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@@ -4429,6 +4429,8 @@ void SDL_DestroyWindow(SDL_Window *window)
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SDL_SendWindowEvent(window, SDL_EVENT_WINDOW_DESTROYED, 0, 0);
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+ SDL_DestroyWindowSurface(window);
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+
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SDL_Renderer *renderer = SDL_GetRenderer(window);
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if (renderer) {
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SDL_DestroyRendererWithoutFreeing(renderer);
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@@ -4469,8 +4471,6 @@ void SDL_DestroyWindow(SDL_Window *window)
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SDL_SetMouseFocus(NULL);
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}
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- SDL_DestroyWindowSurface(window);
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-
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// Make no context current if this is the current context window
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if (window->flags & SDL_WINDOW_OPENGL) {
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if (_this->current_glwin == window) {
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