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Fixed bug 5466 - Add haptic support for Stadia Controller

Dimitriy Ryazantcev

Consider adding support for Stadia Controller haptics.

Here is example code how to deal with it:
https://github.com/chromium/chromium/blob/99314be8152e688bafbbf9a615536bdbb289ea87/device/gamepad/hid_haptic_gamepad.cc#L45
Sam Lantinga 4 years ago
parent
commit
1981d23f4b

+ 11 - 0
include/SDL_hints.h

@@ -663,6 +663,17 @@ extern "C" {
  */
  */
 #define SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED "SDL_JOYSTICK_HIDAPI_PS5_PLAYER_LED"
 #define SDL_HINT_JOYSTICK_HIDAPI_PS5_PLAYER_LED "SDL_JOYSTICK_HIDAPI_PS5_PLAYER_LED"
 
 
+/**
+ *  \brief  A variable controlling whether the HIDAPI driver for Google Stadia controllers should be used.
+ *
+ *  This variable can be set to the following values:
+ *    "0"       - HIDAPI driver is not used
+ *    "1"       - HIDAPI driver is used
+ *
+ *  The default is the value of SDL_HINT_JOYSTICK_HIDAPI
+ */
+#define SDL_HINT_JOYSTICK_HIDAPI_STADIA "SDL_JOYSTICK_HIDAPI_STADIA"
+
 /**
 /**
  *  \brief  A variable controlling whether the HIDAPI driver for Steam Controllers should be used.
  *  \brief  A variable controlling whether the HIDAPI driver for Steam Controllers should be used.
  *
  *

+ 3 - 0
src/joystick/SDL_gamecontroller.c

@@ -612,6 +612,9 @@ static ControllerMapping_t *SDL_CreateMappingForHIDAPIController(SDL_JoystickGUI
                 if (vendor == 0 && product == 0) {
                 if (vendor == 0 && product == 0) {
                     /* This is a Bluetooth Nintendo Switch Pro controller */
                     /* This is a Bluetooth Nintendo Switch Pro controller */
                     SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
                     SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
+                } else if (vendor == USB_VENDOR_GOOGLE && product == USB_PRODUCT_GOOGLE_STADIA_CONTROLLER) {
+                    /* The Google Stadia controller has a share button and a Google Assistant button */
+                    SDL_strlcat(mapping_string, "misc1:b15,", sizeof(mapping_string));
                 }
                 }
                 break;
                 break;
             }
             }

