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Sync SDL3 wiki -> header

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SDL Wiki Bot 3 mesiacov pred
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      include/SDL3/SDL_audio.h

+ 1 - 1
include/SDL3/SDL_audio.h

@@ -1894,7 +1894,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyAudioStream(SDL_AudioStream *stream)
  * Also unlike other functions, the audio device begins paused. This is to map
  * more closely to SDL2-style behavior, since there is no extra step here to
  * bind a stream to begin audio flowing. The audio device should be resumed
- * with `SDL_ResumeAudioStreamDevice(stream);`
+ * with SDL_ResumeAudioStreamDevice().
  *
  * This function works with both playback and recording devices.
  *