Explorar el Código

Fixed regression causing the renderer to recreate its window since it's not getting an OpenGL 2.1 context anymore.

Sam Lantinga hace 11 años
padre
commit
28398109a1
Se han modificado 2 ficheros con 21 adiciones y 6 borrados
  1. 3 3
      src/video/SDL_video.c
  2. 18 3
      src/video/cocoa/SDL_cocoaopengl.m

+ 3 - 3
src/video/SDL_video.c

@@ -2563,10 +2563,10 @@ SDL_GL_ResetAttributes()
     _this->gl_config.multisamplesamples = 0;
     _this->gl_config.retained_backing = 1;
     _this->gl_config.accelerated = -1;  /* accelerated or not, both are fine */
-#if SDL_VIDEO_OPENGL
-    _this->gl_config.major_version = 1;
-    _this->gl_config.minor_version = 2;
     _this->gl_config.profile_mask = 0;
+#if SDL_VIDEO_OPENGL
+    _this->gl_config.major_version = 2;
+    _this->gl_config.minor_version = 1;
 #elif SDL_VIDEO_OPENGL_ES2
     _this->gl_config.major_version = 2;
     _this->gl_config.minor_version = 0;

+ 18 - 3
src/video/cocoa/SDL_cocoaopengl.m

@@ -162,7 +162,9 @@ SDL_GLContext
 Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
 {
     SDL_VideoData *data = (SDL_VideoData *) _this->driverdata;
+/*
     const GLubyte *(APIENTRY * glGetStringFunc)(GLenum) = NULL;
+*/
     NSAutoreleasePool *pool;
     SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
     SDL_DisplayData *displaydata = (SDL_DisplayData *)display->driverdata;
@@ -249,7 +251,7 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
 
     fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
     if (fmt == nil) {
-        SDL_SetError ("Failed creating OpenGL pixel format");
+        SDL_SetError("Failed creating OpenGL pixel format");
         [pool release];
         return NULL;
     }
@@ -263,7 +265,7 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
     [fmt release];
 
     if (context == nil) {
-        SDL_SetError ("Failed creating OpenGL context");
+        SDL_SetError("Failed creating OpenGL context");
         [pool release];
         return NULL;
     }
@@ -272,10 +274,22 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
 
     if ( Cocoa_GL_MakeCurrent(_this, window, context) < 0 ) {
         Cocoa_GL_DeleteContext(_this, context);
-        SDL_SetError ("Failed making OpenGL context current");
+        SDL_SetError("Failed making OpenGL context current");
         return NULL;
     }
 
+/* No other backend does this version checking.
+   If we enable it, we should consider whether it should be done at a 
+   higher level for all platforms. We'll have to think through the implications
+   of this.
+
+   For example, Mac OS X 10.6 will only report OpenGL 2.0, but we ask for 2.1
+   by default. If we don't get 2.1, then the renderer will set the requested
+   version and try to recreate the window, which causes all kinds of problems.
+
+   For now, we'll just disable this code until we can think about it more.
+*/
+#if 0
     glGetStringFunc = (const GLubyte *(APIENTRY *)(GLenum)) SDL_GL_GetProcAddress("glGetString");
     if (!glGetStringFunc) {
         Cocoa_GL_DeleteContext(_this, context);
@@ -305,6 +319,7 @@ Cocoa_GL_CreateContext(_THIS, SDL_Window * window)
 
     _this->gl_config.major_version = glversion_major;
     _this->gl_config.minor_version = glversion_minor;
+#endif
 
     return context;
 }