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@@ -936,6 +936,8 @@ The following functions have been renamed:
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## SDL_system.h
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+SDL_AndroidGetExternalStorageState() takes the state as an output parameter and returns 0 if the function succeeds or a negative error code if there was an error.
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+
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The following functions have been renamed:
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* SDL_RenderGetD3D11Device() => SDL_GetRenderD3D11Device()
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* SDL_RenderGetD3D9Device() => SDL_GetRenderD3D9Device()
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@@ -973,6 +975,10 @@ If you were using this macro for other things besides SDL ticks values, you can
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#define SDL_TICKS_PASSED(A, B) ((Sint32)((B) - (A)) <= 0)
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```
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+## SDL_touch.h
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+
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+SDL_GetNumTouchFingers() returns a negative error code if there was an error.
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+
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## SDL_version.h
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SDL_GetRevisionNumber() has been removed from the API, it always returned 0 in SDL 2.0.
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