@@ -861,7 +861,6 @@ SDL_GameControllerInit(void)
{
int i = 0;
const char *pMappingString = NULL;
- s_pSupportedControllers = NULL;
pMappingString = s_ControllerMappings[i];
while (pMappingString) {
SDL_GameControllerAddMapping(pMappingString);