2
0
Ryan C. Gordon 2 жил өмнө
parent
commit
2de9253b6c

+ 1 - 0
test/CMakeLists.txt

@@ -202,6 +202,7 @@ if(Python3_FOUND AND Python3_VERSION VERSION_GREATER_EQUAL "3.2")
     endforeach()
 endif()
 
+add_sdl_test_executable(testaudio NEEDS_RESOURCES TESTUTILS SOURCES testaudio.c)
 add_sdl_test_executable(testfile NONINTERACTIVE SOURCES testfile.c)
 add_sdl_test_executable(testcontroller TESTUTILS SOURCES testcontroller.c gamepadutils.c ${gamepad_image_headers})
 add_sdl_test_executable(testgeometry TESTUTILS SOURCES testgeometry.c)

BIN
test/audiofile.bmp


BIN
test/logaudiodev.bmp


BIN
test/physaudiodev.bmp


BIN
test/soundboard.bmp


BIN
test/soundboard_levels.bmp


BIN
test/speaker.bmp


+ 8 - 0
test/testaudio-art.txt

@@ -0,0 +1,8 @@
+The .bmp files used by testaudio.c were made by AlDraw:
+
+https://linktr.ee/AlexDraw
+
+They may be distributed as public domain files!
+
+
+

+ 1064 - 0
test/testaudio.c

@@ -0,0 +1,1064 @@
+#include <stdlib.h>
+
+#ifdef __EMSCRIPTEN__
+#include <emscripten/emscripten.h>
+#endif
+
+#include <SDL3/SDL_test.h>
+#include <SDL3/SDL_test_common.h>
+#include <SDL3/SDL_main.h>
+#include "testutils.h"
+
+#define POOF_LIFETIME 250
+
+typedef struct Texture
+{
+    SDL_Texture *texture;
+    float w;
+    float h;
+} Texture;
+
+typedef enum ThingType
+{
+    THING_NULL,
+    THING_PHYSDEV,
+    THING_PHYSDEV_CAPTURE,
+    THING_LOGDEV,
+    THING_LOGDEV_CAPTURE,
+    THING_TRASHCAN,
+    THING_STREAM,
+    THING_POOF,
+    THING_WAV
+} ThingType;
+
+
+typedef struct Thing Thing;
+
+struct Thing
+{
+    ThingType what;
+
+    union {
+        struct {
+            SDL_AudioDeviceID devid;
+            SDL_bool iscapture;
+            SDL_AudioSpec spec;
+            char *name;
+        } physdev;
+        struct {
+            SDL_AudioDeviceID devid;
+            SDL_bool iscapture;
+            SDL_AudioSpec spec;
+            Thing *physdev;
+        } logdev;
+        struct {
+            SDL_AudioSpec spec;
+            Uint8 *buf;
+            Uint32 buflen;
+        } wav;
+        struct {
+            float startw;
+            float starth;
+            float centerx;
+            float centery;
+        } poof;
+        struct {
+            SDL_AudioStream *stream;
+            int total_ticks;
+            Uint64 next_level_update;
+            Uint8 levels[5];
+        } stream;
+    } data;
+
+    Thing *line_connected_to;
+    char *titlebar;
+    SDL_FRect rect;
+    float z;
+    Uint8 r, g, b, a;
+    float progress;
+    float scale;
+    Uint64 createticks;
+    Texture *texture;
+    const ThingType *can_be_dropped_onto;
+
+    void (*ontick)(Thing *thing, Uint64 now);
+    void (*ondrag)(Thing *thing, int button, float x, float y);
+    void (*ondrop)(Thing *thing, int button, float x, float y);
+    void (*ondraw)(Thing *thing, SDL_Renderer *renderer);
+
+    Thing *prev;
+    Thing *next;
+};
+
+
+static Uint64 app_ready_ticks = 0;
+static int done = 0;
+static SDLTest_CommonState *state = NULL;
+
+static Thing *things = NULL;
+static char *current_titlebar = NULL;
+
+static Thing *droppable_highlighted_thing = NULL;
+static Thing *dragging_thing = NULL;
+static int dragging_button = -1;
+
+static Texture *physdev_texture = NULL;
+static Texture *logdev_texture = NULL;
+static Texture *audio_texture = NULL;
+static Texture *trashcan_texture = NULL;
+static Texture *soundboard_texture = NULL;
+static Texture *soundboard_levels_texture = NULL;
+
+static void DestroyTexture(Texture *tex);
+
+/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
+static void Quit(int rc)
+{
+    DestroyTexture(physdev_texture);
+    DestroyTexture(logdev_texture);
+    DestroyTexture(audio_texture);
+    DestroyTexture(trashcan_texture);
+    DestroyTexture(soundboard_texture);
+    DestroyTexture(soundboard_levels_texture);
+    SDLTest_CommonQuit(state);
+    /* Let 'main()' return normally */
+    if (rc != 0) {
+        exit(rc);
+    }
+}
+
+static char *xstrdup(const char *str)
+{
+    char *ptr = SDL_strdup(str);
+    if (!ptr) {
+        SDL_Log("Out of memory!");
+        Quit(1);
+    }
+    return ptr;
+}
+
+static void *xalloc(const size_t len)
+{
+    void *ptr = SDL_calloc(1, len);
+    if (!ptr) {
+        SDL_Log("Out of memory!");
+        Quit(1);
+    }
+    return ptr;
+}
+
+
+static void SetTitleBar(const char *fmt, ...)