+ 339 - 0
src/joystick/hidapi/SDL_hidapi_stadia.c

@@ -0,0 +1,339 @@
+/*
+  Simple DirectMedia Layer
+  Copyright (C) 1997-2021 Sam Lantinga <[email protected]>
+
+  This software is provided 'as-is', without any express or implied
+  warranty.  In no event will the authors be held liable for any damages
+  arising from the use of this software.
+
+  Permission is granted to anyone to use this software for any purpose,
+  including commercial applications, and to alter it and redistribute it
+  freely, subject to the following restrictions:
+
+  1. The origin of this software must not be misrepresented; you must not
+     claim that you wrote the original software. If you use this software
+     in a product, an acknowledgment in the product documentation would be
+     appreciated but is not required.
+  2. Altered source versions must be plainly marked as such, and must not be
+     misrepresented as being the original software.
+  3. This notice may not be removed or altered from any source distribution.
+*/
+#include "../../SDL_internal.h"
+
+#ifdef SDL_JOYSTICK_HIDAPI
+
+#include "SDL_hints.h"
+#include "SDL_events.h"
+#include "SDL_timer.h"
+#include "SDL_joystick.h"
+#include "SDL_gamecontroller.h"
+#include "../SDL_sysjoystick.h"
+#include "SDL_hidapijoystick_c.h"
+#include "SDL_hidapi_rumble.h"
+
+
+#ifdef SDL_JOYSTICK_HIDAPI_STADIA
+
+/* Define this if you want to log all packets from the controller */
+//#define DEBUG_STADIA_PROTOCOL
+
+enum
+{
+    SDL_CONTROLLER_BUTTON_STADIA_SHARE = 15,
+    SDL_CONTROLLER_BUTTON_STADIA_GOOGLE_ASSISTANT,
+    SDL_CONTROLLER_NUM_STADIA_BUTTONS,
+};
+
+typedef struct {
+    Uint8 last_state[USB_PACKET_LENGTH];
+} SDL_DriverStadia_Context;
+
+
+static SDL_bool
+HIDAPI_DriverStadia_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
+{
+    if (vendor_id == USB_VENDOR_GOOGLE && product_id == USB_PRODUCT_GOOGLE_STADIA_CONTROLLER) {
+        return SDL_TRUE;
+    }
+    return SDL_FALSE;
+}
+
+static const char *
+HIDAPI_DriverStadia_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
+{
+    return "Google Stadia Controller";
+}
+
+static SDL_bool
+HIDAPI_DriverStadia_InitDevice(SDL_HIDAPI_Device *device)
+{
+    return HIDAPI_JoystickConnected(device, NULL);
+}
+
+static int
+HIDAPI_DriverStadia_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
+{
+    return -1;
+}
+
+static void
+HIDAPI_DriverStadia_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
+{
+}
+
+static SDL_bool
+HIDAPI_DriverStadia_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
+{
+    SDL_DriverStadia_Context *ctx;
+
+    ctx = (SDL_DriverStadia_Context *)SDL_calloc(1, sizeof(*ctx));
+    if (!ctx) {
+        SDL_OutOfMemory();
+        return SDL_FALSE;
+    }
+
+    device->dev = hid_open_path(device->path, 0);
+    if (!device->dev) {
+        SDL_SetError("Couldn't open %s", device->path);
+        SDL_free(ctx);
+        return SDL_FALSE;
+    }
+    device->context = ctx;
+
+    /* Initialize the joystick capabilities */
+    joystick->nbuttons = SDL_CONTROLLER_NUM_STADIA_BUTTONS;
+    joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
+    joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
+
+    return SDL_TRUE;
+}
+
+static int
+HIDAPI_DriverStadia_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
+{
+    Uint8 rumble_packet[] = { 0x05, 0x00, 0x00, 0x00, 0x00 };
+
+    rumble_packet[1] = (low_frequency_rumble & 0xFF);
+    rumble_packet[2] = (low_frequency_rumble >> 8);
+    rumble_packet[3] = (high_frequency_rumble & 0xFF);
+    rumble_packet[4] = (high_frequency_rumble >> 8);
+
+    if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
+        return SDL_SetError("Couldn't send rumble packet");
+    }
+    return 0;
+}
+
+static int
+HIDAPI_DriverStadia_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
+{
+    return SDL_Unsupported();
+}
+
+static SDL_bool
+HIDAPI_DriverStadia_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
+{
+    return SDL_FALSE;
+}
+
+static int
+HIDAPI_DriverStadia_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
+{
+    return SDL_Unsupported();
+}
+
+static int
+HIDAPI_DriverStadia_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
+{
+    return SDL_Unsupported();
+}
+
+static float fsel(float fComparand, float fValGE, float fLT)
+{
+    return fComparand >= 0 ? fValGE : fLT;
+}
+
+static float RemapVal(float val, float A, float B, float C, float D)
+{
+    if (A == B) {
+        return fsel(val - B , D , C);
+    }
+    return C + (D - C) * (val - A) / (B - A);
+}
+
+static void
+HIDAPI_DriverStadia_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverStadia_Context *ctx, Uint8 *data, int size)
+{
+    Sint16 axis;
+
+    if (size < 11 || data[0] != 0x03) {
+        /* We don't know how to handle this report */
+        return;
+    }
+
+    if (ctx->last_state[1] != data[1]) {
+        SDL_bool dpad_up = SDL_FALSE;
+        SDL_bool dpad_down = SDL_FALSE;
+        SDL_bool dpad_left = SDL_FALSE;
+        SDL_bool dpad_right = SDL_FALSE;
+
+        switch (data[1]) {
+        case 0:
+            dpad_up = SDL_TRUE;
+            break;
+        case 1:
+            dpad_up = SDL_TRUE;
+            dpad_right = SDL_TRUE;
+            break;
+        case 2:
+            dpad_right = SDL_TRUE;
+            break;
+        case 3:
+            dpad_right = SDL_TRUE;
+            dpad_down = SDL_TRUE;
+            break;
+        case 4:
+            dpad_down = SDL_TRUE;
+            break;
+        case 5:
+            dpad_left = SDL_TRUE;
+            dpad_down = SDL_TRUE;
+            break;
+        case 6:
+            dpad_left = SDL_TRUE;
+            break;
+        case 7:
+            dpad_up = SDL_TRUE;
+            dpad_left = SDL_TRUE;
+            break;
+        default:
+            break;
+        }
+        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
+        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
+        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
+        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
+    }
+
+    if (ctx->last_state[2] != data[2]) {
+        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
+        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_STADIA_SHARE, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_STADIA_GOOGLE_ASSISTANT, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+    }
+
+    if (ctx->last_state[3] != data[3]) {
+        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
+        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
+        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
+        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
+        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
+        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
+        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
+    }
+
+#define READ_STICK_AXIS(offset) \
+    (data[offset] == 0x80 ? 0 : \
+    (Sint16)RemapVal(data[offset] - 0x80, 0x01 - 0x80, 0xff - 0x80, SDL_MIN_SINT16, SDL_MAX_SINT16))
+    {
+        axis = READ_STICK_AXIS(4);
+        SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
+        axis = READ_STICK_AXIS(5);
+        SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
+        axis = READ_STICK_AXIS(6);
+        SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
+        axis = READ_STICK_AXIS(7);
+        SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
+    }
+#undef READ_STICK_AXIS
+
+#define READ_TRIGGER_AXIS(offset) \
+    (Sint16)(((int)data[offset] * 257) - 32768)
+    {
+        axis = READ_TRIGGER_AXIS(8);
+        SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
+        axis = READ_TRIGGER_AXIS(9);
+        SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
+    }
+#undef READ_TRIGGER_AXIS
+
+    SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
+}
+
+static SDL_bool
+HIDAPI_DriverStadia_UpdateDevice(SDL_HIDAPI_Device *device)
+{
+    SDL_DriverStadia_Context *ctx = (SDL_DriverStadia_Context *)device->context;
+    SDL_Joystick *joystick = NULL;
+    Uint8 data[USB_PACKET_LENGTH];
+    int size = 0;
+
+    if (device->num_joysticks > 0) {
+        joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
+    }
+    if (!joystick) {
+        return SDL_FALSE;
+    }
+
+    while ((size = hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
+#ifdef DEBUG_STADIA_PROTOCOL
+        HIDAPI_DumpPacket("Google Stadia packet: size = %d", data, size);
+#endif
+        HIDAPI_DriverStadia_HandleStatePacket(joystick, ctx, data, size);
+    }
+
+    if (size < 0) {
+        /* Read error, device is disconnected */
+        HIDAPI_JoystickDisconnected(device, joystick->instance_id);
+    }
+    return (size >= 0);
+}
+
+static void
+HIDAPI_DriverStadia_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
+{
+    SDL_LockMutex(device->dev_lock);
+    {
+        if (device->dev) {
+            hid_close(device->dev);
+            device->dev = NULL;
+        }
+
+        SDL_free(device->context);
+        device->context = NULL;
+    }
+    SDL_UnlockMutex(device->dev_lock);
+}
+
+static void
+HIDAPI_DriverStadia_FreeDevice(SDL_HIDAPI_Device *device)
+{
+}
+
+SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverStadia =
+{
+    SDL_HINT_JOYSTICK_HIDAPI_STADIA,
+    SDL_TRUE,
+    HIDAPI_DriverStadia_IsSupportedDevice,
+    HIDAPI_DriverStadia_GetDeviceName,
+    HIDAPI_DriverStadia_InitDevice,
+    HIDAPI_DriverStadia_GetDevicePlayerIndex,
+    HIDAPI_DriverStadia_SetDevicePlayerIndex,
+    HIDAPI_DriverStadia_UpdateDevice,
+    HIDAPI_DriverStadia_OpenJoystick,
+    HIDAPI_DriverStadia_RumbleJoystick,
+    HIDAPI_DriverStadia_RumbleJoystickTriggers,
+    HIDAPI_DriverStadia_HasJoystickLED,
+    HIDAPI_DriverStadia_SetJoystickLED,
+    HIDAPI_DriverStadia_SetJoystickSensorsEnabled,
+    HIDAPI_DriverStadia_CloseJoystick,
+    HIDAPI_DriverStadia_FreeDevice,
+};
+
+#endif /* SDL_JOYSTICK_HIDAPI_STADIA */
+
+#endif /* SDL_JOYSTICK_HIDAPI */
+
+/* vi: set ts=4 sw=4 expandtab: */

