@@ -187,7 +187,7 @@ static SDL_bool CompileShaderProgram(ShaderData *data)
}
glUseProgramObjectARB(0);
- return (glGetError() == GL_NO_ERROR);
+ return (glGetError() == GL_NO_ERROR) ? SDL_TRUE : SDL_FALSE;
static void DestroyShaderProgram(ShaderData *data)