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@@ -31,8 +31,8 @@ typedef struct {
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Uint64 tick_acc;
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SDL_Window* window;
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SDL_Renderer* renderer;
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- SDL_Surface* screen;
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- SDL_Texture* screentex;
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+ SDL_Palette* palette;
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+ SDL_Texture* texture;
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SDL_Texture* rendertarget; /* we need this render target for text to look good */
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SDL_AudioStream* audiostream;
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char status[SCREEN_W / 8];
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@@ -130,11 +130,9 @@ static void print(BytePusher* vm, int x, int y, const char* str) {
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SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[]) {
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BytePusher* vm;
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- SDL_Palette* palette;
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SDL_Rect usable_bounds;
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SDL_AudioSpec audiospec = { SDL_AUDIO_S8, 1, SAMPLES_PER_FRAME * FRAMES_PER_SECOND };
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SDL_DisplayID primary_display;
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- SDL_PropertiesID texprops;
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int zoom = 2;
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int i;
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Uint8 r, g, b;
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@@ -185,13 +183,7 @@ SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[]) {
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return SDL_APP_FAILURE;
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}
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- if (!(vm->screen = SDL_CreateSurfaceFrom(
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- SCREEN_W, SCREEN_H, SDL_PIXELFORMAT_INDEX8, vm->ram, SCREEN_W
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- ))) {
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- return SDL_APP_FAILURE;
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- }
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-
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- if (!(palette = SDL_CreateSurfacePalette(vm->screen))) {
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+ if (!(vm->palette = SDL_CreatePalette(256))) {
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return SDL_APP_FAILURE;
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}
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i = 0;
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@@ -199,27 +191,22 @@ SDL_AppResult SDL_AppInit(void** appstate, int argc, char* argv[]) {
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for (g = 0; g < 6; ++g) {
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for (b = 0; b < 6; ++b, ++i) {
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SDL_Color color = { (Uint8)(r * 0x33), (Uint8)(g * 0x33), (Uint8)(b * 0x33), SDL_ALPHA_OPAQUE };
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- palette->colors[i] = color;
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+ vm->palette->colors[i] = color;
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}
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}
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}
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for (; i < 256; ++i) {
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SDL_Color color = { 0, 0, 0, SDL_ALPHA_OPAQUE };
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- palette->colors[i] = color;
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+ vm->palette->colors[i] = color;
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}
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- texprops = SDL_CreateProperties();
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- SDL_SetNumberProperty(texprops, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STREAMING);
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- SDL_SetNumberProperty(texprops, SDL_PROP_TEXTURE_CREATE_WIDTH_NUMBER, SCREEN_W);
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- SDL_SetNumberProperty(texprops, SDL_PROP_TEXTURE_CREATE_HEIGHT_NUMBER, SCREEN_H);
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- vm->screentex = SDL_CreateTextureWithProperties(vm->renderer, texprops);
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- SDL_SetNumberProperty(texprops, SDL_PROP_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_TARGET);
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- vm->rendertarget = SDL_CreateTextureWithProperties(vm->renderer, texprops);
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- SDL_DestroyProperties(texprops);
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- if (!vm->screentex || !vm->rendertarget) {
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+ vm->texture = SDL_CreateTexture(vm->renderer, SDL_PIXELFORMAT_INDEX8, SDL_TEXTUREACCESS_STREAMING, SCREEN_W, SCREEN_H);
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+ vm->rendertarget = SDL_CreateTexture(vm->renderer, SDL_PIXELFORMAT_UNKNOWN, SDL_TEXTUREACCESS_TARGET, SCREEN_W, SCREEN_H);
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+ if (!vm->texture || !vm->rendertarget) {
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return SDL_APP_FAILURE;
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}
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- SDL_SetTextureScaleMode(vm->screentex, SDL_SCALEMODE_NEAREST);
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+ SDL_SetTexturePalette(vm->texture, vm->palette);
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+ SDL_SetTextureScaleMode(vm->texture, SDL_SCALEMODE_NEAREST);
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SDL_SetTextureScaleMode(vm->rendertarget, SDL_SCALEMODE_NEAREST);
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if (!(vm->audiostream = SDL_OpenAudioDeviceStream(
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@@ -283,18 +270,11 @@ SDL_AppResult SDL_AppIterate(void* appstate) {
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}
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if (updated) {
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- SDL_Surface *tex;
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+ const void *pixels = &vm->ram[(Uint32)vm->ram[IO_SCREEN_PAGE] << 16];
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+ SDL_UpdateTexture(vm->texture, NULL, pixels, SCREEN_W);
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SDL_SetRenderTarget(vm->renderer, vm->rendertarget);
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-
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- if (!SDL_LockTextureToSurface(vm->screentex, NULL, &tex)) {
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- return SDL_APP_FAILURE;
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- }
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- vm->screen->pixels = &vm->ram[(Uint32)vm->ram[IO_SCREEN_PAGE] << 16];
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- SDL_BlitSurface(vm->screen, NULL, tex, NULL);
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- SDL_UnlockTexture(vm->screentex);
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-
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- SDL_RenderTexture(vm->renderer, vm->screentex, NULL, NULL);
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+ SDL_RenderTexture(vm->renderer, vm->texture, NULL, NULL);
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if (vm->display_help) {
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print(vm, 4, 4, "Drop a BytePusher file in this");
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@@ -406,8 +386,8 @@ void SDL_AppQuit(void* appstate, SDL_AppResult result) {
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BytePusher* vm = (BytePusher*)appstate;
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SDL_DestroyAudioStream(vm->audiostream);
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SDL_DestroyTexture(vm->rendertarget);
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- SDL_DestroyTexture(vm->screentex);
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- SDL_DestroySurface(vm->screen);
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+ SDL_DestroyTexture(vm->texture);
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+ SDL_DestroyPalette(vm->palette);
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SDL_DestroyRenderer(vm->renderer);
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SDL_DestroyWindow(vm->window);
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SDL_free(vm);
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