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cocoa: OpenGL setView and update must be used on main thread (thanks, Tim!).

If called from background threads, use Grand Central Dispatch to use the
main thread instead. On the main thread, just call them directly.

Fixes Bugzilla #4932.
Ryan C. Gordon преди 5 години
родител
ревизия
309d6137ae
променени са 2 файла, в които са добавени 29 реда и са изтрити 11 реда
  1. 2 0
      src/video/cocoa/SDL_cocoaopengl.h
  2. 27 11
      src/video/cocoa/SDL_cocoaopengl.m

+ 2 - 0
src/video/cocoa/SDL_cocoaopengl.h

@@ -49,6 +49,8 @@ struct SDL_GLDriverData
 - (void)scheduleUpdate;
 - (void)scheduleUpdate;
 - (void)updateIfNeeded;
 - (void)updateIfNeeded;
 - (void)setWindow:(SDL_Window *)window;
 - (void)setWindow:(SDL_Window *)window;
+- (SDL_Window*)window;
+- (void)explicitUpdate;
 
 
 @end
 @end
 
 

+ 27 - 11
src/video/cocoa/SDL_cocoaopengl.m

@@ -63,14 +63,10 @@
 /* This should only be called on the thread on which a user is using the context. */
 /* This should only be called on the thread on which a user is using the context. */
 - (void)updateIfNeeded
 - (void)updateIfNeeded
 {
 {
-    int value = SDL_AtomicSet(&self->dirty, 0);
+    const int value = SDL_AtomicSet(&self->dirty, 0);
     if (value > 0) {
     if (value > 0) {
         /* We call the real underlying update here, since -[SDLOpenGLContext update] just calls us. */
         /* We call the real underlying update here, since -[SDLOpenGLContext update] just calls us. */
-        if ([NSThread isMainThread]) {
-            [super update];
-        } else {
-            [super performSelectorOnMainThread:@selector(update) withObject:nil waitUntilDone:NO];
-        }
+        [self explicitUpdate];
     }
     }
 }
 }
 
 
@@ -119,9 +115,13 @@
         }
         }
 
 
         if ([self view] != contentview) {
         if ([self view] != contentview) {
-            [self setView:contentview];
+            if ([NSThread isMainThread]) {
+                [self setView:contentview];
+            } else {
+                dispatch_sync(dispatch_get_main_queue(), ^{ [self setView:contentview]; });
+            }
             if (self == [NSOpenGLContext currentContext]) {
             if (self == [NSOpenGLContext currentContext]) {
-                [self update];
+                [self explicitUpdate];
             } else {
             } else {
                 [self scheduleUpdate];
                 [self scheduleUpdate];
             }
             }
@@ -129,13 +129,27 @@
     } else {
     } else {
         [self clearDrawable];
         [self clearDrawable];
         if (self == [NSOpenGLContext currentContext]) {
         if (self == [NSOpenGLContext currentContext]) {
-            [self update];
+            [self explicitUpdate];
         } else {
         } else {
             [self scheduleUpdate];
             [self scheduleUpdate];
         }
         }
     }
     }
 }
 }
 
 
+- (SDL_Window*)window
+{
+    return self->window;
+}
+
+- (void)explicitUpdate
+{
+    if ([NSThread isMainThread]) {
+        [super update];
+    } else {
+        dispatch_sync(dispatch_get_main_queue(), ^{ [super update]; });
+    }
+}
+
 @end
 @end
 
 
 
 
@@ -352,8 +366,10 @@ Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context)
 {
 {
     if (context) {
     if (context) {
         SDLOpenGLContext *nscontext = (SDLOpenGLContext *)context;
         SDLOpenGLContext *nscontext = (SDLOpenGLContext *)context;
-        [nscontext setWindow:window];
-        [nscontext updateIfNeeded];
+        if ([nscontext window] != window) {
+            [nscontext setWindow:window];
+            [nscontext updateIfNeeded];
+        }
         [nscontext makeCurrentContext];
         [nscontext makeCurrentContext];
     } else {
     } else {
         [NSOpenGLContext clearCurrentContext];
         [NSOpenGLContext clearCurrentContext];