@@ -985,7 +985,7 @@ VITA_GXM_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect,
Uint32 pixel_format, void *pixels, int pitch)
{
// TODO: read from texture rendertarget. Although no-one sane should do it.
- if (render->target) {
+ if (renderer->target) {
return SDL_Unsupported();
}