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@@ -2543,7 +2543,7 @@ void SDL_EndGPUComputePass(
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if (COMPUTEPASS_DEVICE->debug_mode) {
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commandBufferCommonHeader = (CommandBufferCommonHeader *)COMPUTEPASS_COMMAND_BUFFER;
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commandBufferCommonHeader->compute_pass.in_progress = false;
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- commandBufferCommonHeader->compute_pass.compute_pipeline = false;
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+ commandBufferCommonHeader->compute_pass.compute_pipeline = NULL;
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SDL_zeroa(commandBufferCommonHeader->compute_pass.sampler_bound);
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SDL_zeroa(commandBufferCommonHeader->compute_pass.read_only_storage_texture_bound);
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SDL_zeroa(commandBufferCommonHeader->compute_pass.read_only_storage_buffer_bound);
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