Kaynağa Gözat

opengl: remove duplicated texture format

capehill 1 yıl önce
ebeveyn
işleme
318ab9361b
1 değiştirilmiş dosya ile 0 ekleme ve 1 silme
  1. 0 1
      src/render/opengl/SDL_render_gl.c

+ 0 - 1
src/render/opengl/SDL_render_gl.c

@@ -1678,7 +1678,6 @@ static int GL_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_Pro
 
     renderer->info.name = GL_RenderDriver.name;
     SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
-    SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ARGB8888);
     SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_ABGR8888);
     SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XRGB8888);
     SDL_AddSupportedTextureFormat(renderer, SDL_PIXELFORMAT_XBGR8888);