].driverdata);
|
|
|
+ display->display_modes[j].driverdata = NULL;
|
|
|
+ }
|
|
|
+ SDL_free(display->display_modes);
|
|
|
+ display->display_modes = NULL;
|
|
|
+ SDL_free(display->desktop_mode.driverdata);
|
|
|
+ display->desktop_mode.driverdata = NULL;
|
|
|
+ SDL_free(display->driverdata);
|
|
|
+ display->driverdata = NULL;
|
|
|
+ }
|
|
|
+ if (_this->displays) {
|
|
|
+ for (i = 0; i < _this->num_displays; ++i) {
|
|
|
+ SDL_free(_this->displays[i].name);
|
|
|
+ }
|
|
|
+ SDL_free(_this->displays);
|
|
|
+ _this->displays = NULL;
|
|
|
+ _this->num_displays = 0;
|
|
|
+ }
|
|
|
+ SDL_free(_this->clipboard_text);
|
|
|
+ _this->clipboard_text = NULL;
|
|
|
+ _this->free(_this);
|
|
|
+ _this = NULL;
|
|
|
+}
|
|
|
+
|
|
|
+int
|
|
|
+SDL_GL_LoadLibrary(const char *path)
|
|
|
+{
|
|
|
+ int retval;
|
|
|
+
|
|
|
+ if (!_this) {
|
|
|
+ return SDL_UninitializedVideo();
|
|
|
+ }
|
|
|
+ if (_this->gl_config.driver_loaded) {
|
|
|
+ if (path && SDL_strcmp(path, _this->gl_config.driver_path) != 0) {
|
|
|
+ return SDL_SetError("OpenGL library already loaded");
|
|
|
+ }
|
|
|
+ retval = 0;
|
|
|
+ } else {
|
|
|
+ if (!_this->GL_LoadLibrary) {
|
|
|
+ return SDL_SetError("No dynamic GL support in video driver");
|
|
|
+ }
|
|
|
+ retval = _this->GL_LoadLibrary(_this, path);
|
|
|
+ }
|
|
|
+ if (retval == 0) {
|
|
|
+ ++_this->gl_config.driver_loaded;
|
|
|
+ } else {
|
|
|
+ if (_this->GL_UnloadLibrary) {
|
|
|
+ _this->GL_UnloadLibrary(_this);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return (retval);
|
|
|
+}
|
|
|
+
|
|
|
+void *
|
|
|
+SDL_GL_GetProcAddress(const char *proc)
|
|
|
+{
|
|
|
+ void *func;
|
|
|
+
|
|
|
+ if (!_this) {
|
|
|
+ SDL_UninitializedVideo();
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ func = NULL;
|
|
|
+ if (_this->GL_GetProcAddress) {
|
|
|
+ if (_this->gl_config.driver_loaded) {
|
|
|
+ func = _this->GL_GetProcAddress(_this, proc);
|
|
|
+ } else {
|
|
|
+ SDL_SetError("No GL driver has been loaded");
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+ SDL_SetError("No dynamic GL support in video driver");
|
|
|
+ }
|
|
|
+ return func;
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_GL_UnloadLibrary(void)
|
|
|
+{
|
|
|
+ if (!_this) {
|
|
|
+ SDL_UninitializedVideo();
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ if (_this->gl_config.driver_loaded > 0) {
|
|
|
+ if (--_this->gl_config.driver_loaded > 0) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ if (_this->GL_UnloadLibrary) {
|
|
|
+ _this->GL_UnloadLibrary(_this);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+static SDL_INLINE SDL_bool
|
|
|
+isAtLeastGL3(const char *verstr)
|
|
|
+{
|
|
|
+ return ( verstr && (SDL_atoi(verstr) >= 3) );
|
|
|
+}
|
|
|
+
|
|
|
+SDL_bool
|
|
|
+SDL_GL_ExtensionSupported(const char *extension)
|
|
|
+{
|
|
|
+#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
|
|
|
+ const GLubyte *(APIENTRY * glGetStringFunc) (GLenum);
|
|
|
+ const char *extensions;
|
|
|
+ const char *start;
|
|
|
+ const char *where, *terminator;
|
|
|
+
|
|
|
+ /* Extension names should not have spaces. */
|
|
|
+ where = SDL_strchr(extension, ' ');
|
|
|
+ if (where || *extension == '\0') {
|
|
|
+ return SDL_FALSE;
|
|
|
+ }
|
|
|
+ /* See if there's an environment variable override */
|
|
|
+ start = SDL_getenv(extension);
|
|
|
+ if (start && *start == '0') {
|
|
|
+ return SDL_FALSE;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Lookup the available extensions */