+{
+    char *newstr = NULL;
+    va_list ap;
+    va_start(ap, fmt);
+    SDL_vasprintf(&newstr, fmt, ap);
+    va_end(ap);
+
+    if (newstr && (!current_titlebar || (SDL_strcmp(current_titlebar, newstr) != 0))) {
+        SDL_SetWindowTitle(state->windows[0], newstr);
+        SDL_free(current_titlebar);
+        current_titlebar = newstr;
+    } else {
+        SDL_free(newstr);
+    }
+}
+
+static void SetDefaultTitleBar(void)
+{
+    SetTitleBar("testaudio: %s", SDL_GetCurrentAudioDriver());
+}
+
+static Thing *FindThingAtPoint(const float x, const float y)
+{
+    const SDL_FPoint pt = { x, y };
+    Thing *retval = NULL;
+    Thing *i;
+    for (i = things; i != NULL; i = i->next) {
+        if ((i != dragging_thing) && SDL_PointInRectFloat(&pt, &i->rect)) {
+            retval = i;  /* keep going, though, because things drawn on top are later in the list. */
+        }
+    }
+    return retval;
+}
+
+static Thing *UpdateMouseOver(const float x, const float y)
+{
+    Thing *thing;
+
+    if (dragging_thing) {
+        thing = dragging_thing;
+    } else {
+        thing = FindThingAtPoint(x, y);
+    }
+
+    if (!thing) {
+        SetDefaultTitleBar();
+    } else if (thing->titlebar) {
+        SetTitleBar("%s", thing->titlebar);
+    }
+
+    return thing;
+}
+
+static Thing *CreateThing(ThingType what, float x, float y, float z, float w, float h, Texture *texture, char *titlebar)
+{
+    Thing *last = NULL;
+    Thing *i;
+    Thing *thing;
+
+    thing = (Thing *) xalloc(sizeof (Thing));
+    if ((w < 0) || (h < 0)) {
+        SDL_assert(texture != NULL);
+        if (w < 0) {
+            w = texture->w;
+        }
+        if (h < 0) {
+            h = texture->h;
+        }
+    }
+
+    thing->what = what;
+    thing->rect.x = x;
+    thing->rect.y = y;
+    thing->rect.w = w;
+    thing->rect.h = h;
+    thing->z = z;
+    thing->r = 255;
+    thing->g = 255;
+    thing->b = 255;
+    thing->a = 255;
+    thing->scale = 1.0f;
+    thing->createticks = SDL_GetTicks();
+    thing->texture = texture;
+    thing->titlebar = titlebar;
+
+    /* insert in list by Z order (furthest from the "camera" first, so they get drawn over; negative Z is not drawn at all). */
+    if (things == NULL) {
+        things = thing;
+        return thing;
+    }
+
+    for (i = things; i != NULL; i = i->next) {
+        if (z > i->z) {  /* insert here. */
+            thing->next = i;
+            thing->prev = i->prev;
+
+            SDL_assert(i->prev == last);
+
+            if (i->prev) {
+                i->prev->next = thing;
+            } else {
+                SDL_assert(i == things);
+                things = thing;
+            }
+            i->prev = thing;
+            return thing;
+        }
+        last = i;
+    }
+
+    if (last) {
+        last->next = thing;
+        thing->prev = last;
+    }
+    return thing;
+}
+
+static void DestroyThing(Thing *thing)
+{
+    if (!thing) {
+        return;
+    }
+
+    switch (thing->what) {
+        case THING_POOF: break;
+        case THING_NULL: break;
+        case THING_TRASHCAN: break;
+        case THING_LOGDEV:
+        case THING_LOGDEV_CAPTURE:
+            SDL_CloseAudioDevice(thing->data.logdev.devid);
+            break;
+        case THING_PHYSDEV:
+        case THING_PHYSDEV_CAPTURE:
+            SDL_free(thing->data.physdev.name);
+            break;
+        case THING_WAV:
+            SDL_free(thing->data.wav.buf);
+            break;
+        case THING_STREAM:
+            SDL_DestroyAudioStream(thing->data.stream.stream);
+            break;
+    }
+
+    if (thing->prev) {
+        thing->prev->next = thing->next;
+    } else {
+        SDL_assert(thing == things);
+        things = thing->next;
+    }
+
+    if (thing->next) {
+        thing->next->prev = thing->prev;
+    }
+
+    SDL_free(thing->titlebar);
+    SDL_free(thing);
+}
+
+static void DrawOneThing(SDL_Renderer *renderer, Thing *thing)
+{
+    SDL_FRect dst;
+    SDL_memcpy(&dst, &thing->rect, sizeof (SDL_FRect));
+    if (thing->scale != 1.0f) {
+        const float centerx = thing->rect.x + (thing->rect.w / 2);
+        const float centery = thing->rect.y + (thing->rect.h / 2);
+        SDL_assert(thing->texture != NULL);
+        dst.w = thing->texture->w * thing->scale;
+        dst.h = thing->texture->h * thing->scale;
+        dst.x = centerx - (dst.w / 2);
+        dst.y = centery - (dst.h / 2);
+    }
+
+    if (thing->texture) {
+        if (droppable_highlighted_thing == thing) {
+            SDL_SetRenderDrawColor(renderer, 255, 0, 255, 100);
+            SDL_RenderFillRect(renderer, &dst);
+        }
