Procházet zdrojové kódy

Don't tickle Bluetooth PS5 controllers in simple mode with an effects packet

That will put the PS5 controller into enhanced mode, which breaks DirectInput games
Sam Lantinga před 2 roky
rodič
revize
2fef0be2f6
1 změnil soubory, kde provedl 16 přidání a 7 odebrání
  1. 16 7
      src/joystick/hidapi/SDL_hidapi_ps5.c

+ 16 - 7
src/joystick/hidapi/SDL_hidapi_ps5.c

@@ -738,16 +738,25 @@ static void HIDAPI_DriverPS5_CheckPendingLEDReset(SDL_HIDAPI_Device *device)
 
 static void HIDAPI_DriverPS5_TickleBluetooth(SDL_HIDAPI_Device *device)
 {
-    /* This is just a dummy packet that should have no effect, since we don't set the CRC */
-    Uint8 data[78];
+    SDL_DriverPS5_Context *ctx = (SDL_DriverPS5_Context *)device->context;
 
-    SDL_zeroa(data);
+    if (ctx->enhanced_mode) {
+        /* This is just a dummy packet that should have no effect, since we don't set the CRC */
+        Uint8 data[78];
+
+        SDL_zeroa(data);
 
-    data[0] = k_EPS5ReportIdBluetoothEffects;
-    data[1] = 0x02; /* Magic value */
+        data[0] = k_EPS5ReportIdBluetoothEffects;
+        data[1] = 0x02; /* Magic value */
 
-    if (SDL_HIDAPI_LockRumble() == 0) {
-        SDL_HIDAPI_SendRumbleAndUnlock(device, data, sizeof(data));
+        if (SDL_HIDAPI_LockRumble() == 0) {
+            SDL_HIDAPI_SendRumbleAndUnlock(device, data, sizeof(data));
+        }
+    } else {
+        /* We can't even send an invalid effects packet, or it will put the controller in enhanced mode */
+        if (device->num_joysticks > 0) {
+            HIDAPI_JoystickDisconnected(device, device->joysticks[0]);
+        }
     }
 }