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@@ -477,39 +477,7 @@ SDL_VideoInit(const char *driver_name)
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/* Set some very sane GL defaults */
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/* Set some very sane GL defaults */
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_this->gl_config.driver_loaded = 0;
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_this->gl_config.driver_loaded = 0;
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_this->gl_config.dll_handle = NULL;
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_this->gl_config.dll_handle = NULL;
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- _this->gl_config.red_size = 3;
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- _this->gl_config.green_size = 3;
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- _this->gl_config.blue_size = 2;
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- _this->gl_config.alpha_size = 0;
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- _this->gl_config.buffer_size = 0;
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- _this->gl_config.depth_size = 16;
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- _this->gl_config.stencil_size = 0;
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- _this->gl_config.double_buffer = 1;
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- _this->gl_config.accum_red_size = 0;
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- _this->gl_config.accum_green_size = 0;
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- _this->gl_config.accum_blue_size = 0;
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- _this->gl_config.accum_alpha_size = 0;
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- _this->gl_config.stereo = 0;
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- _this->gl_config.multisamplebuffers = 0;
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- _this->gl_config.multisamplesamples = 0;
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- _this->gl_config.retained_backing = 1;
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- _this->gl_config.accelerated = -1; /* accelerated or not, both are fine */
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- _this->gl_config.profile_mask = 0;
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-#if SDL_VIDEO_OPENGL
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- _this->gl_config.major_version = 2;
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- _this->gl_config.minor_version = 1;
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-#elif SDL_VIDEO_OPENGL_ES2
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- _this->gl_config.major_version = 2;
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- _this->gl_config.minor_version = 0;
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- _this->gl_config.profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
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-#elif SDL_VIDEO_OPENGL_ES
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- _this->gl_config.major_version = 1;
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- _this->gl_config.minor_version = 1;
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- _this->gl_config.profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
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-#endif
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- _this->gl_config.flags = 0;
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-
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- _this->gl_config.share_with_current_context = 0;
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+ SDL_GL_ResetAttributes();
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_this->current_glwin_tls = SDL_TLSCreate();
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_this->current_glwin_tls = SDL_TLSCreate();
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_this->current_glctx_tls = SDL_TLSCreate();
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_this->current_glctx_tls = SDL_TLSCreate();
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@@ -2547,6 +2515,49 @@ SDL_GL_ExtensionSupported(const char *extension)
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#endif
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#endif
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}
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}
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+void
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+SDL_GL_ResetAttributes()
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+{
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+ if (!_this) {
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+ return;
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+ }
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+
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+ _this->gl_config.red_size = 3;
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+ _this->gl_config.green_size = 3;
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+ _this->gl_config.blue_size = 2;
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+ _this->gl_config.alpha_size = 0;
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+ _this->gl_config.buffer_size = 0;
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+ _this->gl_config.depth_size = 16;
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+ _this->gl_config.stencil_size = 0;
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+ _this->gl_config.double_buffer = 1;
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+ _this->gl_config.accum_red_size = 0;
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+ _this->gl_config.accum_green_size = 0;
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+ _this->gl_config.accum_blue_size = 0;
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+ _this->gl_config.accum_alpha_size = 0;
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+ _this->gl_config.stereo = 0;
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+ _this->gl_config.multisamplebuffers = 0;
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+ _this->gl_config.multisamplesamples = 0;
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+ _this->gl_config.retained_backing = 1;
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+ _this->gl_config.accelerated = -1; /* accelerated or not, both are fine */
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+ _this->gl_config.profile_mask = 0;
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+#if SDL_VIDEO_OPENGL
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+ _this->gl_config.major_version = 2;
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+ _this->gl_config.minor_version = 1;
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+#elif SDL_VIDEO_OPENGL_ES2
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+ _this->gl_config.major_version = 2;
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+ _this->gl_config.minor_version = 0;
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+ _this->gl_config.profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
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+#elif SDL_VIDEO_OPENGL_ES
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+ _this->gl_config.major_version = 1;
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+ _this->gl_config.minor_version = 1;
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+ _this->gl_config.profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
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+#endif
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+ _this->gl_config.flags = 0;
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+ _this->gl_config.framebuffer_srgb_capable = 0;
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+
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+ _this->gl_config.share_with_current_context = 0;
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+}
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+
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int
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int
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SDL_GL_SetAttribute(SDL_GLattr attr, int value)
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SDL_GL_SetAttribute(SDL_GLattr attr, int value)
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{
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{
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