+ 6 - 3
src/joystick/hidapi/SDL_hidapijoystick.c

@@ -59,12 +59,18 @@ struct joystick_hwdata
 };
 };
 
 
 static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = {
 static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = {
+#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
+    &SDL_HIDAPI_DriverGameCube,
+#endif
 #ifdef SDL_JOYSTICK_HIDAPI_PS4
 #ifdef SDL_JOYSTICK_HIDAPI_PS4
     &SDL_HIDAPI_DriverPS4,
     &SDL_HIDAPI_DriverPS4,
 #endif
 #endif
 #ifdef SDL_JOYSTICK_HIDAPI_PS5
 #ifdef SDL_JOYSTICK_HIDAPI_PS5
     &SDL_HIDAPI_DriverPS5,
     &SDL_HIDAPI_DriverPS5,
 #endif
 #endif
+#ifdef SDL_JOYSTICK_HIDAPI_STADIA
+    &SDL_HIDAPI_DriverStadia,
+#endif
 #ifdef SDL_JOYSTICK_HIDAPI_STEAM
 #ifdef SDL_JOYSTICK_HIDAPI_STEAM
     &SDL_HIDAPI_DriverSteam,
     &SDL_HIDAPI_DriverSteam,
 #endif
 #endif
@@ -78,9 +84,6 @@ static SDL_HIDAPI_DeviceDriver *SDL_HIDAPI_drivers[] = {
 #ifdef SDL_JOYSTICK_HIDAPI_XBOXONE
 #ifdef SDL_JOYSTICK_HIDAPI_XBOXONE
     &SDL_HIDAPI_DriverXboxOne,
     &SDL_HIDAPI_DriverXboxOne,
 #endif
 #endif
-#ifdef SDL_JOYSTICK_HIDAPI_GAMECUBE
-    &SDL_HIDAPI_DriverGameCube,
-#endif
 };
 };
 static int SDL_HIDAPI_numdrivers = 0;
 static int SDL_HIDAPI_numdrivers = 0;
 static SDL_SpinLock SDL_HIDAPI_spinlock;
 static SDL_SpinLock SDL_HIDAPI_spinlock;

