|
@@ -0,0 +1,235 @@
|
|
|
|
+/*
|
|
|
|
+ * This example code lets the user copy and paste with the system clipboard.
|
|
|
|
+ *
|
|
|
|
+ * This only handles text, but SDL supports other data types, too.
|
|
|
|
+ *
|
|
|
|
+ * This code is public domain. Feel free to use it for any purpose!
|
|
|
|
+ */
|
|
|
|
+
|
|
|
|
+#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
|
|
|
|
+#include <SDL3/SDL.h>
|
|
|
|
+#include <SDL3/SDL_main.h>
|
|
|
|
+
|
|
|
|
+#include "../../save-rendering-to-bitmaps.h"
|
|
|
|
+
|
|
|
|
+/* We will use this renderer to draw into this window every frame. */
|
|
|
|
+static SDL_Window *window = NULL;
|
|
|
|
+static SDL_Renderer *renderer = NULL;
|
|
|
|
+static const char *copybuttonstr = "Click here to copy!";
|
|
|
|
+static const char *pastebuttonstr = "Click here to paste!";
|
|
|
|
+static SDL_FRect currenttimerect;
|
|
|
|
+static SDL_FRect copybuttonrect;
|
|
|
|
+static SDL_FRect pastetextrect;
|
|
|
|
+static SDL_FRect pastebuttonrect;
|
|
|
|
+static bool copy_pressed = false;
|
|
|
|
+static bool paste_pressed = false;
|
|
|
|
+static char current_time[64];
|
|
|
|
+static char *pasted_str = NULL;
|
|
|
|
+
|
|
|
|
+static void CalculateCurrentTimeString(void)
|
|
|
|
+{
|
|
|
|
+ SDL_Time ticks = 0;
|
|
|
|
+ SDL_DateTime dt;
|
|
|
|
+ if (!SDL_GetCurrentTime(&ticks) || !SDL_TimeToDateTime(ticks, &dt, true)) {
|
|
|
|
+ SDL_snprintf(current_time, sizeof (current_time), "(Don't know the current time, sorry.)");
|
|
|
|
+ } else {
|
|
|
|
+ static const char *month[12] = { "January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December" };
|
|
|
|
+ static const char *day[7] = { "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday" };
|
|
|
|
+ SDL_snprintf(current_time, sizeof (current_time), "%s, %s %d, %d %02d:%02d:%02d", day[dt.day_of_week], month[dt.month-1], dt.day, dt.year, dt.hour, dt.minute, dt.second);
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+/* This function runs once at startup. */
|
|
|
|
+SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
|
|
|
|
+{
|
|
|
|
+ SDL_SetAppMetadata("Example Misc Clipboard", "1.0", "com.example.misc-clipboard");
|
|
|
|
+
|
|
|
|
+ if (!SDL_Init(SDL_INIT_VIDEO)) {
|
|
|
|
+ SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
|
|
|
|
+ return SDL_APP_FAILURE;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ if (!SDL_CreateWindowAndRenderer("examples/misc/clipboard", 640, 480, 0, &window, &renderer)) {
|
|
|
|
+ SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
|
|
|
|
+ return SDL_APP_FAILURE;
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ CalculateCurrentTimeString();
|
|
|
|
+
|
|
|
|
+ /* set up the locations where we'll draw stuff. */
|
|
|
|
+ currenttimerect.x = 30;
|
|
|
|
+ currenttimerect.y = 10;
|
|
|
|
+ currenttimerect.w = 390;
|
|
|
|
+ currenttimerect.h = SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE + 10;
|
|
|
|
+
|
|
|
|
+ copybuttonrect.x = currenttimerect.x + currenttimerect.w + 30;
|
|
|
|
+ copybuttonrect.y = currenttimerect.y;
|
|
|
|
+ copybuttonrect.w = (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(copybuttonstr)) + 10;
|
|
|
|
+ copybuttonrect.h = currenttimerect.h;
|
|
|
|
+
|
|
|
|
+ pastetextrect.x = 10;
|
|
|
|
