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SDL_GetRectIntersectionFloat(): Allow rendering zero-sized srcrect

Petar Popovic 4 months ago
parent
commit
27b256022b
1 changed files with 1 additions and 2 deletions
  1. 1 2
      src/render/SDL_render.c

+ 1 - 2
src/render/SDL_render.c

@@ -3985,8 +3985,7 @@ bool SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_F
     real_srcrect.w = (float)texture->w;
     real_srcrect.h = (float)texture->h;
     if (srcrect) {
-        if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect) ||
-            real_srcrect.w == 0.0f || real_srcrect.h == 0.0f) {
+        if (!SDL_GetRectIntersectionFloat(srcrect, &real_srcrect, &real_srcrect)) {
             return true;
         }
     }