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Fixed bug 4843 - Passing NULL to memset in SDL_PrivateLoadButtonMapping
(Thanks!)

Sylvain Becker 5 年之前
父節點
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0f871c033c
共有 1 個文件被更改,包括 3 次插入1 次删除
  1. 3 1
      src/joystick/SDL_gamecontroller.c

+ 3 - 1
src/joystick/SDL_gamecontroller.c

@@ -691,7 +691,9 @@ static void SDL_PrivateLoadButtonMapping(SDL_GameController *gamecontroller, con
 
     gamecontroller->name = pchName;
     gamecontroller->num_bindings = 0;
-    SDL_memset(gamecontroller->last_match_axis, 0, gamecontroller->joystick->naxes * sizeof(*gamecontroller->last_match_axis));
+    if (gamecontroller->joystick->naxes) {
+        SDL_memset(gamecontroller->last_match_axis, 0, gamecontroller->joystick->naxes * sizeof(*gamecontroller->last_match_axis));
+    }
 
     SDL_PrivateGameControllerParseControllerConfigString(gamecontroller, pchMapping);