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@@ -3019,8 +3019,14 @@ bool SDL_GetWindowPosition(SDL_Window *window, int *x, int *y)
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{
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CHECK_WINDOW_MAGIC(window, false);
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+#ifdef SDL_PLATFORM_MACOS
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+ // On newer MacBooks, the fullscreen window might be placed below the camera notch, so use the actual window position
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+ bool use_display_origin = false;
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+#else
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// Fullscreen windows are always at their display's origin
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- if (window->flags & SDL_WINDOW_FULLSCREEN) {
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+ bool use_display_origin = ((window->flags & SDL_WINDOW_FULLSCREEN) != 0);
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+#endif
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+ if (use_display_origin) {
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SDL_DisplayID displayID;
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if (x) {
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