+ 4 - 2
src/joystick/hidapi/SDL_hidapijoystick_c.h

@@ -31,12 +31,13 @@
 #include "../usb_ids.h"
 #include "../usb_ids.h"
 
 
 /* This is the full set of HIDAPI drivers available */
 /* This is the full set of HIDAPI drivers available */
+#define SDL_JOYSTICK_HIDAPI_GAMECUBE
 #define SDL_JOYSTICK_HIDAPI_PS4
 #define SDL_JOYSTICK_HIDAPI_PS4
 #define SDL_JOYSTICK_HIDAPI_PS5
 #define SDL_JOYSTICK_HIDAPI_PS5
+#define SDL_JOYSTICK_HIDAPI_STADIA
 #define SDL_JOYSTICK_HIDAPI_SWITCH
 #define SDL_JOYSTICK_HIDAPI_SWITCH
 #define SDL_JOYSTICK_HIDAPI_XBOX360
 #define SDL_JOYSTICK_HIDAPI_XBOX360
 #define SDL_JOYSTICK_HIDAPI_XBOXONE
 #define SDL_JOYSTICK_HIDAPI_XBOXONE
-#define SDL_JOYSTICK_HIDAPI_GAMECUBE
 
 
 #if defined(__IPHONEOS__) || defined(__TVOS__) || defined(__ANDROID__)
 #if defined(__IPHONEOS__) || defined(__TVOS__) || defined(__ANDROID__)
 /* Very basic Steam Controller support on mobile devices */
 /* Very basic Steam Controller support on mobile devices */
@@ -105,14 +106,15 @@ typedef struct _SDL_HIDAPI_DeviceDriver
 
 
 
 
 /* HIDAPI device support */
 /* HIDAPI device support */
+extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube;
 extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4;
 extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4;
 extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS5;
 extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS5;
+extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverStadia;
 extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam;
 extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam;
 extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch;
 extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch;
 extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;
 extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;
 extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360W;
 extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360W;
 extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne;
 extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXboxOne;
-extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverGameCube;
 
 
 /* Return true if a HID device is present and supported as a joystick */
 /* Return true if a HID device is present and supported as a joystick */
 extern SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name);
 extern SDL_bool HIDAPI_IsDevicePresent(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name);

+ 2 - 0
src/joystick/usb_ids.h

@@ -25,6 +25,7 @@
 /* Definitions of useful USB VID/PID values */
 /* Definitions of useful USB VID/PID values */
 
 
 #define USB_VENDOR_APPLE        0x05ac
 #define USB_VENDOR_APPLE        0x05ac
+#define USB_VENDOR_GOOGLE       0x18d1
 #define USB_VENDOR_HYPERKIN     0x2e24
 #define USB_VENDOR_HYPERKIN     0x2e24
 #define USB_VENDOR_MICROSOFT    0x045e
 #define USB_VENDOR_MICROSOFT    0x045e
 #define USB_VENDOR_NINTENDO     0x057e
 #define USB_VENDOR_NINTENDO     0x057e
@@ -36,6 +37,7 @@
 #define USB_VENDOR_SONY         0x054c
 #define USB_VENDOR_SONY         0x054c
 #define USB_VENDOR_VALVE        0x28de
 #define USB_VENDOR_VALVE        0x28de
 
 
+#define USB_PRODUCT_GOOGLE_STADIA_CONTROLLER            0x9400
 #define USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER           0x1846
 #define USB_PRODUCT_EVORETRO_GAMECUBE_ADAPTER           0x1846
 #define USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER           0x0337
 #define USB_PRODUCT_NINTENDO_GAMECUBE_ADAPTER           0x0337
 #define USB_PRODUCT_NINTENDO_SWITCH_PRO                 0x2009
 #define USB_PRODUCT_NINTENDO_SWITCH_PRO                 0x2009