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@@ -46,6 +46,7 @@ struct SDL_GLContextState
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{
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HGLRC hglrc;
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};
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+
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#else
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#include <SDL3/SDL_opengles2_gl2.h>
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#endif
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@@ -68,30 +69,30 @@ struct SDL_CursorData
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};
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// GL Extensions for functions we will be using.
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-void (*ov_glGenFramebuffers)(GLsizei n, GLuint *framebuffers);
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-void (*ov_glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
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-void (*ov_glBindFramebuffer)(GLenum target, GLuint framebuffer);
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-void (*ov_glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
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-void (*ov_glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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-void (*ov_glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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-void (*ov_glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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-GLenum (*ov_glCheckNamedFramebufferStatus)(GLuint framebuffer, GLenum target);
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-GLenum (*ov_glGetError)();
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-void (*ov_glFlush)();
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-void (*ov_glFinish)();
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-void (*ov_glGenTextures)(GLsizei n, GLuint *textures);
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-void (*ov_glDeleteTextures)(GLsizei n, GLuint *textures);
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-void (*ov_glTexParameterf)(GLenum target, GLenum pname, GLfloat param);
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-void (*ov_glTexParameteri)(GLenum target, GLenum pname, GLenum param);
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-void (*ov_glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *data);
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-void (*ov_glBindTexture)(GLenum target, GLuint texture);
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-void (*ov_glDrawBuffers)(GLsizei n, const GLenum *bufs);
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-void (*ov_glGetIntegerv)(GLenum pname, GLint * data);
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-const GLubyte *(*ov_glGetStringi)(GLenum name, GLuint index);
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-void (*ov_glClear)(GLbitfield mask);
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-void (*ov_glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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-void (*ov_glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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-void (*ov_glDebugMessageInsert)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char *message);
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+void (APIENTRY *ov_glGenFramebuffers)(GLsizei n, GLuint *framebuffers);
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+void (APIENTRY *ov_glGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
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+void (APIENTRY *ov_glBindFramebuffer)(GLenum target, GLuint framebuffer);
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+void (APIENTRY *ov_glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
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+void (APIENTRY *ov_glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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+void (APIENTRY *ov_glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
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+void (APIENTRY *ov_glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
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+GLenum (APIENTRY *ov_glCheckNamedFramebufferStatus)(GLuint framebuffer, GLenum target);
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+GLenum (APIENTRY *ov_glGetError)();
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+void (APIENTRY *ov_glFlush)();
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+void (APIENTRY *ov_glFinish)();
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+void (APIENTRY *ov_glGenTextures)(GLsizei n, GLuint *textures);
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+void (APIENTRY *ov_glDeleteTextures)(GLsizei n, GLuint *textures);
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+void (APIENTRY *ov_glTexParameterf)(GLenum target, GLenum pname, GLfloat param);
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+void (APIENTRY *ov_glTexParameteri)(GLenum target, GLenum pname, GLenum param);
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+void (APIENTRY *ov_glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *data);
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+void (APIENTRY *ov_glBindTexture)(GLenum target, GLuint texture);
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+void (APIENTRY *ov_glDrawBuffers)(GLsizei n, const GLenum *bufs);
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+void (APIENTRY *ov_glGetIntegerv)(GLenum pname, GLint * data);
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+const GLubyte *(APIENTRY *ov_glGetStringi)(GLenum name, GLuint index);
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+void (APIENTRY *ov_glClear)(GLbitfield mask);
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+void (APIENTRY *ov_glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
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+void (APIENTRY *ov_glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
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+void (APIENTRY *ov_glDebugMessageInsert)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char *message);
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#ifdef SDL_VIDEO_DRIVER_WINDOWS
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PROC(*ov_wglGetProcAddress)(LPCSTR);
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@@ -980,6 +981,9 @@ static SDL_GLContext OPENVR_GL_CreateContext(SDL_VideoDevice *_this, SDL_Window
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OPENVR_SetupFrame(_this, window);
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SDL_GLContext result = malloc(sizeof(struct SDL_GLContextState));
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+ if (!result) {
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+ return NULL;
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+ }
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result->hglrc = videodata->hglrc;
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return result;
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}
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