|
@@ -39,6 +39,8 @@ extern "C" {
|
|
|
#include "../../video/winrt/SDL_winrtevents_c.h"
|
|
|
#include "SDL_winrtapp.h"
|
|
|
|
|
|
+extern SDL_Window * WINRT_GlobalSDLWindow;
|
|
|
+
|
|
|
|
|
|
// Compile-time debugging options:
|
|
|
// To enable, uncomment; to disable, comment them out.
|
|
@@ -144,7 +146,6 @@ static void WINRT_SetDisplayOrientationsPreference(void *userdata, const char *n
|
|
|
SDL_WinRTApp::SDL_WinRTApp() :
|
|
|
m_windowClosed(false),
|
|
|
m_windowVisible(true),
|
|
|
- m_sdlWindow(NULL),
|
|
|
m_sdlVideoDevice(NULL)
|
|
|
{
|
|
|
}
|
|
@@ -283,16 +284,16 @@ void SDL_WinRTApp::Uninitialize()
|
|
|
void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args)
|
|
|
{
|
|
|
#if LOG_WINDOW_EVENTS==1
|
|
|
- SDL_Log("%s, size={%f,%f}, current orientation=%d, native orientation=%d, auto rot. pref=%d, m_sdlWindow?=%s\n",
|
|
|
+ SDL_Log("%s, size={%f,%f}, current orientation=%d, native orientation=%d, auto rot. pref=%d, WINRT_GlobalSDLWindow?=%s\n",
|
|
|
__FUNCTION__,
|
|
|
args->Size.Width, args->Size.Height,
|
|
|
(int)DisplayProperties::CurrentOrientation,
|
|
|
(int)DisplayProperties::NativeOrientation,
|
|
|
(int)DisplayProperties::AutoRotationPreferences,
|
|
|
- (m_sdlWindow ? "yes" : "no"));
|
|
|
+ (WINRT_GlobalSDLWindow ? "yes" : "no"));
|
|
|
#endif
|
|
|
|
|
|
- if (m_sdlWindow) {
|
|
|
+ if (WINRT_GlobalSDLWindow) {
|
|
|
// Make the new window size be the one true fullscreen mode.
|
|
|
// This change was initially done, in part, to allow the Direct3D 11.1
|
|
|
// renderer to receive window-resize events as a device rotates.
|
|
@@ -313,7 +314,7 @@ void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEven
|
|
|
const int windowWidth = (int) ceil(args->Size.Width);
|
|
|
const int windowHeight = (int) ceil(args->Size.Height);
|
|
|
SDL_SendWindowEvent(
|
|
|
- m_sdlWindow,
|
|
|
+ WINRT_GlobalSDLWindow,
|
|
|
SDL_WINDOWEVENT_RESIZED,
|
|
|
windowWidth,
|
|
|
windowHeight);
|
|
@@ -323,20 +324,20 @@ void SDL_WinRTApp::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEven
|
|
|
void SDL_WinRTApp::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args)
|
|
|
{
|
|
|
#if LOG_WINDOW_EVENTS==1
|
|
|
- SDL_Log("%s, visible?=%s, m_sdlWindow?=%s\n",
|
|
|
+ SDL_Log("%s, visible?=%s, WINRT_GlobalSDLWindow?=%s\n",
|
|
|
__FUNCTION__,
|
|
|
(args->Visible ? "yes" : "no"),
|
|
|
- (m_sdlWindow ? "yes" : "no"));
|
|
|
+ (WINRT_GlobalSDLWindow ? "yes" : "no"));
|
|
|
#endif
|
|
|
|
|
|
m_windowVisible = args->Visible;
|
|
|
- if (m_sdlWindow) {
|
|
|
- SDL_bool wasSDLWindowSurfaceValid = m_sdlWindow->surface_valid;
|
|
|
+ if (WINRT_GlobalSDLWindow) {
|
|
|
+ SDL_bool wasSDLWindowSurfaceValid = WINRT_GlobalSDLWindow->surface_valid;
|
|
|
|
|
|
if (args->Visible) {
|
|
|
- SDL_SendWindowEvent(m_sdlWindow, SDL_WINDOWEVENT_SHOWN, 0, 0);
|
|
|
+ SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_SHOWN, 0, 0);
|
|
|
} else {
|
|
|
- SDL_SendWindowEvent(m_sdlWindow, SDL_WINDOWEVENT_HIDDEN, 0, 0);
|
|
|
+ SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_HIDDEN, 0, 0);
|
|
|
}
|
|
|
|
|
|
// HACK: Prevent SDL's window-hide handling code, which currently
|
|
@@ -345,7 +346,7 @@ void SDL_WinRTApp::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEven
|
|
|
//
|
|
|
// A better solution to this probably involves figuring out if the
|
|
|
// fake window resize can be prevented.