+        SDL_SetRenderDrawColor(renderer, thing->r, thing->g, thing->b, thing->a);
+        SDL_RenderTexture(renderer, thing->texture->texture, NULL, &dst);
+    } else {
+        SDL_SetRenderDrawColor(renderer, thing->r, thing->g, thing->b, thing->a);
+        SDL_RenderFillRect(renderer, &dst);
+    }
+
+    if (thing->ondraw) {
+        thing->ondraw(thing, renderer);
+    }
+
+    if (thing->progress > 0.0f) {
+        SDL_FRect r = { thing->rect.x, thing->rect.y + (thing->rect.h + 2.0f), 0.0f, 10.0f };
+        r.w = thing->rect.w * ((thing->progress > 1.0f) ? 1.0f : thing->progress);
+        SDL_SetRenderDrawColor(renderer, 255, 255, 255, 128);
+        SDL_RenderFillRect(renderer, &r);
+    }
+}
+
+static void DrawThings(SDL_Renderer *renderer)
+{
+    Thing *i;
+
+    /* draw connecting lines first, so they're behind everything else. */
+    for (i = things; i && (i->z >= 0.0f); i = i->next) {
+        Thing *dst = i->line_connected_to;
+        if (dst) {
+            SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
+            SDL_RenderLine(renderer, i->rect.x + (i->rect.w / 2), i->rect.y + (i->rect.h / 2), dst->rect.x + (dst->rect.w / 2), dst->rect.y + (dst->rect.h / 2));
+        }
+    }
+
+    /* Draw the actual things. */
+    for (i = things; i && (i->z >= 0.0f); i = i->next) {
+        if (i != dragging_thing) {
+            DrawOneThing(renderer, i);
+        }
+    }
+
+    if (dragging_thing) {
+        DrawOneThing(renderer, dragging_thing);  /* draw last so it's always on top. */
+    }
+}
+
+static void Draw(void)
+{
+    SDL_Renderer *renderer = state->renderers[0];
+    SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
+    SDL_SetRenderDrawColor(renderer, 64, 0, 64, 255);
+    SDL_RenderClear(renderer);
+    DrawThings(renderer);
+    SDL_RenderPresent(renderer);
+}
+
+static void RepositionRowOfThings(const ThingType what, const float y)
+{
+    int total_things = 0;
+    float texw = 0.0f;
+    float texh = 0.0f;
+    Thing *i;
+
+    for (i = things; i != NULL; i = i->next) {
+        if (i->what == what) {
+            texw = i->rect.w;
+            texh = i->rect.h;
+            total_things++;
+        }
+    }
+
+    if (total_things > 0) {
+        int w, h;
+        SDL_GetWindowSize(state->windows[0], &w, &h);
+        const float spacing = w / ((float) total_things);
+        float x = (spacing - texw) / 2.0f;
+        for (i = things; i != NULL; i = i->next) {
+            if (i->what == what) {
+                i->rect.x = x;
+                i->rect.y = (y >= 0.0f) ? y : ((h + y) - texh);
+                x += spacing;
+            }
+        }
+    }
+}
+
+static const char *AudioFmtToString(const SDL_AudioFormat fmt)
+{
+    switch (fmt) {
+        #define FMTCASE(x) case SDL_AUDIO_##x: return #x
+        FMTCASE(U8);
+        FMTCASE(S8);
+        FMTCASE(S16LSB);
+        FMTCASE(S16MSB);
+        FMTCASE(S32LSB);
+        FMTCASE(S32MSB);
+        FMTCASE(F32LSB);
+        FMTCASE(F32MSB);
+        #undef FMTCASE
+    }
+    return "?";
+}
+
+static const char *AudioChansToStr(const int channels)
+{
+    switch (channels) {
+        case 1: return "mono";
+        case 2: return "stereo";
+        case 3: return "2.1";
+        case 4: return "quad";
+        case 5: return "4.1";
+        case 6: return "5.1";
+        case 7: return "6.1";
+        case 8: return "7.1";
+        default: break;
+    }
+    return "?";
+}
+
+static void PoofThing_ondrag(Thing *thing, int button, float x, float y)
+{
+    dragging_thing = NULL;   /* refuse to be dragged. */
+}
+
+static void PoofThing_ontick(Thing *thing, Uint64 now)
+{
+    const int lifetime = POOF_LIFETIME;
+    const int elasped = (int) (now - thing->createticks);
+    if (elasped > lifetime) {
+        DestroyThing(thing);
+    } else {
+        const float pct = ((float) elasped) / ((float) lifetime);
+        thing->a = (Uint8) (int) (255.0f - (pct * 255.0f));
+        thing->scale = 1.0f - pct;  /* shrink to nothing! */
+    }
+}
+
+static Thing *CreatePoofThing(Thing *poofing_thing)
+{
+    const float centerx = poofing_thing->rect.x + (poofing_thing->rect.w / 2);
+    const float centery = poofing_thing->rect.y + (poofing_thing->rect.h / 2);
+    const float z = poofing_thing->z;
+    Thing *thing = CreateThing(THING_POOF, poofing_thing->rect.x, poofing_thing->rect.y, z, poofing_thing->rect.w, poofing_thing->rect.h, poofing_thing->texture, NULL);
+    thing->data.poof.startw = poofing_thing->rect.w;
+    thing->data.poof.starth = poofing_thing->rect.h;
+    thing->data.poof.centerx = centerx;
+    thing->data.poof.centery = centery;
