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Fix some typos detected by Debian's lintian QA tool

I assume the demoninator is a typo, rather than an indication that
someone has been playing too much Doom :-)

Signed-off-by: Simon McVittie <[email protected]>

(cherry picked from commit d83503f80e485fae212e7389c115ac1b4d593a82)
Simon McVittie hai 1 mes
pai
achega
2b42789de6

+ 1 - 1
include/SDL3/SDL_camera.h

@@ -119,7 +119,7 @@ typedef struct SDL_CameraSpec
     int width;                  /**< Frame width */
     int height;                 /**< Frame height */
     int framerate_numerator;     /**< Frame rate numerator ((num / denom) == FPS, (denom / num) == duration in seconds) */
-    int framerate_denominator;   /**< Frame rate demoninator ((num / denom) == FPS, (denom / num) == duration in seconds) */
+    int framerate_denominator;   /**< Frame rate denominator ((num / denom) == FPS, (denom / num) == duration in seconds) */
 } SDL_CameraSpec;
 
 /**

+ 2 - 2
include/SDL3/SDL_gpu.h

@@ -1091,7 +1091,7 @@ typedef enum SDL_GPUCompareOp
     SDL_GPU_COMPAREOP_LESS_OR_EQUAL,     /**< The comparison evaluates reference <= test. */
     SDL_GPU_COMPAREOP_GREATER,           /**< The comparison evaluates reference > test. */
     SDL_GPU_COMPAREOP_NOT_EQUAL,         /**< The comparison evaluates reference != test. */
-    SDL_GPU_COMPAREOP_GREATER_OR_EQUAL,  /**< The comparison evalutes reference >= test. */
+    SDL_GPU_COMPAREOP_GREATER_OR_EQUAL,  /**< The comparison evaluates reference >= test. */
     SDL_GPU_COMPAREOP_ALWAYS             /**< The comparison always evaluates true. */
 } SDL_GPUCompareOp;
 
@@ -2648,7 +2648,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_InsertGPUDebugLabel(
     const char *text);
 
 /**
- * Begins a debug group with an arbitary name.
+ * Begins a debug group with an arbitrary name.
  *
  * Used for denoting groups of calls when viewing the command buffer
  * callstream in a graphics debugging tool.

+ 1 - 1
include/SDL3/SDL_render.h

@@ -2612,7 +2612,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_RenderDebugText(SDL_Renderer *renderer, flo
  * Draw debug text to an SDL_Renderer.
  *
  * This function will render a printf()-style format string to a renderer.
- * Note that this is a convinence function for debugging, with severe
+ * Note that this is a convenience function for debugging, with severe
  * limitations, and is not intended to be used for production apps and games.
  *
  * For the full list of limitations and other useful information, see

+ 9 - 9
include/SDL3/SDL_stdinc.h

@@ -3426,7 +3426,7 @@ extern SDL_DECLSPEC size_t SDLCALL SDL_utf8strnlen(const char *str, size_t bytes
  * Convert an integer into a string.
  *
  * This requires a radix to specified for string format. Specifying 10
- * produces a decimal number, 16 hexidecimal, etc. Must be in the range of 2
+ * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2
  * to 36.
  *
  * Note that this function will overflow a buffer if `str` is not large enough
@@ -3454,7 +3454,7 @@ extern SDL_DECLSPEC char * SDLCALL SDL_itoa(int value, char *str, int radix);
  * Convert an unsigned integer into a string.
  *
  * This requires a radix to specified for string format. Specifying 10
- * produces a decimal number, 16 hexidecimal, etc. Must be in the range of 2
+ * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2
  * to 36.
  *
  * Note that this function will overflow a buffer if `str` is not large enough
@@ -3482,7 +3482,7 @@ extern SDL_DECLSPEC char * SDLCALL SDL_uitoa(unsigned int value, char *str, int
  * Convert a long integer into a string.
  *
  * This requires a radix to specified for string format. Specifying 10
- * produces a decimal number, 16 hexidecimal, etc. Must be in the range of 2
+ * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2
  * to 36.
  *
  * Note that this function will overflow a buffer if `str` is not large enough
@@ -3510,7 +3510,7 @@ extern SDL_DECLSPEC char * SDLCALL SDL_ltoa(long value, char *str, int radix);
  * Convert an unsigned long integer into a string.
  *
  * This requires a radix to specified for string format. Specifying 10
- * produces a decimal number, 16 hexidecimal, etc. Must be in the range of 2
+ * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2
  * to 36.
  *
  * Note that this function will overflow a buffer if `str` is not large enough
@@ -3540,7 +3540,7 @@ extern SDL_DECLSPEC char * SDLCALL SDL_ultoa(unsigned long value, char *str, int
  * Convert a long long integer into a string.
  *
  * This requires a radix to specified for string format. Specifying 10
- * produces a decimal number, 16 hexidecimal, etc. Must be in the range of 2
+ * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2
  * to 36.
  *
  * Note that this function will overflow a buffer if `str` is not large enough
@@ -3568,7 +3568,7 @@ extern SDL_DECLSPEC char * SDLCALL SDL_lltoa(long long value, char *str, int rad
  * Convert an unsigned long long integer into a string.
  *
  * This requires a radix to specified for string format. Specifying 10
- * produces a decimal number, 16 hexidecimal, etc. Must be in the range of 2
+ * produces a decimal number, 16 hexadecimal, etc. Must be in the range of 2
  * to 36.
  *
  * Note that this function will overflow a buffer if `str` is not large enough
@@ -3923,7 +3923,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str
 extern SDL_DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t maxlen);
 
 /**
- * Searches a string for the first occurence of any character contained in a
+ * Searches a string for the first occurrence of any character contained in a
  * breakset, and returns a pointer from the string to that character.
  *
  * \param str The null-terminated string to be searched. Must not be NULL, and
@@ -3931,7 +3931,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *st
  * \param breakset A null-terminated string containing the list of characters
  *                 to look for. Must not be NULL, and must not overlap with
  *                 `str`.
- * \returns A pointer to the location, in str, of the first occurence of a
+ * \returns A pointer to the location, in str, of the first occurrence of a
  *          character present in the breakset, or NULL if none is found.
  *
  * \threadsafety It is safe to call this function from any thread.
@@ -5821,7 +5821,7 @@ extern SDL_DECLSPEC int SDLCALL SDL_iconv_close(SDL_iconv_t cd);
  * This function converts text between encodings, reading from and writing to
  * a buffer.
  *
- * It returns the number of succesful conversions on success. On error,
+ * It returns the number of successful conversions on success. On error,
  * SDL_ICONV_E2BIG is returned when the output buffer is too small, or
  * SDL_ICONV_EILSEQ is returned when an invalid input sequence is encountered,
  * or SDL_ICONV_EINVAL is returned when an incomplete input sequence is

+ 1 - 1
include/SDL3/SDL_video.h

@@ -1473,7 +1473,7 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetWindowParent(SDL_Window *window)
  * - `SDL_PROP_WINDOW_COCOA_WINDOW_POINTER`: the `(__unsafe_unretained)`
  *   NSWindow associated with the window
  * - `SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER`: the NSInteger tag
- *   assocated with metal views on the window
+ *   associated with metal views on the window
  *
  * On OpenVR:
  *