|
|
|
+
|
|
|
+ glGetStringFunc = SDL_GL_GetProcAddress("glGetString");
|
|
|
+ if (!glGetStringFunc) {
|
|
|
+ return SDL_FALSE;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (isAtLeastGL3((const char *) glGetStringFunc(GL_VERSION))) {
|
|
|
+ const GLubyte *(APIENTRY * glGetStringiFunc) (GLenum, GLuint);
|
|
|
+ void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
|
|
|
+ GLint num_exts = 0;
|
|
|
+ GLint i;
|
|
|
+
|
|
|
+ glGetStringiFunc = SDL_GL_GetProcAddress("glGetStringi");
|
|
|
+ glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
|
|
|
+ if ((!glGetStringiFunc) || (!glGetIntegervFunc)) {
|
|
|
+ return SDL_FALSE;
|
|
|
+ }
|
|
|
+
|
|
|
+ #ifndef GL_NUM_EXTENSIONS
|
|
|
+ #define GL_NUM_EXTENSIONS 0x821D
|
|
|
+ #endif
|
|
|
+ glGetIntegervFunc(GL_NUM_EXTENSIONS, &num_exts);
|
|
|
+ for (i = 0; i < num_exts; i++) {
|
|
|
+ const char *thisext = (const char *) glGetStringiFunc(GL_EXTENSIONS, i);
|
|
|
+ if (SDL_strcmp(thisext, extension) == 0) {
|
|
|
+ return SDL_TRUE;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return SDL_FALSE;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Try the old way with glGetString(GL_EXTENSIONS) ... */
|
|
|
+
|
|
|
+ extensions = (const char *) glGetStringFunc(GL_EXTENSIONS);
|
|
|
+ if (!extensions) {
|
|
|
+ return SDL_FALSE;
|
|
|
+ }
|
|
|
+ /*
|
|
|
+ * It takes a bit of care to be fool-proof about parsing the OpenGL
|
|
|
+ * extensions string. Don't be fooled by sub-strings, etc.
|
|
|
+ */
|
|
|
+
|
|
|
+ start = extensions;
|
|
|
+
|
|
|
+ for (;;) {
|
|
|
+ where = SDL_strstr(start, extension);
|
|
|
+ if (!where)
|
|
|
+ break;
|
|
|
+
|
|
|
+ terminator = where + SDL_strlen(extension);
|
|
|
+ if (where == start || *(where - 1) == ' ')
|
|
|
+ if (*terminator == ' ' || *terminator == '\0')
|
|
|
+ return SDL_TRUE;
|
|
|
+
|
|
|
+ start = terminator;
|
|
|
+ }
|
|
|
+ return SDL_FALSE;
|
|
|
+#else
|
|
|
+ return SDL_FALSE;
|
|
|
+#endif
|
|
|
+}
|
|
|
+
|
|
|
+int
|
|
|
+SDL_GL_SetAttribute(SDL_GLattr attr, int value)
|
|
|
+{
|
|
|
+#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
|
|
|
+ int retval;
|
|
|
+
|
|
|
+ if (!_this) {
|
|
|
+ return SDL_UninitializedVideo();
|
|
|
+ }
|
|
|
+ retval = 0;
|
|
|
+ switch (attr) {
|
|
|
+ case SDL_GL_RED_SIZE:
|
|
|
+ _this->gl_config.red_size = value;
|
|
|
+ break;
|
|
|
+ case SDL_GL_GREEN_SIZE:
|
|
|
+ _this->gl_config.green_size = value;
|
|
|
+ break;
|
|
|
+ case SDL_GL_BLUE_SIZE:
|
|
|
+ _this->gl_config.blue_size = value;
|
|
|
+ break;
|
|
|
+ case SDL_GL_ALPHA_SIZE:
|
|
|
+ _this->gl_config.alpha_size = value;
|
|
|
+ break;
|
|
|
+ case SDL_GL_DOUBLEBUFFER:
|
|
|
+ _this->gl_config.double_buffer = value;
|
|
|
+ break;
|
|
|
+ case SDL_GL_BUFFER_SIZE:
|
|
|
+ _this->gl_config.buffer_size = value;
|
|
|
+ break;
|
|
|
+ case SDL_GL_DEPTH_SIZE:
|
|
|
+ _this->gl_config.depth_size = value;
|
|
|
+ break;
|
|
|
+ case SDL_GL_STENCIL_SIZE:
|
|
|
+ _this->gl_config.stencil_size = value;
|
|
|
+ break;
|
|
|
+ case SDL_GL_ACCUM_RED_SIZE:
|
|
|
+ _this->gl_config.accum_red_size = value;
|
|
|
+ break;
|
|
|
+ case SDL_GL_ACCUM_GREEN_SIZE:
|
|
|
+ _this->gl_config.accum_green_size = value;
|
|
|
+ break;
|
|
|
+ case SDL_GL_ACCUM_BLUE_SIZE:
|
|
|
+ _this->gl_config.accum_blue_size = value;
|
|
|
+ break;
|
|
|
+ case SDL_GL_ACCUM_ALPHA_SIZE:
|
|
|
+ _this->gl_config.accum_alpha_size = value;
|
|
|
+ break;
|
|
|
+ case SDL_GL_STEREO:
|