+ pastetextrect.y = currenttimerect.y + currenttimerect.h + 10;
|
|
|
|
+ pastetextrect.w = 620;
|
|
|
|
+ pastetextrect.h = ((480 - pastetextrect.y) - copybuttonrect.h) - 20;
|
|
|
|
+
|
|
|
|
+ pastebuttonrect.w = (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(pastebuttonstr)) + 10;
|
|
|
|
+ pastebuttonrect.x = (640 - pastebuttonrect.w) / 2.0f;
|
|
|
|
+ pastebuttonrect.y = pastetextrect.y + pastetextrect.h + 10;
|
|
|
|
+ pastebuttonrect.h = copybuttonrect.h;
|
|
|
|
+
|
|
|
|
+ return SDL_APP_CONTINUE; /* carry on with the program! */
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
|
|
|
|
+SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
|
|
|
|
+{
|
|
|
|
+ if (event->type == SDL_EVENT_QUIT) {
|
|
|
|
+ return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
|
|
|
|
+ } else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN) {
|
|
|
|
+ if (event->button.button == SDL_BUTTON_LEFT) {
|
|
|
|
+ const SDL_FPoint p = { event->button.x, event->button.y };
|
|
|
|
+ copy_pressed = SDL_PointInRectFloat(&p, ©buttonrect);
|
|
|
|
+ paste_pressed = SDL_PointInRectFloat(&p, &pastebuttonrect);
|
|
|
|
+ }
|
|
|
|
+ } else if (event->type == SDL_EVENT_MOUSE_BUTTON_UP) {
|
|
|
|
+ if (event->button.button == SDL_BUTTON_LEFT) {
|
|
|
|
+ const SDL_FPoint p = { event->button.x, event->button.y };
|
|
|
|
+ if (copy_pressed && SDL_PointInRectFloat(&p, ©buttonrect)) {
|
|
|
|
+ SDL_SetClipboardText(current_time);
|
|
|
|
+ } else if (paste_pressed && SDL_PointInRectFloat(&p, &pastebuttonrect)) {
|
|
|
|
+ SDL_free(pasted_str);
|
|
|
|
+ pasted_str = SDL_GetClipboardText();
|
|
|
|
+ }
|
|
|
|
+ copy_pressed = paste_pressed = false;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ return SDL_APP_CONTINUE; /* carry on with the program! */
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+static void RenderPastedText(void)
|
|
|
|
+{
|
|
|
|
+ char *str = pasted_str;
|
|
|
|
+ if (str) {
|
|
|
|
+ float x = pastetextrect.x + 5;
|
|
|
|
+ float y = pastetextrect.y + 5;
|
|
|
|
+ const float w = pastetextrect.w - 10;
|
|
|
|
+ const float h = pastetextrect.h;
|
|
|
|
+ const size_t max_chars_per_line = (size_t) (w / SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE);
|
|
|
|
+ char *newline;
|
|
|
|
+ size_t slen;
|
|
|
|
+ char ch;
|
|
|
|
+
|
|
|
|
+ /* this doesn't wordwrap, or deal with Unicode....this is just a simple example app! */
|
|
|
|
+ while ((newline = SDL_strchr(str, '\n')) != NULL) {
|
|
|
|
+ const bool ignore_cr = ((newline > str) && (newline[-1] == '\r'));
|
|
|
|
+
|
|
|
|
+ if (ignore_cr) {
|
|
|
|
+ newline[-1] = '\0';
|
|
|
|
+ }
|
|
|
|
+ *newline = '\0';
|
|
|
|
+
|
|
|
|
+ slen = SDL_strlen(str); /* length to end of line. */
|
|
|
|
+ slen = SDL_min(slen, max_chars_per_line);
|
|
|
|
+ ch = str[slen];
|
|
|
|
+ str[slen] = '\0';
|
|
|
|
+ SDL_RenderDebugText(renderer, x, y, str);
|
|
|
|
+ str[slen] = ch;
|
|
|
|
+
|
|
|
|
+ if (ignore_cr) {
|
|
|
|
+ newline[-1] = '\r';
|
|
|
|
+ }
|
|
|
|
+ *newline = '\n';
|
|
|
|
+
|
|
|
|
+ str = newline + 1;
|
|
|
|
+ y += (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE + 2);
|
|
|
|
+ if ((h - y) < SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE) {
|
|
|
|
+ break; // no space for another line, stop here.
