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Fixed issues with YUV texture updates in the 2D renderer

Sam Lantinga 1 周之前
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09304831f6

+ 14 - 10
src/render/direct3d11/SDL_render_d3d11.c

@@ -1585,22 +1585,25 @@ static bool D3D11_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
 
 #ifdef SDL_HAVE_YUV
     if (textureData->nv12) {
-        const Uint8 *Yplane = (const Uint8 *)srcPixels;
-        const Uint8 *UVplane = Yplane + rect->h * srcPitch;
+        int UVbpp = SDL_BYTESPERPIXEL(texture->format) * 2;
+        int Ypitch = srcPitch;
+        int UVpitch = (srcPitch + (UVbpp - 1)) & ~(UVbpp - 1);
+        const Uint8 *plane0 = (const Uint8 *)srcPixels;
+        const Uint8 *plane1 = plane0 + rect->h * srcPitch;
 
-        return D3D11_UpdateTextureNV(renderer, texture, rect, Yplane, srcPitch, UVplane, srcPitch);
+        return D3D11_UpdateTextureNV(renderer, texture, rect, plane0, Ypitch, plane1, UVpitch);
 
     } else if (textureData->yuv) {
         int Ypitch = srcPitch;
         int UVpitch = ((Ypitch + 1) / 2);
-        const Uint8 *Yplane = (const Uint8 *)srcPixels;
-        const Uint8 *Uplane = Yplane + rect->h * Ypitch;
-        const Uint8 *Vplane = Uplane + ((rect->h + 1) / 2) * UVpitch;
+        const Uint8 *plane0 = (const Uint8 *)srcPixels;
+        const Uint8 *plane1 = plane0 + rect->h * Ypitch;
+        const Uint8 *plane2 = plane1 + ((rect->h + 1) / 2) * UVpitch;
 
         if (texture->format == SDL_PIXELFORMAT_YV12) {
-            return D3D11_UpdateTextureYUV(renderer, texture, rect, Yplane, Ypitch, Vplane, UVpitch, Uplane, UVpitch);
+            return D3D11_UpdateTextureYUV(renderer, texture, rect, plane0, Ypitch, plane2, UVpitch, plane1, UVpitch);
         } else {
-            return D3D11_UpdateTextureYUV(renderer, texture, rect, Yplane, Ypitch, Uplane, UVpitch, Vplane, UVpitch);
+            return D3D11_UpdateTextureYUV(renderer, texture, rect, plane0, Ypitch, plane1, UVpitch, plane2, UVpitch);
         }
     }
 #endif
@@ -1652,6 +1655,7 @@ static bool D3D11_UpdateTextureNV(SDL_Renderer *renderer, SDL_Texture *texture,
     HRESULT result;
     D3D11_TEXTURE2D_DESC stagingTextureDesc;
     D3D11_MAPPED_SUBRESOURCE textureMemory;
+    int bpp = SDL_BYTESPERPIXEL(texture->format);
 
     if (!textureData) {
         return SDL_SetError("Texture is not currently available");
@@ -1695,7 +1699,7 @@ static bool D3D11_UpdateTextureNV(SDL_Renderer *renderer, SDL_Texture *texture,
 
     src = Yplane;
     dst = (Uint8 *)textureMemory.pData;
-    length = w;
+    length = w * bpp;
     if (length == (UINT)Ypitch && length == textureMemory.RowPitch) {
         SDL_memcpy(dst, src, (size_t)length * h);
     } else {
@@ -1713,7 +1717,7 @@ static bool D3D11_UpdateTextureNV(SDL_Renderer *renderer, SDL_Texture *texture,
     }
 
     src = UVplane;
-    length = w;
+    length = ((w + 1) / 2) * 2 * bpp;
     h = (h + 1) / 2;
     if (stagingTextureDesc.Format == DXGI_FORMAT_P010) {
         length = (length + 3) & ~3;