|
|
+ _this->gl_config.stereo = value;
|
|
|
+ break;
|
|
|
+ case SDL_GL_MULTISAMPLEBUFFERS:
|
|
|
+ _this->gl_config.multisamplebuffers = value;
|
|
|
+ break;
|
|
|
+ case SDL_GL_MULTISAMPLESAMPLES:
|
|
|
+ _this->gl_config.multisamplesamples = value;
|
|
|
+ break;
|
|
|
+ case SDL_GL_ACCELERATED_VISUAL:
|
|
|
+ _this->gl_config.accelerated = value;
|
|
|
+ break;
|
|
|
+ case SDL_GL_RETAINED_BACKING:
|
|
|
+ _this->gl_config.retained_backing = value;
|
|
|
+ break;
|
|
|
+ case SDL_GL_CONTEXT_MAJOR_VERSION:
|
|
|
+ _this->gl_config.major_version = value;
|
|
|
+ break;
|
|
|
+ case SDL_GL_CONTEXT_MINOR_VERSION:
|
|
|
+ _this->gl_config.minor_version = value;
|
|
|
+ break;
|
|
|
+ case SDL_GL_CONTEXT_EGL:
|
|
|
+ /* FIXME: SDL_GL_CONTEXT_EGL to be deprecated in SDL 2.1 */
|
|
|
+ if (value != 0) {
|
|
|
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
|
|
|
+ } else {
|
|
|
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, 0);
|
|
|
+ };
|
|
|
+ break;
|
|
|
+ case SDL_GL_CONTEXT_FLAGS:
|
|
|
+ if( value & ~(SDL_GL_CONTEXT_DEBUG_FLAG |
|
|
|
+ SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG |
|
|
|
+ SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG |
|
|
|
+ SDL_GL_CONTEXT_RESET_ISOLATION_FLAG) ) {
|
|
|
+ retval = SDL_SetError("Unknown OpenGL context flag %d", value);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ _this->gl_config.flags = value;
|
|
|
+ break;
|
|
|
+ case SDL_GL_CONTEXT_PROFILE_MASK:
|
|
|
+ if( value != 0 &&
|
|
|
+ value != SDL_GL_CONTEXT_PROFILE_CORE &&
|
|
|
+ value != SDL_GL_CONTEXT_PROFILE_COMPATIBILITY &&
|
|
|
+ value != SDL_GL_CONTEXT_PROFILE_ES ) {
|
|
|
+ retval = SDL_SetError("Unknown OpenGL context profile %d", value);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ _this->gl_config.profile_mask = value;
|
|
|
+ break;
|
|
|
+ case SDL_GL_SHARE_WITH_CURRENT_CONTEXT:
|
|
|
+ _this->gl_config.share_with_current_context = value;
|
|
|
+ break;
|
|
|
+ case SDL_GL_FRAMEBUFFER_SRGB_CAPABLE:
|
|
|
+ _this->gl_config.framebuffer_srgb_capable = value;
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ retval = SDL_SetError("Unknown OpenGL attribute");
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ return retval;
|
|
|
+#else
|
|
|
+ return SDL_Unsupported();
|
|
|
+#endif /* SDL_VIDEO_OPENGL */
|
|
|
+}
|
|
|
+
|
|
|
+int
|
|
|
+SDL_GL_GetAttribute(SDL_GLattr attr, int *value)
|
|
|
+{
|
|
|
+#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
|
|
|
+ void (APIENTRY * glGetIntegervFunc) (GLenum pname, GLint * params);
|
|
|
+ GLenum(APIENTRY * glGetErrorFunc) (void);
|
|
|
+ GLenum attrib = 0;
|
|
|
+ GLenum error = 0;
|
|
|
+
|
|
|
+ glGetIntegervFunc = SDL_GL_GetProcAddress("glGetIntegerv");
|
|
|
+ if (!glGetIntegervFunc) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ glGetErrorFunc = SDL_GL_GetProcAddress("glGetError");
|
|
|
+ if (!glGetErrorFunc) {
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Clear value in any case */
|
|
|
+ *value = 0;
|
|
|
+
|
|
|
+ switch (attr) {
|
|
|
+ case SDL_GL_RED_SIZE:
|
|
|
+ attrib = GL_RED_BITS;
|
|
|
+ break;
|
|
|
+ case SDL_GL_BLUE_SIZE:
|
|
|
+ attrib = GL_BLUE_BITS;
|
|
|
+ break;
|
|
|
+ case SDL_GL_GREEN_SIZE:
|
|
|
+ attrib = GL_GREEN_BITS;
|
|
|
+ break;
|
|
|
+ case SDL_GL_ALPHA_SIZE:
|
|
|
+ attrib = GL_ALPHA_BITS;
|
|
|
+ break;
|
|
|
+ case SDL_GL_DOUBLEBUFFER:
|
|
|
+#if SDL_VIDEO_OPENGL
|
|
|
+ attrib = GL_DOUBLEBUFFER;
|
|
|
+ break;
|
|
|
+#else
|
|
