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Removed 100 ms hitch when querying third party Nintendo Switch controllers that don't respond to request for info

Also take advantage of the fact that we know whether the device is connected over Bluetooth now.
Sam Lantinga 2 년 전
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214d5daa3c
1개의 변경된 파일11개의 추가작업 그리고 10개의 파일을 삭제
  1. 11 10
      src/joystick/hidapi/SDL_hidapi_switch.c

+ 11 - 10
src/joystick/hidapi/SDL_hidapi_switch.c

@@ -992,26 +992,27 @@ static ESwitchDeviceInfoControllerType ReadJoyConControllerType(SDL_HIDAPI_Devic
         ctx->m_bSyncWrite = SDL_TRUE;
         ctx->m_nMaxWriteAttempts = GetMaxWriteAttempts(device);
 
-        for (attempts = 0; attempts < MAX_ATTEMPTS; ++attempts) {
-            if (WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_Status, NULL, 0, SDL_TRUE)) {
-                SwitchProprietaryStatusPacket_t *status = (SwitchProprietaryStatusPacket_t *)&ctx->m_rgucReadBuffer[0];
-
-                eControllerType = CalculateControllerType(ctx, (ESwitchDeviceInfoControllerType)status->ucDeviceType);
-            } else {
+        for ( ; ; ) {
+            ++attempts;
+            if (device->is_bluetooth) {
                 SwitchSubcommandInputPacket_t *reply = NULL;
 
-                device->is_bluetooth = SDL_TRUE;
                 if (WriteSubcommand(ctx, k_eSwitchSubcommandIDs_RequestDeviceInfo, NULL, 0, &reply)) {
                     eControllerType = CalculateControllerType(ctx, (ESwitchDeviceInfoControllerType)reply->deviceInfo.ucDeviceType);
                 }
+            } else {
+                if (WriteProprietary(ctx, k_eSwitchProprietaryCommandIDs_Status, NULL, 0, SDL_TRUE)) {
+                    SwitchProprietaryStatusPacket_t *status = (SwitchProprietaryStatusPacket_t *)&ctx->m_rgucReadBuffer[0];
+
+                    eControllerType = CalculateControllerType(ctx, (ESwitchDeviceInfoControllerType)status->ucDeviceType);
+                }
             }
-            if (eControllerType == k_eSwitchDeviceInfoControllerType_Unknown) {
+            if (eControllerType == k_eSwitchDeviceInfoControllerType_Unknown && attempts < MAX_ATTEMPTS) {
                 /* Wait a bit and try again */
                 SDL_Delay(100);
                 continue;
-            } else {
-                break;
             }
+            break;
         }
         SDL_free(ctx);
     }