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Changed PULSEAUDIO_FlushRecording() to only flush audio present when called.

When the flushing is not able to keep up with the audio stream coming in,
it will end up flushing forever and block API clients from getting any audio.

Fixes #9706
Petter Reinholdtsen 6 bulan lalu
induk
melakukan
24693ac285
1 mengubah file dengan 8 tambahan dan 8 penghapusan
  1. 8 8
      src/audio/pulseaudio/SDL_pulseaudio.c

+ 8 - 8
src/audio/pulseaudio/SDL_pulseaudio.c

@@ -497,7 +497,7 @@ static void PULSEAUDIO_FlushCapture(_THIS)
 {
     struct SDL_PrivateAudioData *h = this->hidden;
     const void *data = NULL;
-    size_t nbytes = 0;
+    size_t nbytes = 0, buflen = 0;
 
     PULSEAUDIO_pa_threaded_mainloop_lock(pulseaudio_threaded_mainloop);
 
@@ -507,19 +507,19 @@ static void PULSEAUDIO_FlushCapture(_THIS)
         h->capturelen = 0;
     }
 
-    while (SDL_AtomicGet(&this->enabled) && (PULSEAUDIO_pa_stream_readable_size(h->stream) > 0)) {
+    buflen = PULSEAUDIO_pa_stream_readable_size(h->stream);
+    while (SDL_AtomicGet(&this->enabled) && (buflen > 0)) {
         PULSEAUDIO_pa_threaded_mainloop_wait(pulseaudio_threaded_mainloop);
         if ((PULSEAUDIO_pa_context_get_state(pulseaudio_context) != PA_CONTEXT_READY) || (PULSEAUDIO_pa_stream_get_state(h->stream) != PA_STREAM_READY)) {
             /*printf("PULSEAUDIO DEVICE FAILURE IN FLUSHCAPTURE!\n");*/
             SDL_OpenedAudioDeviceDisconnected(this);
             break;
         }
-
-        if (PULSEAUDIO_pa_stream_readable_size(h->stream) > 0) {
-            /* a new fragment is available! Just dump it. */
-            PULSEAUDIO_pa_stream_peek(h->stream, &data, &nbytes);
-            PULSEAUDIO_pa_stream_drop(h->stream); /* drop this fragment. */
-        }
+        /* a fragment of audio present before FlushCapture was call is
+           available! Just drop it. */
+        PULSEAUDIO_pa_stream_peek(h->stream, &data, &nbytes);
+        PULSEAUDIO_pa_stream_drop(h->stream);
+        buflen -= nbytes;
     }
 
     PULSEAUDIO_pa_threaded_mainloop_unlock(pulseaudio_threaded_mainloop);