|
+ /* OpenGL ES 1.0 and above specifications have EGL_SINGLE_BUFFER */
|
|
|
+ /* parameter which switches double buffer to single buffer. OpenGL ES */
|
|
|
+ /* SDL driver must set proper value after initialization */
|
|
|
+ *value = _this->gl_config.double_buffer;
|
|
|
+ return 0;
|
|
|
+#endif
|
|
|
+ case SDL_GL_DEPTH_SIZE:
|
|
|
+ attrib = GL_DEPTH_BITS;
|
|
|
+ break;
|
|
|
+ case SDL_GL_STENCIL_SIZE:
|
|
|
+ attrib = GL_STENCIL_BITS;
|
|
|
+ break;
|
|
|
+#if SDL_VIDEO_OPENGL
|
|
|
+ case SDL_GL_ACCUM_RED_SIZE:
|
|
|
+ attrib = GL_ACCUM_RED_BITS;
|
|
|
+ break;
|
|
|
+ case SDL_GL_ACCUM_GREEN_SIZE:
|
|
|
+ attrib = GL_ACCUM_GREEN_BITS;
|
|
|
+ break;
|
|
|
+ case SDL_GL_ACCUM_BLUE_SIZE:
|
|
|
+ attrib = GL_ACCUM_BLUE_BITS;
|
|
|
+ break;
|
|
|
+ case SDL_GL_ACCUM_ALPHA_SIZE:
|
|
|
+ attrib = GL_ACCUM_ALPHA_BITS;
|
|
|
+ break;
|
|
|
+ case SDL_GL_STEREO:
|
|
|
+ attrib = GL_STEREO;
|
|
|
+ break;
|
|
|
+#else
|
|
|
+ case SDL_GL_ACCUM_RED_SIZE:
|
|
|
+ case SDL_GL_ACCUM_GREEN_SIZE:
|
|
|
+ case SDL_GL_ACCUM_BLUE_SIZE:
|
|
|
+ case SDL_GL_ACCUM_ALPHA_SIZE:
|
|
|
+ case SDL_GL_STEREO:
|
|
|
+ /* none of these are supported in OpenGL ES */
|
|
|
+ *value = 0;
|
|
|
+ return 0;
|
|
|
+#endif
|
|
|
+ case SDL_GL_MULTISAMPLEBUFFERS:
|
|
|
+#if SDL_VIDEO_OPENGL
|
|
|
+ attrib = GL_SAMPLE_BUFFERS_ARB;
|
|
|
+#else
|
|
|
+ attrib = GL_SAMPLE_BUFFERS;
|
|
|
+#endif
|
|
|
+ break;
|
|
|
+ case SDL_GL_MULTISAMPLESAMPLES:
|
|
|
+#if SDL_VIDEO_OPENGL
|
|
|
+ attrib = GL_SAMPLES_ARB;
|
|
|
+#else
|
|
|
+ attrib = GL_SAMPLES;
|
|
|
+#endif
|
|
|
+ break;
|
|
|
+ case SDL_GL_BUFFER_SIZE:
|
|
|
+ {
|
|
|
+ GLint bits = 0;
|
|
|
+ GLint component;
|
|
|
+
|
|
|
+ /*
|
|
|
+ * there doesn't seem to be a single flag in OpenGL
|
|
|
+ * for this!
|
|
|
+ */
|
|
|
+ glGetIntegervFunc(GL_RED_BITS, &component);
|
|
|
+ bits += component;
|
|
|
+ glGetIntegervFunc(GL_GREEN_BITS, &component);
|
|
|
+ bits += component;
|
|
|
+ glGetIntegervFunc(GL_BLUE_BITS, &component);
|
|
|
+ bits += component;
|
|
|
+ glGetIntegervFunc(GL_ALPHA_BITS, &component);
|
|
|
+ bits += component;
|
|
|
+
|
|
|
+ *value = bits;
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ case SDL_GL_ACCELERATED_VISUAL:
|
|
|
+ {
|
|
|
+ /* FIXME: How do we get this information? */
|
|
|
+ *value = (_this->gl_config.accelerated != 0);
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ case SDL_GL_RETAINED_BACKING:
|
|
|
+ {
|
|
|
+ *value = _this->gl_config.retained_backing;
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ case SDL_GL_CONTEXT_MAJOR_VERSION:
|
|
|
+ {
|
|
|
+ *value = _this->gl_config.major_version;
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ case SDL_GL_CONTEXT_MINOR_VERSION:
|
|
|
+ {
|
|
|
+ *value = _this->gl_config.minor_version;
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ case SDL_GL_CONTEXT_EGL:
|
|
|
+ /* FIXME: SDL_GL_CONTEXT_EGL to be deprecated in SDL 2.1 */
|
|
|
+ {
|
|
|
+ if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) {
|
|
|
+ *value = 1;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ *value = 0;
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ case SDL_GL_CONTEXT_FLAGS:
|
|
|
+ {
|
|
|
+ *value = _this->gl_config.flags;
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ case SDL_GL_CONTEXT_PROFILE_MASK:
|
|
|
+ {
|
|
|
+ *value = _this->gl_config.profile_mask;
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ case SDL_GL_SHARE_WITH_CURRENT_CONTEXT:
|
|
|