+    thing->ontick = PoofThing_ontick;
+    thing->ondrag = PoofThing_ondrag;
+    return thing;
+}
+
+static void DestroyThingInPoof(Thing *thing)
+{
+    if (thing) {
+        if (thing->what != THING_POOF) {
+            CreatePoofThing(thing);
+        }
+        DestroyThing(thing);
+    }
+}
+
+/* this poofs a thing and additionally poofs all things connected to the thing. */
+static void TrashThing(Thing *thing)
+{
+    Thing *i, *next;
+    for (i = things; i != NULL; i = next) {
+        next = i->next;
+        if (i->line_connected_to == thing) {
+            TrashThing(i);
+            next = things;  /* start over in case this blew up the list. */
+        }
+    }
+    DestroyThingInPoof(thing);
+}
+
+static void StreamThing_ontick(Thing *thing, Uint64 now)
+{
+    if (!thing->line_connected_to) {
+        return;
+    }
+
+    /* are we playing? See if we're done, or update state. */
+    if (thing->line_connected_to->what == THING_LOGDEV) {
+        const int available = SDL_GetAudioStreamAvailable(thing->data.stream.stream);
+        SDL_AudioSpec spec;
+        if (!available || (SDL_GetAudioStreamFormat(thing->data.stream.stream, NULL, &spec) < 0)) {
+            DestroyThingInPoof(thing);
+        } else {
+            const int ticksleft = (int) ((((Uint64) ((available / (SDL_AUDIO_BITSIZE(spec.format) / 8)) / spec.channels)) * 1000) / spec.freq);
+            const float pct = thing->data.stream.total_ticks ? (((float) (ticksleft)) / ((float) thing->data.stream.total_ticks)) : 0.0f;
+            thing->progress = 1.0f - pct;
+        }
+    }
+
+    if (thing->data.stream.next_level_update <= now) {
+        Uint64 perf = SDL_GetPerformanceCounter();
+        int i;
+        for (i = 0; i < SDL_arraysize(thing->data.stream.levels); i++) {
+            thing->data.stream.levels[i] = (Uint8) (perf % 6);
+            perf >>= 3;
+        }
+        thing->data.stream.next_level_update += 150;
+    }
+}
+
+static void StreamThing_ondrag(Thing *thing, int button, float x, float y)
+{
+    if (button == SDL_BUTTON_RIGHT) {  /* this is kinda hacky, but use this to disconnect from a playing source. */
+        if (thing->line_connected_to) {
+            SDL_UnbindAudioStream(thing->data.stream.stream); /* unbind from current device */
+            thing->line_connected_to = NULL;
+        }
+    }
+}
+
+static void StreamThing_ondrop(Thing *thing, int button, float x, float y)
+{
+    if (droppable_highlighted_thing) {
+        if (droppable_highlighted_thing->what == THING_TRASHCAN) {
+            TrashThing(thing);
+        } else if (((droppable_highlighted_thing->what == THING_LOGDEV) || (droppable_highlighted_thing->what == THING_LOGDEV_CAPTURE)) && (droppable_highlighted_thing != thing->line_connected_to)) {
+            /* connect to a logical device! */
+            SDL_Log("Binding audio stream ('%s') to logical device %u", thing->titlebar, droppable_highlighted_thing->data.logdev.devid);
+            if (thing->line_connected_to) {
+                const SDL_AudioSpec *spec = &droppable_highlighted_thing->data.logdev.spec;
+                SDL_UnbindAudioStream(thing->data.stream.stream); /* unbind from current device */
+                if (thing->line_connected_to->what == THING_LOGDEV_CAPTURE) {
+                    SDL_FlushAudioStream(thing->data.stream.stream);
+                    thing->data.stream.total_ticks = (int) (((((Uint64) (SDL_GetAudioStreamAvailable(thing->data.stream.stream) / (SDL_AUDIO_BITSIZE(spec->format) / 8))) / spec->channels) * 1000) / spec->freq);
+                }
+            }
+
+            SDL_BindAudioStream(droppable_highlighted_thing->data.logdev.devid, thing->data.stream.stream); /* bind to new device! */
+
+            thing->progress = 0.0f;  /* ontick will adjust this if we're on an output device.*/
+            thing->data.stream.next_level_update = SDL_GetTicks() + 100;
+            thing->line_connected_to = droppable_highlighted_thing;
+        }
+    }
+}
+
+static void StreamThing_ondraw(Thing *thing, SDL_Renderer *renderer)
+{
+    if (thing->line_connected_to) {  /* are we playing? Update progress bar, and bounce the levels a little. */
+        static const float xlocs[5] = { 18, 39, 59, 79, 99 };
+        static const float ylocs[5] = { 49, 39, 29, 19, 10 };
+        const float blockw = soundboard_levels_texture->w;
+        const float blockh = soundboard_levels_texture->h / 5.0f;
+        int i, j;
+        SDL_SetRenderDrawColor(renderer, thing->r, thing->g, thing->b, thing->a);
+        for (i = 0; i < SDL_arraysize(thing->data.stream.levels); i++) {
+            const int level = (int) thing->data.stream.levels[i];
