@@ -1798,7 +1798,7 @@ SDL_GPURenderPass *SDL_BeginGPURenderPass(
}
if (textureHeader->info.layer_count_or_depth > 255) {
- SDL_assert_release("Cannot bind a depth texture with more than 255 layers!");
+ SDL_assert_release(!"Cannot bind a depth texture with more than 255 layers!");
return NULL;