+ 3 - 3
src/render/direct3d12/SDL_render_d3d12.c

@@ -2087,10 +2087,10 @@ static bool D3D12_UpdateTextureYUV(SDL_Renderer *renderer, SDL_Texture *texture,
     if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTexture, 0, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch, &textureData->mainResourceState)) {
         return false;
     }
-    if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTextureU, 0, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Uplane, Upitch, &textureData->mainResourceStateU)) {
+    if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTextureU, 0, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Uplane, Upitch, &textureData->mainResourceStateU)) {
         return false;
     }
-    if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTextureV, 0, rect->x / 2, rect->y / 2, rect->w / 2, rect->h / 2, Vplane, Vpitch, &textureData->mainResourceStateV)) {
+    if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTextureV, 0, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Vplane, Vpitch, &textureData->mainResourceStateV)) {
         return false;
     }
     if (textureData->mainTextureResourceView.ptr == rendererData->currentShaderResource.ptr) {
@@ -2115,7 +2115,7 @@ static bool D3D12_UpdateTextureNV(SDL_Renderer *renderer, SDL_Texture *texture,
     if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTexture, 0, rect->x, rect->y, rect->w, rect->h, Yplane, Ypitch, &textureData->mainResourceState)) {
         return false;
     }
-    if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTexture, 1, rect->x, rect->y, rect->w, rect->h, UVplane, UVpitch, &textureData->mainResourceState)) {
+    if (!D3D12_UpdateTextureInternal(rendererData, textureData->mainTexture, 1, rect->x, rect->y, (rect->w + 1) & ~1, (rect->h + 1) & ~1, UVplane, UVpitch, &textureData->mainResourceState)) {
         return false;
     }
     if (textureData->mainTextureResourceView.ptr == rendererData->currentShaderResource.ptr) {

+ 7 - 3
src/render/gpu/SDL_render_gpu.c

@@ -522,7 +522,6 @@ static bool GPU_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, cons
         if (texture->format == SDL_PIXELFORMAT_P010) {
             UVpitch = (pitch + 3) & ~3;
         } else {
-            bpp = 1;
             UVpitch = (pitch + 1) & ~1;
         }
         retval &= GPU_UpdateTextureInternal(renderdata, cpass, data->textureNV, bpp, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, UVplane, UVpitch);
@@ -534,8 +533,13 @@ static bool GPU_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture, cons
         const Uint8 *Uplane = Yplane + rect->h * Ypitch;
         const Uint8 *Vplane = Uplane + ((rect->h + 1) / 2) * UVpitch;
 
-        retval &= GPU_UpdateTextureInternal(renderdata, cpass, data->textureU, bpp, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Uplane, UVpitch);
-        retval &= GPU_UpdateTextureInternal(renderdata, cpass, data->textureV, bpp, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Vplane, UVpitch);
+        if (texture->format == SDL_PIXELFORMAT_YV12) {
+            retval &= GPU_UpdateTextureInternal(renderdata, cpass, data->textureV, bpp, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Uplane, UVpitch);
+            retval &= GPU_UpdateTextureInternal(renderdata, cpass, data->textureU, bpp, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Vplane, UVpitch);
+        } else {
+            retval &= GPU_UpdateTextureInternal(renderdata, cpass, data->textureU, bpp, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Uplane, UVpitch);
+            retval &= GPU_UpdateTextureInternal(renderdata, cpass, data->textureV, bpp, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, Vplane, UVpitch);
+        }
     }
 #endif
 

+ 41 - 28
src/render/vulkan/SDL_render_vulkan.c

@@ -440,6 +440,8 @@ static VkDeviceSize VULKAN_GetBytesPerPixel(VkFormat vkFormat, int plane)
         return 1;
     case VK_FORMAT_G8_B8R8_2PLANE_420_UNORM:
         return (plane == 0) ? 1 : 2;
+    case VK_FORMAT_G10X6_B10X6R10X6_2PLANE_420_UNORM_3PACK16:
+        return (plane == 0) ? 2 : 4;
     default:
         return 4;
     }
@@ -2708,8 +2710,8 @@ static bool VULKAN_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, S
         samplerCreateInfo.magFilter = VK_FILTER_NEAREST;
         samplerCreateInfo.minFilter = VK_FILTER_NEAREST;
         samplerCreateInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
-        samplerCreateInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
-        samplerCreateInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
+        samplerCreateInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
+        samplerCreateInfo.addressModeV = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
         samplerCreateInfo.addressModeW = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE;
         samplerCreateInfo.mipLodBias = 0.0f;
         samplerCreateInfo.anisotropyEnable = VK_FALSE;
@@ -2911,6 +2913,19 @@ static bool VULKAN_UpdateTextureInternal(VULKAN_RenderData *rendererData, VkImag
     return true;
 }
 
