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@@ -264,7 +264,7 @@ SDL_UpdateMouseFocus(SDL_Window * window, int x, int y, Uint32 buttonstate, SDL_
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#endif
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if (window == mouse->focus) {
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#ifdef DEBUG_MOUSE
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- printf("Mouse left window, synthesizing move & focus lost event\n");
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+ SDL_Log("Mouse left window, synthesizing move & focus lost event\n");
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#endif
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if (send_mouse_motion) {
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SDL_PrivateSendMouseMotion(window, mouse->mouseID, 0, x, y);
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@@ -276,7 +276,7 @@ SDL_UpdateMouseFocus(SDL_Window * window, int x, int y, Uint32 buttonstate, SDL_
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if (window != mouse->focus) {
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#ifdef DEBUG_MOUSE
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- printf("Mouse entered window, synthesizing focus gain & move event\n");
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+ SDL_Log("Mouse entered window, synthesizing focus gain & move event\n");
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#endif
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SDL_SetMouseFocus(window);
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if (send_mouse_motion) {
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@@ -386,7 +386,7 @@ SDL_PrivateSendMouseMotion(SDL_Window * window, SDL_MouseID mouseID, int relativ
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return 0;
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} else if (!xrel && !yrel) { /* Drop events that don't change state */
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#ifdef DEBUG_MOUSE
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- printf("Mouse event didn't change state - dropped!\n");
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+ SDL_Log("Mouse event didn't change state - dropped!\n");
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#endif
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return 0;
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}
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