+ {
|
|
|
+ *value = _this->gl_config.share_with_current_context;
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ case SDL_GL_FRAMEBUFFER_SRGB_CAPABLE:
|
|
|
+ {
|
|
|
+ *value = _this->gl_config.framebuffer_srgb_capable;
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ default:
|
|
|
+ return SDL_SetError("Unknown OpenGL attribute");
|
|
|
+ }
|
|
|
+
|
|
|
+ glGetIntegervFunc(attrib, (GLint *) value);
|
|
|
+ error = glGetErrorFunc();
|
|
|
+ if (error != GL_NO_ERROR) {
|
|
|
+ if (error == GL_INVALID_ENUM) {
|
|
|
+ return SDL_SetError("OpenGL error: GL_INVALID_ENUM");
|
|
|
+ } else if (error == GL_INVALID_VALUE) {
|
|
|
+ return SDL_SetError("OpenGL error: GL_INVALID_VALUE");
|
|
|
+ }
|
|
|
+ return SDL_SetError("OpenGL error: %08X", error);
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+#else
|
|
|
+ return SDL_Unsupported();
|
|
|
+#endif /* SDL_VIDEO_OPENGL */
|
|
|
+}
|
|
|
+
|
|
|
+SDL_GLContext
|
|
|
+SDL_GL_CreateContext(SDL_Window * window)
|
|
|
+{
|
|
|
+ SDL_GLContext ctx = NULL;
|
|
|
+ CHECK_WINDOW_MAGIC(window, NULL);
|
|
|
+
|
|
|
+ if (!(window->flags & SDL_WINDOW_OPENGL)) {
|
|
|
+ SDL_SetError("The specified window isn't an OpenGL window");
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ ctx = _this->GL_CreateContext(_this, window);
|
|
|
+
|
|
|
+ /* Creating a context is assumed to make it current in the SDL driver. */
|
|
|
+ if (ctx) {
|
|
|
+ _this->current_glwin = window;
|
|
|
+ _this->current_glctx = ctx;
|
|
|
+ SDL_TLSSet(_this->current_glwin_tls, window, NULL);
|
|
|
+ SDL_TLSSet(_this->current_glctx_tls, ctx, NULL);
|
|
|
+ }
|
|
|
+ return ctx;
|
|
|
+}
|
|
|
+
|
|
|
+int
|
|
|
+SDL_GL_MakeCurrent(SDL_Window * window, SDL_GLContext ctx)
|
|
|
+{
|
|
|
+ int retval;
|
|
|
+
|
|
|
+ if (window == SDL_GL_GetCurrentWindow() &&
|
|
|
+ ctx == SDL_GL_GetCurrentContext()) {
|
|
|
+ /* We're already current. */
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (!ctx) {
|
|
|
+ window = NULL;
|
|
|
+ } else {
|
|
|
+ CHECK_WINDOW_MAGIC(window, -1);
|
|
|
+
|
|
|
+ if (!(window->flags & SDL_WINDOW_OPENGL)) {
|
|
|
+ return SDL_SetError("The specified window isn't an OpenGL window");
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ retval = _this->GL_MakeCurrent(_this, window, ctx);
|
|
|
+ if (retval == 0) {
|
|
|
+ _this->current_glwin = window;
|
|
|
+ _this->current_glctx = ctx;
|
|
|
+ SDL_TLSSet(_this->current_glwin_tls, window, NULL);
|
|
|
+ SDL_TLSSet(_this->current_glctx_tls, ctx, NULL);
|
|
|
+ }
|
|
|
+ return retval;
|
|
|
+}
|
|
|
+
|
|
|
+SDL_Window *
|
|
|
+SDL_GL_GetCurrentWindow(void)
|
|
|
+{
|
|
|
+ if (!_this) {
|
|
|
+ SDL_UninitializedVideo();
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ return (SDL_Window *)SDL_TLSGet(_this->current_glwin_tls);
|
|
|
+}
|
|
|
+
|
|
|
+SDL_GLContext
|
|
|
+SDL_GL_GetCurrentContext(void)
|
|
|
+{
|
|
|
+ if (!_this) {
|
|
|
+ SDL_UninitializedVideo();
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+ return (SDL_GLContext)SDL_TLSGet(_this->current_glctx_tls);
|
|
|
+}
|
|
|
+
|
|
|
+void SDL_GL_GetDrawableSize(SDL_Window * window, int *w, int *h)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, );
|
|
|
+
|
|
|
+ if (_this->GL_GetDrawableSize) {
|
|
|
+ _this->GL_GetDrawableSize(_this, window, w, h);
|
|
|
+ } else {
|
|
|
+ SDL_GetWindowSize(window, w, h);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+int
|
|
|
+SDL_GL_SetSwapInterval(int interval)
|
|
|
+{