+#ifdef SDL_HAVE_YUV
+static bool VULKAN_UpdateTextureNV(SDL_Renderer *renderer, SDL_Texture *texture,
+                                   const SDL_Rect *rect,
+                                   const Uint8 *Yplane, int Ypitch,
+                                   const Uint8 *UVplane, int UVpitch);
+
+static bool VULKAN_UpdateTextureYUV(SDL_Renderer *renderer, SDL_Texture *texture,
+                                    const SDL_Rect *rect,
+                                    const Uint8 *Yplane, int Ypitch,
+                                    const Uint8 *Uplane, int Upitch,
+                                    const Uint8 *Vplane, int Vpitch);
+#endif
+
 static bool VULKAN_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
                                const SDL_Rect *rect, const void *srcPixels,
                                int srcPitch)
@@ -2922,38 +2937,36 @@ static bool VULKAN_UpdateTexture(SDL_Renderer *renderer, SDL_Texture *texture,
         return SDL_SetError("Texture is not currently available");
     }
 
-    if (!VULKAN_UpdateTextureInternal(rendererData, textureData->mainImage.image, textureData->mainImage.format, 0, rect->x, rect->y, rect->w, rect->h, srcPixels, srcPitch, &textureData->mainImage.imageLayout)) {
-        return false;
-    }
 #ifdef SDL_HAVE_YUV
     Uint32 numPlanes = VULKAN_VkFormatGetNumPlanes(textureData->mainImage.format);
-    // Skip to the correct offset into the next texture
-    srcPixels = (const void *)((const Uint8 *)srcPixels + rect->h * srcPitch);
-    // YUV data
-    if (numPlanes == 3) {
-        for (Uint32 plane = 1; plane < numPlanes; plane++) {
-            if (!VULKAN_UpdateTextureInternal(rendererData, textureData->mainImage.image, textureData->mainImage.format, plane, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, srcPixels, (srcPitch + 1) / 2, &textureData->mainImage.imageLayout)) {
-                return false;
-            }
-
-            // Skip to the correct offset into the next texture
-            srcPixels = (const void *)((const Uint8 *)srcPixels + ((rect->h + 1) / 2) * ((srcPitch + 1) / 2));
-        }
-    }
-    // NV12/NV21 data
-    else if (numPlanes == 2)
-    {
-        if (texture->format == SDL_PIXELFORMAT_P010) {
-            srcPitch = (srcPitch + 3) & ~3;
+    if (numPlanes == 2) {
+        // NV12/NV21 data
+        int UVbpp = VULKAN_GetBytesPerPixel(textureData->mainImage.format, 1);
+        int Ypitch = srcPitch;
+        int UVpitch = (srcPitch + (UVbpp - 1)) & ~(UVbpp - 1);
+        const Uint8 *plane0 = (const Uint8 *)srcPixels;
+        const Uint8 *plane1 = plane0 + rect->h * srcPitch;
+
+        return VULKAN_UpdateTextureNV(renderer, texture, rect, plane0, Ypitch, plane1, UVpitch);
+
+    } else if (numPlanes == 3) {
+        // YUV data
+        int Ypitch = srcPitch;
+        int UVpitch = ((Ypitch + 1) / 2);
+        const Uint8 *plane0 = (const Uint8 *)srcPixels;
+        const Uint8 *plane1 = plane0 + rect->h * Ypitch;
+        const Uint8 *plane2 = plane1 + ((rect->h + 1) / 2) * UVpitch;
+
+        if (texture->format == SDL_PIXELFORMAT_YV12) {
+            return VULKAN_UpdateTextureYUV(renderer, texture, rect, plane0, Ypitch, plane2, UVpitch, plane1, UVpitch);
         } else {
-            srcPitch = (srcPitch + 1) & ~1;
-        }
-
-        if (!VULKAN_UpdateTextureInternal(rendererData, textureData->mainImage.image, textureData->mainImage.format, 1, rect->x / 2, rect->y / 2, (rect->w + 1) / 2, (rect->h + 1) / 2, srcPixels, srcPitch, &textureData->mainImage.imageLayout)) {
-            return false;
+            return VULKAN_UpdateTextureYUV(renderer, texture, rect, plane0, Ypitch, plane1, UVpitch, plane2, UVpitch);
         }
     }
 #endif
+    if (!VULKAN_UpdateTextureInternal(rendererData, textureData->mainImage.image, textureData->mainImage.format, 0, rect->x, rect->y, rect->w, rect->h, srcPixels, srcPitch, &textureData->mainImage.imageLayout)) {
+        return false;
+    }
     return true;
 }