|
|
|
- m_sdlWindow->surface_valid = wasSDLWindowSurfaceValid;
|
|
|
+ WINRT_GlobalSDLWindow->surface_valid = wasSDLWindowSurfaceValid;
|
|
|
}
|
|
|
}
|
|
|
|
|
@@ -359,27 +360,27 @@ void SDL_WinRTApp::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args)
|
|
|
|
|
|
void SDL_WinRTApp::OnPointerPressed(CoreWindow^ sender, PointerEventArgs^ args)
|
|
|
{
|
|
|
- WINRT_ProcessPointerPressedEvent(m_sdlWindow, args);
|
|
|
+ WINRT_ProcessPointerPressedEvent(WINRT_GlobalSDLWindow, args);
|
|
|
}
|
|
|
|
|
|
void SDL_WinRTApp::OnPointerReleased(CoreWindow^ sender, PointerEventArgs^ args)
|
|
|
{
|
|
|
- WINRT_ProcessPointerReleasedEvent(m_sdlWindow, args);
|
|
|
+ WINRT_ProcessPointerReleasedEvent(WINRT_GlobalSDLWindow, args);
|
|
|
}
|
|
|
|
|
|
void SDL_WinRTApp::OnPointerWheelChanged(CoreWindow^ sender, PointerEventArgs^ args)
|
|
|
{
|
|
|
- WINRT_ProcessPointerWheelChangedEvent(m_sdlWindow, args);
|
|
|
+ WINRT_ProcessPointerWheelChangedEvent(WINRT_GlobalSDLWindow, args);
|
|
|
}
|
|
|
|
|
|
void SDL_WinRTApp::OnMouseMoved(MouseDevice^ mouseDevice, MouseEventArgs^ args)
|
|
|
{
|
|
|
- WINRT_ProcessMouseMovedEvent(m_sdlWindow, args);
|
|
|
+ WINRT_ProcessMouseMovedEvent(WINRT_GlobalSDLWindow, args);
|
|
|
}
|
|
|
|
|
|
void SDL_WinRTApp::OnPointerMoved(CoreWindow^ sender, PointerEventArgs^ args)
|
|
|
{
|
|
|
- WINRT_ProcessPointerMovedEvent(m_sdlWindow, args);
|
|
|
+ WINRT_ProcessPointerMovedEvent(WINRT_GlobalSDLWindow, args);
|
|
|
}
|
|
|
|
|
|
void SDL_WinRTApp::OnKeyDown(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args)
|
|
@@ -438,9 +439,9 @@ void SDL_WinRTApp::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ a
|
|
|
// first via a callback passed to SDL_AddEventWatch, and second via
|
|
|
// SDL's event queue, the event will be sent to SDL, then immediately
|
|
|
// removed from the queue.
|
|
|
- if (m_sdlWindow)
|
|
|
+ if (WINRT_GlobalSDLWindow)
|
|
|
{
|
|
|
- SDL_SendWindowEvent(m_sdlWindow, SDL_WINDOWEVENT_MINIMIZED, 0, 0); // TODO: see if SDL_WINDOWEVENT_SIZE_CHANGED should be getting triggered here (it is, currently)
|
|
|
+ SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_MINIMIZED, 0, 0); // TODO: see if SDL_WINDOWEVENT_SIZE_CHANGED should be getting triggered here (it is, currently)
|
|
|
SDL_FilterEvents(RemoveAppSuspendAndResumeEvents, 0);
|
|
|
}
|
|
|
deferral->Complete();
|
|
@@ -452,9 +453,9 @@ void SDL_WinRTApp::OnResuming(Platform::Object^ sender, Platform::Object^ args)
|
|
|
// Restore any data or state that was unloaded on suspend. By default, data
|
|
|
// and state are persisted when resuming from suspend. Note that this event
|
|
|
// does not occur if the app was previously terminated.
|
|
|
- if (m_sdlWindow)
|
|
|
+ if (WINRT_GlobalSDLWindow)
|
|
|
{
|
|
|
- SDL_SendWindowEvent(m_sdlWindow, SDL_WINDOWEVENT_RESTORED, 0, 0); // TODO: see if SDL_WINDOWEVENT_SIZE_CHANGED should be getting triggered here (it is, currently)
|
|
|
+ SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_RESTORED, 0, 0); // TODO: see if SDL_WINDOWEVENT_SIZE_CHANGED should be getting triggered here (it is, currently)
|
|
|
|
|
|
// Remove the app-resume event from the queue, as is done with the
|
|
|
// app-suspend event.
|
|
@@ -487,16 +488,6 @@ SDL_DisplayMode SDL_WinRTApp::CalcCurrentDisplayMode()
|
|
|
return mode;
|
|
|
}
|
|
|
|
|
|
-SDL_Window * SDL_WinRTApp::GetSDLWindow()
|
|
|
-{
|
|
|
- return m_sdlWindow;
|
|
|
-}
|
|
|
-
|
|
|
-void SDL_WinRTApp::SetSDLWindow(SDL_Window * window)
|
|
|
-{
|
|
|
- m_sdlWindow = window;
|
|
|
-}
|
|
|
-
|
|
|
void SDL_WinRTApp::SetSDLVideoDevice(const SDL_VideoDevice * videoDevice)
|
|
|
{
|
|
|
m_sdlVideoDevice = videoDevice;
|