|
|
|
+ if (!_this) {
|
|
|
+ return SDL_UninitializedVideo();
|
|
|
+ } else if (SDL_GL_GetCurrentContext() == NULL) {
|
|
|
+ return SDL_SetError("No OpenGL context has been made current");
|
|
|
+ } else if (_this->GL_SetSwapInterval) {
|
|
|
+ return _this->GL_SetSwapInterval(_this, interval);
|
|
|
+ } else {
|
|
|
+ return SDL_SetError("Setting the swap interval is not supported");
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+int
|
|
|
+SDL_GL_GetSwapInterval(void)
|
|
|
+{
|
|
|
+ if (!_this) {
|
|
|
+ return 0;
|
|
|
+ } else if (SDL_GL_GetCurrentContext() == NULL) {
|
|
|
+ return 0;
|
|
|
+ } else if (_this->GL_GetSwapInterval) {
|
|
|
+ return _this->GL_GetSwapInterval(_this);
|
|
|
+ } else {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_GL_SwapWindow(SDL_Window * window)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, );
|
|
|
+
|
|
|
+ if (!(window->flags & SDL_WINDOW_OPENGL)) {
|
|
|
+ SDL_SetError("The specified window isn't an OpenGL window");
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (SDL_GL_GetCurrentWindow() != window) {
|
|
|
+ SDL_SetError("The specified window has not been made current");
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ _this->GL_SwapWindow(_this, window);
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_GL_DeleteContext(SDL_GLContext context)
|
|
|
+{
|
|
|
+ if (!_this || !context) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (SDL_GL_GetCurrentContext() == context) {
|
|
|
+ SDL_GL_MakeCurrent(NULL, NULL);
|
|
|
+ }
|
|
|
+
|
|
|
+ _this->GL_DeleteContext(_this, context);
|
|
|
+}
|
|
|
+
|
|
|
+#if 0 /* FIXME */
|
|
|
+/*
|
|
|
+ * Utility function used by SDL_WM_SetIcon(); flags & 1 for color key, flags
|
|
|
+ * & 2 for alpha channel.
|
|
|
+ */
|
|
|
+static void
|
|
|
+CreateMaskFromColorKeyOrAlpha(SDL_Surface * icon, Uint8 * mask, int flags)
|
|
|
+{
|
|
|
+ int x, y;
|
|
|
+ Uint32 colorkey;
|
|
|
+#define SET_MASKBIT(icon, x, y, mask) \
|
|
|
+ mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8)))
|
|
|
+
|
|
|
+ colorkey = icon->format->colorkey;
|
|
|
+ switch (icon->format->BytesPerPixel) {
|
|
|
+ case 1:
|
|
|
+ {
|
|
|
+ Uint8 *pixels;
|
|
|
+ for (y = 0; y < icon->h; ++y) {
|
|
|
+ pixels = (Uint8 *) icon->pixels + y * icon->pitch;
|
|
|
+ for (x = 0; x < icon->w; ++x) {
|
|
|
+ if (*pixels++ == colorkey) {
|
|
|
+ SET_MASKBIT(icon, x, y, mask);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 2:
|
|
|
+ {
|
|
|
+ Uint16 *pixels;
|
|
|
+ for (y = 0; y < icon->h; ++y) {
|
|
|
+ pixels = (Uint16 *) icon->pixels + y * icon->pitch / 2;
|
|
|
+ for (x = 0; x < icon->w; ++x) {
|
|
|
+ if ((flags & 1) && *pixels == colorkey) {
|
|
|
+ SET_MASKBIT(icon, x, y, mask);
|
|
|
+ } else if ((flags & 2)
|
|
|
+ && (*pixels & icon->format->Amask) == 0) {
|
|
|
+ SET_MASKBIT(icon, x, y, mask);
|
|
|
+ }
|
|
|
+ pixels++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 4:
|
|
|
+ {
|
|
|
+ Uint32 *pixels;
|
|
|
+ for (y = 0; y < icon->h; ++y) {
|
|
|
+ pixels = (Uint32 *) icon->pixels + y * icon->pitch / 4;
|
|
|
+ for (x = 0; x < icon->w; ++x) {
|
|
|
+ if ((flags & 1) && *pixels == colorkey) {
|
|
|
+ SET_MASKBIT(icon, x, y, mask);
|
|
|
+ } else if ((flags & 2)
|
|
|
+ && (*pixels & icon->format->Amask) == 0) {
|
|
|
+ SET_MASKBIT(icon, x, y, mask);
|
|
|
+ }
|
|
|
+ pixels++;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+/*
|
|
|
+ * Sets the window manager icon for the display window.
