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@@ -1021,19 +1021,23 @@ extern DECLSPEC void SDLCALL SDL_RenderWindowToLogical(SDL_Renderer * renderer,
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int windowX, int windowY,
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float *logicalX, float *logicalY);
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+
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/**
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- * Get real coordinates of point in window when given logical coordinates of point in renderer.
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- * Logical coordinates will differ from real coordinates when render is scaled and logical renderer size set
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- *
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- * \param renderer the renderer from which the window coordinates should be calculated
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+ * Get real coordinates of point in window when given logical coordinates of
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+ * point in renderer.
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+ *
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+ * Logical coordinates will differ from real coordinates when render is scaled
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+ * and logical renderer size set
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+ *
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+ * \param renderer the renderer from which the window coordinates should be
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+ * calculated
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* \param logicalX the logical x coordinate
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* \param logicalY the logical y coordinate
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* \param windowX the pointer filled with the real X coordinate in the window
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* \param windowY the pointer filled with the real Y coordinate in the window
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-
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- *
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+ *
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* \since This function is available since SDL 2.0.18.
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- *
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+ *
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* \sa SDL_RenderGetScale
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* \sa SDL_RenderSetScale
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* \sa SDL_RenderGetLogicalSize
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