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@@ -1186,6 +1186,7 @@ EGLSurface *SDL_EGL_CreateSurface(_THIS, NativeWindowType nw)
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/* max 2 key+value pairs, plus terminator. */
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EGLint attribs[5];
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int attr = 0;
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+ int opaque_ext_idx = -1;
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EGLSurface *surface;
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@@ -1220,6 +1221,7 @@ EGLSurface *SDL_EGL_CreateSurface(_THIS, NativeWindowType nw)
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#ifdef EGL_EXT_present_opaque
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if (SDL_EGL_HasExtension(_this, SDL_EGL_DISPLAY_EXTENSION, "EGL_EXT_present_opaque")) {
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const SDL_bool allow_transparent = SDL_GetHintBoolean(SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY, SDL_FALSE);
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+ opaque_ext_idx = attr;
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attribs[attr++] = EGL_PRESENT_OPAQUE_EXT;
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attribs[attr++] = allow_transparent ? EGL_FALSE : EGL_TRUE;
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}
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@@ -1231,6 +1233,16 @@ EGLSurface *SDL_EGL_CreateSurface(_THIS, NativeWindowType nw)
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_this->egl_data->egl_display,
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_this->egl_data->egl_config,
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nw, &attribs[0]);
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+ if (surface == EGL_NO_SURFACE) {
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+ /* we had a report of Nvidia drivers that report EGL_BAD_ATTRIBUTE if you try to
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+ * use EGL_PRESENT_OPAQUE_EXT, even when EGL_EXT_present_opaque is reported as available.
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+ * If we used it, try a second time without this attribute. */
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+ if ((_this->egl_data->eglGetError() == EGL_BAD_ATTRIBUTE) && (opaque_ext_idx >= 0)) {
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+ SDL_memmove(&attribs[opaque_ext_idx], &attribs[opaque_ext_idx + 2], sizeof (attribs[0]) * ((attr - opaque_ext_idx) - 2));
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+ surface = _this->egl_data->eglCreateWindowSurface(_this->egl_data->egl_display, _this->egl_data->egl_config, nw, &attribs[0]);
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+ }
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+ }
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+
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if (surface == EGL_NO_SURFACE) {
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SDL_EGL_SetError("unable to create an EGL window surface", "eglCreateWindowSurface");
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}
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