|
|
|
+ */
|
|
|
+void
|
|
|
+SDL_WM_SetIcon(SDL_Surface * icon, Uint8 * mask)
|
|
|
+{
|
|
|
+ if (icon && _this->SetIcon) {
|
|
|
+ /* Generate a mask if necessary, and create the icon! */
|
|
|
+ if (mask == NULL) {
|
|
|
+ int mask_len = icon->h * (icon->w + 7) / 8;
|
|
|
+ int flags = 0;
|
|
|
+ mask = (Uint8 *) SDL_malloc(mask_len);
|
|
|
+ if (mask == NULL) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ SDL_memset(mask, ~0, mask_len);
|
|
|
+ if (icon->flags & SDL_SRCCOLORKEY)
|
|
|
+ flags |= 1;
|
|
|
+ if (icon->flags & SDL_SRCALPHA)
|
|
|
+ flags |= 2;
|
|
|
+ if (flags) {
|
|
|
+ CreateMaskFromColorKeyOrAlpha(icon, mask, flags);
|
|
|
+ }
|
|
|
+ _this->SetIcon(_this, icon, mask);
|
|
|
+ SDL_free(mask);
|
|
|
+ } else {
|
|
|
+ _this->SetIcon(_this, icon, mask);
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+#endif
|
|
|
+
|
|
|
+SDL_bool
|
|
|
+SDL_GetWindowWMInfo(SDL_Window * window, struct SDL_SysWMinfo *info)
|
|
|
+{
|
|
|
+ CHECK_WINDOW_MAGIC(window, SDL_FALSE);
|
|
|
+
|
|
|
+ if (!info) {
|
|
|
+ return SDL_FALSE;
|
|
|
+ }
|
|
|
+ info->subsystem = SDL_SYSWM_UNKNOWN;
|
|
|
+
|
|
|
+ if (!_this->GetWindowWMInfo) {
|
|
|
+ return SDL_FALSE;
|
|
|
+ }
|
|
|
+ return (_this->GetWindowWMInfo(_this, window, info));
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_StartTextInput(void)
|
|
|
+{
|
|
|
+ SDL_Window *window;
|
|
|
+
|
|
|
+ /* First, enable text events */
|
|
|
+ SDL_EventState(SDL_TEXTINPUT, SDL_ENABLE);
|
|
|
+ SDL_EventState(SDL_TEXTEDITING, SDL_ENABLE);
|
|
|
+
|
|
|
+ /* Then show the on-screen keyboard, if any */
|
|
|
+ window = SDL_GetFocusWindow();
|
|
|
+ if (window && _this && _this->ShowScreenKeyboard) {
|
|
|
+ _this->ShowScreenKeyboard(_this, window);
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Finally start the text input system */
|
|
|
+ if (_this && _this->StartTextInput) {
|
|
|
+ _this->StartTextInput(_this);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+SDL_bool
|
|
|
+SDL_IsTextInputActive(void)
|
|
|
+{
|
|
|
+ return (SDL_GetEventState(SDL_TEXTINPUT) == SDL_ENABLE);
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_StopTextInput(void)
|
|
|
+{
|
|
|
+ SDL_Window *window;
|
|
|
+
|
|
|
+ /* Stop the text input system */
|
|
|
+ if (_this && _this->StopTextInput) {
|
|
|
+ _this->StopTextInput(_this);
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Hide the on-screen keyboard, if any */
|
|
|
+ window = SDL_GetFocusWindow();
|
|
|
+ if (window && _this && _this->HideScreenKeyboard) {
|
|
|
+ _this->HideScreenKeyboard(_this, window);
|
|
|
+ }
|
|
|
+
|
|
|
+ /* Finally disable text events */
|
|
|
+ SDL_EventState(SDL_TEXTINPUT, SDL_DISABLE);
|
|
|
+ SDL_EventState(SDL_TEXTEDITING, SDL_DISABLE);
|
|
|
+}
|
|
|
+
|
|
|
+void
|
|
|
+SDL_SetTextInputRect(SDL_Rect *rect)
|
|
|
+{
|
|
|
+ if (_this && _this->SetTextInputRect) {
|
|
|
+ _this->SetTextInputRect(_this, rect);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+SDL_bool
|
|
|
+SDL_HasScreenKeyboardSupport(void)
|
|
|
+{
|
|
|
+ if (_this && _this->HasScreenKeyboardSupport) {
|
|
|
+ return _this->HasScreenKeyboardSupport(_this);
|
|
|
+ }
|
|
|
+ return SDL_FALSE;
|
|
|
+}
|
|
|
+
|
|
|
+SDL_bool
|
|
|
+SDL_IsScreenKeyboardShown(SDL_Window *window)
|
|
|
+{
|
|
|
+ if (window && _this && _this->IsScreenKeyboardShown) {
|
|
|
+ return _this->IsScreenKeyboardShown(_this, window);
|
|
|
+ }
|
|
|
+ return SDL_FALSE;
|
|
|
+}
|
|
|
+
|
|
|
+#if SDL_VIDEO_DRIVER_WINDOWS
|
|
|
+#include "windows/SDL_windowsmessagebox.h"
|
|
|
+#endif
|
|
|
+#if SDL_VIDEO_DRIVER_COCOA
|
|
|
+#include "cocoa/SDL_cocoamessagebox.h"
|
|
|
+#endif
|
|
|
+#if SDL_VIDEO_DRIVER_UIKIT
|
|
|
+#include "uikit/SDL_uikitmessagebox.h"