+            const float x = xlocs[i];
+            for (j = 0; j < level; j++) {
+                const SDL_FRect src = { 0, soundboard_levels_texture->h - ((j+1) * blockh), blockw, blockh };
+                const SDL_FRect dst = { thing->rect.x + x, thing->rect.y + ylocs[j], blockw, blockh };
+                SDL_RenderTexture(renderer, soundboard_levels_texture->texture, &src, &dst);
+            }
+        }
+    }
+}
+
+static Thing *CreateStreamThing(const SDL_AudioSpec *spec, const Uint8 *buf, const Uint32 buflen, const char *fname, const float x, const float y)
+{
+    static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_LOGDEV, THING_LOGDEV_CAPTURE, THING_NULL };
+    Thing *thing = CreateThing(THING_STREAM, x, y, 0, -1, -1, soundboard_texture, fname ? xstrdup(fname) : NULL);
+    SDL_Log("Adding audio stream for %s", fname);
+    thing->data.stream.stream = SDL_CreateAudioStream(spec, spec);
+    if (buf && buflen) {
+        SDL_PutAudioStreamData(thing->data.stream.stream, buf, (int) buflen);
+        SDL_FlushAudioStream(thing->data.stream.stream);
+        thing->data.stream.total_ticks = (int) (((((Uint64) (SDL_GetAudioStreamAvailable(thing->data.stream.stream) / (SDL_AUDIO_BITSIZE(spec->format) / 8))) / spec->channels) * 1000) / spec->freq);
+    }
+    thing->ontick = StreamThing_ontick;
+    thing->ondrag = StreamThing_ondrag;
+    thing->ondrop = StreamThing_ondrop;
+    thing->ondraw = StreamThing_ondraw;
+    thing->can_be_dropped_onto = can_be_dropped_onto;
+    return thing;
+}
+
+static void WavThing_ondrag(Thing *thing, int button, float x, float y)
+{
+    if (button == SDL_BUTTON_RIGHT) {  /* drag out a new audio stream. */
+        dragging_thing = CreateStreamThing(&thing->data.wav.spec, thing->data.wav.buf, thing->data.wav.buflen, thing->titlebar, x - (thing->rect.w / 2), y - (thing->rect.h / 2));
+    }
+}
+
+static void WavThing_ondrop(Thing *thing, int button, float x, float y)
+{
+    if (droppable_highlighted_thing) {
+        if (droppable_highlighted_thing->what == THING_TRASHCAN) {
+            TrashThing(thing);
+        }
+    }
+}
+
+static Thing *LoadWavThing(const char *fname, float x, float y)
+{
+    Thing *thing = NULL;
+    char *path;
+    SDL_AudioSpec spec;
+    Uint8 *buf = NULL;
+    Uint32 buflen = 0;
+
+    path = GetNearbyFilename(fname);
+    if (path) {
+        fname = path;
+    }
+
+    if (SDL_LoadWAV(fname, &spec, &buf, &buflen) == 0) {
+        static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL };
+        char *titlebar = NULL;
+        const char *nodirs = SDL_strrchr(fname, '/');
+        #ifdef __WINDOWS__
+        const char *nodirs2 = SDL_strrchr(nodirs ? nodirs : fname, '\\');
+        if (nodirs2) {
+            nodirs = nodirs2;
+        }
+        #endif
+
+        SDL_Log("Adding WAV file '%s'", fname);
+
+        if (nodirs) {
+            nodirs++;
+        } else {
+            nodirs = fname;
+        }
+
+        SDL_asprintf(&titlebar, "WAV file (\"%s\", %s, %s, %uHz)", nodirs, AudioFmtToString(spec.format), AudioChansToStr(spec.channels), (unsigned int) spec.freq);
+        thing = CreateThing(THING_WAV, x - (audio_texture->w / 2), y - (audio_texture->h / 2), 5, -1, -1, audio_texture, titlebar);
+        SDL_memcpy(&thing->data.wav.spec, &spec, sizeof (SDL_AudioSpec));
+        thing->data.wav.buf = buf;
+        thing->data.wav.buflen = buflen;
+        thing->can_be_dropped_onto = can_be_dropped_onto;
+        thing->ondrag = WavThing_ondrag;
+        thing->ondrop = WavThing_ondrop;
+    }
+
+    SDL_free(path);
+
+    return thing;
+}
+
+static Thing *LoadStockWavThing(const char *fname)
+{
+    char *path = GetNearbyFilename(fname);
+    Thing *thing = LoadWavThing(path ? path : fname, 0.0f, 0.0f);  /* will reposition in a moment. */
+    SDL_free(path);
+    return thing;
+}
+
+static void LoadStockWavThings(void)
+{
+    LoadStockWavThing("sample.wav");
+    RepositionRowOfThings(THING_WAV, -10.0f);
+}
+
+static void DestroyTexture(Texture *tex)
+{
+    if (tex) {
+        SDL_DestroyTexture(tex->texture);
+        SDL_free(tex);
+    }
+}
+
+static Texture *CreateTexture(const char *fname)
+{
+    Texture *tex = (Texture *) xalloc(sizeof (Texture));
+    int texw, texh;
+    tex->texture = LoadTexture(state->renderers[0], fname, SDL_TRUE, &texw, &texh);
+    if (!tex->texture) {
+        SDL_Log("Failed to load '%s': %s", fname, SDL_GetError());
+        SDL_free(tex);
+        Quit(1);
+    }
+    SDL_SetTextureBlendMode(tex->texture, SDL_BLENDMODE_BLEND);
+    tex->w = (float) texw;
+    tex->h = (float) texh;
+    return tex;
+}
+
