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render: avoid a couple redundant memcmp calls in all drawing functions. Improves performance slightly.

Alex Szpakowski 6 роки тому
батько
коміт
1be03b4089
1 змінених файлів з 6 додано та 3 видалено
  1. 6 3
      src/render/SDL_render.c

+ 6 - 3
src/render/SDL_render.c

@@ -410,14 +410,17 @@ QueueCmdClear(SDL_Renderer *renderer)
 static int
 PrepQueueCmdDraw(SDL_Renderer *renderer, const Uint8 r, const Uint8 g, const Uint8 b, const Uint8 a)
 {
+    /* Guarantee that the draw color, viewport, and clip rect are set before
+     * draws, so the backends don't have to worry about that state not being
+     * valid at draw time. */
     int retval = 0;
-    if (retval == 0) {
+    if (retval == 0 && !renderer->color_queued) {
         retval = QueueCmdSetDrawColor(renderer, r, g, b, a);
     }
-    if (retval == 0) {
+    if (retval == 0 && !renderer->viewport_queued) {
         retval = QueueCmdSetViewport(renderer);
     }
-    if (retval == 0) {
+    if (retval == 0 && !renderer->cliprect_queued) {
         retval = QueueCmdSetClipRect(renderer);
     }
     return retval;