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#define _WIN32_WINNT 0xA00 /* For D3D12, 0xA00 is required */
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#define _WIN32_WINNT 0xA00 /* For D3D12, 0xA00 is required */
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#define _WIN32_WINNT 0x501 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices(), 0x501 for raw input */
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#define _WIN32_WINNT 0x501 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices(), 0x501 for raw input */
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