+static Thing *CreateLogicalDeviceThing(Thing *parent, const SDL_AudioDeviceID which, const float x, const float y);
+
+static void DeviceThing_ondrag(Thing *thing, int button, float x, float y)
+{
+    if ((button == SDL_BUTTON_MIDDLE) && (thing->what == THING_LOGDEV_CAPTURE)) {  /* drag out a new stream. This is a UX mess. :/ */
+        dragging_thing = CreateStreamThing(&thing->data.logdev.spec, NULL, 0, NULL, x, y);
+        dragging_thing->data.stream.next_level_update = SDL_GetTicks() + 100;
+        SDL_BindAudioStream(thing->data.logdev.devid, dragging_thing->data.stream.stream); /* bind to new device! */
+        dragging_thing->line_connected_to = thing;
+    } else if (button == SDL_BUTTON_RIGHT) {  /* drag out a new logical device. */
+        const SDL_AudioDeviceID which = ((thing->what == THING_LOGDEV) || (thing->what == THING_LOGDEV_CAPTURE)) ? thing->data.logdev.devid : thing->data.physdev.devid;
+        const SDL_AudioDeviceID devid = SDL_OpenAudioDevice(which, NULL);
+        dragging_thing = devid ? CreateLogicalDeviceThing(thing, devid, x - (thing->rect.w / 2), y - (thing->rect.h / 2)) : NULL;
+    }
+}
+
+static void SetLogicalDeviceTitlebar(Thing *thing)
+{
+    SDL_AudioSpec *spec = &thing->data.logdev.spec;
+    SDL_GetAudioDeviceFormat(thing->data.logdev.devid, spec);
+    SDL_asprintf(&thing->titlebar, "Logical device #%u (%s, %s, %s, %uHz)", (unsigned int) thing->data.logdev.devid, thing->data.logdev.iscapture ? "CAPTURE" : "OUTPUT", AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq);
+}
+
+static void LogicalDeviceThing_ondrop(Thing *thing, int button, float x, float y)
+{
+    if (droppable_highlighted_thing) {
+        if (droppable_highlighted_thing->what == THING_TRASHCAN) {
+            TrashThing(thing);
+        }
+    }
+}
+
+static Thing *CreateLogicalDeviceThing(Thing *parent, const SDL_AudioDeviceID which, const float x, const float y)
+{
+    static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL };
+    Thing *physthing = ((parent->what == THING_LOGDEV) || (parent->what == THING_LOGDEV_CAPTURE)) ? parent->data.logdev.physdev : parent;
+    const SDL_bool iscapture = physthing->data.physdev.iscapture;
+    Thing *thing;
+
+    SDL_Log("Adding logical audio device %u", (unsigned int) which);
+    thing = CreateThing(iscapture ? THING_LOGDEV_CAPTURE : THING_LOGDEV, x, y, 5, -1, -1, logdev_texture, NULL);
+    thing->data.logdev.devid = which;
+    thing->data.logdev.iscapture = iscapture;
+    thing->data.logdev.physdev = physthing;
+    thing->line_connected_to = physthing;
+    thing->ondrag = DeviceThing_ondrag;
+    thing->ondrop = LogicalDeviceThing_ondrop;
+    thing->can_be_dropped_onto = can_be_dropped_onto;
+
+    SetLogicalDeviceTitlebar(thing);
+    return thing;
+}
+
+static void SetPhysicalDeviceTitlebar(Thing *thing)
+{
+    SDL_AudioSpec *spec = &thing->data.physdev.spec;
+    SDL_GetAudioDeviceFormat(thing->data.physdev.devid, spec);
+    if (thing->data.physdev.devid == SDL_AUDIO_DEVICE_DEFAULT_CAPTURE) {
+        SDL_asprintf(&thing->titlebar, "Default system device (CAPTURE, %s, %s, %uHz)", AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq);
+    } else if (thing->data.physdev.devid == SDL_AUDIO_DEVICE_DEFAULT_OUTPUT) {
+        SDL_asprintf(&thing->titlebar, "Default system device (OUTPUT, %s, %s, %uHz)", AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq);
+    } else {
+        SDL_asprintf(&thing->titlebar, "Physical device #%u (%s, \"%s\", %s, %s, %uHz)", (unsigned int) thing->data.physdev.devid, thing->data.physdev.iscapture ? "CAPTURE" : "OUTPUT", thing->data.physdev.name, AudioFmtToString(spec->format), AudioChansToStr(spec->channels), (unsigned int) spec->freq);
+    }
+}
+
+static void PhysicalDeviceThing_ondrop(Thing *thing, int button, float x, float y)
+{
+    if (droppable_highlighted_thing) {
+        if (droppable_highlighted_thing->what == THING_TRASHCAN) {
+            TrashThing(thing);
+        }
+    }
+}
+
+static void PhysicalDeviceThing_ontick(Thing *thing, Uint64 now)
+{
+    const int lifetime = POOF_LIFETIME;
+    const int elasped = (int) (now - thing->createticks);
+    if (elasped > lifetime) {
+        thing->scale = 1.0f;
+        thing->a = 255;
+        thing->ontick = NULL;  /* no more ticking. */
+    } else {
+        const float pct = ((float) elasped) / ((float) lifetime);
+        thing->a = (Uint8) (int) (pct * 255.0f);
+        thing->scale = pct;  /* grow to normal size */
+    }
+}
+
+
+static Thing *CreatePhysicalDeviceThing(const SDL_AudioDeviceID which, const SDL_bool iscapture)
+{
+    static const ThingType can_be_dropped_onto[] = { THING_TRASHCAN, THING_NULL };
