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include/SDL_video.h: You can google it.

This looks bad when reading Markdown as plain text, as one would do when
reading the headers directly.
Ryan C. Gordon 3 years ago
parent
commit
195ca499ca
1 changed files with 2 additions and 4 deletions
  1. 2 4
      include/SDL_video.h

+ 2 - 4
include/SDL_video.h

@@ -2009,10 +2009,8 @@ extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
  * retry the call with 1 for the interval.
  * retry the call with 1 for the interval.
  *
  *
  * Adaptive vsync is implemented for some glX drivers with
  * Adaptive vsync is implemented for some glX drivers with
- * [GLX_EXT_swap_control_tear](https://www.khronos.org/registry/OpenGL/extensions/EXT/GLX_EXT_swap_control_tear.txt)
- * , and for some Windows drivers with
- * [WGL_EXT_swap_control_tear](https://www.khronos.org/registry/OpenGL/extensions/EXT/WGL_EXT_swap_control_tear.txt)
- * .
+ * GLX_EXT_swap_control_tear, and for some Windows drivers with
+ * WGL_EXT_swap_control_tear.
  *
  *
  * Read more on the Khronos wiki:
  * Read more on the Khronos wiki:
  * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
  * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync