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d3d12: reset the vertex buffer size when it is released

(cherry-picked from commit 490c20f93f85a4e4275bdf96bcb8ffd7f266590c)
Sam Lantinga 2 年之前
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1f82b4a96f
共有 1 个文件被更改,包括 1 次插入0 次删除
  1. 1 0
      src/render/direct3d12/SDL_render_d3d12.c

+ 1 - 0
src/render/direct3d12/SDL_render_d3d12.c

@@ -352,6 +352,7 @@ D3D12_ReleaseAll(SDL_Renderer * renderer)
 
 
         for (i = 0; i < SDL_D3D12_NUM_VERTEX_BUFFERS; ++i) {
         for (i = 0; i < SDL_D3D12_NUM_VERTEX_BUFFERS; ++i) {
             SAFE_RELEASE(data->vertexBuffers[i].resource);
             SAFE_RELEASE(data->vertexBuffers[i].resource);
+            data->vertexBuffers[i].size = 0;
         }
         }
         
         
         data->swapEffect = (DXGI_SWAP_EFFECT) 0;
         data->swapEffect = (DXGI_SWAP_EFFECT) 0;