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Allow mappings to be added before GameControllerInit

Ethan Lee 9 years ago
parent
commit
2a754ca735
1 changed files with 0 additions and 1 deletions
  1. 0 1
      src/joystick/SDL_gamecontroller.c

+ 0 - 1
src/joystick/SDL_gamecontroller.c

@@ -861,7 +861,6 @@ SDL_GameControllerInit(void)
 {
     int i = 0;
     const char *pMappingString = NULL;
-    s_pSupportedControllers = NULL;
     pMappingString = s_ControllerMappings[i];
     while (pMappingString) {
         SDL_GameControllerAddMapping(pMappingString);