+    static float next_physdev_x = 0;
+    Thing *thing;
+    int winw, winh;
+
+    SDL_GetWindowSize(state->windows[0], &winw, &winh);
+    if (next_physdev_x > (winw-physdev_texture->w)) {
+        next_physdev_x = 0;
+    }
+
+    SDL_Log("Adding physical audio device %u", (unsigned int) which);
+    thing = CreateThing(iscapture ? THING_PHYSDEV_CAPTURE : THING_PHYSDEV, next_physdev_x, 170, 5, -1, -1, physdev_texture, NULL);
+    thing->data.physdev.devid = which;
+    thing->data.physdev.iscapture = iscapture;
+    thing->data.physdev.name = SDL_GetAudioDeviceName(which);
+    thing->ondrag = DeviceThing_ondrag;
+    thing->ondrop = PhysicalDeviceThing_ondrop;
+    thing->ontick = PhysicalDeviceThing_ontick;
+    thing->can_be_dropped_onto = can_be_dropped_onto;
+
+    SetPhysicalDeviceTitlebar(thing);
+    if (SDL_GetTicks() <= (app_ready_ticks + 2000)) {  /* assume this is the initial batch if it happens in the first two seconds. */
+        RepositionRowOfThings(THING_PHYSDEV, 10.0f);  /* don't rearrange them after the initial add. */
+        RepositionRowOfThings(THING_PHYSDEV_CAPTURE, 170.0f);  /* don't rearrange them after the initial add. */
+        next_physdev_x = 0.0f;
+    } else {
+        next_physdev_x += physdev_texture->w * 1.5f;
+    }
+
+    return thing;
+}
+
+static Thing *CreateTrashcanThing(void)
+{
+    int winw, winh;
+    SDL_GetWindowSize(state->windows[0], &winw, &winh);
+    return CreateThing(THING_TRASHCAN, winw - trashcan_texture->w, winh - trashcan_texture->h, 10, -1, -1, trashcan_texture, "Drag things here to remove them.");
+}
+
+static Thing *CreateDefaultPhysicalDevice(const SDL_bool iscapture)
+{
+    return CreatePhysicalDeviceThing(iscapture ? SDL_AUDIO_DEVICE_DEFAULT_CAPTURE : SDL_AUDIO_DEVICE_DEFAULT_OUTPUT, iscapture);
+}
+
+static void TickThings(void)
+{
+    Thing *i;
+    Thing *next;
+    const Uint64 now = SDL_GetTicks();
+    for (i = things; i != NULL; i = next) {
+        next = i->next;  /* in case this deletes itself. */
+        if (i->ontick) {
+            i->ontick(i, now);
+        }
+    }
+}
+
+static void WindowResized(const int newwinw, const int newwinh)
+{
+    Thing *i;
+    const float neww = (float) newwinw;
+    const float newh = (float) newwinh;
+    const float oldw = (float) state->window_w;
+    const float oldh = (float) state->window_h;
+    for (i = things; i != NULL; i = i->next) {
+        const float halfw = i->rect.w / 2.0f;
+        const float halfh = i->rect.h / 2.0f;
+        const float x = (i->rect.x + halfw) / oldw;
+        const float y = (i->rect.y + halfh) / oldh;
+        i->rect.x = (x * neww) - halfw;
+        i->rect.y = (y * newh) - halfh;
+    }
+    state->window_w = newwinw;
+    state->window_h = newwinh;
+}
+
+
+static void Loop(void)
+{
+    SDL_Event event;
+    SDL_bool saw_event = SDL_FALSE;
+
+    if (app_ready_ticks == 0) {
+        app_ready_ticks = SDL_GetTicks();
+    }
+
+    while (SDL_PollEvent(&event)) {
+        Thing *thing = NULL;
+
+        saw_event = SDL_TRUE;
+
+        switch (event.type) {
+            case SDL_EVENT_MOUSE_MOTION:
+                thing = UpdateMouseOver(event.motion.x, event.motion.y);
+                if ((dragging_button == -1) && event.motion.state) {
+                    if (event.motion.state & SDL_BUTTON_LMASK) {
+                        dragging_button = SDL_BUTTON_LEFT;
+                    } else if (event.motion.state & SDL_BUTTON_RMASK) {
+                        dragging_button = SDL_BUTTON_RIGHT;
+                    } else if (event.motion.state & SDL_BUTTON_MMASK) {
+                        dragging_button = SDL_BUTTON_MIDDLE;
+                    }
+
+
+                    if (dragging_button != -1) {
+                        dragging_thing = thing;
+                        if (thing && thing->ondrag) {
+                            thing->ondrag(thing, dragging_button, event.motion.x, event.motion.y);
+                        }
+                    }
+                }
+
+                droppable_highlighted_thing = NULL;
+                if (dragging_thing) {
+                    dragging_thing->rect.x = event.motion.x - (dragging_thing->rect.w / 2);
+                    dragging_thing->rect.y = event.motion.y - (dragging_thing->rect.h / 2);
+                    if (dragging_thing->can_be_dropped_onto) {
+                        thing = FindThingAtPoint(event.motion.x, event.motion.y);
+                        if (thing) {
+                            int i;
+                            for (i = 0; dragging_thing->can_be_dropped_onto[i]; i++) {
