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@@ -705,12 +705,13 @@ Calling SDL_GetHint() with the name of the hint being changed from within a hint
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The following hints have been removed:
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The following hints have been removed:
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* SDL_HINT_ACCELEROMETER_AS_JOYSTICK
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* SDL_HINT_ACCELEROMETER_AS_JOYSTICK
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* SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS - gamepad buttons are always positional
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* SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS - gamepad buttons are always positional
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-* SDL_HINT_IDLE_TIMER_DISABLED - use SDL_DisableScreenSaver instead
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+* SDL_HINT_IDLE_TIMER_DISABLED - use SDL_DisableScreenSaver() instead
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* SDL_HINT_IME_SUPPORT_EXTENDED_TEXT - the normal text editing event has extended text
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* SDL_HINT_IME_SUPPORT_EXTENDED_TEXT - the normal text editing event has extended text
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* SDL_HINT_MOUSE_RELATIVE_SCALING - mouse coordinates are no longer automatically scaled by the SDL renderer
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* SDL_HINT_MOUSE_RELATIVE_SCALING - mouse coordinates are no longer automatically scaled by the SDL renderer
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* SDL_HINT_RENDER_BATCHING - Render batching is always enabled, apps should call SDL_FlushRenderer() before calling into a lower-level graphics API.
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* SDL_HINT_RENDER_BATCHING - Render batching is always enabled, apps should call SDL_FlushRenderer() before calling into a lower-level graphics API.
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* SDL_HINT_RENDER_LOGICAL_SIZE_MODE - the logical size mode is explicitly set with SDL_SetRenderLogicalPresentation()
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* SDL_HINT_RENDER_LOGICAL_SIZE_MODE - the logical size mode is explicitly set with SDL_SetRenderLogicalPresentation()
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* SDL_HINT_RENDER_OPENGL_SHADERS - shaders are always used if they are available
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* SDL_HINT_RENDER_OPENGL_SHADERS - shaders are always used if they are available
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+* SDL_HINT_RENDER_SCALE_QUALITY - textures now default to linear filtering, use SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST) if you want nearest pixel mode instead
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* SDL_HINT_THREAD_STACK_SIZE - the stack size can be specified using SDL_CreateThreadWithStackSize()
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* SDL_HINT_THREAD_STACK_SIZE - the stack size can be specified using SDL_CreateThreadWithStackSize()
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* SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL - replaced with the "opengl" property in SDL_CreateWindowWithProperties()
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* SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL - replaced with the "opengl" property in SDL_CreateWindowWithProperties()
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* SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN - replaced with the "vulkan" property in SDL_CreateWindowWithProperties()
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* SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN - replaced with the "vulkan" property in SDL_CreateWindowWithProperties()
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