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ /* last text after newline, if there's room. */
|
|
|
|
+ if ((h - y) >= SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE) {
|
|
|
|
+ slen = SDL_strlen(str); /* length to end of line. */
|
|
|
|
+ slen = SDL_min(slen, max_chars_per_line);
|
|
|
|
+ ch = str[slen];
|
|
|
|
+ str[slen] = '\0';
|
|
|
|
+ SDL_RenderDebugText(renderer, x, y, str);
|
|
|
|
+ str[slen] = ch;
|
|
|
|
+ }
|
|
|
|
+ }
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+/* This function runs once per frame, and is the heart of the program. */
|
|
|
|
+SDL_AppResult SDL_AppIterate(void *appstate)
|
|
|
|
+{
|
|
|
|
+ float x, y;
|
|
|
|
+
|
|
|
|
+ CalculateCurrentTimeString();
|
|
|
|
+
|
|
|
|
+ SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); /* black */
|
|
|
|
+ SDL_RenderClear(renderer);
|
|
|
|
+
|
|
|
|
+ /* draw a frame around the current time. */
|
|
|
|
+ SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
|
|
|
|
+ SDL_RenderFillRect(renderer, ¤ttimerect);
|
|
|
|
+ SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
|
|
|
+ SDL_RenderRect(renderer, ¤ttimerect);
|
|
|
|
+
|
|
|
|
+ /* draw the current time inside the frame. */
|
|
|
|
+ x = currenttimerect.x + ((currenttimerect.w - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(current_time))) / 2.0f);
|
|
|
|
+ y = currenttimerect.y + 5;
|
|
|
|
+ SDL_SetRenderDrawColor(renderer, 255, 255, 0, 255);
|
|
|
|
+ SDL_RenderDebugText(renderer, x, y, current_time);
|
|
|
|
+
|
|
|
|
+ /* draw a frame for the "copy the current time to the clipboard" button. */
|
|
|
|
+ if (copy_pressed) {
|
|
|
|
+ SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
|
|
|
|
+ } else {
|
|
|
|
+ SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
|
|
|
|
+ }
|
|
|
|
+ SDL_RenderFillRect(renderer, ©buttonrect);
|
|
|
|
+ SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
|
|
|
+ SDL_RenderRect(renderer, ©buttonrect);
|
|
|
|
+
|
|
|
|
+ /* draw the "copy this text" button string. */
|
|
|
|
+ SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
|
|
|
+ SDL_RenderDebugText(renderer, copybuttonrect.x + 5, copybuttonrect.y + 5, copybuttonstr);
|
|
|
|
+
|
|
|
|
+ /* draw a frame for the pasted text area. */
|
|
|
|
+ SDL_SetRenderDrawColor(renderer, 0, 53, 25, 255);
|
|
|
|
+ SDL_RenderFillRect(renderer, &pastetextrect);
|
|
|
|
+ SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
|
|
|
+ SDL_RenderRect(renderer, &pastetextrect);
|
|
|
|
+
|
|
|
|
+ /* draw pasted text. */
|
|
|
|
+ SDL_SetRenderDrawColor(renderer, 0, 219, 107, 255);
|
|
|
|
+ RenderPastedText();
|
|
|
|
+
|
|
|
|
+ /* draw a frame for the "paste from the clipboard" button. */
|
|
|
|
+ if (paste_pressed) {
|
|
|
|
+ SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
|
|
|
|
+ } else {
|
|
|
|
+ SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
|
|
|
|
+ }
|
|
|
|
+ SDL_RenderFillRect(renderer, &pastebuttonrect);
|
|
|
|
+ SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
|
|
|
+ SDL_RenderRect(renderer, &pastebuttonrect);
|
|
|
|
+
|
|
|
|
+ /* draw the "paste some text" button string. */
|
|
|
|
+ SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
|
|
|
|
+ SDL_RenderDebugText(renderer, pastebuttonrect.x + 5, pastebuttonrect.y + 5, pastebuttonstr);
|
|
|
|
+
|
|
|
|
+ /* put the new rendering on the screen. */
|
|
|
|
+ SDL_RenderPresent(renderer);
|
|
|
|
+
|
|
|
|
+ return SDL_APP_CONTINUE; /* carry on with the program! */
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+/* This function runs once at shutdown. */
|
|
|
|
+void SDL_AppQuit(void *appstate, SDL_AppResult result)
|
|
|
|
+{
|
|
|
|
+ SDL_free(pasted_str);
|
|
|
|
+ /* SDL will clean up the window/renderer for us. */
|
|
|
|
+}
|
|
|
|
+
|