|
|
|
+#endif
|
|
|
+#if SDL_VIDEO_DRIVER_X11
|
|
|
+#include "x11/SDL_x11messagebox.h"
|
|
|
+#endif
|
|
|
+
|
|
|
+static SDL_bool SDL_MessageboxValidForDriver(const SDL_MessageBoxData *messageboxdata, SDL_SYSWM_TYPE drivertype)
|
|
|
+{
|
|
|
+ SDL_SysWMinfo info;
|
|
|
+ SDL_Window *window = messageboxdata->window;
|
|
|
+
|
|
|
+ if (!window) {
|
|
|
+ return SDL_TRUE;
|
|
|
+ }
|
|
|
+
|
|
|
+ SDL_VERSION(&info.version);
|
|
|
+ if (!SDL_GetWindowWMInfo(window, &info)) {
|
|
|
+ return SDL_TRUE;
|
|
|
+ } else {
|
|
|
+ return (info.subsystem == drivertype);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+int
|
|
|
+SDL_ShowMessageBox(const SDL_MessageBoxData *messageboxdata, int *buttonid)
|
|
|
+{
|
|
|
+ int dummybutton;
|
|
|
+ int retval = -1;
|
|
|
+ SDL_bool relative_mode;
|
|
|
+ int show_cursor_prev;
|
|
|
+
|
|
|
+ if (!messageboxdata) {
|
|
|
+ return SDL_InvalidParamError("messageboxdata");
|
|
|
+ }
|
|
|
+
|
|
|
+ relative_mode = SDL_GetRelativeMouseMode();
|
|
|
+ SDL_SetRelativeMouseMode(SDL_FALSE);
|
|
|
+ show_cursor_prev = SDL_ShowCursor(1);
|
|
|
+
|
|
|
+ if (!buttonid) {
|
|
|
+ buttonid = &dummybutton;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (_this && _this->ShowMessageBox) {
|
|
|
+ retval = _this->ShowMessageBox(_this, messageboxdata, buttonid);
|
|
|
+ }
|
|
|
+
|
|
|
+ /* It's completely fine to call this function before video is initialized */
|
|
|
+#if SDL_VIDEO_DRIVER_WINDOWS
|
|
|
+ if (retval == -1 &&
|
|
|
+ SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_WINDOWS) &&
|
|
|
+ WIN_ShowMessageBox(messageboxdata, buttonid) == 0) {
|
|
|
+ retval = 0;
|
|
|
+ }
|
|
|
+#endif
|
|
|
+#if SDL_VIDEO_DRIVER_COCOA
|
|
|
+ if (retval == -1 &&
|
|
|
+ SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_COCOA) &&
|
|
|
+ Cocoa_ShowMessageBox(messageboxdata, buttonid) == 0) {
|
|
|
+ retval = 0;
|
|
|
+ }
|
|
|
+#endif
|
|
|
+#if SDL_VIDEO_DRIVER_UIKIT
|
|
|
+ if (retval == -1 &&
|
|
|
+ SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_UIKIT) &&
|
|
|
+ UIKit_ShowMessageBox(messageboxdata, buttonid) == 0) {
|
|
|
+ retval = 0;
|
|
|
+ }
|
|
|
+#endif
|
|
|
+#if SDL_VIDEO_DRIVER_X11
|
|
|
+ if (retval == -1 &&
|
|
|
+ SDL_MessageboxValidForDriver(messageboxdata, SDL_SYSWM_X11) &&
|
|
|
+ X11_ShowMessageBox(messageboxdata, buttonid) == 0) {
|
|
|
+ retval = 0;
|
|
|
+ }
|
|
|
+#endif
|
|
|
+ if (retval == -1) {
|
|
|
+ SDL_SetError("No message system available");
|
|
|
+ }
|
|
|
+
|
|
|
+ SDL_ShowCursor(show_cursor_prev);
|
|
|
+ SDL_SetRelativeMouseMode(relative_mode);
|
|
|
+
|
|
|
+ return retval;
|
|
|
+}
|
|
|
+
|
|
|
+int
|
|
|
+SDL_ShowSimpleMessageBox(Uint32 flags, const char *title, const char *message, SDL_Window *window)
|
|
|
+{
|
|
|
+ SDL_MessageBoxData data;
|
|
|
+ SDL_MessageBoxButtonData button;
|
|
|
+
|
|
|
+ SDL_zero(data);
|
|
|
+ data.flags = flags;
|
|
|
+ data.title = title;
|
|
|
+ data.message = message;
|
|
|
+ data.numbuttons = 1;
|
|
|
+ data.buttons = &button;
|
|
|
+ data.window = window;
|
|
|
+
|
|
|
+ SDL_zero(button);
|
|
|
+ button.flags |= SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT;
|
|
|
+ button.flags |= SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT;
|
|
|
+ button.text = "OK";
|
|
|
+
|
|
|
+ return SDL_ShowMessageBox(&data, NULL);
|
|
|
+}
|
|
|
+
|
|
|
+SDL_bool
|
|
|
+SDL_ShouldAllowTopmost(void)
|
|
|
+{
|
|
|
+ const char *hint = SDL_GetHint(SDL_HINT_ALLOW_TOPMOST);
|
|
|
+ if (hint) {
|
|
|
+ if (*hint == '0') {
|
|
|
+ return SDL_FALSE;
|
|
|
+ } else {
|
|
|
+ return SDL_TRUE;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return SDL_TRUE;
|
|
|
+}
|
|
|
+
|
|
|
+/* vi: set ts=4 sw=4 expandtab: */
|