+                                if (dragging_thing->can_be_dropped_onto[i] == thing->what) {
+                                    droppable_highlighted_thing = thing;
+                                    break;
+                                }
+                            }
+                        }
+                    }
+                }
+                break;
+
+            case SDL_EVENT_MOUSE_BUTTON_DOWN:
+                thing = UpdateMouseOver(event.button.x, event.button.y);
+                break;
+
+            case SDL_EVENT_MOUSE_BUTTON_UP:
+                if (dragging_button == event.button.button) {
+                    Thing *dropped_thing = dragging_thing;
+                    dragging_thing = NULL;
+                    dragging_button = -1;
+                    if (dropped_thing && dropped_thing->ondrop) {
+                        dropped_thing->ondrop(dropped_thing, event.button.button, event.button.x, event.button.y);
+                    }
+                    droppable_highlighted_thing = NULL;
+                }
+                thing = UpdateMouseOver(event.button.x, event.button.y);
+                break;
+
+            case SDL_EVENT_MOUSE_WHEEL:
+                UpdateMouseOver(event.wheel.mouseX, event.wheel.mouseY);
+                break;
+
+            case SDL_EVENT_DROP_FILE:
+                SDL_Log("Drop file! '%s'", event.drop.file);
+                LoadWavThing(event.drop.file, event.drop.x, event.drop.y);
+                /* SDLTest_CommonEvent will free the string, below. */
+                break;
+
+            case SDL_EVENT_WINDOW_RESIZED:
+                WindowResized(event.window.data1, event.window.data2);
+                break;
+
+            case SDL_EVENT_AUDIO_DEVICE_ADDED:
+                CreatePhysicalDeviceThing(event.adevice.which, event.adevice.iscapture);
+                break;
+    
+            case SDL_EVENT_AUDIO_DEVICE_REMOVED: {
+                const SDL_AudioDeviceID which = event.adevice.which;
+                Thing *i, *next;
+                SDL_Log("Removing audio device %u", (unsigned int) which);
+                for (i = things; i != NULL; i = next) {
+                    next = i->next;
+                    if (((i->what == THING_PHYSDEV) || (i->what == THING_PHYSDEV_CAPTURE)) && (i->data.physdev.devid == which)) {
+                        TrashThing(i);
+                        next = things;  /* in case we mangled the list. */
+                    } else if (((i->what == THING_LOGDEV) || (i->what == THING_LOGDEV_CAPTURE)) && (i->data.logdev.devid == which)) {
+                        TrashThing(i);
+                        next = things;  /* in case we mangled the list. */
+                    }
+                }
+                break;
+            }
+
+            default: break;
+        }
+
+        SDLTest_CommonEvent(state, &event, &done);
+    }
+
+    TickThings();
+    Draw();
+
+    if (!saw_event) {
+        SDL_Delay(10);
+    }
+
+    #ifdef __EMSCRIPTEN__
+    if (done) {
+        emscripten_cancel_main_loop();
+    }
+    #endif
+}
+
+int main(int argc, char *argv[])
+{
+    int i;
+
+    state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO | SDL_INIT_AUDIO);
+    if (state == NULL) {
+        Quit(1);
+    }
+
+    state->window_flags |= SDL_WINDOW_RESIZABLE;
+
+    for (i = 1; i < argc;) {
+        int consumed = SDLTest_CommonArg(state, i);
+        if (consumed == 0) {
+            consumed = -1;
+            /* add our own command lines here. */
+        }
+        if (consumed < 0) {
+            static const char *options[] = {
+                /* add our own command lines here. */
+                /*"[--blend none|blend|add|mod|mul|sub]",*/
+                NULL
+            };
+            SDLTest_CommonLogUsage(state, argv[0], options);
+            Quit(1);
+        }
+        i += consumed;
+    }
+
+    if (!SDLTest_CommonInit(state)) {
+        Quit(2);
+    }
+
+    SetDefaultTitleBar();
+
+    physdev_texture = CreateTexture("physaudiodev.bmp");
+    logdev_texture = CreateTexture("logaudiodev.bmp");
+    audio_texture = CreateTexture("audiofile.bmp");
+    trashcan_texture = CreateTexture("trashcan.bmp");
+    soundboard_texture = CreateTexture("soundboard.bmp");
+    soundboard_levels_texture = CreateTexture("soundboard_levels.bmp");
+
+    LoadStockWavThings();
+    CreateTrashcanThing();
+    CreateDefaultPhysicalDevice(SDL_FALSE);
+    CreateDefaultPhysicalDevice(SDL_TRUE);
+
+#ifdef __EMSCRIPTEN__
+    emscripten_set_main_loop(Loop, 0, 1);
+#else
+    while (!done) {
+        Loop();
+    }
+#endif
+
+    Quit(0);
+    return 0;
+}
+

BIN
test/trashcan.bmp